1.21.6 Clientbound PlayState Packets
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package component
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import (
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"git.konjactw.dev/patyhank/minego/codec/data/slot"
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"git.konjactw.dev/patyhank/minego/codec/slot"
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"github.com/Tnze/go-mc/net/packet"
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)
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//codec:gen
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type Consumable struct {
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ConsumeSeconds float32
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Animation int32 `mc:"VarInt"` // 0=none, 1=eat, 2=drink, etc.
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Sound SoundEvent
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ConsumeSeconds float32
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Animation int32 `mc:"VarInt"` // 0=none, 1=eat, 2=drink, etc.
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SoundID int32 `mc:"VarInt"`
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//opt:id:SoundID
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SoundEvent *SoundEvent
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HasConsumeParticles bool
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Effects []ConsumeEffect
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}
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//codec:gen
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type SoundEvent struct {
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SoundEventID packet.Identifier
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FixedRange packet.Option[packet.Float, *packet.Float]
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SoundEventID packet.Identifier
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HasFixedRange bool
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//opt:optional:HasFixedRange
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FixedRange float32
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}
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//codec:gen
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type ConsumeEffect struct {
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Type int32 `mc:"VarInt"`
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// Data varies by type - would need custom handling
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//opt:enum:Type:0
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ApplyEffects []PotionEffect
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//opt:enum:Type:0
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ApplyProbability float32
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//opt:enum:Type:1
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RemoveEffects packet.IDSet
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//opt:enum:Type:3
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TeleportRandomlyDiameter float32
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//opt:enum:Type:4
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PlaySound SoundEvent
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}
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func (*Consumable) Type() slot.ComponentID {
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