1.21.6 Serverbound PlayState Packets

This commit is contained in:
2025-06-20 07:46:29 +08:00
parent 195d34f32d
commit 06863ef845
84 changed files with 4293 additions and 274 deletions

View File

@ -0,0 +1,32 @@
package server
import (
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
//codec:gen
type SetStructureBlock struct {
Location pk.Position
Action int32 `mc:"VarInt"`
Mode int32 `mc:"VarInt"`
Name string
OffsetX, OffsetY, OffsetZ int8
SizeX, SizeY, SizeZ int8
Mirror int32 `mc:"VarInt"`
Rotation int32 `mc:"VarInt"`
Metadata string
Integrity float32
Seed int32 `mc:"VarLong"`
Flags int8
}
func (SetStructureBlock) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundSetStructureBlock
}
func init() {
registerPacket(packetid.ServerboundSetStructureBlock, func() ServerboundPacket {
return &SetStructureBlock{}
})
}