1.21.6 Serverbound PlayState Packets

This commit is contained in:
2025-06-20 07:46:29 +08:00
parent 195d34f32d
commit 06863ef845
84 changed files with 4293 additions and 274 deletions

View File

@ -0,0 +1,28 @@
package server
import (
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
//codec:gen
type SetJigsawBlock struct {
Location pk.Position
Name string `mc:"Identifier"`
Target string `mc:"Identifier"`
Pool string `mc:"Identifier"`
FinalState string
JointType string
SelectionPriority int32 `mc:"VarInt"`
PlacementPriority int32 `mc:"VarInt"`
}
func (SetJigsawBlock) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundSetJigsawBlock
}
func init() {
registerPacket(packetid.ServerboundSetJigsawBlock, func() ServerboundPacket {
return &SetJigsawBlock{}
})
}