Files
go-mc/bot/mcbot.go
2019-05-20 00:45:56 +08:00

161 lines
4.2 KiB
Go

// Package bot implements a simple Minecraft client that can join a server
// or just ping it for getting information.
//
// Runable example could be found at cmd/ .
package bot
import (
"fmt"
"time"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
)
// ProtocolVersion , the protocol version number of minecraft net protocol
const ProtocolVersion = 480
// PingAndList chack server status and list online player.
// Returns a JSON data with server status, and the delay.
//
// For more infomation for JSON format, see https://wiki.vg/Server_List_Ping#Response
func PingAndList(addr string, port int) ([]byte, time.Duration, error) {
conn, err := net.DialMC(fmt.Sprintf("%s:%d", addr, port))
if err != nil {
return nil, 0, err
}
//握手
err = conn.WritePacket(
//Handshake Packet
pk.Marshal(
0x00, //Handshake packet ID
pk.VarInt(ProtocolVersion), //Protocol version
pk.String(addr), //Server's address
pk.UnsignedShort(port),
pk.Byte(1),
))
if err != nil {
return nil, 0, fmt.Errorf("bot: send handshake packect fail: %v", err)
}
//LIST
//请求服务器状态
err = conn.WritePacket(pk.Marshal(0))
if err != nil {
return nil, 0, fmt.Errorf("bot: send list packect fail: %v", err)
}
//服务器返回状态
recv, err := conn.ReadPacket()
if err != nil {
return nil, 0, fmt.Errorf("bot: recv list packect fail: %v", err)
}
var s pk.String
err = recv.Scan(&s)
if err != nil {
return nil, 0, fmt.Errorf("bot: scan list packect fail: %v", err)
}
//PING
startTime := time.Now()
err = conn.WritePacket(pk.Marshal(0x01, pk.Long(startTime.Unix())))
if err != nil {
return nil, 0, fmt.Errorf("bot: send ping packect fail: %v", err)
}
recv, err = conn.ReadPacket()
if err != nil {
return nil, 0, fmt.Errorf("bot: recv pong packect fail: %v", err)
}
var t pk.Long
err = recv.Scan(&t)
if err != nil {
return nil, 0, fmt.Errorf("bot: scan pong packect fail: %v", err)
}
if t != pk.Long(startTime.Unix()) {
return nil, 0, fmt.Errorf("bot: pong packect no match: %v", err)
}
return []byte(s), time.Since(startTime), err
}
// JoinServer connect a Minecraft server for playing the game.
func (c *Client) JoinServer(addr string, port int) (err error) {
//Connect
c.conn, err = net.DialMC(fmt.Sprintf("%s:%d", addr, port))
if err != nil {
err = fmt.Errorf("bot: connect server fail: %v", err)
return
}
//Handshake
err = c.conn.WritePacket(
//Handshake Packet
pk.Marshal(
0x00, //Handshake packet ID
pk.VarInt(ProtocolVersion), //Protocol version
pk.String(addr), //Server's address
pk.UnsignedShort(port),
pk.Byte(2),
))
if err != nil {
err = fmt.Errorf("bot: send handshake packect fail: %v", err)
return
}
//Login
err = c.conn.WritePacket(
//LoginStart Packet
pk.Marshal(0, pk.String(c.Name)))
if err != nil {
err = fmt.Errorf("bot: send login start packect fail: %v", err)
return
}
for {
//Recive Packet
var pack pk.Packet
pack, err = c.conn.ReadPacket()
if err != nil {
err = fmt.Errorf("bot: recv packet for Login fail: %v", err)
return
}
//Handle Packet
switch pack.ID {
case 0x00: //Disconnect
var reason pk.String
err = pack.Scan(&reason)
if err != nil {
err = fmt.Errorf("bot: read Disconnect message fail: %v", err)
} else {
err = fmt.Errorf("bot: connect disconnected by server: %s", reason)
}
return
case 0x01: //Encryption Request
if err := handleEncryptionRequest(c, pack); err != nil {
return fmt.Errorf("bot: encryption fail: %v", err)
}
case 0x02: //Login Success
// uuid, l := pk.UnpackString(pack.Data)
// name, _ := unpackString(pack.Data[l:])
return //switches the connection state to PLAY.
case 0x03: //Set Compression
var threshold pk.VarInt
if err := pack.Scan(&threshold); err != nil {
return fmt.Errorf("bot: set compression fail: %v", err)
}
c.conn.SetThreshold(int(threshold))
case 0x04: //Login Plugin Request
// fmt.Println("Waring Login Plugin Request")//TODO: handle plugin request
}
}
}
// Conn return the MCConn of the Client.
// Only used when you want to handle the packets by yourself
func (c *Client) Conn() *net.Conn {
return c.conn
}