Files
go-mc/cmd/daze/daze.go

78 lines
1.6 KiB
Go

package main
import (
"bytes"
"flag"
"log"
"github.com/google/uuid"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
_ "github.com/Tnze/go-mc/data/lang/zh-cn"
pk "github.com/Tnze/go-mc/net/packet"
)
var address = flag.String("address", "127.0.0.1", "The server address")
var c *bot.Client
func main() {
flag.Parse()
c = bot.NewClient()
//Login
err := c.JoinServer(*address)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
//Register event handlers
c.Events.GameStart = onGameStart
c.Events.ChatMsg = onChatMsg
c.Events.Disconnect = onDisconnect
c.Events.PluginMessage = onPluginMessage
//JoinGame
err = c.HandleGame()
if err != nil {
log.Fatal(err)
}
}
func onDeath() error {
log.Println("Died and Respawned")
// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
return c.Respawn()
}
func onGameStart() error {
log.Println("Game start")
return nil //if err isn't nil, HandleGame() will return it.
}
func onChatMsg(c chat.Message, pos byte, uuid uuid.UUID) error {
log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold)
return nil
}
func onDisconnect(c chat.Message) error {
log.Println("Disconnect:", c)
return nil
}
func onPluginMessage(channel string, data []byte) error {
switch channel {
case "minecraft:brand":
var brand pk.String
if _, err := brand.ReadFrom(bytes.NewReader(data)); err != nil {
return err
}
log.Println("Server brand is:", brand)
default:
log.Println("PluginMessage", channel, data)
}
return nil
}