96 lines
1.7 KiB
Go
96 lines
1.7 KiB
Go
package entity
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import (
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"io"
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"github.com/Tnze/go-mc/data/entity"
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item "github.com/Tnze/go-mc/data/item"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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)
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// BlockEntity describes the representation of a tile entity at a position.
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type BlockEntity struct {
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ID string `nbt:"id"`
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// global co-ordinates
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X int `nbt:"x"`
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Y int `nbt:"y"`
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Z int `nbt:"z"`
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// sign-specific.
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Color string `nbt:"color"`
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Text1 string `nbt:"Text1"`
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Text2 string `nbt:"Text2"`
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Text3 string `nbt:"Text3"`
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Text4 string `nbt:"Text4"`
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}
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//Entity represents an instance of an entity.
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type Entity struct {
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ID int32
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Data int32
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Base *entity.Entity
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UUID uuid.UUID
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X, Y, Z float64
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Pitch, Yaw int8
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VelX, VelY, VelZ int16
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OnGround bool
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IsLiving bool
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HeadPitch int8
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}
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// The Slot data structure is how Minecraft represents an item and its associated data in the Minecraft Protocol
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type Slot struct {
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Present bool
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ItemID item.ID
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Count int8
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NBT pk.NBT
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}
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type SlotNBT struct {
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data interface{}
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}
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//Decode implement packet.FieldDecoder interface
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func (s *Slot) ReadFrom(r io.Reader) (int64, error) {
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var itemID pk.VarInt
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n, err := pk.Tuple{
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(*pk.Boolean)(&s.Present),
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pk.Opt{
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Has: (*pk.Boolean)(&s.Present),
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Field: pk.Tuple{
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&itemID,
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(*pk.Byte)(&s.Count),
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&s.NBT,
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},
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},
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}.ReadFrom(r)
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if err != nil {
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return n, err
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}
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s.ItemID = item.ID(itemID)
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return n, nil
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}
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func (s Slot) WriteTo(w io.Writer) (int64, error) {
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return pk.Tuple{
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pk.Boolean(s.Present),
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pk.Opt{
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Has: (*pk.Boolean)(&s.Present),
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Field: pk.Tuple{
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pk.VarInt(s.ItemID),
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pk.Byte(s.Count),
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s.NBT,
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},
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},
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}.WriteTo(w)
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}
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func (s Slot) String() string {
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return item.ByID[s.ItemID].DisplayName
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}
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