99 lines
2.1 KiB
Go
99 lines
2.1 KiB
Go
// Daze could join an offline-mode server as client.
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// Just standing there and do nothing. Automatically reborn after five seconds of death.
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package main
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import (
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"errors"
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"flag"
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"log"
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"time"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/bot/basic"
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"github.com/Tnze/go-mc/bot/screen"
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"github.com/Tnze/go-mc/chat"
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_ "github.com/Tnze/go-mc/data/lang/zh-cn"
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)
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var address = flag.String("address", "127.0.0.1", "The server address")
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var client *bot.Client
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var player *basic.Player
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func main() {
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flag.Parse()
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client = bot.NewClient()
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client.Auth.Name = "Daze"
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player = basic.NewPlayer(client, basic.DefaultSettings)
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basic.EventsListener{
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GameStart: onGameStart,
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ChatMsg: onChatMsg,
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Disconnect: onDisconnect,
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Death: onDeath,
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}.Attach(client)
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_ = screen.NewManager(client)
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//Login
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err := client.JoinServer(*address)
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if err != nil {
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log.Fatal(err)
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}
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log.Println("Login success")
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//JoinGame
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for {
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if err = client.HandleGame(); err == nil {
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panic("HandleGame never return nil")
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}
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if err2 := new(bot.PacketHandlerError); errors.As(err, err2) {
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if err := new(DisconnectErr); errors.As(err2, err) {
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log.Print("Disconnect: ", err.Reason)
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return
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} else {
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// print and ignore the error
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log.Print(err2)
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}
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} else {
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log.Fatal(err)
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}
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}
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}
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func onDeath() error {
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log.Println("Died and Respawned")
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// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
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go func() {
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time.Sleep(time.Second * 5)
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err := player.Respawn()
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if err != nil {
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log.Print(err)
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}
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}()
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return nil
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}
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func onGameStart() error {
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log.Println("Game start")
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return nil //if err isn't nil, HandleGame() will return it.
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}
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func onChatMsg(c chat.Message, _ byte, _ uuid.UUID) error {
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log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold)
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return nil
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}
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type DisconnectErr struct {
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Reason chat.Message
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}
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func (d DisconnectErr) Error() string {
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return "disconnect: " + d.Reason.String()
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}
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func onDisconnect(reason chat.Message) error {
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// return a error value so that we can stop main loop
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return DisconnectErr{Reason: reason}
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}
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