186 lines
4.7 KiB
Go
186 lines
4.7 KiB
Go
package server
|
|
|
|
import (
|
|
"container/list"
|
|
"context"
|
|
"errors"
|
|
"time"
|
|
|
|
"github.com/Tnze/go-mc/data/packetid"
|
|
pk "github.com/Tnze/go-mc/net/packet"
|
|
)
|
|
|
|
// keepAliveInterval represents the interval when the server sends keep alive
|
|
const keepAliveInterval = time.Second * 15
|
|
|
|
// keepAliveWaitInterval represents how long does the player expired
|
|
const keepAliveWaitInterval = time.Second * 30
|
|
|
|
type ClientDelay struct {
|
|
Delay time.Duration
|
|
}
|
|
|
|
type KeepAlive struct {
|
|
join chan *Client
|
|
quit chan *Client
|
|
tick chan *Client
|
|
|
|
pingList *list.List
|
|
waitList *list.List
|
|
listIndex map[*Client]*list.Element
|
|
listTimer *time.Timer
|
|
waitTimer *time.Timer
|
|
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
|
|
// We don't do that here for security reason.
|
|
keepAliveID int64
|
|
|
|
updatePlayerDelay []func(p *Client, delay time.Duration)
|
|
}
|
|
|
|
func NewKeepAlive() (k *KeepAlive) {
|
|
return &KeepAlive{
|
|
join: make(chan *Client),
|
|
quit: make(chan *Client),
|
|
tick: make(chan *Client),
|
|
pingList: list.New(),
|
|
waitList: list.New(),
|
|
listIndex: make(map[*Client]*list.Element),
|
|
listTimer: time.NewTimer(keepAliveInterval),
|
|
waitTimer: time.NewTimer(keepAliveWaitInterval),
|
|
keepAliveID: 0,
|
|
}
|
|
}
|
|
|
|
func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Client, delay time.Duration)) {
|
|
k.updatePlayerDelay = append(k.updatePlayerDelay, f)
|
|
}
|
|
|
|
// Init implement Component for KeepAlive
|
|
func (k *KeepAlive) Init(g *Game) {
|
|
g.AddHandler(&PacketHandler{
|
|
ID: packetid.ServerboundKeepAlive,
|
|
F: func(client *Client, player *Player, packet Packet758) error {
|
|
var KeepAliveID pk.Long
|
|
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
|
|
return err
|
|
}
|
|
k.tick <- client
|
|
return nil
|
|
},
|
|
})
|
|
}
|
|
|
|
// Run implement Component for KeepAlive
|
|
func (k *KeepAlive) Run(ctx context.Context) {
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
return
|
|
case p := <-k.join:
|
|
k.pushPlayer(p)
|
|
case p := <-k.quit:
|
|
k.removePlayer(p)
|
|
case now := <-k.listTimer.C:
|
|
k.pingPlayer(now)
|
|
case <-k.waitTimer.C:
|
|
k.kickPlayer()
|
|
case p := <-k.tick:
|
|
k.tickPlayer(p)
|
|
}
|
|
}
|
|
}
|
|
|
|
// ClientJoin implement Component for KeepAlive
|
|
func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
|
|
|
|
// ClientLeft implement Component for KeepAlive
|
|
func (k *KeepAlive) ClientLeft(client *Client, _ *Player, _ error) { k.quit <- client }
|
|
|
|
func (k KeepAlive) pushPlayer(p *Client) {
|
|
k.listIndex[p] = k.pingList.PushBack(
|
|
keepAliveItem{player: p, t: time.Now()},
|
|
)
|
|
}
|
|
|
|
func (k *KeepAlive) removePlayer(p *Client) {
|
|
elem := k.listIndex[p]
|
|
delete(k.listIndex, p)
|
|
if elem.Prev() == nil {
|
|
// At present, it is difficult to distinguish
|
|
// which linked list the player is in,
|
|
// so both timers will be reset
|
|
defer keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
|
|
defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
|
}
|
|
k.pingList.Remove(elem)
|
|
k.waitList.Remove(elem)
|
|
}
|
|
|
|
func (k *KeepAlive) pingPlayer(now time.Time) {
|
|
if elem := k.pingList.Front(); elem != nil {
|
|
p := k.pingList.Remove(elem).(keepAliveItem).player
|
|
// Send Clientbound KeepAlive packet.
|
|
p.WritePacket(Packet758(pk.Marshal(
|
|
packetid.ClientboundKeepAlive,
|
|
pk.Long(k.keepAliveID),
|
|
)))
|
|
k.keepAliveID++
|
|
// Clientbound KeepAlive packet is sent, move the player to waiting list.
|
|
k.listIndex[p] = k.waitList.PushBack(
|
|
keepAliveItem{player: p, t: now},
|
|
)
|
|
}
|
|
// Wait for next earliest player
|
|
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
|
|
}
|
|
|
|
func (k *KeepAlive) tickPlayer(p *Client) {
|
|
elem, ok := k.listIndex[p]
|
|
if !ok {
|
|
p.PutErr(errors.New("keepalive: fail to tick player: client not found"))
|
|
return
|
|
}
|
|
if elem.Prev() == nil {
|
|
if !k.waitTimer.Stop() {
|
|
<-k.waitTimer.C
|
|
}
|
|
defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
|
}
|
|
// update delay of player
|
|
now := time.Now()
|
|
delay := now.Sub(k.waitList.Remove(elem).(keepAliveItem).t)
|
|
for _, f := range k.updatePlayerDelay {
|
|
f(p, delay)
|
|
}
|
|
// move the player to ping list
|
|
k.listIndex[p] = k.pingList.PushBack(
|
|
keepAliveItem{player: p, t: now},
|
|
)
|
|
}
|
|
|
|
func (k *KeepAlive) kickPlayer() {
|
|
if elem := k.waitList.Front(); elem != nil {
|
|
player := k.waitList.Remove(elem).(keepAliveItem).player
|
|
k.waitList.Remove(elem)
|
|
player.PutErr(errors.New("keepalive: client did not response"))
|
|
}
|
|
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
|
}
|
|
|
|
func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
|
|
if first := l.Front(); first != nil {
|
|
item := first.Value.(keepAliveItem)
|
|
interval -= time.Since(item.t)
|
|
if interval < 0 {
|
|
interval = 0
|
|
}
|
|
}
|
|
timer.Reset(interval)
|
|
return
|
|
}
|
|
|
|
type keepAliveItem struct {
|
|
player *Client
|
|
t time.Time
|
|
}
|