Files
go-mc/save/chunk.go
2021-07-05 00:58:41 +08:00

72 lines
1.2 KiB
Go

package save
import (
"bytes"
"compress/gzip"
"compress/zlib"
"errors"
"github.com/Tnze/go-mc/nbt"
"io"
)
// Column is 16* chunk
type Column struct {
DataVersion int
Level struct {
Heightmaps map[string][]int64
Structures struct {
References map[string][]int64
Starts map[string]struct {
ID string `nbt:"id"`
}
}
// Entities
// LiquidTicks
// PostProcessing
Sections []Chunk
// TileEntities
// TileTicks
InhabitedTime int64
IsLightOn byte `nbt:"isLightOn"`
LastUpdate int64
Status string
PosX int32 `nbt:"xPos"`
PosZ int32 `nbt:"zPos"`
Biomes []int32
}
}
type Chunk struct {
Palette []Block
Y byte
BlockLight []byte
BlockStates []int64
SkyLight []byte
}
type Block struct {
Name string
Properties map[string]interface{}
}
// Load read column data from []byte
func (c *Column) Load(data []byte) (err error) {
var r io.Reader = bytes.NewReader(data[1:])
switch data[0] {
default:
err = errors.New("unknown compression")
case 1:
r, err = gzip.NewReader(r)
case 2:
r, err = zlib.NewReader(r)
}
if err != nil {
return err
}
_, err = nbt.NewDecoder(r).Decode(c)
return
}