533 lines
12 KiB
Go
533 lines
12 KiB
Go
package bot
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import (
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"bytes"
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"fmt"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/bot/world"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/net/ptypes"
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)
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// //GetPosition return the player's position
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// func (p *Player) GetPosition() (x, y, z float64) {
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// return p.X, p.Y, p.Z
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// }
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// //GetBlockPos return the position of the Block at player's feet
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// func (p *Player) GetBlockPos() (x, y, z int) {
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// return int(math.Floor(p.X)), int(math.Floor(p.Y)), int(math.Floor(p.Z))
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// }
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// HandleGame receive server packet and response them correctly.
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// Note that HandleGame will block if you don't receive from Events.
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func (c *Client) HandleGame() error {
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for {
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select {
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case task := <-c.Delegate:
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if err := task(); err != nil {
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return err
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}
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default:
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//Read packets
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p, err := c.conn.ReadPacket()
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if err != nil {
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return fmt.Errorf("bot: read packet fail: %w", err)
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}
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//handle packets
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disconnect, err := c.handlePacket(p)
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if err != nil {
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return fmt.Errorf("handle packet 0x%X error: %w", p.ID, err)
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}
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if disconnect {
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return nil
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}
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}
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}
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}
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func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
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if c.Events.ReceivePacket != nil {
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pass, err := c.Events.ReceivePacket(p)
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if err != nil {
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return false, err
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}
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if pass {
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return false, nil
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}
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}
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switch data.PktID(p.ID) {
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case data.Login:
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err = handleJoinGamePacket(c, p)
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if err == nil && c.Events.GameStart != nil {
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err = c.Events.GameStart()
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}
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_ = c.conn.WritePacket(
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//PluginMessage packet (serverbound) - sending minecraft brand.
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pk.Marshal(
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data.CustomPayloadServerbound,
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pk.Identifier("minecraft:brand"),
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pk.String(c.settings.Brand),
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),
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)
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if err2 := c.Events.updateSeenPackets(seenJoinGame); err == nil {
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err = err2
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}
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case data.CustomPayloadClientbound:
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err = handlePluginPacket(c, p)
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case data.Difficulty:
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err = handleServerDifficultyPacket(c, p)
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if err == nil && c.Events.ServerDifficultyChange != nil {
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err = c.Events.ServerDifficultyChange(c.Difficulty)
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}
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if err2 := c.Events.updateSeenPackets(seenServerDifficulty); err == nil {
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err = err2
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}
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case data.SpawnPosition:
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err = handleSpawnPositionPacket(c, p)
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if err2 := c.Events.updateSeenPackets(seenSpawnPos); err == nil {
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err = err2
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}
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case data.AbilitiesClientbound:
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err = handlePlayerAbilitiesPacket(c, p)
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_ = c.conn.WritePacket(
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//ClientSettings packet (serverbound)
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pk.Marshal(
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data.Settings,
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pk.String(c.settings.Locale),
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pk.Byte(c.settings.ViewDistance),
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pk.VarInt(c.settings.ChatMode),
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pk.Boolean(c.settings.ChatColors),
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pk.UnsignedByte(c.settings.DisplayedSkinParts),
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pk.VarInt(c.settings.MainHand),
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),
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)
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if err2 := c.Events.updateSeenPackets(seenPlayerAbilities); err == nil {
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err = err2
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}
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case data.HeldItemSlotClientbound:
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err = handleHeldItemPacket(c, p)
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case data.UpdateLight:
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err = c.Events.updateSeenPackets(seenUpdateLight)
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case data.MapChunk:
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err = handleChunkDataPacket(c, p)
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if err2 := c.Events.updateSeenPackets(seenChunkData); err == nil {
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err = err2
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}
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case data.PositionClientbound:
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err = handlePlayerPositionAndLookPacket(c, p)
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sendPlayerPositionAndLookPacket(c) // to confirm the position
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if err2 := c.Events.updateSeenPackets(seenPlayerPositionAndLook); err == nil {
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err = err2
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}
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case data.DeclareRecipes:
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// handleDeclareRecipesPacket(g, reader)
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case data.KeepAliveClientbound:
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err = handleKeepAlivePacket(c, p)
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case data.Entity:
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//handleEntityPacket(g, reader)
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case data.NamedEntitySpawn:
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// err = handleSpawnPlayerPacket(g, reader)
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case data.WindowItems:
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err = handleWindowItemsPacket(c, p)
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case data.UpdateHealth:
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err = handleUpdateHealthPacket(c, p)
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case data.ChatClientbound:
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err = handleChatMessagePacket(c, p)
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case data.BlockChange:
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////err = handleBlockChangePacket(c, p)
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case data.MultiBlockChange:
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////err = handleMultiBlockChangePacket(c, p)
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case data.KickDisconnect:
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err = handleDisconnectPacket(c, p)
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disconnect = true
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case data.SetSlot:
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err = handleSetSlotPacket(c, p)
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case data.SoundEffect:
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err = handleSoundEffect(c, p)
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case data.NamedSoundEffect:
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err = handleNamedSoundEffect(c, p)
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case data.Experience:
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err = handleSetExperience(c, p)
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default:
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// fmt.Printf("ignore pack id %X\n", p.ID)
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}
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return
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}
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func handleSoundEffect(c *Client, p pk.Packet) error {
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var s ptypes.SoundEffect
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if err := s.Decode(p); err != nil {
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return err
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}
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if c.Events.SoundPlay != nil {
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return c.Events.SoundPlay(
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data.SoundNames[s.Sound], int(s.Category),
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float64(s.X)/8, float64(s.Y)/8, float64(s.Z)/8,
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float32(s.Volume), float32(s.Pitch))
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}
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return nil
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}
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func handleNamedSoundEffect(c *Client, p pk.Packet) error {
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var s ptypes.NamedSoundEffect
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if err := s.Decode(p); err != nil {
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return err
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}
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if c.Events.SoundPlay != nil {
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return c.Events.SoundPlay(
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string(s.Sound), int(s.Category),
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float64(s.X)/8, float64(s.Y)/8, float64(s.Z)/8,
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float32(s.Volume), float32(s.Pitch))
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}
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return nil
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}
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func handleDisconnectPacket(c *Client, p pk.Packet) error {
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var reason chat.Message
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err := p.Scan(&reason)
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if err != nil {
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return err
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}
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if c.Events.Disconnect != nil {
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return c.Events.Disconnect(reason)
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}
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return nil
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}
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func handleSetSlotPacket(c *Client, p pk.Packet) error {
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if c.Events.WindowsItemChange == nil {
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return nil
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}
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var pkt ptypes.SetSlot
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if err := pkt.Decode(p); err != nil {
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return err
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}
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return c.Events.WindowsItemChange(byte(pkt.WindowID), int(pkt.Slot), pkt.SlotData)
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}
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// func handleMultiBlockChangePacket(c *Client, p pk.Packet) error {
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// if !c.settings.ReceiveMap {
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// return nil
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// }
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// var cX, cY pk.Int
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// err := p.Scan(&cX, &cY)
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// if err != nil {
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// return err
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// }
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// c := g.wd.chunks[chunkLoc{int(cX), int(cY)}]
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// if c != nil {
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// RecordCount, err := pk.UnpackVarInt(r)
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// if err != nil {
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// return err
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// }
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// for i := int32(0); i < RecordCount; i++ {
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// xz, err := r.ReadByte()
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// if err != nil {
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// return err
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// }
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// y, err := r.ReadByte()
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// if err != nil {
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// return err
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// }
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// BlockID, err := pk.UnpackVarInt(r)
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// if err != nil {
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// return err
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// }
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// x, z := xz>>4, xz&0x0F
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// c.sections[y/16].blocks[x][y%16][z] = Block{id: uint(BlockID)}
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// }
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// }
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// return nil
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// }
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// func handleBlockChangePacket(c *Client, p pk.Packet) error {
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// if !c.settings.ReceiveMap {
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// return nil
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// }
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// var pos pk.Position
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// err := p.Scan(&pos)
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// if err != nil {
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// return err
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// }
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// c := g.wd.chunks[chunkLoc{x >> 4, z >> 4}]
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// if c != nil {
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// id, err := pk.UnpackVarInt(r)
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// if err != nil {
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// return err
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// }
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// c.sections[y/16].blocks[x&15][y&15][z&15] = Block{id: uint(id)}
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// }
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// return nil
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// }
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func handleChatMessagePacket(c *Client, p pk.Packet) (err error) {
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var msg ptypes.ChatMessageClientbound
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if err := msg.Decode(p); err != nil {
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return err
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}
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if c.Events.ChatMsg != nil {
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return c.Events.ChatMsg(msg.S, byte(msg.Pos), uuid.UUID(msg.Sender))
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}
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return nil
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}
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func handleUpdateHealthPacket(c *Client, p pk.Packet) error {
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var pkt ptypes.UpdateHealth
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if err := pkt.Decode(p); err != nil {
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return err
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}
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c.Health = float32(pkt.Health)
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c.Food = int32(pkt.Food)
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c.FoodSaturation = float32(pkt.FoodSaturation)
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if c.Events.HealthChange != nil {
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if err := c.Events.HealthChange(); err != nil {
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return err
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}
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}
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if c.Health < 1 { //player is dead
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sendPlayerPositionAndLookPacket(c)
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if c.Events.Die != nil {
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if err := c.Events.Die(); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func handleJoinGamePacket(c *Client, p pk.Packet) error {
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var pkt ptypes.JoinGame
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if err := pkt.Decode(p); err != nil {
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return err
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}
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c.EntityID = int(pkt.PlayerEntity)
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c.Gamemode = int(pkt.Gamemode & 0x7)
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c.Hardcore = pkt.Gamemode&0x8 != 0
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c.Dimension = int(pkt.Dimension)
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c.WorldName = string(pkt.WorldName)
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c.ViewDistance = int(pkt.ViewDistance)
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c.ReducedDebugInfo = bool(pkt.RDI)
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c.IsDebug = bool(pkt.IsDebug)
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c.IsFlat = bool(pkt.IsFlat)
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return nil
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}
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func handlePluginPacket(c *Client, p pk.Packet) error {
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var msg ptypes.PluginMessage
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if err := msg.Decode(p); err != nil {
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return err
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}
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switch msg.Channel {
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case "minecraft:brand":
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var brandRaw pk.String
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if err := brandRaw.Decode(bytes.NewReader(msg.Data)); err != nil {
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return err
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}
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c.ServInfo.Brand = string(brandRaw)
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}
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if c.Events.PluginMessage != nil {
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return c.Events.PluginMessage(string(msg.Channel), []byte(msg.Data))
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}
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return nil
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}
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func handleServerDifficultyPacket(c *Client, p pk.Packet) error {
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var difficulty pk.Byte
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err := p.Scan(&difficulty)
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if err != nil {
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return err
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}
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c.Difficulty = int(difficulty)
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return nil
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}
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func handleSpawnPositionPacket(c *Client, p pk.Packet) error {
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var pos pk.Position
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err := p.Scan(&pos)
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if err != nil {
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return err
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}
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c.SpawnPosition.X, c.SpawnPosition.Y, c.SpawnPosition.Z =
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pos.X, pos.Y, pos.Z
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return nil
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}
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func handlePlayerAbilitiesPacket(g *Client, p pk.Packet) error {
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var (
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flags pk.Byte
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flySpeed pk.Float
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viewMod pk.Float
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)
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err := p.Scan(&flags, &flySpeed, &viewMod)
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if err != nil {
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return err
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}
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g.abilities.Flags = int8(flags)
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g.abilities.FlyingSpeed = float32(flySpeed)
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g.abilities.FieldofViewModifier = float32(viewMod)
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return nil
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}
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func handleHeldItemPacket(c *Client, p pk.Packet) error {
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var hi pk.Byte
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if err := p.Scan(&hi); err != nil {
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return err
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}
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c.HeldItem = int(hi)
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if c.Events.HeldItemChange != nil {
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return c.Events.HeldItemChange(c.HeldItem)
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}
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return nil
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}
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func handleChunkDataPacket(c *Client, p pk.Packet) error {
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if !c.settings.ReceiveMap {
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return nil
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}
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var pkt ptypes.ChunkData
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if err := pkt.Decode(p); err != nil {
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return err
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}
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chunk, err := world.DecodeChunkColumn(int32(pkt.PrimaryBitMask), pkt.Data)
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if err != nil {
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return fmt.Errorf("decode chunk column: %w", err)
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}
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c.Wd.LoadChunk(int(pkt.X), int(pkt.Z), chunk)
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return nil
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}
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func handlePlayerPositionAndLookPacket(c *Client, p pk.Packet) error {
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var pkt ptypes.PositionAndLookClientbound
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if err := pkt.Decode(p); err != nil {
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return err
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}
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if pkt.RelativeX() {
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c.X = float64(pkt.X)
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} else {
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c.X += float64(pkt.X)
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}
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if pkt.RelativeY() {
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c.Y = float64(pkt.Y)
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} else {
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c.Y += float64(pkt.Y)
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}
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if pkt.RelativeZ() {
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c.Z = float64(pkt.Z)
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} else {
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c.Z += float64(pkt.Z)
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}
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if pkt.RelativeYaw() {
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c.Yaw = float32(pkt.Yaw)
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} else {
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c.Yaw += float32(pkt.Yaw)
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}
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if pkt.RelativePitch() {
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c.Pitch = float32(pkt.Pitch)
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} else {
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c.Pitch += float32(pkt.Pitch)
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}
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//Confirm
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return c.conn.WritePacket(pk.Marshal(
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data.TeleportConfirm,
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pk.VarInt(pkt.TeleportID),
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))
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}
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func handleKeepAlivePacket(c *Client, p pk.Packet) error {
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var KeepAliveID pk.Long
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if err := p.Scan(&KeepAliveID); err != nil {
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return err
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}
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//Response
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return c.conn.WritePacket(pk.Marshal(
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data.KeepAliveServerbound,
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KeepAliveID,
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))
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}
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func handleWindowItemsPacket(c *Client, p pk.Packet) error {
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var pkt ptypes.WindowItems
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if err := pkt.Decode(p); err != nil {
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return err
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}
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if pkt.WindowID == 0 { // Window ID 0 is the players' inventory.
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if err := c.Events.updateSeenPackets(seenPlayerInventory); err != nil {
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return err
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}
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}
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if c.Events.WindowsItem != nil {
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return c.Events.WindowsItem(byte(pkt.WindowID), pkt.Slots)
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}
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return nil
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}
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func handleSetExperience(c *Client, p pk.Packet) (err error) {
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var (
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bar pk.Float
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level pk.VarInt
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total pk.VarInt
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)
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if err := p.Scan(&bar, &level, &total); err != nil {
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return err
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}
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c.Level = int32(level)
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if c.Events.ExperienceChange != nil {
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return c.Events.ExperienceChange(float32(bar), int32(level), int32(total))
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}
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return nil
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}
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func sendPlayerPositionAndLookPacket(c *Client) {
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c.conn.WritePacket(pk.Marshal(
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data.PositionLook,
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pk.Double(c.X),
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pk.Double(c.Y),
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pk.Double(c.Z),
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pk.Float(c.Yaw),
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pk.Float(c.Pitch),
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pk.Boolean(c.OnGround),
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))
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}
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