Files
go-mc/bot/msg/chat.go
2023-01-01 18:43:21 +08:00

145 lines
3.4 KiB
Go

package msg
import (
"crypto/rand"
"encoding/binary"
"errors"
"time"
"github.com/google/uuid"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/bot/basic"
"github.com/Tnze/go-mc/bot/playerlist"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/chat/sign"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
type Manager struct {
c *bot.Client
p *basic.Player
pl *playerlist.PlayerList
events EventsHandler
sign.SignatureCache
}
func New(c *bot.Client, p *basic.Player, pl *playerlist.PlayerList, events EventsHandler) *Manager {
m := &Manager{
c: c,
p: p,
pl: pl,
events: events,
SignatureCache: sign.NewSignatureCache(),
}
c.Events.AddListener(
bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundPlayerChat,
F: m.handlePacket,
},
)
return m
}
func (m *Manager) handlePacket(packet pk.Packet) error {
var (
sender pk.UUID
index pk.VarInt
signature pk.Option[sign.Signature, *sign.Signature]
body sign.PackedMessageBody
unsignedContent pk.Option[chat.Message, *chat.Message]
filter sign.FilterMask
chatType chat.Type
)
if err := packet.Scan(&sender, &index, &signature, &body, &unsignedContent, &filter, &chatType); err != nil {
return err
}
unpackedMsg, err := body.Unpack(&m.SignatureCache)
if err != nil {
return InvalidChatPacket
}
senderInfo, ok := m.pl.PlayerInfos[uuid.UUID(sender)]
if !ok {
return InvalidChatPacket
}
ct := m.p.WorldInfo.RegistryCodec.ChatType.FindByID(chatType.ID)
if ct == nil {
return InvalidChatPacket
}
var message sign.Message
if senderInfo.ChatSession != nil {
message.Prev = sign.Prev{
Index: int(index),
Sender: uuid.UUID(sender),
Session: senderInfo.ChatSession.SessionID,
}
} else {
message.Prev = sign.Prev{
Index: 0,
Sender: uuid.UUID(sender),
Session: uuid.Nil,
}
}
message.Signature = signature.Pointer()
message.MessageBody = unpackedMsg
message.Unsigned = unsignedContent.Pointer()
message.FilterMask = filter
var validated bool
if senderInfo.ChatSession != nil {
if !senderInfo.ChatSession.VerifyAndUpdate(&message) {
return ValidationFailed
}
validated = true
// store signature into signatureCache
m.PopOrInsert(signature.Pointer(), message.LastSeen)
}
var content chat.Message
if unsignedContent.Has {
content = unsignedContent.Val
} else {
content = chat.Text(body.PlainMsg)
}
if m.events.PlayerChatMessage == nil {
return nil
}
msg := chatType.Decorate(content, &ct.Chat)
return m.events.PlayerChatMessage(msg, validated)
}
// SendMessage send chat message to server.
// Currently only support offline-mode or "Not Secure" chat
func (m *Manager) SendMessage(msg string) error {
if len(msg) > 256 {
return errors.New("message length greater than 256")
}
var salt int64
if err := binary.Read(rand.Reader, binary.BigEndian, &salt); err != nil {
return err
}
err := m.c.Conn.WritePacket(pk.Marshal(
packetid.ServerboundChat,
pk.String(msg),
pk.Long(time.Now().UnixMilli()),
pk.Long(salt),
pk.Boolean(false), // signature
sign.HistoryUpdate{
Acknowledged: pk.NewFixedBitSet(20),
},
))
return err
}
var (
InvalidChatPacket = errors.New("invalid chat packet")
ValidationFailed error = bot.DisconnectErr(chat.TranslateMsg("multiplayer.disconnect.chat_validation_failed"))
)