220 lines
5.4 KiB
Go
220 lines
5.4 KiB
Go
// Package bot implements a simple Minecraft client that can join a server
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// or just ping it for getting information.
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//
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// Runnable example could be found at examples/ .
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package bot
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import (
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"context"
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"errors"
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"net"
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"strconv"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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mcnet "github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/net/queue"
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"github.com/Tnze/go-mc/yggdrasil/user"
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)
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// ProtocolVersion is the protocol version number of minecraft net protocol
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const (
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ProtocolVersion = 762
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DefaultPort = mcnet.DefaultPort
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)
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type JoinOptions struct {
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MCDialer mcnet.MCDialer
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Context context.Context
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// Indicate not to fetch and sending player's PubKey
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NoPublicKey bool
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// Specify the player PubKey to use.
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// If nil, it will be obtained from Mojang when joining
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KeyPair *user.KeyPairResp
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QueueRead queue.Queue[pk.Packet]
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QueueWrite queue.Queue[pk.Packet]
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}
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// JoinServer connect a Minecraft server for playing the game.
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// Using roughly the same way to parse address as minecraft.
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func (c *Client) JoinServer(addr string) (err error) {
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return c.join(addr, JoinOptions{
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Context: context.Background(),
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MCDialer: &mcnet.DefaultDialer,
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})
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}
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// JoinServerWithDialer is similar to JoinServer but using a net.Dialer.
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func (c *Client) JoinServerWithDialer(dialer *net.Dialer, addr string) (err error) {
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return c.JoinServerWithOptions(addr, JoinOptions{
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MCDialer: (*mcnet.Dialer)(dialer),
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})
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}
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func (c *Client) JoinServerWithOptions(addr string, options JoinOptions) (err error) {
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if options.MCDialer == nil {
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options.MCDialer = &mcnet.DefaultDialer
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}
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if options.Context == nil {
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options.Context = context.Background()
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}
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if options.QueueRead == nil {
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options.QueueRead = queue.NewLinkedQueue[pk.Packet]()
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}
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if options.QueueWrite == nil {
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options.QueueWrite = queue.NewLinkedQueue[pk.Packet]()
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}
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return c.join(addr, options)
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}
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func (c *Client) join(addr string, options JoinOptions) error {
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const Handshake = 0x00
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// Split Host and Port. The DialMCContext will do this once,
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// but we need the result for sending handshake packet here.
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host, portStr, err := net.SplitHostPort(addr)
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var port uint64
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if err != nil {
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var addrErr *net.AddrError
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const missingPort = "missing port in address"
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if errors.As(err, &addrErr) && addrErr.Err == missingPort {
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host = addr
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port = 25565
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} else {
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return LoginErr{"split address", err}
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}
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} else {
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port, err = strconv.ParseUint(portStr, 0, 16)
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if err != nil {
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return LoginErr{"parse port", err}
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}
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}
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// Dial connection
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conn, err := options.MCDialer.DialMCContext(options.Context, addr)
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if err != nil {
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return LoginErr{"connect server", err}
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}
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// Handshake
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err = conn.WritePacket(pk.Marshal(
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Handshake,
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pk.VarInt(ProtocolVersion), // Protocol version
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pk.String(host), // Host
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pk.UnsignedShort(port), // Port
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pk.VarInt(2),
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))
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if err != nil {
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return LoginErr{"handshake", err}
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}
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// Login Start
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c.UUID, err = uuid.Parse(c.Auth.UUID)
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PlayerUUID := pk.Option[pk.UUID, *pk.UUID]{
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Has: err == nil,
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Val: pk.UUID(c.UUID),
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}
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err = conn.WritePacket(pk.Marshal(
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packetid.LoginStart,
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pk.String(c.Auth.Name),
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PlayerUUID,
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))
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if err != nil {
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return LoginErr{"login start", err}
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}
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receiving := "encrypt start"
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for {
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// Receive Packet
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var p pk.Packet
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if err = conn.ReadPacket(&p); err != nil {
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return LoginErr{receiving, err}
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}
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// Handle Packet
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switch p.ID {
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case packetid.LoginDisconnect: // LoginDisconnect
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var reason chat.Message
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err = p.Scan(&reason)
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if err != nil {
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return LoginErr{"disconnect", err}
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}
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return LoginErr{"disconnect", DisconnectErr(reason)}
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case packetid.LoginEncryptionRequest: // Encryption Request
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if err := handleEncryptionRequest(conn, c, p); err != nil {
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return LoginErr{"encryption", err}
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}
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receiving = "set compression"
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case packetid.LoginSuccess: // Login Success
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err := p.Scan(
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(*pk.UUID)(&c.UUID),
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(*pk.String)(&c.Name),
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)
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if err != nil {
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return LoginErr{"login success", err}
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}
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c.Conn = warpConn(conn, options.QueueRead, options.QueueWrite)
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return nil
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case packetid.LoginCompression: // Set Compression
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var threshold pk.VarInt
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if err := p.Scan(&threshold); err != nil {
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return LoginErr{"compression", err}
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}
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conn.SetThreshold(int(threshold))
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receiving = "login success"
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case packetid.LoginPluginRequest: // Login Plugin Request
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var (
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msgid pk.VarInt
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channel pk.Identifier
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data pk.PluginMessageData
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)
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if err := p.Scan(&msgid, &channel, &data); err != nil {
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return LoginErr{"Login Plugin", err}
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}
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var PluginMessageData pk.Option[pk.PluginMessageData, *pk.PluginMessageData]
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if handler, ok := c.LoginPlugin[string(channel)]; ok {
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PluginMessageData.Has = true
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PluginMessageData.Val, err = handler(data)
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if err != nil {
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return LoginErr{"Login Plugin", err}
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}
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}
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if err := conn.WritePacket(pk.Marshal(
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packetid.LoginPluginResponse,
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msgid, PluginMessageData,
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)); err != nil {
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return LoginErr{"login Plugin", err}
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}
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}
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}
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}
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type LoginErr struct {
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Stage string
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Err error
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}
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func (l LoginErr) Error() string {
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return "bot: " + l.Stage + " error: " + l.Err.Error()
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}
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func (l LoginErr) Unwrap() error {
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return l.Err
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}
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type DisconnectErr chat.Message
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func (d DisconnectErr) Error() string {
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return "disconnect because: " + chat.Message(d).String()
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}
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