Files
go-mc/examples/genmaps/genmaps.go
2022-03-09 16:12:47 +08:00

220 lines
5.0 KiB
Go

package main
import (
"flag"
"fmt"
"image"
"image/color"
"image/draw"
"log"
"os"
"path/filepath"
"runtime"
"strings"
"sync"
"unsafe"
"github.com/Tnze/go-mc/data/block"
"github.com/Tnze/go-mc/level"
"github.com/Tnze/go-mc/save"
"github.com/Tnze/go-mc/save/region"
)
var colors []color.RGBA64
var sectionWorkerNum = 1
var (
regionWorkerNum = flag.Int("workers", runtime.NumCPU(), "worker numbers")
regionsFold = flag.String("region", filepath.Join(os.Getenv("AppData"), ".minecraft", "saves", "World", "region"), "region directory path")
drawBigPicture = flag.Bool("bigmap", true, "draw the big map")
)
func main() {
flag.Parse()
de, err := os.ReadDir(*regionsFold)
if err != nil {
log.Fatal(err)
}
var min, max [2]int
updateMinMax := func(pos [2]int) {
mkmax(&max[0], &pos[0])
mkmax(&max[1], &pos[1])
mkmin(&min[0], &pos[0])
mkmin(&min[1], &pos[1])
}
if *drawBigPicture {
for _, dir := range de {
name := dir.Name()
var pos [2]int // {x, z}
if _, err := fmt.Sscanf(name, "r.%d.%d.mca", &pos[0], &pos[1]); err != nil {
log.Printf("Error parsing file name of %s: %v, ignoring", name, err)
continue
}
updateMinMax(pos)
}
}
type regions struct {
pos [2]int
*region.Region
}
// Open mca files
var rs = make(chan regions, *regionWorkerNum)
go func() {
for _, dir := range de {
name := dir.Name()
path := filepath.Join(*regionsFold, name)
var pos [2]int // {x, z}
if _, err := fmt.Sscanf(name, "r.%d.%d.mca", &pos[0], &pos[1]); err != nil {
log.Printf("Error parsing file name of %s: %v, ignoring", name, err)
continue
}
r, err := region.Open(path)
if err != nil {
log.Printf("Error when opening %s: %v, ignoring", name, err)
continue
}
rs <- regions{pos: pos, Region: r}
}
close(rs)
}()
var bigPicture *image.RGBA
if *drawBigPicture {
bigPicture = image.NewRGBA(image.Rect(min[0]*512, min[1]*512, max[0]*512+512, max[1]*512+512))
}
var bigWg sync.WaitGroup
// draw columns
for r := range rs {
img := image.NewRGBA(image.Rect(0, 0, 32*16, 32*16))
type task struct {
data []byte
pos [2]int
}
c := make(chan task)
var wg sync.WaitGroup
for i := 0; i < *regionWorkerNum; i++ {
go func() {
var column save.Chunk
for task := range c {
if err := column.Load(task.data); err != nil {
log.Printf("UnmarshalNBT column (%d.%d) error: %v", task.pos[0], task.pos[1], err)
}
//pos := [2]int{int(column.Level.PosX), int(column.Level.PosZ)}
//if pos != task.pos {
// fmt.Printf("chunk position not match: want %v, get %v\n", task.pos, pos)
//}
draw.Draw(
img, image.Rect(task.pos[0]*16, task.pos[1]*16, task.pos[0]*16+16, task.pos[1]*16+16),
drawColumn(&column), image.Pt(0, 0),
draw.Over,
)
wg.Done()
}
}()
}
for x := 0; x < 32; x++ {
for z := 0; z < 32; z++ {
if !r.ExistSector(x, z) {
continue
}
data, err := r.ReadSector(x, z)
if err != nil {
log.Printf("Read sector (%d.%d) error: %v", x, z, err)
}
wg.Add(1)
c <- task{data: data, pos: [2]int{x, z}}
}
}
close(c)
wg.Wait()
// Save pictures
bigWg.Add(1)
log.Print("Draw: ", r.pos)
go func(img image.Image, pos [2]int) {
savePng(img, fmt.Sprintf("r.%d.%d.png", pos[0], pos[1]))
if *drawBigPicture {
draw.Draw(
bigPicture, image.Rect(pos[0]*512, pos[1]*512, pos[0]*512+512, pos[1]*512+512),
img, image.Pt(0, 0), draw.Src,
)
}
bigWg.Done()
}(img, r.pos)
// To close mca files
if err := r.Close(); err != nil {
log.Printf("Close r.%d.%d.mca error: %v", r.pos[0], r.pos[1], err)
}
}
bigWg.Wait()
if *drawBigPicture {
savePng(bigPicture, "maps.png")
}
}
func drawColumn(column *save.Chunk) (img *image.RGBA) {
img = image.NewRGBA(image.Rect(0, 0, 16, 16))
s := column.Sections
c := make(chan *save.Section)
var wg sync.WaitGroup
for i := 0; i < sectionWorkerNum; i++ {
go func() {
for s := range c {
drawSection(s, img)
wg.Done()
}
}()
}
defer close(c)
wg.Add(len(s))
for i := range s {
c <- &s[i]
}
wg.Wait()
return
}
func drawSection(s *save.Section, img *image.RGBA) {
data := *(*[]uint64)((unsafe.Pointer)(&s.BlockStates.Data))
palette := s.BlockStates.Palette
rawPalette := make([]int, len(palette))
for i, v := range palette {
// TODO: Consider the properties of block, not only index the block name
rawPalette[i] = int(stateIDs[strings.TrimPrefix(v.Name, "minecraft:")])
}
c := level.NewStatesPaletteContainerWithData(16*16*16, data, rawPalette)
for y := 0; y < 16; y++ {
layerImg := image.NewRGBA(image.Rect(0, 0, 16, 16))
for i := 16*16 - 1; i >= 0; i-- {
var bid block.ID
bid = block.ID(c.Get(i))
c := colors[block.ByID[bid].ID]
layerImg.Set(i%16, i/16, c)
}
draw.Draw(
img, image.Rect(0, 0, 16, 16),
layerImg, image.Pt(0, 0),
draw.Over,
)
}
return
}
// TODO: This map should be moved to data/block.
var stateIDs map[string]uint32
func init() {
for i, v := range block.StateID {
name := block.ByID[v].Name
if _, ok := stateIDs[name]; !ok {
stateIDs[name] = i
}
}
}