Files
go-mc/bot/world/world.go
2020-09-16 21:40:41 -07:00

117 lines
2.7 KiB
Go

package world
import (
"github.com/Tnze/go-mc/bot/world/entity"
"github.com/Tnze/go-mc/data/block"
pk "github.com/Tnze/go-mc/net/packet"
)
// World record all of the things in the world where player at
type World struct {
Entities map[int32]entity.Entity
Chunks map[ChunkLoc]*Chunk
}
// Chunk store a 256*16*16 column blocks
type Chunk struct {
Sections [16]Section
}
// Section store a 16*16*16 cube blocks
type Section interface {
// GetBlock return block status, offset can be calculate by SectionOffset.
GetBlock(offset uint) BlockStatus
// SetBlock is the reverse operation of GetBlock.
SetBlock(offset uint, s BlockStatus)
}
func SectionIdx(x, y, z int) uint {
// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
// within rows of increasing z coordinates, within layers of increasing y coordinates.
// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
return uint(((y & 15) << 8) | (z << 4) | x)
}
type BlockStatus uint32
type ChunkLoc struct {
X, Z int
}
// //Entity 表示一个实体
// type Entity interface {
// EntityID() int32
// }
// //Face is a face of a block
// type Face byte
// // All six faces in a block
// const (
// Bottom Face = iota
// Top
// North
// South
// West
// East
// )
// getBlock return the block in the position (x, y, z)
func (w *World) GetBlockStatus(x, y, z int) BlockStatus {
// Use n>>4 rather then n/16. It acts wrong if n<0.
c := w.Chunks[ChunkLoc{x >> 4, z >> 4}]
if c != nil && y >= 0 {
if sec := c.Sections[y>>4]; sec != nil {
return sec.GetBlock(SectionIdx(x&15, y&15, z&15))
}
}
return 0
}
func (w *World) UnaryBlockUpdate(pos pk.Position, bStateID BlockStatus) bool {
c := w.Chunks[ChunkLoc{X: pos.X >> 4, Z: pos.Z >> 4}]
if c == nil {
return false
}
sIdx, bIdx := pos.Y>>4, SectionIdx(pos.X&15, pos.Y&15, pos.Z&15)
if sec := c.Sections[sIdx]; sec == nil {
sec = newSectionWithSize(uint(block.BitsPerBlock))
sec.SetBlock(bIdx, bStateID)
c.Sections[sIdx] = sec
} else {
sec.SetBlock(bIdx, bStateID)
}
return true
}
func (w *World) MultiBlockUpdate(loc ChunkLoc, sectionY int, blocks []pk.VarLong) bool {
c := w.Chunks[loc]
if c == nil {
return false // not loaded
}
sec := c.Sections[sectionY]
if sec == nil {
sec = newSectionWithSize(uint(block.BitsPerBlock))
c.Sections[sectionY] = sec
}
for _, b := range blocks {
bStateID := b >> 12
x, z, y := (b>>8)&0xf, (b>>4)&0xf, b&0xf
sec.SetBlock(SectionIdx(int(x&15), int(y&15), int(z&15)), BlockStatus(bStateID))
}
return true
}
// func (b Block) String() string {
// return blockNameByID[b.id]
// }
//LoadChunk load chunk at (x, z)
func (w *World) LoadChunk(x, z int, c *Chunk) {
w.Chunks[ChunkLoc{X: x, Z: z}] = c
}