163 lines
4.2 KiB
Go
163 lines
4.2 KiB
Go
// Package bot implements a simple Minecraft client that can join a server
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// or just ping it for getting information.
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//
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// Runnable example could be found at cmd/ .
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package bot
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import (
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"fmt"
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"time"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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// ProtocolVersion , the protocol version number of minecraft net protocol
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const ProtocolVersion = 497
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// PingAndList check server status and list online player.
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// Returns a JSON data with server status, and the delay.
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//
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// For more information for JSON format, see https://wiki.vg/Server_List_Ping#Response
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func PingAndList(addr string, port int) ([]byte, time.Duration, error) {
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conn, err := net.DialMC(fmt.Sprintf("%s:%d", addr, port))
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if err != nil {
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return nil, 0, err
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}
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//握手
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err = conn.WritePacket(
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//Handshake Packet
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pk.Marshal(
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0x00, //Handshake packet ID
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pk.VarInt(ProtocolVersion), //Protocol version
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pk.String(addr), //Server's address
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pk.UnsignedShort(port),
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pk.Byte(1),
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))
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if err != nil {
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return nil, 0, fmt.Errorf("bot: send handshake packect fail: %v", err)
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}
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//LIST
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//请求服务器状态
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err = conn.WritePacket(pk.Marshal(0))
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if err != nil {
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return nil, 0, fmt.Errorf("bot: send list packect fail: %v", err)
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}
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//服务器返回状态
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recv, err := conn.ReadPacket()
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if err != nil {
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return nil, 0, fmt.Errorf("bot: recv list packect fail: %v", err)
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}
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var s pk.String
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err = recv.Scan(&s)
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if err != nil {
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return nil, 0, fmt.Errorf("bot: scan list packect fail: %v", err)
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}
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//PING
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startTime := time.Now()
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err = conn.WritePacket(pk.Marshal(0x01, pk.Long(startTime.Unix())))
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if err != nil {
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return nil, 0, fmt.Errorf("bot: send ping packect fail: %v", err)
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}
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recv, err = conn.ReadPacket()
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if err != nil {
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return nil, 0, fmt.Errorf("bot: recv pong packect fail: %v", err)
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}
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var t pk.Long
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err = recv.Scan(&t)
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if err != nil {
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return nil, 0, fmt.Errorf("bot: scan pong packect fail: %v", err)
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}
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if t != pk.Long(startTime.Unix()) {
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return nil, 0, fmt.Errorf("bot: pong packect no match: %v", err)
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}
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return []byte(s), time.Since(startTime), err
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}
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// JoinServer connect a Minecraft server for playing the game.
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func (c *Client) JoinServer(addr string, port int) (err error) {
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//Connect
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c.conn, err = net.DialMC(fmt.Sprintf("%s:%d", addr, port))
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if err != nil {
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err = fmt.Errorf("bot: connect server fail: %v", err)
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return
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}
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//Handshake
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err = c.conn.WritePacket(
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//Handshake Packet
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pk.Marshal(
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0x00, //Handshake packet ID
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pk.VarInt(ProtocolVersion), //Protocol version
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pk.String(addr), //Server's address
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pk.UnsignedShort(port),
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pk.Byte(2),
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))
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if err != nil {
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err = fmt.Errorf("bot: send handshake packect fail: %v", err)
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return
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}
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//Login
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err = c.conn.WritePacket(
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//LoginStart Packet
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pk.Marshal(0, pk.String(c.Name)))
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if err != nil {
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err = fmt.Errorf("bot: send login start packect fail: %v", err)
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return
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}
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for {
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//Recive Packet
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var pack pk.Packet
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pack, err = c.conn.ReadPacket()
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if err != nil {
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err = fmt.Errorf("bot: recv packet for Login fail: %v", err)
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return
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}
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//Handle Packet
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switch pack.ID {
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case 0x00: //Disconnect
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var reason pk.String
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err = pack.Scan(&reason)
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if err != nil {
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err = fmt.Errorf("bot: read Disconnect message fail: %v", err)
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} else {
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err = fmt.Errorf("bot: connect disconnected by server: %s", reason)
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}
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return
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case 0x01: //Encryption Request
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if err := handleEncryptionRequest(c, pack); err != nil {
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return fmt.Errorf("bot: encryption fail: %v", err)
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}
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case 0x02: //Login Success
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// uuid, l := pk.UnpackString(pack.Data)
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// name, _ := unpackString(pack.Data[l:])
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return //switches the connection state to PLAY.
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case 0x03: //Set Compression
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var threshold pk.VarInt
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if err := pack.Scan(&threshold); err != nil {
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return fmt.Errorf("bot: set compression fail: %v", err)
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}
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c.conn.SetThreshold(int(threshold))
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case 0x04: //Login Plugin Request
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if err := handlePluginPacket(c, pack); err != nil {
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return fmt.Errorf("bot: handle plugin packet fail: %v", err)
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}
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}
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}
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}
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// Conn return the MCConn of the Client.
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// Only used when you want to handle the packets by yourself
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func (c *Client) Conn() *net.Conn {
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return c.conn
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}
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