191 lines
5.6 KiB
Go
191 lines
5.6 KiB
Go
package bot
|
|
|
|
import (
|
|
"errors"
|
|
"strconv"
|
|
|
|
"github.com/Tnze/go-mc/data/packetid"
|
|
pk "github.com/Tnze/go-mc/net/packet"
|
|
"github.com/Tnze/go-mc/net/ptypes"
|
|
)
|
|
|
|
// SwingArm swing player's arm.
|
|
// hand could be one of 0: main hand, 1: off hand.
|
|
// It's just animation.
|
|
func (c *Client) SwingArm(hand int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.ArmAnimation,
|
|
pk.VarInt(hand),
|
|
))
|
|
}
|
|
|
|
// Respawn the player when it was dead.
|
|
func (c *Client) Respawn() error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.ClientCommand,
|
|
pk.VarInt(0),
|
|
))
|
|
}
|
|
|
|
// UseItem use the item player handing.
|
|
// hand could be one of 0: main hand, 1: off hand
|
|
func (c *Client) UseItem(hand int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.UseItem,
|
|
pk.VarInt(hand),
|
|
))
|
|
}
|
|
|
|
// UseEntity used by player to right-clicks another entity.
|
|
// hand could be one of 0: main hand, 1: off hand.
|
|
// A Notchian server only accepts this packet if
|
|
// the entity being attacked/used is visible without obstruction
|
|
// and within a 4-unit radius of the player's position.
|
|
func (c *Client) UseEntity(entityID int32, hand int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.UseEntity,
|
|
pk.VarInt(entityID),
|
|
pk.VarInt(0),
|
|
pk.VarInt(hand),
|
|
))
|
|
}
|
|
|
|
// AttackEntity used by player to left-clicks another entity.
|
|
// The attack version of UseEntity. Has the same limit.
|
|
func (c *Client) AttackEntity(entityID int32, hand int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.UseEntity,
|
|
pk.VarInt(entityID),
|
|
pk.VarInt(1),
|
|
))
|
|
}
|
|
|
|
// UseEntityAt is a variety of UseEntity with target location
|
|
func (c *Client) UseEntityAt(entityID int32, x, y, z float32, hand int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.UseEntity,
|
|
pk.VarInt(entityID),
|
|
pk.VarInt(2),
|
|
pk.Float(x), pk.Float(y), pk.Float(z),
|
|
pk.VarInt(hand),
|
|
))
|
|
}
|
|
|
|
// Chat send chat as chat message or command at textbox.
|
|
func (c *Client) Chat(msg string) error {
|
|
if len(msg) > 256 {
|
|
return errors.New("message too long")
|
|
}
|
|
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.ChatServerbound,
|
|
pk.String(msg),
|
|
))
|
|
}
|
|
|
|
// PluginMessage is used by mods and plugins to send their data.
|
|
func (c *Client) PluginMessage(channel string, msg []byte) error {
|
|
return c.conn.WritePacket((&ptypes.PluginMessage{
|
|
Channel: pk.Identifier(channel),
|
|
Data: ptypes.PluginData(msg),
|
|
}).Encode())
|
|
}
|
|
|
|
// UseBlock is used to place or use a block.
|
|
// hand is the hand from which the block is placed; 0: main hand, 1: off hand.
|
|
// face is the face on which the block is placed.
|
|
//
|
|
// Cursor position is the position of the crosshair on the block:
|
|
// cursorX, from 0 to 1 increasing from west to east;
|
|
// cursorY, from 0 to 1 increasing from bottom to top;
|
|
// cursorZ, from 0 to 1 increasing from north to south.
|
|
//
|
|
// insideBlock is true when the player's head is inside of a block's collision.
|
|
func (c *Client) UseBlock(hand, locX, locY, locZ, face int, cursorX, cursorY, cursorZ float32, insideBlock bool) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.UseItem,
|
|
pk.VarInt(hand),
|
|
pk.Position{X: locX, Y: locY, Z: locZ},
|
|
pk.VarInt(face),
|
|
pk.Float(cursorX), pk.Float(cursorY), pk.Float(cursorZ),
|
|
pk.Boolean(insideBlock),
|
|
))
|
|
}
|
|
|
|
// SelectItem used to change the slot selection in hotbar.
|
|
// slot should from 0 to 8
|
|
func (c *Client) SelectItem(slot int) error {
|
|
if slot < 0 || slot > 8 {
|
|
return errors.New("invalid slot: " + strconv.Itoa(slot))
|
|
}
|
|
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.HeldItemSlotServerbound,
|
|
pk.Short(slot),
|
|
))
|
|
}
|
|
|
|
// PickItem used to swap out an empty space on the hotbar with the item in the given inventory slot.
|
|
// The Notchain client uses this for pick block functionality (middle click) to retrieve items from the inventory.
|
|
//
|
|
// The server will first search the player's hotbar for an empty slot,
|
|
// starting from the current slot and looping around to the slot before it.
|
|
// If there are no empty slots, it will start a second search from the
|
|
// current slot and find the first slot that does not contain an enchanted item.
|
|
// If there still are no slots that meet that criteria, then the server will
|
|
// use the currently selected slot. After finding the appropriate slot,
|
|
// the server swaps the items and then change player's selected slot (cause the HeldItemChange event).
|
|
func (c *Client) PickItem(slot int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.PickItem,
|
|
pk.VarInt(slot),
|
|
))
|
|
}
|
|
|
|
func (c *Client) playerAction(status, locX, locY, locZ, face int) error {
|
|
return c.conn.WritePacket(pk.Marshal(
|
|
packetid.BlockDig,
|
|
pk.VarInt(status),
|
|
pk.Position{X: locX, Y: locY, Z: locZ},
|
|
pk.Byte(face),
|
|
))
|
|
}
|
|
|
|
// Dig used to start, end or cancel a digging
|
|
// status is 0 for start digging, 1 for cancel and 2 if client think it done.
|
|
// To digging a block without cancel, use status 0 and 2 once each.
|
|
func (c *Client) Dig(status, locX, locY, locZ, face int) error {
|
|
return c.playerAction(status, locX, locY, locZ, face)
|
|
}
|
|
|
|
// DropItemStack drop the entire selected stack
|
|
func (c *Client) DropItemStack() error {
|
|
return c.playerAction(3, 0, 0, 0, 0)
|
|
}
|
|
|
|
// DropItem drop one item in selected stack
|
|
func (c *Client) DropItem() error {
|
|
return c.playerAction(4, 0, 0, 0, 0)
|
|
}
|
|
|
|
// UseItemEnd used to finish UseItem, like eating food, pulling back bows.
|
|
func (c *Client) UseItemEnd() error {
|
|
return c.playerAction(5, 0, 0, 0, 0)
|
|
}
|
|
|
|
// SwapItem used to swap the items in hands.
|
|
func (c *Client) SwapItem() error {
|
|
return c.playerAction(6, 0, 0, 0, 0)
|
|
}
|
|
|
|
// Disconnect disconnect the server.
|
|
// Server will close the connection.
|
|
func (c *Client) disconnect() error {
|
|
return c.conn.Close()
|
|
}
|
|
|
|
// SendPacket send the packet to server.
|
|
func (c *Client) SendPacket(packet pk.Packet) error {
|
|
return c.conn.WritePacket(packet)
|
|
}
|