62 lines
1.7 KiB
Go
62 lines
1.7 KiB
Go
package block
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//go:generate go run ./generator/blockentities/main.go
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type Entity interface {
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ID() string
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IsValidBlock(block Block) bool
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}
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type (
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FurnaceEntity struct{}
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ChestEntity struct{}
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TrappedChestEntity struct{}
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EnderChestEntity struct{}
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JukeboxEntity struct{}
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DispenserEntity struct{}
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DropperEntity struct{}
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SignEntity struct{}
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HangingSignEntity struct{}
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MobSpawnerEntity struct{}
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PistonEntity struct{}
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BrewingStandEntity struct{}
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EnchantingTableEntity struct{}
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EndPortalEntity struct{}
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BeaconEntity struct{}
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SkullEntity struct{}
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DaylightDetectorEntity struct{}
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HopperEntity struct{}
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ComparatorEntity struct{}
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BannerEntity struct{}
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StructureBlockEntity struct{}
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EndGatewayEntity struct{}
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CommandBlockEntity struct{}
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ShulkerBoxEntity struct{}
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BedEntity struct{}
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ConduitEntity struct{}
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BarrelEntity struct{}
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SmokerEntity struct{}
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BlastFurnaceEntity struct{}
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LecternEntity struct{}
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BellEntity struct{}
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JigsawEntity struct{}
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CampfireEntity struct{}
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BeehiveEntity struct{}
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SculkSensorEntity struct{}
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SculkCatalystEntity struct{}
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SculkShriekerEntity struct{}
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ChiseledBookshelfEntity struct{}
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SuspiciousSandEntity struct{}
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DecoratedPotEntity struct{}
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)
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type EntityType int32
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var EntityTypes map[string]EntityType
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func init() {
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EntityTypes = make(map[string]EntityType, len(EntityList))
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for i, v := range EntityList {
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EntityTypes[v.ID()] = EntityType(i)
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}
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}
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