Files
go-mc/examples/minimal/minimal.go
2023-02-12 01:26:59 +08:00

81 lines
1.8 KiB
Go

// A minimal bot example that could join minecraft server as a client.
// For a complete bot example, see examples/daze.
package main
import (
"errors"
"flag"
"log"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/bot/basic"
"github.com/Tnze/go-mc/chat"
//_ "github.com/Tnze/go-mc/data/lang/zh-cn"
)
var (
address = flag.String("address", "127.0.0.1:25565", "The server address")
name = flag.String("name", "Daze", "The player's name")
playerID = flag.String("uuid", "", "The player's UUID")
accessToken = flag.String("token", "", "AccessToken")
)
var (
client *bot.Client
player *basic.Player
)
func main() {
flag.Parse()
client = bot.NewClient()
client.Auth = bot.Auth{
Name: *name,
UUID: *playerID,
AsTk: *accessToken,
}
player = basic.NewPlayer(client, basic.DefaultSettings, basic.EventsListener{
Disconnect: onDisconnect,
})
// Login
err := client.JoinServer(*address)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
// JoinGame
for {
if err = client.HandleGame(); err == nil {
panic("HandleGame never return nil")
}
if err2 := new(bot.PacketHandlerError); errors.As(err, err2) {
if err := new(DisconnectErr); errors.As(err2, err) {
log.Print("Disconnect, reason: ", err.Reason)
return
} else {
// normal packet handler error, ignore and continue.
log.Print(err2)
}
} else {
// if the error is not a PacketHandlerError, the connection is broken.
// stop the program
log.Fatal(err)
}
}
}
type DisconnectErr struct {
Reason chat.Message
}
func (d DisconnectErr) Error() string {
return "disconnect: " + d.Reason.ClearString()
}
func onDisconnect(reason chat.Message) error {
// return an error value so that we can stop main loop
return DisconnectErr{Reason: reason}
}