Files
go-mc/nbt/rawmsg.go
2021-12-11 02:40:41 +08:00

73 lines
1.7 KiB
Go

package nbt
import (
"bytes"
"errors"
"io"
"reflect"
"strings"
)
// RawMessage stores the raw binary data of NBT.
// This is usable if you want to store an unknown NBT data and parse it later.
// Notice that this struct doesn't store the tag name. To convert RawMessage to valid NBT binary value:
// Encoder.Encode(RawMessage, Name) = []byte{ Type (1 byte) | n (2 byte) | Name (n byte) | Data}.
type RawMessage struct {
Type byte
Data []byte
}
func (m RawMessage) TagType() byte {
return m.Type
}
func (m RawMessage) Encode(w io.Writer) error {
_, err := w.Write(m.Data)
return err
}
func (m *RawMessage) Decode(tagType byte, r DecoderReader) error {
if tagType == TagEnd {
return ErrEND
}
buf := bytes.NewBuffer(m.Data[:0])
tee := io.TeeReader(r, buf)
err := NewDecoder(tee).rawRead(tagType)
if err != nil {
return err
}
m.Type = tagType
m.Data = buf.Bytes()
return nil
}
// String convert the data into the SNBT(Stringified NBT) format.
// The output is valid for using in in-game command.
// Expect two exceptions:
// - Empty string "" if there is only an TagEnd in the NBT (aka: []byte{0}).
// - "<Invalid: $Err>" if the content is not valid NBT data.
func (m RawMessage) String() string {
if m.Type == TagEnd {
return ""
}
var snbt StringifiedMessage
var sb strings.Builder
r := bytes.NewReader(m.Data)
d := NewDecoder(r)
err := snbt.encode(d, &sb, m.Type)
if err != nil {
return "<Invalid: " + err.Error() + ">"
}
return sb.String()
}
// Unmarshal decode the data into v.
func (m RawMessage) Unmarshal(v interface{}) error {
d := NewDecoder(bytes.NewReader(m.Data))
val := reflect.ValueOf(v)
if val.Kind() != reflect.Ptr {
return errors.New("nbt: non-pointer passed to Decode")
}
return d.unmarshal(val, m.Type)
}