Files
go-mc/cmd/daze/daze.go
2021-02-27 14:49:11 +08:00

99 lines
2.1 KiB
Go

// Daze could join an offline-mode server as client.
// Just standing there and do nothing. Automatically reborn after five seconds of death.
//
// BUG(Tnze): Kick by Disconnect: Time Out
package main
import (
"errors"
"flag"
"log"
"time"
"github.com/google/uuid"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/bot/basic"
"github.com/Tnze/go-mc/chat"
_ "github.com/Tnze/go-mc/data/lang/zh-cn"
)
var address = flag.String("address", "127.0.0.1", "The server address")
var client *bot.Client
var player *basic.Player
func main() {
flag.Parse()
client = bot.NewClient()
client.Auth.Name = "Daze"
player = basic.NewPlayer(client, basic.DefaultSettings)
basic.EventsListener{
GameStart: onGameStart,
ChatMsg: onChatMsg,
Disconnect: onDisconnect,
Death: onDeath,
}.Attach(client)
//Login
err := client.JoinServer(*address)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
//JoinGame
for {
if err = client.HandleGame(); err == nil {
panic("HandleGame never return nil")
}
if err2 := new(bot.PacketHandlerError); errors.As(err, err2) {
if err := new(DisconnectErr); errors.As(err2, err) {
log.Print("Disconnect: ", err.Reason)
return
} else {
// print and ignore the error
log.Print(err2)
}
} else {
log.Fatal(err)
}
}
}
func onDeath() error {
log.Println("Died and Respawned")
// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
go func() {
time.Sleep(time.Second * 5)
err := player.Respawn()
if err != nil {
log.Print(err)
}
}()
return nil
}
func onGameStart() error {
log.Println("Game start")
return nil //if err isn't nil, HandleGame() will return it.
}
func onChatMsg(c chat.Message, _ byte, _ uuid.UUID) error {
log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold)
return nil
}
type DisconnectErr struct {
Reason chat.Message
}
func (d DisconnectErr) Error() string {
return "disconnect: " + d.Reason.String()
}
func onDisconnect(reason chat.Message) error {
// return a error value so that we can stop main loop
return DisconnectErr{Reason: reason}
}