73 lines
1.8 KiB
Go
73 lines
1.8 KiB
Go
// Package yggdrasil implement Yggdrasil protocol.
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//
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// Minecraft 1.6 introduced a new authentication scheme called Yggdrasil
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// which completely replaces the previous authentication system.
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// Mojang's other game, Scrolls, uses this method of authentication as well.
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// Mojang has said that this authentication system should be used by everyone for custom logins,
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// but credentials should never be collected from users. ----- https://wiki.vg
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package yggdrasil
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"net/http"
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)
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type Error struct {
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Err string `json:"error"`
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ErrMsg string `json:"errorMessage"`
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Cause string `json:"cause"`
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}
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func (e Error) Error() string {
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return e.Err + ": " + e.ErrMsg + ", " + e.Cause
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}
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var AuthURL = "https://authserver.mojang.com"
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var client http.Client
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func post(endpoint string, payload interface{}, resp interface{}) error {
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rowResp, err := rawPost(endpoint, payload)
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if err != nil {
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return fmt.Errorf("request fail: %v", err)
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}
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defer rowResp.Body.Close()
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err = json.NewDecoder(rowResp.Body).Decode(resp)
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if err != nil {
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return fmt.Errorf("parse resp fail: %v", err)
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}
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return nil
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}
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func rawPost(endpoint string, payload interface{}) (*http.Response, error) {
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data, err := json.Marshal(payload)
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if err != nil {
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return nil, fmt.Errorf("marshal payload fail: %v", err)
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}
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PostRequest, err := http.NewRequest(
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http.MethodPost,
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AuthURL+endpoint,
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bytes.NewReader(data))
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if err != nil {
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return nil, fmt.Errorf("make request error: %v", err)
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}
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PostRequest.Header.Set("User-agent", "go-mc")
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PostRequest.Header.Set("Connection", "keep-alive")
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PostRequest.Header.Set("Content-Type", "application/json")
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// Do
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return client.Do(PostRequest)
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}
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// SetClient set the HTTP client for Yggdrasil.
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// Only used when you want to use custom HTTP client settings.
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func SetClient(newclient http.Client) {
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client = newclient
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}
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