40 lines
818 B
Go
40 lines
818 B
Go
package entity
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import (
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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//Entity is the entity of minecraft
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type Entity struct {
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EntityID int //实体ID
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}
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// The Slot data structure is how Minecraft represents an item and its associated data in the Minecraft Protocol
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type Slot struct {
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Present bool
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ItemID int32
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Count int8
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NBT struct {
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}
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}
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//Decode implement packet.FieldDecoder interface
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func (s *Slot) Decode(r pk.DecodeReader) error {
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if err := (*pk.Boolean)(&s.Present).Decode(r); err != nil {
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return err
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}
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if s.Present {
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if err := (*pk.VarInt)(&s.ItemID).Decode(r); err != nil {
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return err
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}
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if err := (*pk.Byte)(&s.Count).Decode(r); err != nil {
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return err
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}
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if err := nbt.NewDecoder(r).Decode(&s.NBT); err != nil {
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return err
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}
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}
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return nil
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}
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