Files
go-mc/bot/example_test.go

73 lines
1.4 KiB
Go

package bot
import (
"github.com/Tnze/go-mc/yggdrasil"
"log"
)
func ExamplePingAndList() {
resp, delay, err := PingAndList("localhost", 25565)
if err != nil {
log.Fatalf("ping and list server fail: %v", err)
}
log.Println("Status:", string(resp))
log.Println("Delay:", delay)
}
func ExampleClient_JoinServer_offline() {
c := NewClient()
c.Name = "Tnze" // set it's name before login.
//Login
err := c.JoinServer("localhost", 25565)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
// Regist event handlers
// c.Events.GameStart = onGameStartFunc
// c.Events.ChatMsg = onChatMsgFunc
// c.Events.Disconnect = onDisconnectFunc
// ...
//JoinGame
err = c.HandleGame()
if err != nil {
log.Fatal(err)
}
}
func ExampleClient_JoinServer_online() {
c := NewClient()
//Login Mojang account to get AccessToken
auth, err := yggdrasil.Authenticate("Your E-mail", "Your Password")
if err != nil {
panic(err)
}
c.Name = auth.SelectedProfile.Name
c.Auth.UUID = auth.SelectedProfile.ID
c.AsTk = auth.AccessToken
//Connect server
err = c.JoinServer("localhost", 25565)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
// Regist event handlers
// c.Events.GameStart = onGameStartFunc
// c.Events.ChatMsg = onChatMsgFunc
// c.Events.Disconnect = onDisconnectFunc
// ...
//Join the game
err = c.HandleGame()
if err != nil {
log.Fatal(err)
}
}