Files
go-mc/level/palette.go

314 lines
5.9 KiB
Go

package level
import (
"io"
"math/bits"
"strconv"
pk "github.com/Tnze/go-mc/net/packet"
)
type state = int
type PaletteContainer struct {
bits int
config paletteCfg
palette palette
data *BitStorage
}
func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer {
return &PaletteContainer{
bits: 0,
config: statesCfg{},
palette: &singleValuePalette{v: defaultValue},
data: NewBitStorage(0, length, nil),
}
}
func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
var p palette
var n int
if len(pat) == 1 {
p = &singleValuePalette{pat[0]}
n = 0
} else {
n = statesCfg{}.bits(bits.Len(uint(len(pat))))
p = &linearPalette{
values: pat,
bits: n,
}
}
return &PaletteContainer{
bits: n,
config: statesCfg{},
palette: p,
data: NewBitStorage(n, length, data),
}
}
func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer {
return &PaletteContainer{
bits: 0,
config: biomesCfg{},
palette: &singleValuePalette{v: defaultValue},
data: NewBitStorage(0, length, nil),
}
}
func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
var p palette
var n int
if len(pat) == 1 {
p = &singleValuePalette{pat[0]}
n = 0
} else {
n = biomesCfg{}.bits(bits.Len(uint(len(pat))))
p = &linearPalette{
values: pat,
bits: n,
}
}
return &PaletteContainer{
bits: n,
config: biomesCfg{},
palette: p,
data: NewBitStorage(n, length, data),
}
}
func (p *PaletteContainer) Get(i int) state {
return p.palette.value(p.data.Get(i))
}
func (p *PaletteContainer) Set(i int, v state) {
if vv, ok := p.palette.id(v); ok {
p.data.Set(i, vv)
} else {
// resize
oldLen := p.data.Len()
newPalette := PaletteContainer{
bits: vv,
config: p.config,
palette: p.config.create(vv),
data: NewBitStorage(vv, oldLen+1, nil),
}
// copy
for i := 0; i < oldLen; i++ {
raw := p.data.Get(i)
if vv, ok := newPalette.palette.id(raw); !ok {
panic("not reachable")
} else {
newPalette.data.Set(i, vv)
}
}
if vv, ok := newPalette.palette.id(v); !ok {
panic("not reachable")
} else {
newPalette.data.Set(oldLen, vv)
}
*p = newPalette
}
}
func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
var bits pk.UnsignedByte
n, err = bits.ReadFrom(r)
if err != nil {
return
}
p.palette = p.config.create(int(bits))
nn, err := p.palette.ReadFrom(r)
n += nn
if err != nil {
return n, err
}
nn, err = p.data.ReadFrom(r)
n += nn
if err != nil {
return n, err
}
return n, nil
}
type paletteCfg interface {
bits(int) int
create(bits int) palette
}
type statesCfg struct{}
func (s statesCfg) bits(bits int) int {
switch bits {
case 0:
return 0
case 1, 2, 3, 4:
return 4
case 5, 6, 7, 8:
return bits
default:
return bits
}
}
func (s statesCfg) create(bits int) palette {
switch bits {
case 0:
return &singleValuePalette{v: -1}
case 1, 2, 3, 4:
return &linearPalette{bits: 4, values: make([]state, 0, 1<<4)}
case 5, 6, 7, 8:
// TODO: HashMapPalette
return &linearPalette{bits: bits, values: make([]state, 0, 1<<bits)}
default:
return &globalPalette{}
}
}
type biomesCfg struct{}
func (b biomesCfg) bits(bits int) int {
switch bits {
case 0:
return 0
case 1, 2, 3:
return bits
default:
return bits
}
}
func (b biomesCfg) create(bits int) palette {
switch bits {
case 0:
return &singleValuePalette{v: -1}
case 1, 2, 3:
return &linearPalette{bits: bits, values: make([]state, 0, 1<<bits)}
default:
return &globalPalette{}
}
}
func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
return pk.Tuple{
pk.UnsignedByte(p.bits),
p.palette,
p.data,
}.WriteTo(w)
}
type palette interface {
pk.FieldEncoder
pk.FieldDecoder
id(v state) (int, bool)
value(i int) state
}
type singleValuePalette struct {
v state
}
func (s *singleValuePalette) id(v state) (int, bool) {
if s.v == v {
return 0, true
}
// We have 2 values now. At least 1 bit is required.
return 1, false
}
func (s *singleValuePalette) value(i int) state {
if i == 0 {
return s.v
}
panic("singleValuePalette: " + strconv.Itoa(i) + " out of bounds")
}
func (s *singleValuePalette) ReadFrom(r io.Reader) (n int64, err error) {
var i pk.VarInt
n, err = i.ReadFrom(r)
if err != nil {
return
}
s.v = state(i)
return
}
func (s *singleValuePalette) WriteTo(w io.Writer) (n int64, err error) {
return pk.VarInt(s.v).WriteTo(w)
}
type linearPalette struct {
values []state
bits int
}
func (l *linearPalette) id(v state) (int, bool) {
for i, t := range l.values {
if t == v {
return i, true
}
}
if cap(l.values)-len(l.values) > 0 {
l.values = append(l.values, v)
return len(l.values) - 1, true
}
return l.bits + 1, false
}
func (l *linearPalette) value(i int) state {
if i >= 0 && i < len(l.values) {
return l.values[i]
}
panic("linearPalette: " + strconv.Itoa(i) + " out of bounds")
}
func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) {
var size, value pk.VarInt
if n, err = size.ReadFrom(r); err != nil {
return
}
for i := 0; i < int(size); i++ {
if nn, err := value.ReadFrom(r); err != nil {
return n + nn, err
} else {
n += nn
}
l.values[i] = state(value)
}
return
}
func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
if n, err = pk.VarInt(len(l.values)).WriteTo(w); err != nil {
return
}
for _, v := range l.values {
if nn, err := pk.VarInt(v).WriteTo(w); err != nil {
return n + nn, err
} else {
n += nn
}
}
return
}
type globalPalette struct{}
func (g *globalPalette) id(v state) (int, bool) {
return v, true
}
func (g *globalPalette) value(i int) state {
return g.value(i)
}
func (g *globalPalette) ReadFrom(_ io.Reader) (int64, error) {
return 0, nil
}
func (g *globalPalette) WriteTo(_ io.Writer) (int64, error) {
return 0, nil
}