Files
go-mc/server/dimension/loadmanager.go
2022-05-22 09:58:41 +08:00

54 lines
1.1 KiB
Go

package dimension
import (
"container/list"
"github.com/Tnze/go-mc/level"
)
type manager struct {
storage
elements map[level.ChunkPos]*list.Element
activeChunks *list.List
chunkLoadQueue []level.ChunkPos
chunkUnloadQueue []level.ChunkPos
}
type chunkHandler struct {
level.ChunkPos
*level.Chunk
}
func (m *manager) refresh(players [][2]int) {
m.chunkLoadQueue = m.chunkLoadQueue[:0]
m.chunkUnloadQueue = m.chunkUnloadQueue[:0]
newActives := list.New()
const N = 16
for _, p := range players {
for i := 1 - N; i < N; i++ {
for j := 1 - N; j < N; j++ {
pos := level.ChunkPos{
X: p[0] + i,
Z: p[1] + j,
}
if e := m.elements[pos]; e != nil {
// chunk exist, move into newActives
v := m.activeChunks.Remove(e)
m.elements[pos] = newActives.PushBack(v)
} else {
// not exist, load from storage
m.chunkLoadQueue = append(m.chunkLoadQueue, pos)
}
}
}
}
for e := m.activeChunks.Front(); e != nil; e = e.Next() {
pos := e.Value.(chunkHandler).ChunkPos
m.chunkUnloadQueue = append(m.chunkUnloadQueue, pos)
m.elements[pos] = newActives.PushBack(e.Value)
}
m.activeChunks = newActives
}