Files
go-mc/examples/daze/daze.go
2022-12-11 22:00:32 +08:00

173 lines
4.1 KiB
Go

// Daze could join an offline-mode server as client.
// Just standing there and do nothing. Automatically reborn after five seconds of death.
package main
import (
"errors"
"flag"
"log"
"time"
//"github.com/mattn/go-colorable"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/bot/basic"
"github.com/Tnze/go-mc/bot/msg"
"github.com/Tnze/go-mc/bot/screen"
"github.com/Tnze/go-mc/bot/world"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/item"
_ "github.com/Tnze/go-mc/data/lang/zh-cn"
"github.com/Tnze/go-mc/level"
)
var (
address = flag.String("address", "127.0.0.1:25565", "The server address")
name = flag.String("name", "Daze", "The player's name")
playerID = flag.String("uuid", "", "The player's UUID")
accessToken = flag.String("token", "", "AccessToken")
)
var (
client *bot.Client
player *basic.Player
chatHandler *msg.Manager
worldManager *world.World
screenManager *screen.Manager
)
func main() {
flag.Parse()
// log.SetOutput(colorable.NewColorableStdout())
client = bot.NewClient()
client.Auth = bot.Auth{
Name: *name,
UUID: *playerID,
AsTk: *accessToken,
}
player = basic.NewPlayer(client, basic.DefaultSettings, basic.EventsListener{
GameStart: onGameStart,
SystemMsg: onSystemMsg,
Disconnect: onDisconnect,
HealthChange: onHealthChange,
Death: onDeath,
})
chatHandler = msg.New(client, player, msg.EventsHandler{
PlayerChatMessage: onPlayerMsg,
})
worldManager = world.NewWorld(client, player, world.EventsListener{
LoadChunk: onChunkLoad,
UnloadChunk: onChunkUnload,
})
screenManager = screen.NewManager(client, screen.EventsListener{
Open: nil,
SetSlot: onScreenSlotChange,
Close: nil,
})
// Login
err := client.JoinServer(*address)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
// JoinGame
for {
if err = client.HandleGame(); err == nil {
panic("HandleGame never return nil")
}
if err2 := new(bot.PacketHandlerError); errors.As(err, err2) {
if err := new(DisconnectErr); errors.As(err2, err) {
log.Print("Disconnect, reason: ", err.Reason)
return
} else {
// print and ignore the error
log.Print(err2)
}
} else {
log.Fatal(err)
}
}
}
func onDeath() error {
log.Println("Died and Respawned")
// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
go func() {
time.Sleep(time.Second * 5)
err := player.Respawn()
if err != nil {
log.Print(err)
}
}()
return nil
}
func onGameStart() error {
log.Println("Game start")
if err := chatHandler.SendMessage("Hello, world"); err != nil {
return err
}
return nil // if err isn't nil, HandleGame() will return it.
}
func onPlayerMsg(msg chat.Message) error {
log.Printf("Player: %v", msg)
return nil
}
func onSystemMsg(c chat.Message, overlay bool) error {
log.Printf("System: %v, Overlay: %v", c, overlay)
return nil
}
func onChunkLoad(pos level.ChunkPos) error {
log.Println("Load chunk:", pos)
return nil
}
func onChunkUnload(pos level.ChunkPos) error {
log.Println("Unload chunk:", pos)
return nil
}
func onScreenSlotChange(id, index int) error {
if id == -2 {
log.Printf("Slot: inventory: %v", screenManager.Inventory.Slots[index])
} else if id == -1 && index == -1 {
log.Printf("Slot: cursor: %v", screenManager.Cursor)
} else {
container, ok := screenManager.Screens[id]
if ok {
// Currently, only inventory container is supported
switch container.(type) {
case *screen.Inventory:
slot := container.(*screen.Inventory).Slots[index]
itemInfo := item.ByID[item.ID(slot.ID)]
log.Printf("Slot: Screen[%d].Slot[%d]: [%v] * %d | NBT: %v", id, index, itemInfo, slot.Count, slot.NBT)
}
}
}
return nil
}
func onHealthChange(health float32) error {
log.Printf("HealthChange: %v", health)
return nil
}
type DisconnectErr struct {
Reason chat.Message
}
func (d DisconnectErr) Error() string {
return "disconnect: " + d.Reason.String()
}
func onDisconnect(reason chat.Message) error {
// return an error value so that we can stop main loop
return DisconnectErr{Reason: reason}
}