Files
go-mc/bot/basic/info.go
2022-05-28 13:47:07 +08:00

131 lines
4.4 KiB
Go

package basic
import (
"unsafe"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
)
// WorldInfo content player info in server.
type WorldInfo struct {
DimensionCodec nbt.StringifiedMessage
Dimension Dimension
WorldNames []string // Identifiers for all worlds on the server.
WorldName string // Name of the world being spawned into.
HashedSeed int64 // First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
MaxPlayers int32 // Was once used by the client to draw the player list, but now is ignored.
ViewDistance int32 // Render distance (2-32).
SimulationDistance int32 // The distance that the client will process specific things, such as entities.
ReducedDebugInfo bool // If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
EnableRespawnScreen bool // Set to false when the doImmediateRespawn gamerule is true.
IsDebug bool // True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
IsFlat bool // True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
}
type Dimension struct {
PiglinSafe int8 `nbt:"piglin_safe"`
Natural int8 `nbt:"natural"`
AmbientLight float32 `nbt:"ambient_light"`
FixedTime *int64 `nbt:"fixed_time"`
Infiniburn string `nbt:"infiniburn"`
RespawnAnchorWorks int8 `nbt:"respawn_anchor_works"`
HasSkylight int8 `nbt:"has_skylight"`
BedWorks int8 `nbt:"bed_works"`
Effects string `nbt:"effects"`
HasRaids int8 `nbt:"has_raids"`
LogicalHeight int32 `nbt:"logical_height"`
CoordinateScale float64 `nbt:"coordinate_scale"`
MinY int32 `nbt:"min_y"`
HasCeiling int8 `nbt:"has_ceiling"`
Ultrawarm int8 `nbt:"ultrawarm"`
Height int32 `nbt:"height"`
}
type PlayerInfo struct {
EID int32 // The player's Entity ID (EID).
Hardcore bool // Is hardcore
Gamemode byte // Gamemode. 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
PrevGamemode int8 // Previous Gamemode
}
// ServInfo contains information about the server implementation.
type ServInfo struct {
Brand string
}
func (p *Player) handleLoginPacket(packet pk.Packet) error {
var WorldNames = make([]pk.Identifier, 0)
err := packet.Scan(
(*pk.Int)(&p.EID),
(*pk.Boolean)(&p.Hardcore),
(*pk.UnsignedByte)(&p.Gamemode),
(*pk.Byte)(&p.PrevGamemode),
pk.Array(&WorldNames),
pk.NBT(&p.WorldInfo.DimensionCodec),
pk.NBT(&p.WorldInfo.Dimension),
(*pk.Identifier)(&p.WorldName),
(*pk.Long)(&p.HashedSeed),
(*pk.VarInt)(&p.MaxPlayers),
(*pk.VarInt)(&p.ViewDistance),
(*pk.VarInt)(&p.SimulationDistance),
(*pk.Boolean)(&p.ReducedDebugInfo),
(*pk.Boolean)(&p.EnableRespawnScreen),
(*pk.Boolean)(&p.IsDebug),
(*pk.Boolean)(&p.IsFlat),
)
if err != nil {
return Error{err}
}
// This line should work "like" the following code but without copy things
// p.WorldNames = make([]string, len(WorldNames))
// for i, v := range WorldNames {
// p.WorldNames[i] = string(v)
// }
p.WorldNames = *(*[]string)(unsafe.Pointer(&WorldNames))
err = p.c.Conn.WritePacket(pk.Marshal( //PluginMessage packet
packetid.ServerboundCustomPayload,
pk.Identifier("minecraft:brand"),
pk.String(p.Settings.Brand),
))
if err != nil {
return Error{err}
}
err = p.c.Conn.WritePacket(pk.Marshal(
packetid.ServerboundClientInformation, // Client settings
pk.String(p.Settings.Locale),
pk.Byte(p.Settings.ViewDistance),
pk.VarInt(p.Settings.ChatMode),
pk.Boolean(p.Settings.ChatColors),
pk.UnsignedByte(p.Settings.DisplayedSkinParts),
pk.VarInt(p.Settings.MainHand),
pk.Boolean(p.Settings.EnableTextFiltering),
pk.Boolean(p.Settings.AllowListing),
))
if err != nil {
return Error{err}
}
return nil
}
func (p *Player) handleRespawnPacket(packet pk.Packet) error {
var copyMeta bool
err := packet.Scan(
pk.NBT(&p.WorldInfo.Dimension),
(*pk.Identifier)(&p.WorldName),
(*pk.Long)(&p.HashedSeed),
(*pk.UnsignedByte)(&p.Gamemode),
(*pk.Byte)(&p.PrevGamemode),
(*pk.Boolean)(&p.IsDebug),
(*pk.Boolean)(&p.IsFlat),
(*pk.Boolean)(&copyMeta),
)
if err != nil {
return Error{err}
}
return nil
}