Files
go-mc/bot/world/entity/entity.go
2019-10-20 14:19:38 +08:00

44 lines
919 B
Go

package entity
import (
"github.com/Tnze/go-mc/data"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
)
//Entity is the entity of minecraft
type Entity struct {
EntityID int //实体ID
}
// The Slot data structure is how Minecraft represents an item and its associated data in the Minecraft Protocol
type Slot struct {
Present bool
ItemID int32
Count int8
NBT interface{}
}
//Decode implement packet.FieldDecoder interface
func (s *Slot) Decode(r pk.DecodeReader) error {
if err := (*pk.Boolean)(&s.Present).Decode(r); err != nil {
return err
}
if s.Present {
if err := (*pk.VarInt)(&s.ItemID).Decode(r); err != nil {
return err
}
if err := (*pk.Byte)(&s.Count).Decode(r); err != nil {
return err
}
if err := nbt.NewDecoder(r).Decode(&s.NBT); err != nil {
return err
}
}
return nil
}
func (s Slot) String() string {
return data.ItemNameByID[s.ItemID]
}