Files
go-mc/cmd/daze/daze.go
2021-02-27 01:06:07 +08:00

75 lines
1.5 KiB
Go

package main
import (
"errors"
"flag"
"log"
"github.com/google/uuid"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/bot/basic"
"github.com/Tnze/go-mc/chat"
_ "github.com/Tnze/go-mc/data/lang/zh-cn"
)
var address = flag.String("address", "127.0.0.1", "The server address")
var client *bot.Client
var player *basic.Player
func main() {
flag.Parse()
client = bot.NewClient()
player = basic.NewPlayer(client, basic.DefaultSettings)
basic.EventsListener{
GameStart: onGameStart,
ChatMsg: onChatMsg,
Disconnect: onDisconnect,
Death: onDeath,
}.Attach(client)
//Login
err := client.JoinServer(*address)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
//Register event handlers
//JoinGame
for {
if err = client.HandleGame(); err != nil {
var interErr *bot.PacketHandlerError
if errors.As(err, &interErr) {
log.Print("Internal bugs: ", interErr)
} else {
log.Fatal(err)
}
} else {
break
}
}
}
func onDeath() error {
log.Println("Died and Respawned")
// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
return player.Respawn()
}
func onGameStart() error {
log.Println("Game start")
return nil //if err isn't nil, HandleGame() will return it.
}
func onChatMsg(c chat.Message, pos byte, uuid uuid.UUID) error {
log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold)
return nil
}
func onDisconnect(reason chat.Message) error {
log.Println("Disconnect:", reason)
return nil
}