75 lines
1.9 KiB
Go
75 lines
1.9 KiB
Go
// Package basic provides some basic packet handler which client needs.
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//
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// # [Player]
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//
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// The [Player] is attached to a [Client] by calling [NewPlayer] before the client joins a server.
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//
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// There is 4 kinds of clientbound packet is handled by this package.
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// - LoginPacket, for cache player info. The player info will be stored in [Player.PlayerInfo].
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// - KeepAlivePacket, for avoid the client to be kicked by the server.
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// - PlayerPosition, is only received when server teleporting the player. And the confirm packet is automatically sent.
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// - Respawn, for updating player info, which may change when player respawned.
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//
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// # [EventsListener]
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//
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// Handles some basic event you probably need.
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// - GameStart
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// - ChatMsg
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// - Disconnect
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// - HealthChange
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// - Death
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package basic
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import (
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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type Player struct {
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c *bot.Client
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Settings Settings
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PlayerInfo
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WorldInfo
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isSpawn bool
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}
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func NewPlayer(c *bot.Client, settings Settings, events EventsListener) *Player {
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p := &Player{c: c, Settings: settings}
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c.Events.AddListener(
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bot.PacketHandler{Priority: 0, ID: packetid.ClientboundLogin, F: p.handleLoginPacket},
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bot.PacketHandler{Priority: 0, ID: packetid.ClientboundKeepAlive, F: p.handleKeepAlivePacket},
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bot.PacketHandler{Priority: 0, ID: packetid.ClientboundPlayerPosition, F: p.handlePlayerPosition},
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bot.PacketHandler{Priority: 0, ID: packetid.ClientboundRespawn, F: p.handleRespawnPacket},
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)
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events.attach(p)
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return p
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}
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func (p *Player) Respawn() error {
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const PerformRespawn = 0
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err := p.c.Conn.WritePacket(pk.Marshal(
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int32(packetid.ServerboundClientCommand),
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pk.VarInt(PerformRespawn),
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))
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if err != nil {
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return Error{err}
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}
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return nil
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}
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type Error struct {
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Err error
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}
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func (e Error) Error() string {
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return "bot/basic: " + e.Err.Error()
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}
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func (e Error) Unwrap() error {
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return e.Err
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}
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