Files
go-mc/bot/basic/events.go
2022-12-13 00:46:49 +08:00

123 lines
3.1 KiB
Go

package basic
import (
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
type EventsListener struct {
GameStart func() error
SystemMsg func(c chat.Message, overlay bool) error
Disconnect func(reason chat.Message) error
HealthChange func(health float32) error
Death func() error
}
// attach your event listener to the client.
// The functions are copied when attaching, and modify on [EventListener] doesn't affect after that.
func (e EventsListener) attach(p *Player) {
if e.GameStart != nil {
attachJoinGameHandler(p.c, e.GameStart)
}
if e.SystemMsg != nil {
attachSystemMsg(p.c, e.SystemMsg)
}
if e.Disconnect != nil {
attachDisconnect(p.c, e.Disconnect)
}
if e.HealthChange != nil || e.Death != nil {
attachUpdateHealth(p.c, e.HealthChange, e.Death)
}
}
func attachJoinGameHandler(c *bot.Client, handler func() error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundLogin,
F: func(_ pk.Packet) error {
return handler()
},
})
}
func attachSystemMsg(c *bot.Client, handler func(c chat.Message, overlay bool) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSystemChat,
F: func(p pk.Packet) error {
var msg chat.Message
var pos pk.Boolean
if err := p.Scan(&msg, &pos); err != nil {
return Error{err}
}
return handler(msg, bool(pos))
},
})
}
func attachDisconnect(c *bot.Client, handler func(reason chat.Message) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundDisconnect,
F: func(p pk.Packet) error {
var reason chat.Message
if err := p.Scan(&reason); err != nil {
return Error{err}
}
return handler(reason)
},
})
}
func attachUpdateHealth(c *bot.Client, healthChangeHandler func(health float32) error, deathHandler func() error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSetHealth,
F: func(p pk.Packet) error {
var health pk.Float
var food pk.VarInt
var foodSaturation pk.Float
if err := p.Scan(&health, &food, &foodSaturation); err != nil {
return Error{err}
}
var healthChangeErr, deathErr error
if healthChangeHandler != nil {
healthChangeErr = healthChangeHandler(float32(health))
}
if deathHandler != nil && health <= 0 {
deathErr = deathHandler()
}
if healthChangeErr != nil || deathErr != nil {
return updateHealthError{healthChangeErr, deathErr}
}
return nil
},
})
}
type updateHealthError struct {
healthChangeErr, deathErr error
}
func (u updateHealthError) Unwrap() error {
if u.healthChangeErr != nil {
return u.healthChangeErr
}
if u.deathErr != nil {
return u.deathErr
}
return nil
}
func (u updateHealthError) Error() string {
switch {
case u.healthChangeErr != nil && u.deathErr != nil:
return "[" + u.healthChangeErr.Error() + ", " + u.deathErr.Error() + "]"
case u.healthChangeErr != nil:
return u.healthChangeErr.Error()
case u.deathErr != nil:
return u.deathErr.Error()
default:
return "nil"
}
}