Files
go-mc/bot/mcbot.go

162 lines
4.2 KiB
Go

// Package bot implements a simple Minecraft client that can join a server
// or just ping it for getting information.
//
// Runnable example could be found at cmd/ .
package bot
import (
"context"
"fmt"
"net"
"strconv"
"github.com/Tnze/go-mc/data/packetid"
mcnet "github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
)
// ProtocolVersion , the protocol version number of minecraft net protocol
const ProtocolVersion = 754
const DefaultPort = 25565
// JoinServer connect a Minecraft server for playing the game.
// Using roughly the same way to parse address as minecraft.
func (c *Client) JoinServer(addr string) (err error) {
return c.JoinServerWithDialer(&net.Dialer{}, addr)
}
func parseAddress(r *net.Resolver, addr string) (string, error) {
const missingPort = "missing port in address"
var port uint16
host, portStr, err := net.SplitHostPort(addr)
if addrErr, ok := err.(*net.AddrError); ok && addrErr.Err == missingPort {
host, port = addr, DefaultPort
} else if err != nil {
return "", err
} else {
if portInt, err := strconv.ParseUint(portStr, 10, 16); err != nil {
port = DefaultPort
} else {
port = uint16(portInt)
}
}
_, srvs, err := r.LookupSRV(context.TODO(), "minecraft", "tcp", host)
if err != nil && len(srvs) > 0 {
host, port = srvs[0].Target, srvs[0].Port
}
return net.JoinHostPort(host, strconv.FormatUint(uint64(port), 10)), nil
}
// JoinServerWithDialer is similar to JoinServer but using a Dialer.
func (c *Client) JoinServerWithDialer(d *net.Dialer, addr string) (err error) {
addr, err = parseAddress(d.Resolver, addr)
if err != nil {
return fmt.Errorf("parse address error: %w", err)
}
return c.join(d, addr)
}
func (c *Client) join(d *net.Dialer, addr string) (err error) {
conn, err := d.Dial("tcp", addr)
if err != nil {
err = fmt.Errorf("bot: connect server fail: %v", err)
return err
}
//Set Conn
c.conn = mcnet.WrapConn(conn)
//Get Host and Port
host, portStr, err := net.SplitHostPort(addr)
if err != nil {
err = fmt.Errorf("bot: connect server fail: %v", err)
return err
}
port, err := strconv.Atoi(portStr)
if err != nil {
err = fmt.Errorf("bot: connect server fail: %v", err)
return err
}
//Handshake
err = c.conn.WritePacket(
//Handshake Packet
pk.Marshal(
0x00, //Handshake packet ID
pk.VarInt(ProtocolVersion), //Protocol version
pk.String(host), //Server's address
pk.UnsignedShort(port),
pk.Byte(2),
))
if err != nil {
err = fmt.Errorf("bot: send handshake packect fail: %v", err)
return
}
//Login
err = c.conn.WritePacket(
//LoginStart Packet
pk.Marshal(0, pk.String(c.Name)))
if err != nil {
err = fmt.Errorf("bot: send login start packect fail: %v", err)
return
}
for {
//Recive Packet
var pack pk.Packet
if err = c.conn.ReadPacket(&pack); err != nil {
err = fmt.Errorf("bot: recv packet for Login fail: %v", err)
return
}
//Handle Packet
switch pack.ID {
case 0x00: //Disconnect
var reason pk.String
err = pack.Scan(&reason)
if err != nil {
err = fmt.Errorf("bot: read Disconnect message fail: %v", err)
} else {
err = fmt.Errorf("bot: connect disconnected by server: %s", reason)
}
return
case 0x01: //Encryption Request
if err := handleEncryptionRequest(c, pack); err != nil {
return fmt.Errorf("bot: encryption fail: %v", err)
}
case 0x02: //Login Success
// uuid, l := pk.UnpackString(pack.Data)
// name, _ := unpackString(pack.Data[l:])
return nil
case 0x03: //Set Compression
var threshold pk.VarInt
if err := pack.Scan(&threshold); err != nil {
return fmt.Errorf("bot: set compression fail: %v", err)
}
c.conn.SetThreshold(int(threshold))
case 0x04: //Login Plugin Request
if err := handlePluginPacket(c, pack); err != nil {
return fmt.Errorf("bot: handle plugin packet fail: %v", err)
}
}
}
}
// Conn return the MCConn of the Client.
// Only used when you want to handle the packets by yourself
func (c *Client) Conn() *mcnet.Conn {
return c.conn
}
// SendMessage sends a chat message.
func (c *Client) SendMessage(msg string) error {
return c.conn.WritePacket(
pk.Marshal(
packetid.ChatServerbound,
pk.String(msg),
),
)
}