Files
go-mc/level/palette.go
2022-05-21 12:06:00 +08:00

420 lines
8.3 KiB
Go

package level
import (
"io"
"math/bits"
"strconv"
"github.com/Tnze/go-mc/level/block"
pk "github.com/Tnze/go-mc/net/packet"
)
type State interface {
~int
}
type BlocksState = block.StateID
type BiomesState int
type PaletteContainer[T State] struct {
bits int
config paletteCfg[T]
palette palette[T]
data *BitStorage
}
func NewStatesPaletteContainer(length int, defaultValue BlocksState) *PaletteContainer[BlocksState] {
return &PaletteContainer[BlocksState]{
bits: 0,
config: statesCfg{},
palette: &singleValuePalette[BlocksState]{v: defaultValue},
data: NewBitStorage(0, length, nil),
}
}
func NewStatesPaletteContainerWithData(length int, data []uint64, pat []BlocksState) *PaletteContainer[BlocksState] {
var p palette[BlocksState]
n := bits.Len(uint(len(pat) - 1))
switch n {
case 0:
p = &singleValuePalette[BlocksState]{pat[0]}
case 1, 2, 3, 4:
n = 4
p = &linearPalette[BlocksState]{
values: pat,
bits: n,
}
case 5, 6, 7, 8:
ids := make(map[BlocksState]int)
for i, v := range pat {
ids[v] = i
}
p = &hashPalette[BlocksState]{
ids: ids,
values: pat,
bits: n,
}
default:
p = &globalPalette[BlocksState]{}
}
return &PaletteContainer[BlocksState]{
bits: n,
config: statesCfg{},
palette: p,
data: NewBitStorage(n, length, data),
}
}
func NewBiomesPaletteContainer(length int, defaultValue BiomesState) *PaletteContainer[BiomesState] {
return &PaletteContainer[BiomesState]{
bits: 0,
config: biomesCfg{},
palette: &singleValuePalette[BiomesState]{v: defaultValue},
data: NewBitStorage(0, length, nil),
}
}
func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []BiomesState) *PaletteContainer[BiomesState] {
var p palette[BiomesState]
n := bits.Len(uint(len(pat) - 1))
switch n {
case 0:
p = &singleValuePalette[BiomesState]{pat[0]}
case 1, 2, 3:
p = &linearPalette[BiomesState]{
values: pat,
bits: n,
}
default:
p = &globalPalette[BiomesState]{}
}
return &PaletteContainer[BiomesState]{
bits: n,
config: biomesCfg{},
palette: p,
data: NewBitStorage(n, length, data),
}
}
func (p *PaletteContainer[T]) Get(i int) T {
return p.palette.value(p.data.Get(i))
}
func (p *PaletteContainer[T]) Set(i int, v T) {
if vv, ok := p.palette.id(v); ok {
p.data.Set(i, vv)
} else {
// resize
oldLen := p.data.Len()
newPalette := PaletteContainer[T]{
bits: vv,
config: p.config,
palette: p.config.create(vv),
data: NewBitStorage(vv, oldLen+1, nil),
}
// copy
for i := 0; i < oldLen; i++ {
raw := p.data.Get(i)
if vv, ok := newPalette.palette.id(T(raw)); !ok {
panic("not reachable")
} else {
newPalette.data.Set(i, vv)
}
}
if vv, ok := newPalette.palette.id(v); !ok {
panic("not reachable")
} else {
newPalette.data.Set(oldLen, vv)
}
*p = newPalette
}
}
func (p *PaletteContainer[T]) ReadFrom(r io.Reader) (n int64, err error) {
var nBits pk.UnsignedByte
n, err = nBits.ReadFrom(r)
if err != nil {
return
}
p.bits = p.config.bits(int(nBits))
p.palette = p.config.create(int(nBits))
nn, err := p.palette.ReadFrom(r)
n += nn
if err != nil {
return n, err
}
nn, err = p.data.ReadFrom(r)
n += nn
if err != nil {
return n, err
}
return n, nil
}
func (p *PaletteContainer[T]) WriteTo(w io.Writer) (n int64, err error) {
return pk.Tuple{
pk.UnsignedByte(p.bits),
p.palette,
p.data,
}.WriteTo(w)
}
type paletteCfg[T State] interface {
bits(int) int
create(bits int) palette[T]
}
type statesCfg struct{}
func (s statesCfg) bits(bits int) int {
switch bits {
case 0:
return 0
case 1, 2, 3, 4:
return 4
case 5, 6, 7, 8:
return bits
default:
return bits
}
}
func (s statesCfg) create(bits int) palette[BlocksState] {
switch bits {
case 0:
return &singleValuePalette[BlocksState]{v: -1}
case 1, 2, 3, 4:
return &linearPalette[BlocksState]{bits: 4, values: make([]BlocksState, 0, 1<<4)}
case 5, 6, 7, 8:
return &hashPalette[BlocksState]{
bits: bits,
ids: make(map[BlocksState]int),
values: make([]BlocksState, 0, 1<<bits),
}
default:
return &globalPalette[BlocksState]{}
}
}
type biomesCfg struct{}
func (b biomesCfg) bits(bits int) int {
switch bits {
case 0:
return 0
case 1, 2, 3:
return bits
default:
return bits
}
}
func (b biomesCfg) create(bits int) palette[BiomesState] {
switch bits {
case 0:
return &singleValuePalette[BiomesState]{v: -1}
case 1, 2, 3:
return &linearPalette[BiomesState]{bits: bits, values: make([]BiomesState, 0, 1<<bits)}
default:
return &globalPalette[BiomesState]{}
}
}
type palette[T State] interface {
pk.Field
// id return the index of state v in the palette and true if existed.
// otherwise return the new bits for resize and false.
id(v T) (int, bool)
value(i int) T
export() []T
}
type singleValuePalette[T State] struct {
v T
}
func (s *singleValuePalette[T]) id(v T) (int, bool) {
if s.v == v {
return 0, true
}
// We have 2 values now. At least 1 bit is required.
return 1, false
}
func (s *singleValuePalette[T]) value(i int) T {
if i == 0 {
return s.v
}
panic("singleValuePalette: " + strconv.Itoa(i) + " out of bounds")
}
func (s *singleValuePalette[T]) export() []T {
return []T{s.v}
}
func (s *singleValuePalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
var i pk.VarInt
n, err = i.ReadFrom(r)
if err != nil {
return
}
s.v = T(i)
return
}
func (s *singleValuePalette[T]) WriteTo(w io.Writer) (n int64, err error) {
return pk.VarInt(s.v).WriteTo(w)
}
type linearPalette[T State] struct {
values []T
bits int
}
func (l *linearPalette[T]) id(v T) (int, bool) {
for i, t := range l.values {
if t == v {
return i, true
}
}
if cap(l.values)-len(l.values) > 0 {
l.values = append(l.values, v)
return len(l.values) - 1, true
}
return l.bits + 1, false
}
func (l *linearPalette[T]) value(i int) T {
if i >= 0 && i < len(l.values) {
return l.values[i]
}
panic("linearPalette: " + strconv.Itoa(i) + " out of bounds")
}
func (l *linearPalette[T]) export() []T {
return l.values
}
func (l *linearPalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
var size, value pk.VarInt
if n, err = size.ReadFrom(r); err != nil {
return
}
if int(size) > cap(l.values) {
l.values = make([]T, size)
} else {
l.values = l.values[:size]
}
for i := 0; i < int(size); i++ {
if nn, err := value.ReadFrom(r); err != nil {
return n + nn, err
} else {
n += nn
}
l.values[i] = T(value)
}
return
}
func (l *linearPalette[T]) WriteTo(w io.Writer) (n int64, err error) {
if n, err = pk.VarInt(len(l.values)).WriteTo(w); err != nil {
return
}
for _, v := range l.values {
if nn, err := pk.VarInt(v).WriteTo(w); err != nil {
return n + nn, err
} else {
n += nn
}
}
return
}
type hashPalette[T State] struct {
ids map[T]int
values []T
bits int
}
func (h *hashPalette[T]) id(v T) (int, bool) {
if i, ok := h.ids[v]; ok {
return i, true
}
if cap(h.values)-len(h.values) > 0 {
h.ids[v] = len(h.values)
h.values = append(h.values, v)
return len(h.values) - 1, true
}
return h.bits + 1, false
}
func (h *hashPalette[T]) value(i int) T {
if i >= 0 && i < len(h.values) {
return h.values[i]
}
panic("hashPalette: " + strconv.Itoa(i) + " out of bounds")
}
func (h *hashPalette[T]) export() []T {
return h.values
}
func (h *hashPalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
var size, value pk.VarInt
if n, err = size.ReadFrom(r); err != nil {
return
}
if int(size) > cap(h.values) {
h.values = make([]T, size)
} else {
h.values = h.values[:size]
}
for i := 0; i < int(size); i++ {
if nn, err := value.ReadFrom(r); err != nil {
return n + nn, err
} else {
n += nn
}
h.values[i] = T(value)
h.ids[T(value)] = i
}
return
}
func (h *hashPalette[T]) WriteTo(w io.Writer) (n int64, err error) {
if n, err = pk.VarInt(len(h.values)).WriteTo(w); err != nil {
return
}
for _, v := range h.values {
if nn, err := pk.VarInt(v).WriteTo(w); err != nil {
return n + nn, err
} else {
n += nn
}
}
return
}
type globalPalette[T State] struct{}
func (g *globalPalette[T]) id(v T) (int, bool) {
return int(v), true
}
func (g *globalPalette[T]) value(i int) T {
return T(i)
}
func (g *globalPalette[T]) export() []T {
return []T{}
}
func (g *globalPalette[T]) ReadFrom(_ io.Reader) (int64, error) {
return 0, nil
}
func (g *globalPalette[T]) WriteTo(_ io.Writer) (int64, error) {
return 0, nil
}