Files
go-mc/bot/basic/events.go

148 lines
3.6 KiB
Go

package basic
import (
"github.com/google/uuid"
"time"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
type EventsListener struct {
GameStart func() error
ChatMsg func(c *PlayerMessage, pos byte, uuid uuid.UUID) error
SystemMsg func(c chat.Message, pos byte) error
Disconnect func(reason chat.Message) error
HealthChange func(health float32) error
Death func() error
}
func (e EventsListener) Attach(c *bot.Client) {
c.Events.AddListener(
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundLogin, F: e.onJoinGame},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundSystemChat, F: e.onSystemMsg},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundPlayerChat, F: e.onPlayerMsg},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundDisconnect, F: e.onDisconnect},
bot.PacketHandler{Priority: 64, ID: packetid.ClientboundSetHealth, F: e.onUpdateHealth},
)
}
func (e *EventsListener) onJoinGame(_ pk.Packet) error {
if e.GameStart != nil {
return e.GameStart()
}
return nil
}
func (e *EventsListener) onDisconnect(p pk.Packet) error {
if e.Disconnect != nil {
var reason chat.Message
if err := p.Scan(&reason); err != nil {
return Error{err}
}
return e.Disconnect(reason)
}
return nil
}
type PlayerMessage struct {
SignedMessage chat.Message
Unsigned bool
UnsignedMessage chat.Message
Position int32
Sender uuid.UUID
SenderDisplayName chat.Message
HasSenderTeam bool
SenderTeamName chat.Message
TimeStamp time.Time
}
func (e *EventsListener) onPlayerMsg(p pk.Packet) error {
if e.ChatMsg != nil {
var message PlayerMessage
//var (
// signedChat chat.Message
// unsigned pk.Boolean
// unsignedChat chat.Message
// pos pk.VarInt
// sender uuid.UUID
// senderDisplayName pk.String
// hasSenderTeam pk.Boolean
// senderTeam pk.String
// timeStamp pk.Long
// salt pk.Long
//
//)
var senderDisplayName pk.String
var senderTeamName pk.String
var timeStamp pk.Long
//var sig pk.VarInt
var salt pk.Long
var signature pk.ByteArray
if err := p.Scan(&message.SignedMessage,
(*pk.Boolean)(&message.Unsigned),
pk.Opt{
Has: &message.Unsigned,
Field: &message.UnsignedMessage,
},
(*pk.VarInt)(&message.Position),
(*pk.UUID)(&message.Sender),
&senderDisplayName,
(*pk.Boolean)(&message.HasSenderTeam),
pk.Opt{
Has: &message.HasSenderTeam,
Field: &senderTeamName,
},
&timeStamp,
&salt,
&signature); err != nil {
return Error{err}
}
if err := message.SenderDisplayName.UnmarshalJSON([]byte(senderDisplayName)); err != nil {
return Error{err}
}
if err := message.SenderTeamName.UnmarshalJSON([]byte(senderDisplayName)); err != nil {
return Error{err}
}
return e.ChatMsg(&message, byte(message.Position), message.Sender)
}
return nil
}
func (e *EventsListener) onSystemMsg(p pk.Packet) error {
if e.SystemMsg != nil {
var msg chat.Message
var pos pk.VarInt
if err := p.Scan(&msg, &pos); err != nil {
return Error{err}
}
return e.SystemMsg(msg, byte(pos))
}
return nil
}
func (e *EventsListener) onUpdateHealth(p pk.Packet) error {
if e.ChatMsg != nil {
var health pk.Float
var food pk.VarInt
var foodSaturation pk.Float
if err := p.Scan(&health, &food, &foodSaturation); err != nil {
return Error{err}
}
if e.HealthChange != nil {
if err := e.HealthChange(float32(health)); err != nil {
return err
}
}
if e.Death != nil && health <= 0 {
if err := e.Death(); err != nil {
return err
}
}
}
return nil
}