Files
go-mc/cmd/daze/daze.go
2020-07-01 11:32:58 +08:00

65 lines
1.3 KiB
Go

package main
import (
"bytes"
"log"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
_ "github.com/Tnze/go-mc/data/lang/en-us"
pk "github.com/Tnze/go-mc/net/packet"
)
func main() {
c := bot.NewClient()
//Login
err := c.JoinServer("localhost", 25565)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
//Register event handlers
c.Events.GameStart = onGameStart
c.Events.ChatMsg = onChatMsg
c.Events.Disconnect = onDisconnect
c.Events.PluginMessage = onPluginMessage
//JoinGame
err = c.HandleGame()
if err != nil {
log.Fatal(err)
}
}
func onGameStart() error {
log.Println("Game start")
return nil //if err isn't nil, HandleGame() will return it.
}
func onChatMsg(c chat.Message, pos byte, uuid string) error {
log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold)
return nil
}
func onDisconnect(c chat.Message) error {
log.Println("Disconnect:", c)
return nil
}
func onPluginMessage(channel string, data []byte) error {
switch channel {
case "minecraft:brand":
var brand pk.String
if err := brand.Decode(bytes.NewReader(data)); err != nil {
return err
}
log.Println("Server brand is:", brand)
default:
log.Println("PluginMessage", channel, data)
}
return nil
}