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go-mc/data/sound/sounds.go
蒟蒻 0958972953
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1.21.8 data
2025-08-22 06:17:33 +08:00

10565 lines
509 KiB
Go

// Code generated by generator/main.go; DO NOT EDIT.
package sound
type (
EntityAllayAmbientWithItem struct{}
EntityAllayAmbientWithoutItem struct{}
EntityAllayDeath struct{}
EntityAllayHurt struct{}
EntityAllayItemGiven struct{}
EntityAllayItemTaken struct{}
EntityAllayItemThrown struct{}
AmbientCave struct{}
AmbientBasaltDeltasAdditions struct{}
AmbientBasaltDeltasLoop struct{}
AmbientBasaltDeltasMood struct{}
AmbientCrimsonForestAdditions struct{}
AmbientCrimsonForestLoop struct{}
AmbientCrimsonForestMood struct{}
AmbientNetherWastesAdditions struct{}
AmbientNetherWastesLoop struct{}
AmbientNetherWastesMood struct{}
AmbientSoulSandValleyAdditions struct{}
AmbientSoulSandValleyLoop struct{}
AmbientSoulSandValleyMood struct{}
AmbientWarpedForestAdditions struct{}
AmbientWarpedForestLoop struct{}
AmbientWarpedForestMood struct{}
AmbientUnderwaterEnter struct{}
AmbientUnderwaterExit struct{}
AmbientUnderwaterLoop struct{}
AmbientUnderwaterLoopAdditions struct{}
AmbientUnderwaterLoopAdditionsRare struct{}
AmbientUnderwaterLoopAdditionsUltraRare struct{}
BlockAmethystBlockBreak struct{}
BlockAmethystBlockChime struct{}
BlockAmethystBlockFall struct{}
BlockAmethystBlockHit struct{}
BlockAmethystBlockPlace struct{}
BlockAmethystBlockResonate struct{}
BlockAmethystBlockStep struct{}
BlockAmethystClusterBreak struct{}
BlockAmethystClusterFall struct{}
BlockAmethystClusterHit struct{}
BlockAmethystClusterPlace struct{}
BlockAmethystClusterStep struct{}
BlockAncientDebrisBreak struct{}
BlockAncientDebrisStep struct{}
BlockAncientDebrisPlace struct{}
BlockAncientDebrisHit struct{}
BlockAncientDebrisFall struct{}
BlockAnvilBreak struct{}
BlockAnvilDestroy struct{}
BlockAnvilFall struct{}
BlockAnvilHit struct{}
BlockAnvilLand struct{}
BlockAnvilPlace struct{}
BlockAnvilStep struct{}
BlockAnvilUse struct{}
EntityArmadilloEat struct{}
EntityArmadilloHurt struct{}
EntityArmadilloHurtReduced struct{}
EntityArmadilloAmbient struct{}
EntityArmadilloStep struct{}
EntityArmadilloDeath struct{}
EntityArmadilloRoll struct{}
EntityArmadilloLand struct{}
EntityArmadilloScuteDrop struct{}
EntityArmadilloUnrollFinish struct{}
EntityArmadilloPeek struct{}
EntityArmadilloUnrollStart struct{}
EntityArmadilloBrush struct{}
ItemArmorEquipChain struct{}
ItemArmorEquipDiamond struct{}
ItemArmorEquipElytra struct{}
ItemArmorEquipGeneric struct{}
ItemArmorEquipGold struct{}
ItemArmorEquipIron struct{}
ItemArmorEquipLeather struct{}
ItemArmorEquipNetherite struct{}
ItemArmorEquipTurtle struct{}
ItemArmorEquipWolf struct{}
ItemArmorUnequipWolf struct{}
EntityArmorStandBreak struct{}
EntityArmorStandFall struct{}
EntityArmorStandHit struct{}
EntityArmorStandPlace struct{}
EntityArrowHit struct{}
EntityArrowHitPlayer struct{}
EntityArrowShoot struct{}
ItemAxeStrip struct{}
ItemAxeScrape struct{}
ItemAxeWaxOff struct{}
EntityAxolotlAttack struct{}
EntityAxolotlDeath struct{}
EntityAxolotlHurt struct{}
EntityAxolotlIdleAir struct{}
EntityAxolotlIdleWater struct{}
EntityAxolotlSplash struct{}
EntityAxolotlSwim struct{}
BlockAzaleaBreak struct{}
BlockAzaleaFall struct{}
BlockAzaleaHit struct{}
BlockAzaleaPlace struct{}
BlockAzaleaStep struct{}
BlockAzaleaLeavesBreak struct{}
BlockAzaleaLeavesFall struct{}
BlockAzaleaLeavesHit struct{}
BlockAzaleaLeavesPlace struct{}
BlockAzaleaLeavesStep struct{}
BlockBambooBreak struct{}
BlockBambooFall struct{}
BlockBambooHit struct{}
BlockBambooPlace struct{}
BlockBambooStep struct{}
BlockBambooSaplingBreak struct{}
BlockBambooSaplingHit struct{}
BlockBambooSaplingPlace struct{}
BlockBambooWoodBreak struct{}
BlockBambooWoodFall struct{}
BlockBambooWoodHit struct{}
BlockBambooWoodPlace struct{}
BlockBambooWoodStep struct{}
BlockBambooWoodDoorClose struct{}
BlockBambooWoodDoorOpen struct{}
BlockBambooWoodTrapdoorClose struct{}
BlockBambooWoodTrapdoorOpen struct{}
BlockBambooWoodButtonClickOff struct{}
BlockBambooWoodButtonClickOn struct{}
BlockBambooWoodPressurePlateClickOff struct{}
BlockBambooWoodPressurePlateClickOn struct{}
BlockBambooWoodFenceGateClose struct{}
BlockBambooWoodFenceGateOpen struct{}
BlockBarrelClose struct{}
BlockBarrelOpen struct{}
BlockBasaltBreak struct{}
BlockBasaltStep struct{}
BlockBasaltPlace struct{}
BlockBasaltHit struct{}
BlockBasaltFall struct{}
EntityBatAmbient struct{}
EntityBatDeath struct{}
EntityBatHurt struct{}
EntityBatLoop struct{}
EntityBatTakeoff struct{}
BlockBeaconActivate struct{}
BlockBeaconAmbient struct{}
BlockBeaconDeactivate struct{}
BlockBeaconPowerSelect struct{}
EntityBeeDeath struct{}
EntityBeeHurt struct{}
EntityBeeLoopAggressive struct{}
EntityBeeLoop struct{}
EntityBeeSting struct{}
EntityBeePollinate struct{}
BlockBeehiveDrip struct{}
BlockBeehiveEnter struct{}
BlockBeehiveExit struct{}
BlockBeehiveShear struct{}
BlockBeehiveWork struct{}
BlockBellUse struct{}
BlockBellResonate struct{}
BlockBigDripleafBreak struct{}
BlockBigDripleafFall struct{}
BlockBigDripleafHit struct{}
BlockBigDripleafPlace struct{}
BlockBigDripleafStep struct{}
EntityBlazeAmbient struct{}
EntityBlazeBurn struct{}
EntityBlazeDeath struct{}
EntityBlazeHurt struct{}
EntityBlazeShoot struct{}
EntityBoatPaddleLand struct{}
EntityBoatPaddleWater struct{}
EntityBoggedAmbient struct{}
EntityBoggedDeath struct{}
EntityBoggedHurt struct{}
EntityBoggedShear struct{}
EntityBoggedStep struct{}
BlockBoneBlockBreak struct{}
BlockBoneBlockFall struct{}
BlockBoneBlockHit struct{}
BlockBoneBlockPlace struct{}
BlockBoneBlockStep struct{}
ItemBoneMealUse struct{}
ItemBookPageTurn struct{}
ItemBookPut struct{}
BlockBlastfurnaceFireCrackle struct{}
ItemBottleEmpty struct{}
ItemBottleFill struct{}
ItemBottleFillDragonbreath struct{}
EntityBreezeCharge struct{}
EntityBreezeDeflect struct{}
EntityBreezeInhale struct{}
EntityBreezeIdleGround struct{}
EntityBreezeIdleAir struct{}
EntityBreezeShoot struct{}
EntityBreezeJump struct{}
EntityBreezeLand struct{}
EntityBreezeSlide struct{}
EntityBreezeDeath struct{}
EntityBreezeHurt struct{}
EntityBreezeWhirl struct{}
EntityBreezeWindBurst struct{}
BlockBrewingStandBrew struct{}
ItemBrushBrushingGeneric struct{}
ItemBrushBrushingSand struct{}
ItemBrushBrushingGravel struct{}
ItemBrushBrushingSandComplete struct{}
ItemBrushBrushingGravelComplete struct{}
BlockBubbleColumnBubblePop struct{}
BlockBubbleColumnUpwardsAmbient struct{}
BlockBubbleColumnUpwardsInside struct{}
BlockBubbleColumnWhirlpoolAmbient struct{}
BlockBubbleColumnWhirlpoolInside struct{}
UiHudBubblePop struct{}
ItemBucketEmpty struct{}
ItemBucketEmptyAxolotl struct{}
ItemBucketEmptyFish struct{}
ItemBucketEmptyLava struct{}
ItemBucketEmptyPowderSnow struct{}
ItemBucketEmptyTadpole struct{}
ItemBucketFill struct{}
ItemBucketFillAxolotl struct{}
ItemBucketFillFish struct{}
ItemBucketFillLava struct{}
ItemBucketFillPowderSnow struct{}
ItemBucketFillTadpole struct{}
ItemBundleDropContents struct{}
ItemBundleInsert struct{}
ItemBundleInsertFail struct{}
ItemBundleRemoveOne struct{}
BlockCactusFlowerBreak struct{}
BlockCactusFlowerPlace struct{}
BlockCakeAddCandle struct{}
BlockCalciteBreak struct{}
BlockCalciteStep struct{}
BlockCalcitePlace struct{}
BlockCalciteHit struct{}
BlockCalciteFall struct{}
EntityCamelAmbient struct{}
EntityCamelDash struct{}
EntityCamelDashReady struct{}
EntityCamelDeath struct{}
EntityCamelEat struct{}
EntityCamelHurt struct{}
EntityCamelSaddle struct{}
EntityCamelSit struct{}
EntityCamelStand struct{}
EntityCamelStep struct{}
EntityCamelStepSand struct{}
BlockCampfireCrackle struct{}
BlockCandleAmbient struct{}
BlockCandleBreak struct{}
BlockCandleExtinguish struct{}
BlockCandleFall struct{}
BlockCandleHit struct{}
BlockCandlePlace struct{}
BlockCandleStep struct{}
EntityCatAmbient struct{}
EntityCatStrayAmbient struct{}
EntityCatDeath struct{}
EntityCatEat struct{}
EntityCatHiss struct{}
EntityCatBegForFood struct{}
EntityCatHurt struct{}
EntityCatPurr struct{}
EntityCatPurreow struct{}
BlockCaveVinesBreak struct{}
BlockCaveVinesFall struct{}
BlockCaveVinesHit struct{}
BlockCaveVinesPlace struct{}
BlockCaveVinesStep struct{}
BlockCaveVinesPickBerries struct{}
BlockChainBreak struct{}
BlockChainFall struct{}
BlockChainHit struct{}
BlockChainPlace struct{}
BlockChainStep struct{}
BlockCherryWoodBreak struct{}
BlockCherryWoodFall struct{}
BlockCherryWoodHit struct{}
BlockCherryWoodPlace struct{}
BlockCherryWoodStep struct{}
BlockCherrySaplingBreak struct{}
BlockCherrySaplingFall struct{}
BlockCherrySaplingHit struct{}
BlockCherrySaplingPlace struct{}
BlockCherrySaplingStep struct{}
BlockCherryLeavesBreak struct{}
BlockCherryLeavesFall struct{}
BlockCherryLeavesHit struct{}
BlockCherryLeavesPlace struct{}
BlockCherryLeavesStep struct{}
BlockCherryWoodHangingSignStep struct{}
BlockCherryWoodHangingSignBreak struct{}
BlockCherryWoodHangingSignFall struct{}
BlockCherryWoodHangingSignHit struct{}
BlockCherryWoodHangingSignPlace struct{}
BlockCherryWoodDoorClose struct{}
BlockCherryWoodDoorOpen struct{}
BlockCherryWoodTrapdoorClose struct{}
BlockCherryWoodTrapdoorOpen struct{}
BlockCherryWoodButtonClickOff struct{}
BlockCherryWoodButtonClickOn struct{}
BlockCherryWoodPressurePlateClickOff struct{}
BlockCherryWoodPressurePlateClickOn struct{}
BlockCherryWoodFenceGateClose struct{}
BlockCherryWoodFenceGateOpen struct{}
BlockChestClose struct{}
BlockChestLocked struct{}
BlockChestOpen struct{}
EntityChickenAmbient struct{}
EntityChickenDeath struct{}
EntityChickenEgg struct{}
EntityChickenHurt struct{}
EntityChickenStep struct{}
BlockChiseledBookshelfBreak struct{}
BlockChiseledBookshelfFall struct{}
BlockChiseledBookshelfHit struct{}
BlockChiseledBookshelfInsert struct{}
BlockChiseledBookshelfInsertEnchanted struct{}
BlockChiseledBookshelfStep struct{}
BlockChiseledBookshelfPickup struct{}
BlockChiseledBookshelfPickupEnchanted struct{}
BlockChiseledBookshelfPlace struct{}
BlockChorusFlowerDeath struct{}
BlockChorusFlowerGrow struct{}
ItemChorusFruitTeleport struct{}
BlockCobwebBreak struct{}
BlockCobwebStep struct{}
BlockCobwebPlace struct{}
BlockCobwebHit struct{}
BlockCobwebFall struct{}
EntityCodAmbient struct{}
EntityCodDeath struct{}
EntityCodFlop struct{}
EntityCodHurt struct{}
BlockComparatorClick struct{}
BlockComposterEmpty struct{}
BlockComposterFill struct{}
BlockComposterFillSuccess struct{}
BlockComposterReady struct{}
BlockConduitActivate struct{}
BlockConduitAmbient struct{}
BlockConduitAmbientShort struct{}
BlockConduitAttackTarget struct{}
BlockConduitDeactivate struct{}
BlockCopperBulbBreak struct{}
BlockCopperBulbStep struct{}
BlockCopperBulbPlace struct{}
BlockCopperBulbHit struct{}
BlockCopperBulbFall struct{}
BlockCopperBulbTurnOn struct{}
BlockCopperBulbTurnOff struct{}
BlockCopperBreak struct{}
BlockCopperStep struct{}
BlockCopperPlace struct{}
BlockCopperHit struct{}
BlockCopperFall struct{}
BlockCopperDoorClose struct{}
BlockCopperDoorOpen struct{}
BlockCopperGrateBreak struct{}
BlockCopperGrateStep struct{}
BlockCopperGratePlace struct{}
BlockCopperGrateHit struct{}
BlockCopperGrateFall struct{}
BlockCopperTrapdoorClose struct{}
BlockCopperTrapdoorOpen struct{}
BlockCoralBlockBreak struct{}
BlockCoralBlockFall struct{}
BlockCoralBlockHit struct{}
BlockCoralBlockPlace struct{}
BlockCoralBlockStep struct{}
EntityCowAmbient struct{}
EntityCowDeath struct{}
EntityCowHurt struct{}
EntityCowMilk struct{}
EntityCowStep struct{}
BlockCrafterCraft struct{}
BlockCrafterFail struct{}
EntityCreakingAmbient struct{}
EntityCreakingActivate struct{}
EntityCreakingDeactivate struct{}
EntityCreakingAttack struct{}
EntityCreakingDeath struct{}
EntityCreakingStep struct{}
EntityCreakingFreeze struct{}
EntityCreakingUnfreeze struct{}
EntityCreakingSpawn struct{}
EntityCreakingSway struct{}
EntityCreakingTwitch struct{}
BlockCreakingHeartBreak struct{}
BlockCreakingHeartFall struct{}
BlockCreakingHeartHit struct{}
BlockCreakingHeartHurt struct{}
BlockCreakingHeartPlace struct{}
BlockCreakingHeartStep struct{}
BlockCreakingHeartIdle struct{}
BlockCreakingHeartSpawn struct{}
EntityCreeperDeath struct{}
EntityCreeperHurt struct{}
EntityCreeperPrimed struct{}
BlockCropBreak struct{}
ItemCropPlant struct{}
ItemCrossbowHit struct{}
ItemCrossbowLoadingEnd struct{}
ItemCrossbowLoadingMiddle struct{}
ItemCrossbowLoadingStart struct{}
ItemCrossbowQuickCharge1 struct{}
ItemCrossbowQuickCharge2 struct{}
ItemCrossbowQuickCharge3 struct{}
ItemCrossbowShoot struct{}
BlockDeadbushIdle struct{}
BlockDecoratedPotBreak struct{}
BlockDecoratedPotFall struct{}
BlockDecoratedPotHit struct{}
BlockDecoratedPotInsert struct{}
BlockDecoratedPotInsertFail struct{}
BlockDecoratedPotStep struct{}
BlockDecoratedPotPlace struct{}
BlockDecoratedPotShatter struct{}
BlockDeepslateBricksBreak struct{}
BlockDeepslateBricksFall struct{}
BlockDeepslateBricksHit struct{}
BlockDeepslateBricksPlace struct{}
BlockDeepslateBricksStep struct{}
BlockDeepslateBreak struct{}
BlockDeepslateFall struct{}
BlockDeepslateHit struct{}
BlockDeepslatePlace struct{}
BlockDeepslateStep struct{}
BlockDeepslateTilesBreak struct{}
BlockDeepslateTilesFall struct{}
BlockDeepslateTilesHit struct{}
BlockDeepslateTilesPlace struct{}
BlockDeepslateTilesStep struct{}
BlockDispenserDispense struct{}
BlockDispenserFail struct{}
BlockDispenserLaunch struct{}
EntityDolphinAmbient struct{}
EntityDolphinAmbientWater struct{}
EntityDolphinAttack struct{}
EntityDolphinDeath struct{}
EntityDolphinEat struct{}
EntityDolphinHurt struct{}
EntityDolphinJump struct{}
EntityDolphinPlay struct{}
EntityDolphinSplash struct{}
EntityDolphinSwim struct{}
EntityDonkeyAmbient struct{}
EntityDonkeyAngry struct{}
EntityDonkeyChest struct{}
EntityDonkeyDeath struct{}
EntityDonkeyEat struct{}
EntityDonkeyHurt struct{}
EntityDonkeyJump struct{}
BlockDriedGhastBreak struct{}
BlockDriedGhastStep struct{}
BlockDriedGhastFall struct{}
BlockDriedGhastAmbient struct{}
BlockDriedGhastAmbientWater struct{}
BlockDriedGhastPlace struct{}
BlockDriedGhastPlaceInWater struct{}
BlockDriedGhastTransition struct{}
BlockDripstoneBlockBreak struct{}
BlockDripstoneBlockStep struct{}
BlockDripstoneBlockPlace struct{}
BlockDripstoneBlockHit struct{}
BlockDripstoneBlockFall struct{}
BlockDryGrassAmbient struct{}
BlockPointedDripstoneBreak struct{}
BlockPointedDripstoneStep struct{}
BlockPointedDripstonePlace struct{}
BlockPointedDripstoneHit struct{}
BlockPointedDripstoneFall struct{}
BlockPointedDripstoneLand struct{}
BlockPointedDripstoneDripLava struct{}
BlockPointedDripstoneDripWater struct{}
BlockPointedDripstoneDripLavaIntoCauldron struct{}
BlockPointedDripstoneDripWaterIntoCauldron struct{}
BlockBigDripleafTiltDown struct{}
BlockBigDripleafTiltUp struct{}
EntityDrownedAmbient struct{}
EntityDrownedAmbientWater struct{}
EntityDrownedDeath struct{}
EntityDrownedDeathWater struct{}
EntityDrownedHurt struct{}
EntityDrownedHurtWater struct{}
EntityDrownedShoot struct{}
EntityDrownedStep struct{}
EntityDrownedSwim struct{}
ItemDyeUse struct{}
EntityEggThrow struct{}
EntityElderGuardianAmbient struct{}
EntityElderGuardianAmbientLand struct{}
EntityElderGuardianCurse struct{}
EntityElderGuardianDeath struct{}
EntityElderGuardianDeathLand struct{}
EntityElderGuardianFlop struct{}
EntityElderGuardianHurt struct{}
EntityElderGuardianHurtLand struct{}
ItemElytraFlying struct{}
BlockEnchantmentTableUse struct{}
BlockEnderChestClose struct{}
BlockEnderChestOpen struct{}
EntityEnderDragonAmbient struct{}
EntityEnderDragonDeath struct{}
EntityDragonFireballExplode struct{}
EntityEnderDragonFlap struct{}
EntityEnderDragonGrowl struct{}
EntityEnderDragonHurt struct{}
EntityEnderDragonShoot struct{}
EntityEnderEyeDeath struct{}
EntityEnderEyeLaunch struct{}
EntityEndermanAmbient struct{}
EntityEndermanDeath struct{}
EntityEndermanHurt struct{}
EntityEndermanScream struct{}
EntityEndermanStare struct{}
EntityEndermanTeleport struct{}
EntityEndermiteAmbient struct{}
EntityEndermiteDeath struct{}
EntityEndermiteHurt struct{}
EntityEndermiteStep struct{}
EntityEnderPearlThrow struct{}
BlockEndGatewaySpawn struct{}
BlockEndPortalFrameFill struct{}
BlockEndPortalSpawn struct{}
EntityEvokerAmbient struct{}
EntityEvokerCastSpell struct{}
EntityEvokerCelebrate struct{}
EntityEvokerDeath struct{}
EntityEvokerFangsAttack struct{}
EntityEvokerHurt struct{}
EntityEvokerPrepareAttack struct{}
EntityEvokerPrepareSummon struct{}
EntityEvokerPrepareWololo struct{}
EntityExperienceBottleThrow struct{}
EntityExperienceOrbPickup struct{}
BlockEyeblossomOpenLong struct{}
BlockEyeblossomOpen struct{}
BlockEyeblossomCloseLong struct{}
BlockEyeblossomClose struct{}
BlockEyeblossomIdle struct{}
BlockFenceGateClose struct{}
BlockFenceGateOpen struct{}
ItemFirechargeUse struct{}
BlockFireflyBushIdle struct{}
EntityFireworkRocketBlast struct{}
EntityFireworkRocketBlastFar struct{}
EntityFireworkRocketLargeBlast struct{}
EntityFireworkRocketLargeBlastFar struct{}
EntityFireworkRocketLaunch struct{}
EntityFireworkRocketShoot struct{}
EntityFireworkRocketTwinkle struct{}
EntityFireworkRocketTwinkleFar struct{}
BlockFireAmbient struct{}
BlockFireExtinguish struct{}
EntityFishSwim struct{}
EntityFishingBobberRetrieve struct{}
EntityFishingBobberSplash struct{}
EntityFishingBobberThrow struct{}
ItemFlintandsteelUse struct{}
BlockFloweringAzaleaBreak struct{}
BlockFloweringAzaleaFall struct{}
BlockFloweringAzaleaHit struct{}
BlockFloweringAzaleaPlace struct{}
BlockFloweringAzaleaStep struct{}
EntityFoxAggro struct{}
EntityFoxAmbient struct{}
EntityFoxBite struct{}
EntityFoxDeath struct{}
EntityFoxEat struct{}
EntityFoxHurt struct{}
EntityFoxScreech struct{}
EntityFoxSleep struct{}
EntityFoxSniff struct{}
EntityFoxSpit struct{}
EntityFoxTeleport struct{}
BlockSuspiciousSandBreak struct{}
BlockSuspiciousSandStep struct{}
BlockSuspiciousSandPlace struct{}
BlockSuspiciousSandHit struct{}
BlockSuspiciousSandFall struct{}
BlockSuspiciousGravelBreak struct{}
BlockSuspiciousGravelStep struct{}
BlockSuspiciousGravelPlace struct{}
BlockSuspiciousGravelHit struct{}
BlockSuspiciousGravelFall struct{}
BlockFroglightBreak struct{}
BlockFroglightFall struct{}
BlockFroglightHit struct{}
BlockFroglightPlace struct{}
BlockFroglightStep struct{}
BlockFrogspawnStep struct{}
BlockFrogspawnBreak struct{}
BlockFrogspawnFall struct{}
BlockFrogspawnHatch struct{}
BlockFrogspawnHit struct{}
BlockFrogspawnPlace struct{}
EntityFrogAmbient struct{}
EntityFrogDeath struct{}
EntityFrogEat struct{}
EntityFrogHurt struct{}
EntityFrogLaySpawn struct{}
EntityFrogLongJump struct{}
EntityFrogStep struct{}
EntityFrogTongue struct{}
BlockRootsBreak struct{}
BlockRootsStep struct{}
BlockRootsPlace struct{}
BlockRootsHit struct{}
BlockRootsFall struct{}
BlockFurnaceFireCrackle struct{}
EntityGenericBigFall struct{}
EntityGenericBurn struct{}
EntityGenericDeath struct{}
EntityGenericDrink struct{}
EntityGenericEat struct{}
EntityGenericExplode struct{}
EntityGenericExtinguishFire struct{}
EntityGenericHurt struct{}
EntityGenericSmallFall struct{}
EntityGenericSplash struct{}
EntityGenericSwim struct{}
EntityGhastAmbient struct{}
EntityGhastDeath struct{}
EntityGhastHurt struct{}
EntityGhastScream struct{}
EntityGhastShoot struct{}
EntityGhastWarn struct{}
EntityGhastlingAmbient struct{}
EntityGhastlingDeath struct{}
EntityGhastlingHurt struct{}
EntityGhastlingSpawn struct{}
BlockGildedBlackstoneBreak struct{}
BlockGildedBlackstoneFall struct{}
BlockGildedBlackstoneHit struct{}
BlockGildedBlackstonePlace struct{}
BlockGildedBlackstoneStep struct{}
BlockGlassBreak struct{}
BlockGlassFall struct{}
BlockGlassHit struct{}
BlockGlassPlace struct{}
BlockGlassStep struct{}
ItemGlowInkSacUse struct{}
EntityGlowItemFrameAddItem struct{}
EntityGlowItemFrameBreak struct{}
EntityGlowItemFramePlace struct{}
EntityGlowItemFrameRemoveItem struct{}
EntityGlowItemFrameRotateItem struct{}
EntityGlowSquidAmbient struct{}
EntityGlowSquidDeath struct{}
EntityGlowSquidHurt struct{}
EntityGlowSquidSquirt struct{}
EntityGoatAmbient struct{}
EntityGoatDeath struct{}
EntityGoatEat struct{}
EntityGoatHurt struct{}
EntityGoatLongJump struct{}
EntityGoatMilk struct{}
EntityGoatPrepareRam struct{}
EntityGoatRamImpact struct{}
EntityGoatHornBreak struct{}
EntityGoatScreamingAmbient struct{}
EntityGoatScreamingDeath struct{}
EntityGoatScreamingEat struct{}
EntityGoatScreamingHurt struct{}
EntityGoatScreamingLongJump struct{}
EntityGoatScreamingMilk struct{}
EntityGoatScreamingPrepareRam struct{}
EntityGoatScreamingRamImpact struct{}
EntityGoatStep struct{}
BlockGrassBreak struct{}
BlockGrassFall struct{}
BlockGrassHit struct{}
BlockGrassPlace struct{}
BlockGrassStep struct{}
BlockGravelBreak struct{}
BlockGravelFall struct{}
BlockGravelHit struct{}
BlockGravelPlace struct{}
BlockGravelStep struct{}
BlockGrindstoneUse struct{}
BlockGrowingPlantCrop struct{}
EntityGuardianAmbient struct{}
EntityGuardianAmbientLand struct{}
EntityGuardianAttack struct{}
EntityGuardianDeath struct{}
EntityGuardianDeathLand struct{}
EntityGuardianFlop struct{}
EntityGuardianHurt struct{}
EntityGuardianHurtLand struct{}
BlockHangingRootsBreak struct{}
BlockHangingRootsFall struct{}
BlockHangingRootsHit struct{}
BlockHangingRootsPlace struct{}
BlockHangingRootsStep struct{}
BlockHangingSignStep struct{}
BlockHangingSignBreak struct{}
BlockHangingSignFall struct{}
BlockHangingSignHit struct{}
BlockHangingSignPlace struct{}
EntityHappyGhastAmbient struct{}
EntityHappyGhastDeath struct{}
EntityHappyGhastHurt struct{}
EntityHappyGhastRiding struct{}
BlockHeavyCoreBreak struct{}
BlockHeavyCoreFall struct{}
BlockHeavyCoreHit struct{}
BlockHeavyCorePlace struct{}
BlockHeavyCoreStep struct{}
BlockNetherWoodHangingSignStep struct{}
BlockNetherWoodHangingSignBreak struct{}
BlockNetherWoodHangingSignFall struct{}
BlockNetherWoodHangingSignHit struct{}
BlockNetherWoodHangingSignPlace struct{}
BlockBambooWoodHangingSignStep struct{}
BlockBambooWoodHangingSignBreak struct{}
BlockBambooWoodHangingSignFall struct{}
BlockBambooWoodHangingSignHit struct{}
BlockBambooWoodHangingSignPlace struct{}
BlockTrialSpawnerBreak struct{}
BlockTrialSpawnerStep struct{}
BlockTrialSpawnerPlace struct{}
BlockTrialSpawnerHit struct{}
BlockTrialSpawnerFall struct{}
BlockTrialSpawnerSpawnMob struct{}
BlockTrialSpawnerAboutToSpawnItem struct{}
BlockTrialSpawnerSpawnItem struct{}
BlockTrialSpawnerSpawnItemBegin struct{}
BlockTrialSpawnerDetectPlayer struct{}
BlockTrialSpawnerOminousActivate struct{}
BlockTrialSpawnerAmbient struct{}
BlockTrialSpawnerAmbientOminous struct{}
BlockTrialSpawnerOpenShutter struct{}
BlockTrialSpawnerCloseShutter struct{}
BlockTrialSpawnerEjectItem struct{}
EntityHappyGhastEquip struct{}
EntityHappyGhastUnequip struct{}
EntityHappyGhastHarnessGogglesUp struct{}
EntityHappyGhastHarnessGogglesDown struct{}
ItemHoeTill struct{}
EntityHoglinAmbient struct{}
EntityHoglinAngry struct{}
EntityHoglinAttack struct{}
EntityHoglinConvertedToZombified struct{}
EntityHoglinDeath struct{}
EntityHoglinHurt struct{}
EntityHoglinRetreat struct{}
EntityHoglinStep struct{}
BlockHoneyBlockBreak struct{}
BlockHoneyBlockFall struct{}
BlockHoneyBlockHit struct{}
BlockHoneyBlockPlace struct{}
BlockHoneyBlockSlide struct{}
BlockHoneyBlockStep struct{}
ItemHoneycombWaxOn struct{}
ItemHoneyBottleDrink struct{}
ItemGoatHornSound0 struct{}
ItemGoatHornSound1 struct{}
ItemGoatHornSound2 struct{}
ItemGoatHornSound3 struct{}
ItemGoatHornSound4 struct{}
ItemGoatHornSound5 struct{}
ItemGoatHornSound6 struct{}
ItemGoatHornSound7 struct{}
EntityHorseAmbient struct{}
EntityHorseAngry struct{}
EntityHorseArmor struct{}
ItemHorseArmorUnequip struct{}
EntityHorseBreathe struct{}
EntityHorseDeath struct{}
EntityHorseEat struct{}
EntityHorseGallop struct{}
EntityHorseHurt struct{}
EntityHorseJump struct{}
EntityHorseLand struct{}
EntityHorseSaddle struct{}
EntityHorseStep struct{}
EntityHorseStepWood struct{}
EntityHostileBigFall struct{}
EntityHostileDeath struct{}
EntityHostileHurt struct{}
EntityHostileSmallFall struct{}
EntityHostileSplash struct{}
EntityHostileSwim struct{}
EntityHuskAmbient struct{}
EntityHuskConvertedToZombie struct{}
EntityHuskDeath struct{}
EntityHuskHurt struct{}
EntityHuskStep struct{}
EntityIllusionerAmbient struct{}
EntityIllusionerCastSpell struct{}
EntityIllusionerDeath struct{}
EntityIllusionerHurt struct{}
EntityIllusionerMirrorMove struct{}
EntityIllusionerPrepareBlindness struct{}
EntityIllusionerPrepareMirror struct{}
ItemInkSacUse struct{}
BlockIronBreak struct{}
BlockIronStep struct{}
BlockIronPlace struct{}
BlockIronHit struct{}
BlockIronFall struct{}
BlockIronDoorClose struct{}
BlockIronDoorOpen struct{}
EntityIronGolemAttack struct{}
EntityIronGolemDamage struct{}
EntityIronGolemDeath struct{}
EntityIronGolemHurt struct{}
EntityIronGolemRepair struct{}
EntityIronGolemStep struct{}
BlockIronTrapdoorClose struct{}
BlockIronTrapdoorOpen struct{}
EntityItemFrameAddItem struct{}
EntityItemFrameBreak struct{}
EntityItemFramePlace struct{}
EntityItemFrameRemoveItem struct{}
EntityItemFrameRotateItem struct{}
EntityItemBreak struct{}
EntityItemPickup struct{}
BlockLadderBreak struct{}
BlockLadderFall struct{}
BlockLadderHit struct{}
BlockLadderPlace struct{}
BlockLadderStep struct{}
BlockLanternBreak struct{}
BlockLanternFall struct{}
BlockLanternHit struct{}
BlockLanternPlace struct{}
BlockLanternStep struct{}
BlockLargeAmethystBudBreak struct{}
BlockLargeAmethystBudPlace struct{}
BlockLavaAmbient struct{}
BlockLavaExtinguish struct{}
BlockLavaPop struct{}
BlockLeafLitterBreak struct{}
BlockLeafLitterStep struct{}
BlockLeafLitterPlace struct{}
BlockLeafLitterHit struct{}
BlockLeafLitterFall struct{}
ItemLeadUntied struct{}
ItemLeadTied struct{}
ItemLeadBreak struct{}
BlockLeverClick struct{}
EntityLightningBoltImpact struct{}
EntityLightningBoltThunder struct{}
EntityLingeringPotionThrow struct{}
EntityLlamaAmbient struct{}
EntityLlamaAngry struct{}
EntityLlamaChest struct{}
EntityLlamaDeath struct{}
EntityLlamaEat struct{}
EntityLlamaHurt struct{}
EntityLlamaSpit struct{}
EntityLlamaStep struct{}
EntityLlamaSwag struct{}
ItemLlamaCarpetUnequip struct{}
EntityMagmaCubeDeathSmall struct{}
BlockLodestoneBreak struct{}
BlockLodestoneStep struct{}
BlockLodestonePlace struct{}
BlockLodestoneHit struct{}
BlockLodestoneFall struct{}
ItemLodestoneCompassLock struct{}
ItemMaceSmashAir struct{}
ItemMaceSmashGround struct{}
ItemMaceSmashGroundHeavy struct{}
EntityMagmaCubeDeath struct{}
EntityMagmaCubeHurt struct{}
EntityMagmaCubeHurtSmall struct{}
EntityMagmaCubeJump struct{}
EntityMagmaCubeSquish struct{}
EntityMagmaCubeSquishSmall struct{}
BlockMangroveRootsBreak struct{}
BlockMangroveRootsFall struct{}
BlockMangroveRootsHit struct{}
BlockMangroveRootsPlace struct{}
BlockMangroveRootsStep struct{}
BlockMediumAmethystBudBreak struct{}
BlockMediumAmethystBudPlace struct{}
BlockMetalBreak struct{}
BlockMetalFall struct{}
BlockMetalHit struct{}
BlockMetalPlace struct{}
BlockMetalPressurePlateClickOff struct{}
BlockMetalPressurePlateClickOn struct{}
BlockMetalStep struct{}
EntityMinecartInsideUnderwater struct{}
EntityMinecartInside struct{}
EntityMinecartRiding struct{}
EntityMooshroomConvert struct{}
EntityMooshroomEat struct{}
EntityMooshroomMilk struct{}
EntityMooshroomSuspiciousMilk struct{}
EntityMooshroomShear struct{}
BlockMossCarpetBreak struct{}
BlockMossCarpetFall struct{}
BlockMossCarpetHit struct{}
BlockMossCarpetPlace struct{}
BlockMossCarpetStep struct{}
BlockPinkPetalsBreak struct{}
BlockPinkPetalsFall struct{}
BlockPinkPetalsHit struct{}
BlockPinkPetalsPlace struct{}
BlockPinkPetalsStep struct{}
BlockMossBreak struct{}
BlockMossFall struct{}
BlockMossHit struct{}
BlockMossPlace struct{}
BlockMossStep struct{}
BlockMudBreak struct{}
BlockMudFall struct{}
BlockMudHit struct{}
BlockMudPlace struct{}
BlockMudStep struct{}
BlockMudBricksBreak struct{}
BlockMudBricksFall struct{}
BlockMudBricksHit struct{}
BlockMudBricksPlace struct{}
BlockMudBricksStep struct{}
BlockMuddyMangroveRootsBreak struct{}
BlockMuddyMangroveRootsFall struct{}
BlockMuddyMangroveRootsHit struct{}
BlockMuddyMangroveRootsPlace struct{}
BlockMuddyMangroveRootsStep struct{}
EntityMuleAmbient struct{}
EntityMuleAngry struct{}
EntityMuleChest struct{}
EntityMuleDeath struct{}
EntityMuleEat struct{}
EntityMuleHurt struct{}
EntityMuleJump struct{}
MusicCreative struct{}
MusicCredits struct{}
MusicDisc5 struct{}
MusicDisc11 struct{}
MusicDisc13 struct{}
MusicDiscBlocks struct{}
MusicDiscCat struct{}
MusicDiscChirp struct{}
MusicDiscFar struct{}
MusicDiscLavaChicken struct{}
MusicDiscMall struct{}
MusicDiscMellohi struct{}
MusicDiscPigstep struct{}
MusicDiscStal struct{}
MusicDiscStrad struct{}
MusicDiscWait struct{}
MusicDiscWard struct{}
MusicDiscOtherside struct{}
MusicDiscRelic struct{}
MusicDiscCreator struct{}
MusicDiscCreatorMusicBox struct{}
MusicDiscPrecipice struct{}
MusicDiscTears struct{}
MusicDragon struct{}
MusicEnd struct{}
MusicGame struct{}
MusicMenu struct{}
MusicNetherBasaltDeltas struct{}
MusicNetherCrimsonForest struct{}
MusicOverworldDeepDark struct{}
MusicOverworldDripstoneCaves struct{}
MusicOverworldGrove struct{}
MusicOverworldJaggedPeaks struct{}
MusicOverworldLushCaves struct{}
MusicOverworldSwamp struct{}
MusicOverworldForest struct{}
MusicOverworldOldGrowthTaiga struct{}
MusicOverworldMeadow struct{}
MusicOverworldCherryGrove struct{}
MusicNetherNetherWastes struct{}
MusicOverworldFrozenPeaks struct{}
MusicOverworldSnowySlopes struct{}
MusicNetherSoulSandValley struct{}
MusicOverworldStonyPeaks struct{}
MusicNetherWarpedForest struct{}
MusicOverworldFlowerForest struct{}
MusicOverworldDesert struct{}
MusicOverworldBadlands struct{}
MusicOverworldJungle struct{}
MusicOverworldSparseJungle struct{}
MusicOverworldBambooJungle struct{}
MusicUnderWater struct{}
BlockNetherBricksBreak struct{}
BlockNetherBricksStep struct{}
BlockNetherBricksPlace struct{}
BlockNetherBricksHit struct{}
BlockNetherBricksFall struct{}
BlockNetherWartBreak struct{}
ItemNetherWartPlant struct{}
BlockNetherWoodBreak struct{}
BlockNetherWoodFall struct{}
BlockNetherWoodHit struct{}
BlockNetherWoodPlace struct{}
BlockNetherWoodStep struct{}
BlockNetherWoodDoorClose struct{}
BlockNetherWoodDoorOpen struct{}
BlockNetherWoodTrapdoorClose struct{}
BlockNetherWoodTrapdoorOpen struct{}
BlockNetherWoodButtonClickOff struct{}
BlockNetherWoodButtonClickOn struct{}
BlockNetherWoodPressurePlateClickOff struct{}
BlockNetherWoodPressurePlateClickOn struct{}
BlockNetherWoodFenceGateClose struct{}
BlockNetherWoodFenceGateOpen struct{}
IntentionallyEmpty struct{}
BlockPackedMudBreak struct{}
BlockPackedMudFall struct{}
BlockPackedMudHit struct{}
BlockPackedMudPlace struct{}
BlockPackedMudStep struct{}
BlockStemBreak struct{}
BlockStemStep struct{}
BlockStemPlace struct{}
BlockStemHit struct{}
BlockStemFall struct{}
BlockNyliumBreak struct{}
BlockNyliumStep struct{}
BlockNyliumPlace struct{}
BlockNyliumHit struct{}
BlockNyliumFall struct{}
BlockNetherSproutsBreak struct{}
BlockNetherSproutsStep struct{}
BlockNetherSproutsPlace struct{}
BlockNetherSproutsHit struct{}
BlockNetherSproutsFall struct{}
BlockFungusBreak struct{}
BlockFungusStep struct{}
BlockFungusPlace struct{}
BlockFungusHit struct{}
BlockFungusFall struct{}
BlockWeepingVinesBreak struct{}
BlockWeepingVinesStep struct{}
BlockWeepingVinesPlace struct{}
BlockWeepingVinesHit struct{}
BlockWeepingVinesFall struct{}
BlockWartBlockBreak struct{}
BlockWartBlockStep struct{}
BlockWartBlockPlace struct{}
BlockWartBlockHit struct{}
BlockWartBlockFall struct{}
BlockNetheriteBlockBreak struct{}
BlockNetheriteBlockStep struct{}
BlockNetheriteBlockPlace struct{}
BlockNetheriteBlockHit struct{}
BlockNetheriteBlockFall struct{}
BlockNetherrackBreak struct{}
BlockNetherrackStep struct{}
BlockNetherrackPlace struct{}
BlockNetherrackHit struct{}
BlockNetherrackFall struct{}
BlockNoteBlockBasedrum struct{}
BlockNoteBlockBass struct{}
BlockNoteBlockBell struct{}
BlockNoteBlockChime struct{}
BlockNoteBlockFlute struct{}
BlockNoteBlockGuitar struct{}
BlockNoteBlockHarp struct{}
BlockNoteBlockHat struct{}
BlockNoteBlockPling struct{}
BlockNoteBlockSnare struct{}
BlockNoteBlockXylophone struct{}
BlockNoteBlockIronXylophone struct{}
BlockNoteBlockCowBell struct{}
BlockNoteBlockDidgeridoo struct{}
BlockNoteBlockBit struct{}
BlockNoteBlockBanjo struct{}
BlockNoteBlockImitateZombie struct{}
BlockNoteBlockImitateSkeleton struct{}
BlockNoteBlockImitateCreeper struct{}
BlockNoteBlockImitateEnderDragon struct{}
BlockNoteBlockImitateWitherSkeleton struct{}
BlockNoteBlockImitatePiglin struct{}
EntityOcelotHurt struct{}
EntityOcelotAmbient struct{}
EntityOcelotDeath struct{}
ItemOminousBottleDispose struct{}
EntityPaintingBreak struct{}
EntityPaintingPlace struct{}
BlockPaleHangingMossIdle struct{}
EntityPandaPreSneeze struct{}
EntityPandaSneeze struct{}
EntityPandaAmbient struct{}
EntityPandaDeath struct{}
EntityPandaEat struct{}
EntityPandaStep struct{}
EntityPandaCantBreed struct{}
EntityPandaAggressiveAmbient struct{}
EntityPandaWorriedAmbient struct{}
EntityPandaHurt struct{}
EntityPandaBite struct{}
EntityParrotAmbient struct{}
EntityParrotDeath struct{}
EntityParrotEat struct{}
EntityParrotFly struct{}
EntityParrotHurt struct{}
EntityParrotImitateBlaze struct{}
EntityParrotImitateBogged struct{}
EntityParrotImitateBreeze struct{}
EntityParrotImitateCreaking struct{}
EntityParrotImitateCreeper struct{}
EntityParrotImitateDrowned struct{}
EntityParrotImitateElderGuardian struct{}
EntityParrotImitateEnderDragon struct{}
EntityParrotImitateEndermite struct{}
EntityParrotImitateEvoker struct{}
EntityParrotImitateGhast struct{}
EntityParrotImitateGuardian struct{}
EntityParrotImitateHoglin struct{}
EntityParrotImitateHusk struct{}
EntityParrotImitateIllusioner struct{}
EntityParrotImitateMagmaCube struct{}
EntityParrotImitatePhantom struct{}
EntityParrotImitatePiglin struct{}
EntityParrotImitatePiglinBrute struct{}
EntityParrotImitatePillager struct{}
EntityParrotImitateRavager struct{}
EntityParrotImitateShulker struct{}
EntityParrotImitateSilverfish struct{}
EntityParrotImitateSkeleton struct{}
EntityParrotImitateSlime struct{}
EntityParrotImitateSpider struct{}
EntityParrotImitateStray struct{}
EntityParrotImitateVex struct{}
EntityParrotImitateVindicator struct{}
EntityParrotImitateWarden struct{}
EntityParrotImitateWitch struct{}
EntityParrotImitateWither struct{}
EntityParrotImitateWitherSkeleton struct{}
EntityParrotImitateZoglin struct{}
EntityParrotImitateZombie struct{}
EntityParrotImitateZombieVillager struct{}
EntityParrotStep struct{}
EntityPhantomAmbient struct{}
EntityPhantomBite struct{}
EntityPhantomDeath struct{}
EntityPhantomFlap struct{}
EntityPhantomHurt struct{}
EntityPhantomSwoop struct{}
EntityPigAmbient struct{}
EntityPigDeath struct{}
EntityPigHurt struct{}
EntityPigSaddle struct{}
EntityPigStep struct{}
EntityPiglinAdmiringItem struct{}
EntityPiglinAmbient struct{}
EntityPiglinAngry struct{}
EntityPiglinCelebrate struct{}
EntityPiglinDeath struct{}
EntityPiglinJealous struct{}
EntityPiglinHurt struct{}
EntityPiglinRetreat struct{}
EntityPiglinStep struct{}
EntityPiglinConvertedToZombified struct{}
EntityPiglinBruteAmbient struct{}
EntityPiglinBruteAngry struct{}
EntityPiglinBruteDeath struct{}
EntityPiglinBruteHurt struct{}
EntityPiglinBruteStep struct{}
EntityPiglinBruteConvertedToZombified struct{}
EntityPillagerAmbient struct{}
EntityPillagerCelebrate struct{}
EntityPillagerDeath struct{}
EntityPillagerHurt struct{}
BlockPistonContract struct{}
BlockPistonExtend struct{}
EntityPlayerAttackCrit struct{}
EntityPlayerAttackKnockback struct{}
EntityPlayerAttackNodamage struct{}
EntityPlayerAttackStrong struct{}
EntityPlayerAttackSweep struct{}
EntityPlayerAttackWeak struct{}
EntityPlayerBigFall struct{}
EntityPlayerBreath struct{}
EntityPlayerBurp struct{}
EntityPlayerDeath struct{}
EntityPlayerHurt struct{}
EntityPlayerHurtDrown struct{}
EntityPlayerHurtFreeze struct{}
EntityPlayerHurtOnFire struct{}
EntityPlayerHurtSweetBerryBush struct{}
EntityPlayerLevelup struct{}
EntityPlayerSmallFall struct{}
EntityPlayerSplash struct{}
EntityPlayerSplashHighSpeed struct{}
EntityPlayerSwim struct{}
EntityPlayerTeleport struct{}
EntityPolarBearAmbient struct{}
EntityPolarBearAmbientBaby struct{}
EntityPolarBearDeath struct{}
EntityPolarBearHurt struct{}
EntityPolarBearStep struct{}
EntityPolarBearWarning struct{}
BlockPolishedDeepslateBreak struct{}
BlockPolishedDeepslateFall struct{}
BlockPolishedDeepslateHit struct{}
BlockPolishedDeepslatePlace struct{}
BlockPolishedDeepslateStep struct{}
BlockPortalAmbient struct{}
BlockPortalTravel struct{}
BlockPortalTrigger struct{}
BlockPowderSnowBreak struct{}
BlockPowderSnowFall struct{}
BlockPowderSnowHit struct{}
BlockPowderSnowPlace struct{}
BlockPowderSnowStep struct{}
EntityPufferFishBlowOut struct{}
EntityPufferFishBlowUp struct{}
EntityPufferFishDeath struct{}
EntityPufferFishFlop struct{}
EntityPufferFishHurt struct{}
EntityPufferFishSting struct{}
BlockPumpkinCarve struct{}
EntityRabbitAmbient struct{}
EntityRabbitAttack struct{}
EntityRabbitDeath struct{}
EntityRabbitHurt struct{}
EntityRabbitJump struct{}
EventRaidHorn struct{}
EntityRavagerAmbient struct{}
EntityRavagerAttack struct{}
EntityRavagerCelebrate struct{}
EntityRavagerDeath struct{}
EntityRavagerHurt struct{}
EntityRavagerStep struct{}
EntityRavagerStunned struct{}
EntityRavagerRoar struct{}
BlockNetherGoldOreBreak struct{}
BlockNetherGoldOreFall struct{}
BlockNetherGoldOreHit struct{}
BlockNetherGoldOrePlace struct{}
BlockNetherGoldOreStep struct{}
BlockNetherOreBreak struct{}
BlockNetherOreFall struct{}
BlockNetherOreHit struct{}
BlockNetherOrePlace struct{}
BlockNetherOreStep struct{}
BlockRedstoneTorchBurnout struct{}
BlockRespawnAnchorAmbient struct{}
BlockRespawnAnchorCharge struct{}
BlockRespawnAnchorDeplete struct{}
BlockRespawnAnchorSetSpawn struct{}
BlockRootedDirtBreak struct{}
BlockRootedDirtFall struct{}
BlockRootedDirtHit struct{}
BlockRootedDirtPlace struct{}
BlockRootedDirtStep struct{}
EntitySalmonAmbient struct{}
EntitySalmonDeath struct{}
EntitySalmonFlop struct{}
EntitySalmonHurt struct{}
BlockSandBreak struct{}
BlockSandFall struct{}
BlockSandHit struct{}
BlockSandPlace struct{}
BlockSandStep struct{}
BlockSandIdle struct{}
BlockScaffoldingBreak struct{}
BlockScaffoldingFall struct{}
BlockScaffoldingHit struct{}
BlockScaffoldingPlace struct{}
BlockScaffoldingStep struct{}
BlockSculkSpread struct{}
BlockSculkCharge struct{}
BlockSculkBreak struct{}
BlockSculkFall struct{}
BlockSculkHit struct{}
BlockSculkPlace struct{}
BlockSculkStep struct{}
BlockSculkCatalystBloom struct{}
BlockSculkCatalystBreak struct{}
BlockSculkCatalystFall struct{}
BlockSculkCatalystHit struct{}
BlockSculkCatalystPlace struct{}
BlockSculkCatalystStep struct{}
BlockSculkSensorClicking struct{}
BlockSculkSensorClickingStop struct{}
BlockSculkSensorBreak struct{}
BlockSculkSensorFall struct{}
BlockSculkSensorHit struct{}
BlockSculkSensorPlace struct{}
BlockSculkSensorStep struct{}
BlockSculkShriekerBreak struct{}
BlockSculkShriekerFall struct{}
BlockSculkShriekerHit struct{}
BlockSculkShriekerPlace struct{}
BlockSculkShriekerShriek struct{}
BlockSculkShriekerStep struct{}
BlockSculkVeinBreak struct{}
BlockSculkVeinFall struct{}
BlockSculkVeinHit struct{}
BlockSculkVeinPlace struct{}
BlockSculkVeinStep struct{}
EntitySheepAmbient struct{}
EntitySheepDeath struct{}
EntitySheepHurt struct{}
EntitySheepShear struct{}
EntitySheepStep struct{}
ItemShearsSnip struct{}
ItemShieldBlock struct{}
ItemShieldBreak struct{}
BlockShroomlightBreak struct{}
BlockShroomlightStep struct{}
BlockShroomlightPlace struct{}
BlockShroomlightHit struct{}
BlockShroomlightFall struct{}
ItemShovelFlatten struct{}
EntityShulkerAmbient struct{}
BlockShulkerBoxClose struct{}
BlockShulkerBoxOpen struct{}
EntityShulkerBulletHit struct{}
EntityShulkerBulletHurt struct{}
EntityShulkerClose struct{}
EntityShulkerDeath struct{}
EntityShulkerHurt struct{}
EntityShulkerHurtClosed struct{}
EntityShulkerOpen struct{}
EntityShulkerShoot struct{}
EntityShulkerTeleport struct{}
EntitySilverfishAmbient struct{}
EntitySilverfishDeath struct{}
EntitySilverfishHurt struct{}
EntitySilverfishStep struct{}
EntitySkeletonAmbient struct{}
EntitySkeletonConvertedToStray struct{}
EntitySkeletonDeath struct{}
EntitySkeletonHorseAmbient struct{}
EntitySkeletonHorseDeath struct{}
EntitySkeletonHorseHurt struct{}
EntitySkeletonHorseSwim struct{}
EntitySkeletonHorseAmbientWater struct{}
EntitySkeletonHorseGallopWater struct{}
EntitySkeletonHorseJumpWater struct{}
EntitySkeletonHorseStepWater struct{}
EntitySkeletonHurt struct{}
EntitySkeletonShoot struct{}
EntitySkeletonStep struct{}
EntitySlimeAttack struct{}
EntitySlimeDeath struct{}
EntitySlimeHurt struct{}
EntitySlimeJump struct{}
EntitySlimeSquish struct{}
BlockSlimeBlockBreak struct{}
BlockSlimeBlockFall struct{}
BlockSlimeBlockHit struct{}
BlockSlimeBlockPlace struct{}
BlockSlimeBlockStep struct{}
BlockSmallAmethystBudBreak struct{}
BlockSmallAmethystBudPlace struct{}
BlockSmallDripleafBreak struct{}
BlockSmallDripleafFall struct{}
BlockSmallDripleafHit struct{}
BlockSmallDripleafPlace struct{}
BlockSmallDripleafStep struct{}
BlockSoulSandBreak struct{}
BlockSoulSandStep struct{}
BlockSoulSandPlace struct{}
BlockSoulSandHit struct{}
BlockSoulSandFall struct{}
BlockSoulSoilBreak struct{}
BlockSoulSoilStep struct{}
BlockSoulSoilPlace struct{}
BlockSoulSoilHit struct{}
BlockSoulSoilFall struct{}
ParticleSoulEscape struct{}
BlockSpawnerBreak struct{}
BlockSpawnerFall struct{}
BlockSpawnerHit struct{}
BlockSpawnerPlace struct{}
BlockSpawnerStep struct{}
BlockResinBreak struct{}
BlockResinFall struct{}
BlockResinPlace struct{}
BlockResinStep struct{}
BlockResinBricksBreak struct{}
BlockResinBricksFall struct{}
BlockResinBricksHit struct{}
BlockResinBricksPlace struct{}
BlockResinBricksStep struct{}
BlockSporeBlossomBreak struct{}
BlockSporeBlossomFall struct{}
BlockSporeBlossomHit struct{}
BlockSporeBlossomPlace struct{}
BlockSporeBlossomStep struct{}
EntityStriderAmbient struct{}
EntityStriderHappy struct{}
EntityStriderRetreat struct{}
EntityStriderDeath struct{}
EntityStriderHurt struct{}
EntityStriderStep struct{}
EntityStriderStepLava struct{}
EntityStriderEat struct{}
EntityStriderSaddle struct{}
EntitySlimeDeathSmall struct{}
EntitySlimeHurtSmall struct{}
EntitySlimeJumpSmall struct{}
EntitySlimeSquishSmall struct{}
BlockSmithingTableUse struct{}
BlockSmokerSmoke struct{}
EntitySnifferStep struct{}
EntitySnifferEat struct{}
EntitySnifferIdle struct{}
EntitySnifferHurt struct{}
EntitySnifferDeath struct{}
EntitySnifferDropSeed struct{}
EntitySnifferScenting struct{}
EntitySnifferSniffing struct{}
EntitySnifferSearching struct{}
EntitySnifferDigging struct{}
EntitySnifferDiggingStop struct{}
EntitySnifferHappy struct{}
BlockSnifferEggPlop struct{}
BlockSnifferEggCrack struct{}
BlockSnifferEggHatch struct{}
EntitySnowballThrow struct{}
BlockSnowBreak struct{}
BlockSnowFall struct{}
EntitySnowGolemAmbient struct{}
EntitySnowGolemDeath struct{}
EntitySnowGolemHurt struct{}
EntitySnowGolemShoot struct{}
EntitySnowGolemShear struct{}
BlockSnowHit struct{}
BlockSnowPlace struct{}
BlockSnowStep struct{}
EntitySpiderAmbient struct{}
EntitySpiderDeath struct{}
EntitySpiderHurt struct{}
EntitySpiderStep struct{}
EntitySplashPotionBreak struct{}
EntitySplashPotionThrow struct{}
BlockSpongeBreak struct{}
BlockSpongeFall struct{}
BlockSpongeHit struct{}
BlockSpongePlace struct{}
BlockSpongeStep struct{}
BlockSpongeAbsorb struct{}
ItemSpyglassUse struct{}
ItemSpyglassStopUsing struct{}
EntitySquidAmbient struct{}
EntitySquidDeath struct{}
EntitySquidHurt struct{}
EntitySquidSquirt struct{}
BlockStoneBreak struct{}
BlockStoneButtonClickOff struct{}
BlockStoneButtonClickOn struct{}
BlockStoneFall struct{}
BlockStoneHit struct{}
BlockStonePlace struct{}
BlockStonePressurePlateClickOff struct{}
BlockStonePressurePlateClickOn struct{}
BlockStoneStep struct{}
EntityStrayAmbient struct{}
EntityStrayDeath struct{}
EntityStrayHurt struct{}
EntityStrayStep struct{}
BlockSweetBerryBushBreak struct{}
BlockSweetBerryBushPlace struct{}
BlockSweetBerryBushPickBerries struct{}
EntityTadpoleDeath struct{}
EntityTadpoleFlop struct{}
EntityTadpoleGrowUp struct{}
EntityTadpoleHurt struct{}
EnchantThornsHit struct{}
EntityTntPrimed struct{}
ItemTotemUse struct{}
ItemTridentHit struct{}
ItemTridentHitGround struct{}
ItemTridentReturn struct{}
ItemTridentRiptide1 struct{}
ItemTridentRiptide2 struct{}
ItemTridentRiptide3 struct{}
ItemTridentThrow struct{}
ItemTridentThunder struct{}
BlockTripwireAttach struct{}
BlockTripwireClickOff struct{}
BlockTripwireClickOn struct{}
BlockTripwireDetach struct{}
EntityTropicalFishAmbient struct{}
EntityTropicalFishDeath struct{}
EntityTropicalFishFlop struct{}
EntityTropicalFishHurt struct{}
BlockTuffBreak struct{}
BlockTuffStep struct{}
BlockTuffPlace struct{}
BlockTuffHit struct{}
BlockTuffFall struct{}
BlockTuffBricksBreak struct{}
BlockTuffBricksFall struct{}
BlockTuffBricksHit struct{}
BlockTuffBricksPlace struct{}
BlockTuffBricksStep struct{}
BlockPolishedTuffBreak struct{}
BlockPolishedTuffFall struct{}
BlockPolishedTuffHit struct{}
BlockPolishedTuffPlace struct{}
BlockPolishedTuffStep struct{}
EntityTurtleAmbientLand struct{}
EntityTurtleDeath struct{}
EntityTurtleDeathBaby struct{}
EntityTurtleEggBreak struct{}
EntityTurtleEggCrack struct{}
EntityTurtleEggHatch struct{}
EntityTurtleHurt struct{}
EntityTurtleHurtBaby struct{}
EntityTurtleLayEgg struct{}
EntityTurtleShamble struct{}
EntityTurtleShambleBaby struct{}
EntityTurtleSwim struct{}
UiButtonClick struct{}
UiLoomSelectPattern struct{}
UiLoomTakeResult struct{}
UiCartographyTableTakeResult struct{}
UiStonecutterTakeResult struct{}
UiStonecutterSelectRecipe struct{}
UiToastChallengeComplete struct{}
UiToastIn struct{}
UiToastOut struct{}
BlockVaultActivate struct{}
BlockVaultAmbient struct{}
BlockVaultBreak struct{}
BlockVaultCloseShutter struct{}
BlockVaultDeactivate struct{}
BlockVaultEjectItem struct{}
BlockVaultRejectRewardedPlayer struct{}
BlockVaultFall struct{}
BlockVaultHit struct{}
BlockVaultInsertItem struct{}
BlockVaultInsertItemFail struct{}
BlockVaultOpenShutter struct{}
BlockVaultPlace struct{}
BlockVaultStep struct{}
EntityVexAmbient struct{}
EntityVexCharge struct{}
EntityVexDeath struct{}
EntityVexHurt struct{}
EntityVillagerAmbient struct{}
EntityVillagerCelebrate struct{}
EntityVillagerDeath struct{}
EntityVillagerHurt struct{}
EntityVillagerNo struct{}
EntityVillagerTrade struct{}
EntityVillagerYes struct{}
EntityVillagerWorkArmorer struct{}
EntityVillagerWorkButcher struct{}
EntityVillagerWorkCartographer struct{}
EntityVillagerWorkCleric struct{}
EntityVillagerWorkFarmer struct{}
EntityVillagerWorkFisherman struct{}
EntityVillagerWorkFletcher struct{}
EntityVillagerWorkLeatherworker struct{}
EntityVillagerWorkLibrarian struct{}
EntityVillagerWorkMason struct{}
EntityVillagerWorkShepherd struct{}
EntityVillagerWorkToolsmith struct{}
EntityVillagerWorkWeaponsmith struct{}
EntityVindicatorAmbient struct{}
EntityVindicatorCelebrate struct{}
EntityVindicatorDeath struct{}
EntityVindicatorHurt struct{}
BlockVineBreak struct{}
BlockVineFall struct{}
BlockVineHit struct{}
BlockVinePlace struct{}
BlockVineStep struct{}
BlockLilyPadPlace struct{}
EntityWanderingTraderAmbient struct{}
EntityWanderingTraderDeath struct{}
EntityWanderingTraderDisappeared struct{}
EntityWanderingTraderDrinkMilk struct{}
EntityWanderingTraderDrinkPotion struct{}
EntityWanderingTraderHurt struct{}
EntityWanderingTraderNo struct{}
EntityWanderingTraderReappeared struct{}
EntityWanderingTraderTrade struct{}
EntityWanderingTraderYes struct{}
EntityWardenAgitated struct{}
EntityWardenAmbient struct{}
EntityWardenAngry struct{}
EntityWardenAttackImpact struct{}
EntityWardenDeath struct{}
EntityWardenDig struct{}
EntityWardenEmerge struct{}
EntityWardenHeartbeat struct{}
EntityWardenHurt struct{}
EntityWardenListening struct{}
EntityWardenListeningAngry struct{}
EntityWardenNearbyClose struct{}
EntityWardenNearbyCloser struct{}
EntityWardenNearbyClosest struct{}
EntityWardenRoar struct{}
EntityWardenSniff struct{}
EntityWardenSonicBoom struct{}
EntityWardenSonicCharge struct{}
EntityWardenStep struct{}
EntityWardenTendrilClicks struct{}
BlockHangingSignWaxedInteractFail struct{}
BlockSignWaxedInteractFail struct{}
BlockWaterAmbient struct{}
WeatherRain struct{}
WeatherRainAbove struct{}
BlockWetGrassBreak struct{}
BlockWetGrassFall struct{}
BlockWetGrassHit struct{}
BlockWetGrassPlace struct{}
BlockWetGrassStep struct{}
BlockWetSpongeBreak struct{}
BlockWetSpongeDries struct{}
BlockWetSpongeFall struct{}
BlockWetSpongeHit struct{}
BlockWetSpongePlace struct{}
BlockWetSpongeStep struct{}
EntityWindChargeWindBurst struct{}
EntityWindChargeThrow struct{}
EntityWitchAmbient struct{}
EntityWitchCelebrate struct{}
EntityWitchDeath struct{}
EntityWitchDrink struct{}
EntityWitchHurt struct{}
EntityWitchThrow struct{}
EntityWitherAmbient struct{}
EntityWitherBreakBlock struct{}
EntityWitherDeath struct{}
EntityWitherHurt struct{}
EntityWitherShoot struct{}
EntityWitherSkeletonAmbient struct{}
EntityWitherSkeletonDeath struct{}
EntityWitherSkeletonHurt struct{}
EntityWitherSkeletonStep struct{}
EntityWitherSpawn struct{}
ItemWolfArmorBreak struct{}
ItemWolfArmorCrack struct{}
ItemWolfArmorDamage struct{}
ItemWolfArmorRepair struct{}
EntityWolfShake struct{}
EntityWolfStep struct{}
EntityWolfAmbient struct{}
EntityWolfDeath struct{}
EntityWolfGrowl struct{}
EntityWolfHurt struct{}
EntityWolfPant struct{}
EntityWolfWhine struct{}
EntityWolfPuglinAmbient struct{}
EntityWolfPuglinDeath struct{}
EntityWolfPuglinGrowl struct{}
EntityWolfPuglinHurt struct{}
EntityWolfPuglinPant struct{}
EntityWolfPuglinWhine struct{}
EntityWolfSadAmbient struct{}
EntityWolfSadDeath struct{}
EntityWolfSadGrowl struct{}
EntityWolfSadHurt struct{}
EntityWolfSadPant struct{}
EntityWolfSadWhine struct{}
EntityWolfAngryAmbient struct{}
EntityWolfAngryDeath struct{}
EntityWolfAngryGrowl struct{}
EntityWolfAngryHurt struct{}
EntityWolfAngryPant struct{}
EntityWolfAngryWhine struct{}
EntityWolfGrumpyAmbient struct{}
EntityWolfGrumpyDeath struct{}
EntityWolfGrumpyGrowl struct{}
EntityWolfGrumpyHurt struct{}
EntityWolfGrumpyPant struct{}
EntityWolfGrumpyWhine struct{}
EntityWolfBigAmbient struct{}
EntityWolfBigDeath struct{}
EntityWolfBigGrowl struct{}
EntityWolfBigHurt struct{}
EntityWolfBigPant struct{}
EntityWolfBigWhine struct{}
EntityWolfCuteAmbient struct{}
EntityWolfCuteDeath struct{}
EntityWolfCuteGrowl struct{}
EntityWolfCuteHurt struct{}
EntityWolfCutePant struct{}
EntityWolfCuteWhine struct{}
BlockWoodenDoorClose struct{}
BlockWoodenDoorOpen struct{}
BlockWoodenTrapdoorClose struct{}
BlockWoodenTrapdoorOpen struct{}
BlockWoodenButtonClickOff struct{}
BlockWoodenButtonClickOn struct{}
BlockWoodenPressurePlateClickOff struct{}
BlockWoodenPressurePlateClickOn struct{}
BlockWoodBreak struct{}
BlockWoodFall struct{}
BlockWoodHit struct{}
BlockWoodPlace struct{}
BlockWoodStep struct{}
BlockWoolBreak struct{}
BlockWoolFall struct{}
BlockWoolHit struct{}
BlockWoolPlace struct{}
BlockWoolStep struct{}
EntityZoglinAmbient struct{}
EntityZoglinAngry struct{}
EntityZoglinAttack struct{}
EntityZoglinDeath struct{}
EntityZoglinHurt struct{}
EntityZoglinStep struct{}
EntityZombieAmbient struct{}
EntityZombieAttackWoodenDoor struct{}
EntityZombieAttackIronDoor struct{}
EntityZombieBreakWoodenDoor struct{}
EntityZombieConvertedToDrowned struct{}
EntityZombieDeath struct{}
EntityZombieDestroyEgg struct{}
EntityZombieHorseAmbient struct{}
EntityZombieHorseDeath struct{}
EntityZombieHorseHurt struct{}
EntityZombieHurt struct{}
EntityZombieInfect struct{}
EntityZombifiedPiglinAmbient struct{}
EntityZombifiedPiglinAngry struct{}
EntityZombifiedPiglinDeath struct{}
EntityZombifiedPiglinHurt struct{}
EntityZombieStep struct{}
EntityZombieVillagerAmbient struct{}
EntityZombieVillagerConverted struct{}
EntityZombieVillagerCure struct{}
EntityZombieVillagerDeath struct{}
EntityZombieVillagerHurt struct{}
EntityZombieVillagerStep struct{}
EventMobEffectBadOmen struct{}
EventMobEffectTrialOmen struct{}
EventMobEffectRaidOmen struct{}
ItemSaddleUnequip struct{}
)
func (EntityAllayAmbientWithItem) ID() string { return "minecraft:entity.allay.ambient_with_item" }
func (EntityAllayAmbientWithItem) sound() {}
func (EntityAllayAmbientWithoutItem) ID() string {
return "minecraft:entity.allay.ambient_without_item"
}
func (EntityAllayAmbientWithoutItem) sound() {}
func (EntityAllayDeath) ID() string { return "minecraft:entity.allay.death" }
func (EntityAllayDeath) sound() {}
func (EntityAllayHurt) ID() string { return "minecraft:entity.allay.hurt" }
func (EntityAllayHurt) sound() {}
func (EntityAllayItemGiven) ID() string { return "minecraft:entity.allay.item_given" }
func (EntityAllayItemGiven) sound() {}
func (EntityAllayItemTaken) ID() string { return "minecraft:entity.allay.item_taken" }
func (EntityAllayItemTaken) sound() {}
func (EntityAllayItemThrown) ID() string { return "minecraft:entity.allay.item_thrown" }
func (EntityAllayItemThrown) sound() {}
func (AmbientCave) ID() string { return "minecraft:ambient.cave" }
func (AmbientCave) sound() {}
func (AmbientBasaltDeltasAdditions) ID() string { return "minecraft:ambient.basalt_deltas.additions" }
func (AmbientBasaltDeltasAdditions) sound() {}
func (AmbientBasaltDeltasLoop) ID() string { return "minecraft:ambient.basalt_deltas.loop" }
func (AmbientBasaltDeltasLoop) sound() {}
func (AmbientBasaltDeltasMood) ID() string { return "minecraft:ambient.basalt_deltas.mood" }
func (AmbientBasaltDeltasMood) sound() {}
func (AmbientCrimsonForestAdditions) ID() string { return "minecraft:ambient.crimson_forest.additions" }
func (AmbientCrimsonForestAdditions) sound() {}
func (AmbientCrimsonForestLoop) ID() string { return "minecraft:ambient.crimson_forest.loop" }
func (AmbientCrimsonForestLoop) sound() {}
func (AmbientCrimsonForestMood) ID() string { return "minecraft:ambient.crimson_forest.mood" }
func (AmbientCrimsonForestMood) sound() {}
func (AmbientNetherWastesAdditions) ID() string { return "minecraft:ambient.nether_wastes.additions" }
func (AmbientNetherWastesAdditions) sound() {}
func (AmbientNetherWastesLoop) ID() string { return "minecraft:ambient.nether_wastes.loop" }
func (AmbientNetherWastesLoop) sound() {}
func (AmbientNetherWastesMood) ID() string { return "minecraft:ambient.nether_wastes.mood" }
func (AmbientNetherWastesMood) sound() {}
func (AmbientSoulSandValleyAdditions) ID() string {
return "minecraft:ambient.soul_sand_valley.additions"
}
func (AmbientSoulSandValleyAdditions) sound() {}
func (AmbientSoulSandValleyLoop) ID() string { return "minecraft:ambient.soul_sand_valley.loop" }
func (AmbientSoulSandValleyLoop) sound() {}
func (AmbientSoulSandValleyMood) ID() string { return "minecraft:ambient.soul_sand_valley.mood" }
func (AmbientSoulSandValleyMood) sound() {}
func (AmbientWarpedForestAdditions) ID() string { return "minecraft:ambient.warped_forest.additions" }
func (AmbientWarpedForestAdditions) sound() {}
func (AmbientWarpedForestLoop) ID() string { return "minecraft:ambient.warped_forest.loop" }
func (AmbientWarpedForestLoop) sound() {}
func (AmbientWarpedForestMood) ID() string { return "minecraft:ambient.warped_forest.mood" }
func (AmbientWarpedForestMood) sound() {}
func (AmbientUnderwaterEnter) ID() string { return "minecraft:ambient.underwater.enter" }
func (AmbientUnderwaterEnter) sound() {}
func (AmbientUnderwaterExit) ID() string { return "minecraft:ambient.underwater.exit" }
func (AmbientUnderwaterExit) sound() {}
func (AmbientUnderwaterLoop) ID() string { return "minecraft:ambient.underwater.loop" }
func (AmbientUnderwaterLoop) sound() {}
func (AmbientUnderwaterLoopAdditions) ID() string {
return "minecraft:ambient.underwater.loop.additions"
}
func (AmbientUnderwaterLoopAdditions) sound() {}
func (AmbientUnderwaterLoopAdditionsRare) ID() string {
return "minecraft:ambient.underwater.loop.additions.rare"
}
func (AmbientUnderwaterLoopAdditionsRare) sound() {}
func (AmbientUnderwaterLoopAdditionsUltraRare) ID() string {
return "minecraft:ambient.underwater.loop.additions.ultra_rare"
}
func (AmbientUnderwaterLoopAdditionsUltraRare) sound() {}
func (BlockAmethystBlockBreak) ID() string { return "minecraft:block.amethyst_block.break" }
func (BlockAmethystBlockBreak) sound() {}
func (BlockAmethystBlockChime) ID() string { return "minecraft:block.amethyst_block.chime" }
func (BlockAmethystBlockChime) sound() {}
func (BlockAmethystBlockFall) ID() string { return "minecraft:block.amethyst_block.fall" }
func (BlockAmethystBlockFall) sound() {}
func (BlockAmethystBlockHit) ID() string { return "minecraft:block.amethyst_block.hit" }
func (BlockAmethystBlockHit) sound() {}
func (BlockAmethystBlockPlace) ID() string { return "minecraft:block.amethyst_block.place" }
func (BlockAmethystBlockPlace) sound() {}
func (BlockAmethystBlockResonate) ID() string { return "minecraft:block.amethyst_block.resonate" }
func (BlockAmethystBlockResonate) sound() {}
func (BlockAmethystBlockStep) ID() string { return "minecraft:block.amethyst_block.step" }
func (BlockAmethystBlockStep) sound() {}
func (BlockAmethystClusterBreak) ID() string { return "minecraft:block.amethyst_cluster.break" }
func (BlockAmethystClusterBreak) sound() {}
func (BlockAmethystClusterFall) ID() string { return "minecraft:block.amethyst_cluster.fall" }
func (BlockAmethystClusterFall) sound() {}
func (BlockAmethystClusterHit) ID() string { return "minecraft:block.amethyst_cluster.hit" }
func (BlockAmethystClusterHit) sound() {}
func (BlockAmethystClusterPlace) ID() string { return "minecraft:block.amethyst_cluster.place" }
func (BlockAmethystClusterPlace) sound() {}
func (BlockAmethystClusterStep) ID() string { return "minecraft:block.amethyst_cluster.step" }
func (BlockAmethystClusterStep) sound() {}
func (BlockAncientDebrisBreak) ID() string { return "minecraft:block.ancient_debris.break" }
func (BlockAncientDebrisBreak) sound() {}
func (BlockAncientDebrisStep) ID() string { return "minecraft:block.ancient_debris.step" }
func (BlockAncientDebrisStep) sound() {}
func (BlockAncientDebrisPlace) ID() string { return "minecraft:block.ancient_debris.place" }
func (BlockAncientDebrisPlace) sound() {}
func (BlockAncientDebrisHit) ID() string { return "minecraft:block.ancient_debris.hit" }
func (BlockAncientDebrisHit) sound() {}
func (BlockAncientDebrisFall) ID() string { return "minecraft:block.ancient_debris.fall" }
func (BlockAncientDebrisFall) sound() {}
func (BlockAnvilBreak) ID() string { return "minecraft:block.anvil.break" }
func (BlockAnvilBreak) sound() {}
func (BlockAnvilDestroy) ID() string { return "minecraft:block.anvil.destroy" }
func (BlockAnvilDestroy) sound() {}
func (BlockAnvilFall) ID() string { return "minecraft:block.anvil.fall" }
func (BlockAnvilFall) sound() {}
func (BlockAnvilHit) ID() string { return "minecraft:block.anvil.hit" }
func (BlockAnvilHit) sound() {}
func (BlockAnvilLand) ID() string { return "minecraft:block.anvil.land" }
func (BlockAnvilLand) sound() {}
func (BlockAnvilPlace) ID() string { return "minecraft:block.anvil.place" }
func (BlockAnvilPlace) sound() {}
func (BlockAnvilStep) ID() string { return "minecraft:block.anvil.step" }
func (BlockAnvilStep) sound() {}
func (BlockAnvilUse) ID() string { return "minecraft:block.anvil.use" }
func (BlockAnvilUse) sound() {}
func (EntityArmadilloEat) ID() string { return "minecraft:entity.armadillo.eat" }
func (EntityArmadilloEat) sound() {}
func (EntityArmadilloHurt) ID() string { return "minecraft:entity.armadillo.hurt" }
func (EntityArmadilloHurt) sound() {}
func (EntityArmadilloHurtReduced) ID() string { return "minecraft:entity.armadillo.hurt_reduced" }
func (EntityArmadilloHurtReduced) sound() {}
func (EntityArmadilloAmbient) ID() string { return "minecraft:entity.armadillo.ambient" }
func (EntityArmadilloAmbient) sound() {}
func (EntityArmadilloStep) ID() string { return "minecraft:entity.armadillo.step" }
func (EntityArmadilloStep) sound() {}
func (EntityArmadilloDeath) ID() string { return "minecraft:entity.armadillo.death" }
func (EntityArmadilloDeath) sound() {}
func (EntityArmadilloRoll) ID() string { return "minecraft:entity.armadillo.roll" }
func (EntityArmadilloRoll) sound() {}
func (EntityArmadilloLand) ID() string { return "minecraft:entity.armadillo.land" }
func (EntityArmadilloLand) sound() {}
func (EntityArmadilloScuteDrop) ID() string { return "minecraft:entity.armadillo.scute_drop" }
func (EntityArmadilloScuteDrop) sound() {}
func (EntityArmadilloUnrollFinish) ID() string { return "minecraft:entity.armadillo.unroll_finish" }
func (EntityArmadilloUnrollFinish) sound() {}
func (EntityArmadilloPeek) ID() string { return "minecraft:entity.armadillo.peek" }
func (EntityArmadilloPeek) sound() {}
func (EntityArmadilloUnrollStart) ID() string { return "minecraft:entity.armadillo.unroll_start" }
func (EntityArmadilloUnrollStart) sound() {}
func (EntityArmadilloBrush) ID() string { return "minecraft:entity.armadillo.brush" }
func (EntityArmadilloBrush) sound() {}
func (ItemArmorEquipChain) ID() string { return "minecraft:item.armor.equip_chain" }
func (ItemArmorEquipChain) sound() {}
func (ItemArmorEquipDiamond) ID() string { return "minecraft:item.armor.equip_diamond" }
func (ItemArmorEquipDiamond) sound() {}
func (ItemArmorEquipElytra) ID() string { return "minecraft:item.armor.equip_elytra" }
func (ItemArmorEquipElytra) sound() {}
func (ItemArmorEquipGeneric) ID() string { return "minecraft:item.armor.equip_generic" }
func (ItemArmorEquipGeneric) sound() {}
func (ItemArmorEquipGold) ID() string { return "minecraft:item.armor.equip_gold" }
func (ItemArmorEquipGold) sound() {}
func (ItemArmorEquipIron) ID() string { return "minecraft:item.armor.equip_iron" }
func (ItemArmorEquipIron) sound() {}
func (ItemArmorEquipLeather) ID() string { return "minecraft:item.armor.equip_leather" }
func (ItemArmorEquipLeather) sound() {}
func (ItemArmorEquipNetherite) ID() string { return "minecraft:item.armor.equip_netherite" }
func (ItemArmorEquipNetherite) sound() {}
func (ItemArmorEquipTurtle) ID() string { return "minecraft:item.armor.equip_turtle" }
func (ItemArmorEquipTurtle) sound() {}
func (ItemArmorEquipWolf) ID() string { return "minecraft:item.armor.equip_wolf" }
func (ItemArmorEquipWolf) sound() {}
func (ItemArmorUnequipWolf) ID() string { return "minecraft:item.armor.unequip_wolf" }
func (ItemArmorUnequipWolf) sound() {}
func (EntityArmorStandBreak) ID() string { return "minecraft:entity.armor_stand.break" }
func (EntityArmorStandBreak) sound() {}
func (EntityArmorStandFall) ID() string { return "minecraft:entity.armor_stand.fall" }
func (EntityArmorStandFall) sound() {}
func (EntityArmorStandHit) ID() string { return "minecraft:entity.armor_stand.hit" }
func (EntityArmorStandHit) sound() {}
func (EntityArmorStandPlace) ID() string { return "minecraft:entity.armor_stand.place" }
func (EntityArmorStandPlace) sound() {}
func (EntityArrowHit) ID() string { return "minecraft:entity.arrow.hit" }
func (EntityArrowHit) sound() {}
func (EntityArrowHitPlayer) ID() string { return "minecraft:entity.arrow.hit_player" }
func (EntityArrowHitPlayer) sound() {}
func (EntityArrowShoot) ID() string { return "minecraft:entity.arrow.shoot" }
func (EntityArrowShoot) sound() {}
func (ItemAxeStrip) ID() string { return "minecraft:item.axe.strip" }
func (ItemAxeStrip) sound() {}
func (ItemAxeScrape) ID() string { return "minecraft:item.axe.scrape" }
func (ItemAxeScrape) sound() {}
func (ItemAxeWaxOff) ID() string { return "minecraft:item.axe.wax_off" }
func (ItemAxeWaxOff) sound() {}
func (EntityAxolotlAttack) ID() string { return "minecraft:entity.axolotl.attack" }
func (EntityAxolotlAttack) sound() {}
func (EntityAxolotlDeath) ID() string { return "minecraft:entity.axolotl.death" }
func (EntityAxolotlDeath) sound() {}
func (EntityAxolotlHurt) ID() string { return "minecraft:entity.axolotl.hurt" }
func (EntityAxolotlHurt) sound() {}
func (EntityAxolotlIdleAir) ID() string { return "minecraft:entity.axolotl.idle_air" }
func (EntityAxolotlIdleAir) sound() {}
func (EntityAxolotlIdleWater) ID() string { return "minecraft:entity.axolotl.idle_water" }
func (EntityAxolotlIdleWater) sound() {}
func (EntityAxolotlSplash) ID() string { return "minecraft:entity.axolotl.splash" }
func (EntityAxolotlSplash) sound() {}
func (EntityAxolotlSwim) ID() string { return "minecraft:entity.axolotl.swim" }
func (EntityAxolotlSwim) sound() {}
func (BlockAzaleaBreak) ID() string { return "minecraft:block.azalea.break" }
func (BlockAzaleaBreak) sound() {}
func (BlockAzaleaFall) ID() string { return "minecraft:block.azalea.fall" }
func (BlockAzaleaFall) sound() {}
func (BlockAzaleaHit) ID() string { return "minecraft:block.azalea.hit" }
func (BlockAzaleaHit) sound() {}
func (BlockAzaleaPlace) ID() string { return "minecraft:block.azalea.place" }
func (BlockAzaleaPlace) sound() {}
func (BlockAzaleaStep) ID() string { return "minecraft:block.azalea.step" }
func (BlockAzaleaStep) sound() {}
func (BlockAzaleaLeavesBreak) ID() string { return "minecraft:block.azalea_leaves.break" }
func (BlockAzaleaLeavesBreak) sound() {}
func (BlockAzaleaLeavesFall) ID() string { return "minecraft:block.azalea_leaves.fall" }
func (BlockAzaleaLeavesFall) sound() {}
func (BlockAzaleaLeavesHit) ID() string { return "minecraft:block.azalea_leaves.hit" }
func (BlockAzaleaLeavesHit) sound() {}
func (BlockAzaleaLeavesPlace) ID() string { return "minecraft:block.azalea_leaves.place" }
func (BlockAzaleaLeavesPlace) sound() {}
func (BlockAzaleaLeavesStep) ID() string { return "minecraft:block.azalea_leaves.step" }
func (BlockAzaleaLeavesStep) sound() {}
func (BlockBambooBreak) ID() string { return "minecraft:block.bamboo.break" }
func (BlockBambooBreak) sound() {}
func (BlockBambooFall) ID() string { return "minecraft:block.bamboo.fall" }
func (BlockBambooFall) sound() {}
func (BlockBambooHit) ID() string { return "minecraft:block.bamboo.hit" }
func (BlockBambooHit) sound() {}
func (BlockBambooPlace) ID() string { return "minecraft:block.bamboo.place" }
func (BlockBambooPlace) sound() {}
func (BlockBambooStep) ID() string { return "minecraft:block.bamboo.step" }
func (BlockBambooStep) sound() {}
func (BlockBambooSaplingBreak) ID() string { return "minecraft:block.bamboo_sapling.break" }
func (BlockBambooSaplingBreak) sound() {}
func (BlockBambooSaplingHit) ID() string { return "minecraft:block.bamboo_sapling.hit" }
func (BlockBambooSaplingHit) sound() {}
func (BlockBambooSaplingPlace) ID() string { return "minecraft:block.bamboo_sapling.place" }
func (BlockBambooSaplingPlace) sound() {}
func (BlockBambooWoodBreak) ID() string { return "minecraft:block.bamboo_wood.break" }
func (BlockBambooWoodBreak) sound() {}
func (BlockBambooWoodFall) ID() string { return "minecraft:block.bamboo_wood.fall" }
func (BlockBambooWoodFall) sound() {}
func (BlockBambooWoodHit) ID() string { return "minecraft:block.bamboo_wood.hit" }
func (BlockBambooWoodHit) sound() {}
func (BlockBambooWoodPlace) ID() string { return "minecraft:block.bamboo_wood.place" }
func (BlockBambooWoodPlace) sound() {}
func (BlockBambooWoodStep) ID() string { return "minecraft:block.bamboo_wood.step" }
func (BlockBambooWoodStep) sound() {}
func (BlockBambooWoodDoorClose) ID() string { return "minecraft:block.bamboo_wood_door.close" }
func (BlockBambooWoodDoorClose) sound() {}
func (BlockBambooWoodDoorOpen) ID() string { return "minecraft:block.bamboo_wood_door.open" }
func (BlockBambooWoodDoorOpen) sound() {}
func (BlockBambooWoodTrapdoorClose) ID() string { return "minecraft:block.bamboo_wood_trapdoor.close" }
func (BlockBambooWoodTrapdoorClose) sound() {}
func (BlockBambooWoodTrapdoorOpen) ID() string { return "minecraft:block.bamboo_wood_trapdoor.open" }
func (BlockBambooWoodTrapdoorOpen) sound() {}
func (BlockBambooWoodButtonClickOff) ID() string {
return "minecraft:block.bamboo_wood_button.click_off"
}
func (BlockBambooWoodButtonClickOff) sound() {}
func (BlockBambooWoodButtonClickOn) ID() string { return "minecraft:block.bamboo_wood_button.click_on" }
func (BlockBambooWoodButtonClickOn) sound() {}
func (BlockBambooWoodPressurePlateClickOff) ID() string {
return "minecraft:block.bamboo_wood_pressure_plate.click_off"
}
func (BlockBambooWoodPressurePlateClickOff) sound() {}
func (BlockBambooWoodPressurePlateClickOn) ID() string {
return "minecraft:block.bamboo_wood_pressure_plate.click_on"
}
func (BlockBambooWoodPressurePlateClickOn) sound() {}
func (BlockBambooWoodFenceGateClose) ID() string {
return "minecraft:block.bamboo_wood_fence_gate.close"
}
func (BlockBambooWoodFenceGateClose) sound() {}
func (BlockBambooWoodFenceGateOpen) ID() string { return "minecraft:block.bamboo_wood_fence_gate.open" }
func (BlockBambooWoodFenceGateOpen) sound() {}
func (BlockBarrelClose) ID() string { return "minecraft:block.barrel.close" }
func (BlockBarrelClose) sound() {}
func (BlockBarrelOpen) ID() string { return "minecraft:block.barrel.open" }
func (BlockBarrelOpen) sound() {}
func (BlockBasaltBreak) ID() string { return "minecraft:block.basalt.break" }
func (BlockBasaltBreak) sound() {}
func (BlockBasaltStep) ID() string { return "minecraft:block.basalt.step" }
func (BlockBasaltStep) sound() {}
func (BlockBasaltPlace) ID() string { return "minecraft:block.basalt.place" }
func (BlockBasaltPlace) sound() {}
func (BlockBasaltHit) ID() string { return "minecraft:block.basalt.hit" }
func (BlockBasaltHit) sound() {}
func (BlockBasaltFall) ID() string { return "minecraft:block.basalt.fall" }
func (BlockBasaltFall) sound() {}
func (EntityBatAmbient) ID() string { return "minecraft:entity.bat.ambient" }
func (EntityBatAmbient) sound() {}
func (EntityBatDeath) ID() string { return "minecraft:entity.bat.death" }
func (EntityBatDeath) sound() {}
func (EntityBatHurt) ID() string { return "minecraft:entity.bat.hurt" }
func (EntityBatHurt) sound() {}
func (EntityBatLoop) ID() string { return "minecraft:entity.bat.loop" }
func (EntityBatLoop) sound() {}
func (EntityBatTakeoff) ID() string { return "minecraft:entity.bat.takeoff" }
func (EntityBatTakeoff) sound() {}
func (BlockBeaconActivate) ID() string { return "minecraft:block.beacon.activate" }
func (BlockBeaconActivate) sound() {}
func (BlockBeaconAmbient) ID() string { return "minecraft:block.beacon.ambient" }
func (BlockBeaconAmbient) sound() {}
func (BlockBeaconDeactivate) ID() string { return "minecraft:block.beacon.deactivate" }
func (BlockBeaconDeactivate) sound() {}
func (BlockBeaconPowerSelect) ID() string { return "minecraft:block.beacon.power_select" }
func (BlockBeaconPowerSelect) sound() {}
func (EntityBeeDeath) ID() string { return "minecraft:entity.bee.death" }
func (EntityBeeDeath) sound() {}
func (EntityBeeHurt) ID() string { return "minecraft:entity.bee.hurt" }
func (EntityBeeHurt) sound() {}
func (EntityBeeLoopAggressive) ID() string { return "minecraft:entity.bee.loop_aggressive" }
func (EntityBeeLoopAggressive) sound() {}
func (EntityBeeLoop) ID() string { return "minecraft:entity.bee.loop" }
func (EntityBeeLoop) sound() {}
func (EntityBeeSting) ID() string { return "minecraft:entity.bee.sting" }
func (EntityBeeSting) sound() {}
func (EntityBeePollinate) ID() string { return "minecraft:entity.bee.pollinate" }
func (EntityBeePollinate) sound() {}
func (BlockBeehiveDrip) ID() string { return "minecraft:block.beehive.drip" }
func (BlockBeehiveDrip) sound() {}
func (BlockBeehiveEnter) ID() string { return "minecraft:block.beehive.enter" }
func (BlockBeehiveEnter) sound() {}
func (BlockBeehiveExit) ID() string { return "minecraft:block.beehive.exit" }
func (BlockBeehiveExit) sound() {}
func (BlockBeehiveShear) ID() string { return "minecraft:block.beehive.shear" }
func (BlockBeehiveShear) sound() {}
func (BlockBeehiveWork) ID() string { return "minecraft:block.beehive.work" }
func (BlockBeehiveWork) sound() {}
func (BlockBellUse) ID() string { return "minecraft:block.bell.use" }
func (BlockBellUse) sound() {}
func (BlockBellResonate) ID() string { return "minecraft:block.bell.resonate" }
func (BlockBellResonate) sound() {}
func (BlockBigDripleafBreak) ID() string { return "minecraft:block.big_dripleaf.break" }
func (BlockBigDripleafBreak) sound() {}
func (BlockBigDripleafFall) ID() string { return "minecraft:block.big_dripleaf.fall" }
func (BlockBigDripleafFall) sound() {}
func (BlockBigDripleafHit) ID() string { return "minecraft:block.big_dripleaf.hit" }
func (BlockBigDripleafHit) sound() {}
func (BlockBigDripleafPlace) ID() string { return "minecraft:block.big_dripleaf.place" }
func (BlockBigDripleafPlace) sound() {}
func (BlockBigDripleafStep) ID() string { return "minecraft:block.big_dripleaf.step" }
func (BlockBigDripleafStep) sound() {}
func (EntityBlazeAmbient) ID() string { return "minecraft:entity.blaze.ambient" }
func (EntityBlazeAmbient) sound() {}
func (EntityBlazeBurn) ID() string { return "minecraft:entity.blaze.burn" }
func (EntityBlazeBurn) sound() {}
func (EntityBlazeDeath) ID() string { return "minecraft:entity.blaze.death" }
func (EntityBlazeDeath) sound() {}
func (EntityBlazeHurt) ID() string { return "minecraft:entity.blaze.hurt" }
func (EntityBlazeHurt) sound() {}
func (EntityBlazeShoot) ID() string { return "minecraft:entity.blaze.shoot" }
func (EntityBlazeShoot) sound() {}
func (EntityBoatPaddleLand) ID() string { return "minecraft:entity.boat.paddle_land" }
func (EntityBoatPaddleLand) sound() {}
func (EntityBoatPaddleWater) ID() string { return "minecraft:entity.boat.paddle_water" }
func (EntityBoatPaddleWater) sound() {}
func (EntityBoggedAmbient) ID() string { return "minecraft:entity.bogged.ambient" }
func (EntityBoggedAmbient) sound() {}
func (EntityBoggedDeath) ID() string { return "minecraft:entity.bogged.death" }
func (EntityBoggedDeath) sound() {}
func (EntityBoggedHurt) ID() string { return "minecraft:entity.bogged.hurt" }
func (EntityBoggedHurt) sound() {}
func (EntityBoggedShear) ID() string { return "minecraft:entity.bogged.shear" }
func (EntityBoggedShear) sound() {}
func (EntityBoggedStep) ID() string { return "minecraft:entity.bogged.step" }
func (EntityBoggedStep) sound() {}
func (BlockBoneBlockBreak) ID() string { return "minecraft:block.bone_block.break" }
func (BlockBoneBlockBreak) sound() {}
func (BlockBoneBlockFall) ID() string { return "minecraft:block.bone_block.fall" }
func (BlockBoneBlockFall) sound() {}
func (BlockBoneBlockHit) ID() string { return "minecraft:block.bone_block.hit" }
func (BlockBoneBlockHit) sound() {}
func (BlockBoneBlockPlace) ID() string { return "minecraft:block.bone_block.place" }
func (BlockBoneBlockPlace) sound() {}
func (BlockBoneBlockStep) ID() string { return "minecraft:block.bone_block.step" }
func (BlockBoneBlockStep) sound() {}
func (ItemBoneMealUse) ID() string { return "minecraft:item.bone_meal.use" }
func (ItemBoneMealUse) sound() {}
func (ItemBookPageTurn) ID() string { return "minecraft:item.book.page_turn" }
func (ItemBookPageTurn) sound() {}
func (ItemBookPut) ID() string { return "minecraft:item.book.put" }
func (ItemBookPut) sound() {}
func (BlockBlastfurnaceFireCrackle) ID() string { return "minecraft:block.blastfurnace.fire_crackle" }
func (BlockBlastfurnaceFireCrackle) sound() {}
func (ItemBottleEmpty) ID() string { return "minecraft:item.bottle.empty" }
func (ItemBottleEmpty) sound() {}
func (ItemBottleFill) ID() string { return "minecraft:item.bottle.fill" }
func (ItemBottleFill) sound() {}
func (ItemBottleFillDragonbreath) ID() string { return "minecraft:item.bottle.fill_dragonbreath" }
func (ItemBottleFillDragonbreath) sound() {}
func (EntityBreezeCharge) ID() string { return "minecraft:entity.breeze.charge" }
func (EntityBreezeCharge) sound() {}
func (EntityBreezeDeflect) ID() string { return "minecraft:entity.breeze.deflect" }
func (EntityBreezeDeflect) sound() {}
func (EntityBreezeInhale) ID() string { return "minecraft:entity.breeze.inhale" }
func (EntityBreezeInhale) sound() {}
func (EntityBreezeIdleGround) ID() string { return "minecraft:entity.breeze.idle_ground" }
func (EntityBreezeIdleGround) sound() {}
func (EntityBreezeIdleAir) ID() string { return "minecraft:entity.breeze.idle_air" }
func (EntityBreezeIdleAir) sound() {}
func (EntityBreezeShoot) ID() string { return "minecraft:entity.breeze.shoot" }
func (EntityBreezeShoot) sound() {}
func (EntityBreezeJump) ID() string { return "minecraft:entity.breeze.jump" }
func (EntityBreezeJump) sound() {}
func (EntityBreezeLand) ID() string { return "minecraft:entity.breeze.land" }
func (EntityBreezeLand) sound() {}
func (EntityBreezeSlide) ID() string { return "minecraft:entity.breeze.slide" }
func (EntityBreezeSlide) sound() {}
func (EntityBreezeDeath) ID() string { return "minecraft:entity.breeze.death" }
func (EntityBreezeDeath) sound() {}
func (EntityBreezeHurt) ID() string { return "minecraft:entity.breeze.hurt" }
func (EntityBreezeHurt) sound() {}
func (EntityBreezeWhirl) ID() string { return "minecraft:entity.breeze.whirl" }
func (EntityBreezeWhirl) sound() {}
func (EntityBreezeWindBurst) ID() string { return "minecraft:entity.breeze.wind_burst" }
func (EntityBreezeWindBurst) sound() {}
func (BlockBrewingStandBrew) ID() string { return "minecraft:block.brewing_stand.brew" }
func (BlockBrewingStandBrew) sound() {}
func (ItemBrushBrushingGeneric) ID() string { return "minecraft:item.brush.brushing.generic" }
func (ItemBrushBrushingGeneric) sound() {}
func (ItemBrushBrushingSand) ID() string { return "minecraft:item.brush.brushing.sand" }
func (ItemBrushBrushingSand) sound() {}
func (ItemBrushBrushingGravel) ID() string { return "minecraft:item.brush.brushing.gravel" }
func (ItemBrushBrushingGravel) sound() {}
func (ItemBrushBrushingSandComplete) ID() string {
return "minecraft:item.brush.brushing.sand.complete"
}
func (ItemBrushBrushingSandComplete) sound() {}
func (ItemBrushBrushingGravelComplete) ID() string {
return "minecraft:item.brush.brushing.gravel.complete"
}
func (ItemBrushBrushingGravelComplete) sound() {}
func (BlockBubbleColumnBubblePop) ID() string { return "minecraft:block.bubble_column.bubble_pop" }
func (BlockBubbleColumnBubblePop) sound() {}
func (BlockBubbleColumnUpwardsAmbient) ID() string {
return "minecraft:block.bubble_column.upwards_ambient"
}
func (BlockBubbleColumnUpwardsAmbient) sound() {}
func (BlockBubbleColumnUpwardsInside) ID() string {
return "minecraft:block.bubble_column.upwards_inside"
}
func (BlockBubbleColumnUpwardsInside) sound() {}
func (BlockBubbleColumnWhirlpoolAmbient) ID() string {
return "minecraft:block.bubble_column.whirlpool_ambient"
}
func (BlockBubbleColumnWhirlpoolAmbient) sound() {}
func (BlockBubbleColumnWhirlpoolInside) ID() string {
return "minecraft:block.bubble_column.whirlpool_inside"
}
func (BlockBubbleColumnWhirlpoolInside) sound() {}
func (UiHudBubblePop) ID() string { return "minecraft:ui.hud.bubble_pop" }
func (UiHudBubblePop) sound() {}
func (ItemBucketEmpty) ID() string { return "minecraft:item.bucket.empty" }
func (ItemBucketEmpty) sound() {}
func (ItemBucketEmptyAxolotl) ID() string { return "minecraft:item.bucket.empty_axolotl" }
func (ItemBucketEmptyAxolotl) sound() {}
func (ItemBucketEmptyFish) ID() string { return "minecraft:item.bucket.empty_fish" }
func (ItemBucketEmptyFish) sound() {}
func (ItemBucketEmptyLava) ID() string { return "minecraft:item.bucket.empty_lava" }
func (ItemBucketEmptyLava) sound() {}
func (ItemBucketEmptyPowderSnow) ID() string { return "minecraft:item.bucket.empty_powder_snow" }
func (ItemBucketEmptyPowderSnow) sound() {}
func (ItemBucketEmptyTadpole) ID() string { return "minecraft:item.bucket.empty_tadpole" }
func (ItemBucketEmptyTadpole) sound() {}
func (ItemBucketFill) ID() string { return "minecraft:item.bucket.fill" }
func (ItemBucketFill) sound() {}
func (ItemBucketFillAxolotl) ID() string { return "minecraft:item.bucket.fill_axolotl" }
func (ItemBucketFillAxolotl) sound() {}
func (ItemBucketFillFish) ID() string { return "minecraft:item.bucket.fill_fish" }
func (ItemBucketFillFish) sound() {}
func (ItemBucketFillLava) ID() string { return "minecraft:item.bucket.fill_lava" }
func (ItemBucketFillLava) sound() {}
func (ItemBucketFillPowderSnow) ID() string { return "minecraft:item.bucket.fill_powder_snow" }
func (ItemBucketFillPowderSnow) sound() {}
func (ItemBucketFillTadpole) ID() string { return "minecraft:item.bucket.fill_tadpole" }
func (ItemBucketFillTadpole) sound() {}
func (ItemBundleDropContents) ID() string { return "minecraft:item.bundle.drop_contents" }
func (ItemBundleDropContents) sound() {}
func (ItemBundleInsert) ID() string { return "minecraft:item.bundle.insert" }
func (ItemBundleInsert) sound() {}
func (ItemBundleInsertFail) ID() string { return "minecraft:item.bundle.insert_fail" }
func (ItemBundleInsertFail) sound() {}
func (ItemBundleRemoveOne) ID() string { return "minecraft:item.bundle.remove_one" }
func (ItemBundleRemoveOne) sound() {}
func (BlockCactusFlowerBreak) ID() string { return "minecraft:block.cactus_flower.break" }
func (BlockCactusFlowerBreak) sound() {}
func (BlockCactusFlowerPlace) ID() string { return "minecraft:block.cactus_flower.place" }
func (BlockCactusFlowerPlace) sound() {}
func (BlockCakeAddCandle) ID() string { return "minecraft:block.cake.add_candle" }
func (BlockCakeAddCandle) sound() {}
func (BlockCalciteBreak) ID() string { return "minecraft:block.calcite.break" }
func (BlockCalciteBreak) sound() {}
func (BlockCalciteStep) ID() string { return "minecraft:block.calcite.step" }
func (BlockCalciteStep) sound() {}
func (BlockCalcitePlace) ID() string { return "minecraft:block.calcite.place" }
func (BlockCalcitePlace) sound() {}
func (BlockCalciteHit) ID() string { return "minecraft:block.calcite.hit" }
func (BlockCalciteHit) sound() {}
func (BlockCalciteFall) ID() string { return "minecraft:block.calcite.fall" }
func (BlockCalciteFall) sound() {}
func (EntityCamelAmbient) ID() string { return "minecraft:entity.camel.ambient" }
func (EntityCamelAmbient) sound() {}
func (EntityCamelDash) ID() string { return "minecraft:entity.camel.dash" }
func (EntityCamelDash) sound() {}
func (EntityCamelDashReady) ID() string { return "minecraft:entity.camel.dash_ready" }
func (EntityCamelDashReady) sound() {}
func (EntityCamelDeath) ID() string { return "minecraft:entity.camel.death" }
func (EntityCamelDeath) sound() {}
func (EntityCamelEat) ID() string { return "minecraft:entity.camel.eat" }
func (EntityCamelEat) sound() {}
func (EntityCamelHurt) ID() string { return "minecraft:entity.camel.hurt" }
func (EntityCamelHurt) sound() {}
func (EntityCamelSaddle) ID() string { return "minecraft:entity.camel.saddle" }
func (EntityCamelSaddle) sound() {}
func (EntityCamelSit) ID() string { return "minecraft:entity.camel.sit" }
func (EntityCamelSit) sound() {}
func (EntityCamelStand) ID() string { return "minecraft:entity.camel.stand" }
func (EntityCamelStand) sound() {}
func (EntityCamelStep) ID() string { return "minecraft:entity.camel.step" }
func (EntityCamelStep) sound() {}
func (EntityCamelStepSand) ID() string { return "minecraft:entity.camel.step_sand" }
func (EntityCamelStepSand) sound() {}
func (BlockCampfireCrackle) ID() string { return "minecraft:block.campfire.crackle" }
func (BlockCampfireCrackle) sound() {}
func (BlockCandleAmbient) ID() string { return "minecraft:block.candle.ambient" }
func (BlockCandleAmbient) sound() {}
func (BlockCandleBreak) ID() string { return "minecraft:block.candle.break" }
func (BlockCandleBreak) sound() {}
func (BlockCandleExtinguish) ID() string { return "minecraft:block.candle.extinguish" }
func (BlockCandleExtinguish) sound() {}
func (BlockCandleFall) ID() string { return "minecraft:block.candle.fall" }
func (BlockCandleFall) sound() {}
func (BlockCandleHit) ID() string { return "minecraft:block.candle.hit" }
func (BlockCandleHit) sound() {}
func (BlockCandlePlace) ID() string { return "minecraft:block.candle.place" }
func (BlockCandlePlace) sound() {}
func (BlockCandleStep) ID() string { return "minecraft:block.candle.step" }
func (BlockCandleStep) sound() {}
func (EntityCatAmbient) ID() string { return "minecraft:entity.cat.ambient" }
func (EntityCatAmbient) sound() {}
func (EntityCatStrayAmbient) ID() string { return "minecraft:entity.cat.stray_ambient" }
func (EntityCatStrayAmbient) sound() {}
func (EntityCatDeath) ID() string { return "minecraft:entity.cat.death" }
func (EntityCatDeath) sound() {}
func (EntityCatEat) ID() string { return "minecraft:entity.cat.eat" }
func (EntityCatEat) sound() {}
func (EntityCatHiss) ID() string { return "minecraft:entity.cat.hiss" }
func (EntityCatHiss) sound() {}
func (EntityCatBegForFood) ID() string { return "minecraft:entity.cat.beg_for_food" }
func (EntityCatBegForFood) sound() {}
func (EntityCatHurt) ID() string { return "minecraft:entity.cat.hurt" }
func (EntityCatHurt) sound() {}
func (EntityCatPurr) ID() string { return "minecraft:entity.cat.purr" }
func (EntityCatPurr) sound() {}
func (EntityCatPurreow) ID() string { return "minecraft:entity.cat.purreow" }
func (EntityCatPurreow) sound() {}
func (BlockCaveVinesBreak) ID() string { return "minecraft:block.cave_vines.break" }
func (BlockCaveVinesBreak) sound() {}
func (BlockCaveVinesFall) ID() string { return "minecraft:block.cave_vines.fall" }
func (BlockCaveVinesFall) sound() {}
func (BlockCaveVinesHit) ID() string { return "minecraft:block.cave_vines.hit" }
func (BlockCaveVinesHit) sound() {}
func (BlockCaveVinesPlace) ID() string { return "minecraft:block.cave_vines.place" }
func (BlockCaveVinesPlace) sound() {}
func (BlockCaveVinesStep) ID() string { return "minecraft:block.cave_vines.step" }
func (BlockCaveVinesStep) sound() {}
func (BlockCaveVinesPickBerries) ID() string { return "minecraft:block.cave_vines.pick_berries" }
func (BlockCaveVinesPickBerries) sound() {}
func (BlockChainBreak) ID() string { return "minecraft:block.chain.break" }
func (BlockChainBreak) sound() {}
func (BlockChainFall) ID() string { return "minecraft:block.chain.fall" }
func (BlockChainFall) sound() {}
func (BlockChainHit) ID() string { return "minecraft:block.chain.hit" }
func (BlockChainHit) sound() {}
func (BlockChainPlace) ID() string { return "minecraft:block.chain.place" }
func (BlockChainPlace) sound() {}
func (BlockChainStep) ID() string { return "minecraft:block.chain.step" }
func (BlockChainStep) sound() {}
func (BlockCherryWoodBreak) ID() string { return "minecraft:block.cherry_wood.break" }
func (BlockCherryWoodBreak) sound() {}
func (BlockCherryWoodFall) ID() string { return "minecraft:block.cherry_wood.fall" }
func (BlockCherryWoodFall) sound() {}
func (BlockCherryWoodHit) ID() string { return "minecraft:block.cherry_wood.hit" }
func (BlockCherryWoodHit) sound() {}
func (BlockCherryWoodPlace) ID() string { return "minecraft:block.cherry_wood.place" }
func (BlockCherryWoodPlace) sound() {}
func (BlockCherryWoodStep) ID() string { return "minecraft:block.cherry_wood.step" }
func (BlockCherryWoodStep) sound() {}
func (BlockCherrySaplingBreak) ID() string { return "minecraft:block.cherry_sapling.break" }
func (BlockCherrySaplingBreak) sound() {}
func (BlockCherrySaplingFall) ID() string { return "minecraft:block.cherry_sapling.fall" }
func (BlockCherrySaplingFall) sound() {}
func (BlockCherrySaplingHit) ID() string { return "minecraft:block.cherry_sapling.hit" }
func (BlockCherrySaplingHit) sound() {}
func (BlockCherrySaplingPlace) ID() string { return "minecraft:block.cherry_sapling.place" }
func (BlockCherrySaplingPlace) sound() {}
func (BlockCherrySaplingStep) ID() string { return "minecraft:block.cherry_sapling.step" }
func (BlockCherrySaplingStep) sound() {}
func (BlockCherryLeavesBreak) ID() string { return "minecraft:block.cherry_leaves.break" }
func (BlockCherryLeavesBreak) sound() {}
func (BlockCherryLeavesFall) ID() string { return "minecraft:block.cherry_leaves.fall" }
func (BlockCherryLeavesFall) sound() {}
func (BlockCherryLeavesHit) ID() string { return "minecraft:block.cherry_leaves.hit" }
func (BlockCherryLeavesHit) sound() {}
func (BlockCherryLeavesPlace) ID() string { return "minecraft:block.cherry_leaves.place" }
func (BlockCherryLeavesPlace) sound() {}
func (BlockCherryLeavesStep) ID() string { return "minecraft:block.cherry_leaves.step" }
func (BlockCherryLeavesStep) sound() {}
func (BlockCherryWoodHangingSignStep) ID() string {
return "minecraft:block.cherry_wood_hanging_sign.step"
}
func (BlockCherryWoodHangingSignStep) sound() {}
func (BlockCherryWoodHangingSignBreak) ID() string {
return "minecraft:block.cherry_wood_hanging_sign.break"
}
func (BlockCherryWoodHangingSignBreak) sound() {}
func (BlockCherryWoodHangingSignFall) ID() string {
return "minecraft:block.cherry_wood_hanging_sign.fall"
}
func (BlockCherryWoodHangingSignFall) sound() {}
func (BlockCherryWoodHangingSignHit) ID() string {
return "minecraft:block.cherry_wood_hanging_sign.hit"
}
func (BlockCherryWoodHangingSignHit) sound() {}
func (BlockCherryWoodHangingSignPlace) ID() string {
return "minecraft:block.cherry_wood_hanging_sign.place"
}
func (BlockCherryWoodHangingSignPlace) sound() {}
func (BlockCherryWoodDoorClose) ID() string { return "minecraft:block.cherry_wood_door.close" }
func (BlockCherryWoodDoorClose) sound() {}
func (BlockCherryWoodDoorOpen) ID() string { return "minecraft:block.cherry_wood_door.open" }
func (BlockCherryWoodDoorOpen) sound() {}
func (BlockCherryWoodTrapdoorClose) ID() string { return "minecraft:block.cherry_wood_trapdoor.close" }
func (BlockCherryWoodTrapdoorClose) sound() {}
func (BlockCherryWoodTrapdoorOpen) ID() string { return "minecraft:block.cherry_wood_trapdoor.open" }
func (BlockCherryWoodTrapdoorOpen) sound() {}
func (BlockCherryWoodButtonClickOff) ID() string {
return "minecraft:block.cherry_wood_button.click_off"
}
func (BlockCherryWoodButtonClickOff) sound() {}
func (BlockCherryWoodButtonClickOn) ID() string { return "minecraft:block.cherry_wood_button.click_on" }
func (BlockCherryWoodButtonClickOn) sound() {}
func (BlockCherryWoodPressurePlateClickOff) ID() string {
return "minecraft:block.cherry_wood_pressure_plate.click_off"
}
func (BlockCherryWoodPressurePlateClickOff) sound() {}
func (BlockCherryWoodPressurePlateClickOn) ID() string {
return "minecraft:block.cherry_wood_pressure_plate.click_on"
}
func (BlockCherryWoodPressurePlateClickOn) sound() {}
func (BlockCherryWoodFenceGateClose) ID() string {
return "minecraft:block.cherry_wood_fence_gate.close"
}
func (BlockCherryWoodFenceGateClose) sound() {}
func (BlockCherryWoodFenceGateOpen) ID() string { return "minecraft:block.cherry_wood_fence_gate.open" }
func (BlockCherryWoodFenceGateOpen) sound() {}
func (BlockChestClose) ID() string { return "minecraft:block.chest.close" }
func (BlockChestClose) sound() {}
func (BlockChestLocked) ID() string { return "minecraft:block.chest.locked" }
func (BlockChestLocked) sound() {}
func (BlockChestOpen) ID() string { return "minecraft:block.chest.open" }
func (BlockChestOpen) sound() {}
func (EntityChickenAmbient) ID() string { return "minecraft:entity.chicken.ambient" }
func (EntityChickenAmbient) sound() {}
func (EntityChickenDeath) ID() string { return "minecraft:entity.chicken.death" }
func (EntityChickenDeath) sound() {}
func (EntityChickenEgg) ID() string { return "minecraft:entity.chicken.egg" }
func (EntityChickenEgg) sound() {}
func (EntityChickenHurt) ID() string { return "minecraft:entity.chicken.hurt" }
func (EntityChickenHurt) sound() {}
func (EntityChickenStep) ID() string { return "minecraft:entity.chicken.step" }
func (EntityChickenStep) sound() {}
func (BlockChiseledBookshelfBreak) ID() string { return "minecraft:block.chiseled_bookshelf.break" }
func (BlockChiseledBookshelfBreak) sound() {}
func (BlockChiseledBookshelfFall) ID() string { return "minecraft:block.chiseled_bookshelf.fall" }
func (BlockChiseledBookshelfFall) sound() {}
func (BlockChiseledBookshelfHit) ID() string { return "minecraft:block.chiseled_bookshelf.hit" }
func (BlockChiseledBookshelfHit) sound() {}
func (BlockChiseledBookshelfInsert) ID() string { return "minecraft:block.chiseled_bookshelf.insert" }
func (BlockChiseledBookshelfInsert) sound() {}
func (BlockChiseledBookshelfInsertEnchanted) ID() string {
return "minecraft:block.chiseled_bookshelf.insert.enchanted"
}
func (BlockChiseledBookshelfInsertEnchanted) sound() {}
func (BlockChiseledBookshelfStep) ID() string { return "minecraft:block.chiseled_bookshelf.step" }
func (BlockChiseledBookshelfStep) sound() {}
func (BlockChiseledBookshelfPickup) ID() string { return "minecraft:block.chiseled_bookshelf.pickup" }
func (BlockChiseledBookshelfPickup) sound() {}
func (BlockChiseledBookshelfPickupEnchanted) ID() string {
return "minecraft:block.chiseled_bookshelf.pickup.enchanted"
}
func (BlockChiseledBookshelfPickupEnchanted) sound() {}
func (BlockChiseledBookshelfPlace) ID() string { return "minecraft:block.chiseled_bookshelf.place" }
func (BlockChiseledBookshelfPlace) sound() {}
func (BlockChorusFlowerDeath) ID() string { return "minecraft:block.chorus_flower.death" }
func (BlockChorusFlowerDeath) sound() {}
func (BlockChorusFlowerGrow) ID() string { return "minecraft:block.chorus_flower.grow" }
func (BlockChorusFlowerGrow) sound() {}
func (ItemChorusFruitTeleport) ID() string { return "minecraft:item.chorus_fruit.teleport" }
func (ItemChorusFruitTeleport) sound() {}
func (BlockCobwebBreak) ID() string { return "minecraft:block.cobweb.break" }
func (BlockCobwebBreak) sound() {}
func (BlockCobwebStep) ID() string { return "minecraft:block.cobweb.step" }
func (BlockCobwebStep) sound() {}
func (BlockCobwebPlace) ID() string { return "minecraft:block.cobweb.place" }
func (BlockCobwebPlace) sound() {}
func (BlockCobwebHit) ID() string { return "minecraft:block.cobweb.hit" }
func (BlockCobwebHit) sound() {}
func (BlockCobwebFall) ID() string { return "minecraft:block.cobweb.fall" }
func (BlockCobwebFall) sound() {}
func (EntityCodAmbient) ID() string { return "minecraft:entity.cod.ambient" }
func (EntityCodAmbient) sound() {}
func (EntityCodDeath) ID() string { return "minecraft:entity.cod.death" }
func (EntityCodDeath) sound() {}
func (EntityCodFlop) ID() string { return "minecraft:entity.cod.flop" }
func (EntityCodFlop) sound() {}
func (EntityCodHurt) ID() string { return "minecraft:entity.cod.hurt" }
func (EntityCodHurt) sound() {}
func (BlockComparatorClick) ID() string { return "minecraft:block.comparator.click" }
func (BlockComparatorClick) sound() {}
func (BlockComposterEmpty) ID() string { return "minecraft:block.composter.empty" }
func (BlockComposterEmpty) sound() {}
func (BlockComposterFill) ID() string { return "minecraft:block.composter.fill" }
func (BlockComposterFill) sound() {}
func (BlockComposterFillSuccess) ID() string { return "minecraft:block.composter.fill_success" }
func (BlockComposterFillSuccess) sound() {}
func (BlockComposterReady) ID() string { return "minecraft:block.composter.ready" }
func (BlockComposterReady) sound() {}
func (BlockConduitActivate) ID() string { return "minecraft:block.conduit.activate" }
func (BlockConduitActivate) sound() {}
func (BlockConduitAmbient) ID() string { return "minecraft:block.conduit.ambient" }
func (BlockConduitAmbient) sound() {}
func (BlockConduitAmbientShort) ID() string { return "minecraft:block.conduit.ambient.short" }
func (BlockConduitAmbientShort) sound() {}
func (BlockConduitAttackTarget) ID() string { return "minecraft:block.conduit.attack.target" }
func (BlockConduitAttackTarget) sound() {}
func (BlockConduitDeactivate) ID() string { return "minecraft:block.conduit.deactivate" }
func (BlockConduitDeactivate) sound() {}
func (BlockCopperBulbBreak) ID() string { return "minecraft:block.copper_bulb.break" }
func (BlockCopperBulbBreak) sound() {}
func (BlockCopperBulbStep) ID() string { return "minecraft:block.copper_bulb.step" }
func (BlockCopperBulbStep) sound() {}
func (BlockCopperBulbPlace) ID() string { return "minecraft:block.copper_bulb.place" }
func (BlockCopperBulbPlace) sound() {}
func (BlockCopperBulbHit) ID() string { return "minecraft:block.copper_bulb.hit" }
func (BlockCopperBulbHit) sound() {}
func (BlockCopperBulbFall) ID() string { return "minecraft:block.copper_bulb.fall" }
func (BlockCopperBulbFall) sound() {}
func (BlockCopperBulbTurnOn) ID() string { return "minecraft:block.copper_bulb.turn_on" }
func (BlockCopperBulbTurnOn) sound() {}
func (BlockCopperBulbTurnOff) ID() string { return "minecraft:block.copper_bulb.turn_off" }
func (BlockCopperBulbTurnOff) sound() {}
func (BlockCopperBreak) ID() string { return "minecraft:block.copper.break" }
func (BlockCopperBreak) sound() {}
func (BlockCopperStep) ID() string { return "minecraft:block.copper.step" }
func (BlockCopperStep) sound() {}
func (BlockCopperPlace) ID() string { return "minecraft:block.copper.place" }
func (BlockCopperPlace) sound() {}
func (BlockCopperHit) ID() string { return "minecraft:block.copper.hit" }
func (BlockCopperHit) sound() {}
func (BlockCopperFall) ID() string { return "minecraft:block.copper.fall" }
func (BlockCopperFall) sound() {}
func (BlockCopperDoorClose) ID() string { return "minecraft:block.copper_door.close" }
func (BlockCopperDoorClose) sound() {}
func (BlockCopperDoorOpen) ID() string { return "minecraft:block.copper_door.open" }
func (BlockCopperDoorOpen) sound() {}
func (BlockCopperGrateBreak) ID() string { return "minecraft:block.copper_grate.break" }
func (BlockCopperGrateBreak) sound() {}
func (BlockCopperGrateStep) ID() string { return "minecraft:block.copper_grate.step" }
func (BlockCopperGrateStep) sound() {}
func (BlockCopperGratePlace) ID() string { return "minecraft:block.copper_grate.place" }
func (BlockCopperGratePlace) sound() {}
func (BlockCopperGrateHit) ID() string { return "minecraft:block.copper_grate.hit" }
func (BlockCopperGrateHit) sound() {}
func (BlockCopperGrateFall) ID() string { return "minecraft:block.copper_grate.fall" }
func (BlockCopperGrateFall) sound() {}
func (BlockCopperTrapdoorClose) ID() string { return "minecraft:block.copper_trapdoor.close" }
func (BlockCopperTrapdoorClose) sound() {}
func (BlockCopperTrapdoorOpen) ID() string { return "minecraft:block.copper_trapdoor.open" }
func (BlockCopperTrapdoorOpen) sound() {}
func (BlockCoralBlockBreak) ID() string { return "minecraft:block.coral_block.break" }
func (BlockCoralBlockBreak) sound() {}
func (BlockCoralBlockFall) ID() string { return "minecraft:block.coral_block.fall" }
func (BlockCoralBlockFall) sound() {}
func (BlockCoralBlockHit) ID() string { return "minecraft:block.coral_block.hit" }
func (BlockCoralBlockHit) sound() {}
func (BlockCoralBlockPlace) ID() string { return "minecraft:block.coral_block.place" }
func (BlockCoralBlockPlace) sound() {}
func (BlockCoralBlockStep) ID() string { return "minecraft:block.coral_block.step" }
func (BlockCoralBlockStep) sound() {}
func (EntityCowAmbient) ID() string { return "minecraft:entity.cow.ambient" }
func (EntityCowAmbient) sound() {}
func (EntityCowDeath) ID() string { return "minecraft:entity.cow.death" }
func (EntityCowDeath) sound() {}
func (EntityCowHurt) ID() string { return "minecraft:entity.cow.hurt" }
func (EntityCowHurt) sound() {}
func (EntityCowMilk) ID() string { return "minecraft:entity.cow.milk" }
func (EntityCowMilk) sound() {}
func (EntityCowStep) ID() string { return "minecraft:entity.cow.step" }
func (EntityCowStep) sound() {}
func (BlockCrafterCraft) ID() string { return "minecraft:block.crafter.craft" }
func (BlockCrafterCraft) sound() {}
func (BlockCrafterFail) ID() string { return "minecraft:block.crafter.fail" }
func (BlockCrafterFail) sound() {}
func (EntityCreakingAmbient) ID() string { return "minecraft:entity.creaking.ambient" }
func (EntityCreakingAmbient) sound() {}
func (EntityCreakingActivate) ID() string { return "minecraft:entity.creaking.activate" }
func (EntityCreakingActivate) sound() {}
func (EntityCreakingDeactivate) ID() string { return "minecraft:entity.creaking.deactivate" }
func (EntityCreakingDeactivate) sound() {}
func (EntityCreakingAttack) ID() string { return "minecraft:entity.creaking.attack" }
func (EntityCreakingAttack) sound() {}
func (EntityCreakingDeath) ID() string { return "minecraft:entity.creaking.death" }
func (EntityCreakingDeath) sound() {}
func (EntityCreakingStep) ID() string { return "minecraft:entity.creaking.step" }
func (EntityCreakingStep) sound() {}
func (EntityCreakingFreeze) ID() string { return "minecraft:entity.creaking.freeze" }
func (EntityCreakingFreeze) sound() {}
func (EntityCreakingUnfreeze) ID() string { return "minecraft:entity.creaking.unfreeze" }
func (EntityCreakingUnfreeze) sound() {}
func (EntityCreakingSpawn) ID() string { return "minecraft:entity.creaking.spawn" }
func (EntityCreakingSpawn) sound() {}
func (EntityCreakingSway) ID() string { return "minecraft:entity.creaking.sway" }
func (EntityCreakingSway) sound() {}
func (EntityCreakingTwitch) ID() string { return "minecraft:entity.creaking.twitch" }
func (EntityCreakingTwitch) sound() {}
func (BlockCreakingHeartBreak) ID() string { return "minecraft:block.creaking_heart.break" }
func (BlockCreakingHeartBreak) sound() {}
func (BlockCreakingHeartFall) ID() string { return "minecraft:block.creaking_heart.fall" }
func (BlockCreakingHeartFall) sound() {}
func (BlockCreakingHeartHit) ID() string { return "minecraft:block.creaking_heart.hit" }
func (BlockCreakingHeartHit) sound() {}
func (BlockCreakingHeartHurt) ID() string { return "minecraft:block.creaking_heart.hurt" }
func (BlockCreakingHeartHurt) sound() {}
func (BlockCreakingHeartPlace) ID() string { return "minecraft:block.creaking_heart.place" }
func (BlockCreakingHeartPlace) sound() {}
func (BlockCreakingHeartStep) ID() string { return "minecraft:block.creaking_heart.step" }
func (BlockCreakingHeartStep) sound() {}
func (BlockCreakingHeartIdle) ID() string { return "minecraft:block.creaking_heart.idle" }
func (BlockCreakingHeartIdle) sound() {}
func (BlockCreakingHeartSpawn) ID() string { return "minecraft:block.creaking_heart.spawn" }
func (BlockCreakingHeartSpawn) sound() {}
func (EntityCreeperDeath) ID() string { return "minecraft:entity.creeper.death" }
func (EntityCreeperDeath) sound() {}
func (EntityCreeperHurt) ID() string { return "minecraft:entity.creeper.hurt" }
func (EntityCreeperHurt) sound() {}
func (EntityCreeperPrimed) ID() string { return "minecraft:entity.creeper.primed" }
func (EntityCreeperPrimed) sound() {}
func (BlockCropBreak) ID() string { return "minecraft:block.crop.break" }
func (BlockCropBreak) sound() {}
func (ItemCropPlant) ID() string { return "minecraft:item.crop.plant" }
func (ItemCropPlant) sound() {}
func (ItemCrossbowHit) ID() string { return "minecraft:item.crossbow.hit" }
func (ItemCrossbowHit) sound() {}
func (ItemCrossbowLoadingEnd) ID() string { return "minecraft:item.crossbow.loading_end" }
func (ItemCrossbowLoadingEnd) sound() {}
func (ItemCrossbowLoadingMiddle) ID() string { return "minecraft:item.crossbow.loading_middle" }
func (ItemCrossbowLoadingMiddle) sound() {}
func (ItemCrossbowLoadingStart) ID() string { return "minecraft:item.crossbow.loading_start" }
func (ItemCrossbowLoadingStart) sound() {}
func (ItemCrossbowQuickCharge1) ID() string { return "minecraft:item.crossbow.quick_charge_1" }
func (ItemCrossbowQuickCharge1) sound() {}
func (ItemCrossbowQuickCharge2) ID() string { return "minecraft:item.crossbow.quick_charge_2" }
func (ItemCrossbowQuickCharge2) sound() {}
func (ItemCrossbowQuickCharge3) ID() string { return "minecraft:item.crossbow.quick_charge_3" }
func (ItemCrossbowQuickCharge3) sound() {}
func (ItemCrossbowShoot) ID() string { return "minecraft:item.crossbow.shoot" }
func (ItemCrossbowShoot) sound() {}
func (BlockDeadbushIdle) ID() string { return "minecraft:block.deadbush.idle" }
func (BlockDeadbushIdle) sound() {}
func (BlockDecoratedPotBreak) ID() string { return "minecraft:block.decorated_pot.break" }
func (BlockDecoratedPotBreak) sound() {}
func (BlockDecoratedPotFall) ID() string { return "minecraft:block.decorated_pot.fall" }
func (BlockDecoratedPotFall) sound() {}
func (BlockDecoratedPotHit) ID() string { return "minecraft:block.decorated_pot.hit" }
func (BlockDecoratedPotHit) sound() {}
func (BlockDecoratedPotInsert) ID() string { return "minecraft:block.decorated_pot.insert" }
func (BlockDecoratedPotInsert) sound() {}
func (BlockDecoratedPotInsertFail) ID() string { return "minecraft:block.decorated_pot.insert_fail" }
func (BlockDecoratedPotInsertFail) sound() {}
func (BlockDecoratedPotStep) ID() string { return "minecraft:block.decorated_pot.step" }
func (BlockDecoratedPotStep) sound() {}
func (BlockDecoratedPotPlace) ID() string { return "minecraft:block.decorated_pot.place" }
func (BlockDecoratedPotPlace) sound() {}
func (BlockDecoratedPotShatter) ID() string { return "minecraft:block.decorated_pot.shatter" }
func (BlockDecoratedPotShatter) sound() {}
func (BlockDeepslateBricksBreak) ID() string { return "minecraft:block.deepslate_bricks.break" }
func (BlockDeepslateBricksBreak) sound() {}
func (BlockDeepslateBricksFall) ID() string { return "minecraft:block.deepslate_bricks.fall" }
func (BlockDeepslateBricksFall) sound() {}
func (BlockDeepslateBricksHit) ID() string { return "minecraft:block.deepslate_bricks.hit" }
func (BlockDeepslateBricksHit) sound() {}
func (BlockDeepslateBricksPlace) ID() string { return "minecraft:block.deepslate_bricks.place" }
func (BlockDeepslateBricksPlace) sound() {}
func (BlockDeepslateBricksStep) ID() string { return "minecraft:block.deepslate_bricks.step" }
func (BlockDeepslateBricksStep) sound() {}
func (BlockDeepslateBreak) ID() string { return "minecraft:block.deepslate.break" }
func (BlockDeepslateBreak) sound() {}
func (BlockDeepslateFall) ID() string { return "minecraft:block.deepslate.fall" }
func (BlockDeepslateFall) sound() {}
func (BlockDeepslateHit) ID() string { return "minecraft:block.deepslate.hit" }
func (BlockDeepslateHit) sound() {}
func (BlockDeepslatePlace) ID() string { return "minecraft:block.deepslate.place" }
func (BlockDeepslatePlace) sound() {}
func (BlockDeepslateStep) ID() string { return "minecraft:block.deepslate.step" }
func (BlockDeepslateStep) sound() {}
func (BlockDeepslateTilesBreak) ID() string { return "minecraft:block.deepslate_tiles.break" }
func (BlockDeepslateTilesBreak) sound() {}
func (BlockDeepslateTilesFall) ID() string { return "minecraft:block.deepslate_tiles.fall" }
func (BlockDeepslateTilesFall) sound() {}
func (BlockDeepslateTilesHit) ID() string { return "minecraft:block.deepslate_tiles.hit" }
func (BlockDeepslateTilesHit) sound() {}
func (BlockDeepslateTilesPlace) ID() string { return "minecraft:block.deepslate_tiles.place" }
func (BlockDeepslateTilesPlace) sound() {}
func (BlockDeepslateTilesStep) ID() string { return "minecraft:block.deepslate_tiles.step" }
func (BlockDeepslateTilesStep) sound() {}
func (BlockDispenserDispense) ID() string { return "minecraft:block.dispenser.dispense" }
func (BlockDispenserDispense) sound() {}
func (BlockDispenserFail) ID() string { return "minecraft:block.dispenser.fail" }
func (BlockDispenserFail) sound() {}
func (BlockDispenserLaunch) ID() string { return "minecraft:block.dispenser.launch" }
func (BlockDispenserLaunch) sound() {}
func (EntityDolphinAmbient) ID() string { return "minecraft:entity.dolphin.ambient" }
func (EntityDolphinAmbient) sound() {}
func (EntityDolphinAmbientWater) ID() string { return "minecraft:entity.dolphin.ambient_water" }
func (EntityDolphinAmbientWater) sound() {}
func (EntityDolphinAttack) ID() string { return "minecraft:entity.dolphin.attack" }
func (EntityDolphinAttack) sound() {}
func (EntityDolphinDeath) ID() string { return "minecraft:entity.dolphin.death" }
func (EntityDolphinDeath) sound() {}
func (EntityDolphinEat) ID() string { return "minecraft:entity.dolphin.eat" }
func (EntityDolphinEat) sound() {}
func (EntityDolphinHurt) ID() string { return "minecraft:entity.dolphin.hurt" }
func (EntityDolphinHurt) sound() {}
func (EntityDolphinJump) ID() string { return "minecraft:entity.dolphin.jump" }
func (EntityDolphinJump) sound() {}
func (EntityDolphinPlay) ID() string { return "minecraft:entity.dolphin.play" }
func (EntityDolphinPlay) sound() {}
func (EntityDolphinSplash) ID() string { return "minecraft:entity.dolphin.splash" }
func (EntityDolphinSplash) sound() {}
func (EntityDolphinSwim) ID() string { return "minecraft:entity.dolphin.swim" }
func (EntityDolphinSwim) sound() {}
func (EntityDonkeyAmbient) ID() string { return "minecraft:entity.donkey.ambient" }
func (EntityDonkeyAmbient) sound() {}
func (EntityDonkeyAngry) ID() string { return "minecraft:entity.donkey.angry" }
func (EntityDonkeyAngry) sound() {}
func (EntityDonkeyChest) ID() string { return "minecraft:entity.donkey.chest" }
func (EntityDonkeyChest) sound() {}
func (EntityDonkeyDeath) ID() string { return "minecraft:entity.donkey.death" }
func (EntityDonkeyDeath) sound() {}
func (EntityDonkeyEat) ID() string { return "minecraft:entity.donkey.eat" }
func (EntityDonkeyEat) sound() {}
func (EntityDonkeyHurt) ID() string { return "minecraft:entity.donkey.hurt" }
func (EntityDonkeyHurt) sound() {}
func (EntityDonkeyJump) ID() string { return "minecraft:entity.donkey.jump" }
func (EntityDonkeyJump) sound() {}
func (BlockDriedGhastBreak) ID() string { return "minecraft:block.dried_ghast.break" }
func (BlockDriedGhastBreak) sound() {}
func (BlockDriedGhastStep) ID() string { return "minecraft:block.dried_ghast.step" }
func (BlockDriedGhastStep) sound() {}
func (BlockDriedGhastFall) ID() string { return "minecraft:block.dried_ghast.fall" }
func (BlockDriedGhastFall) sound() {}
func (BlockDriedGhastAmbient) ID() string { return "minecraft:block.dried_ghast.ambient" }
func (BlockDriedGhastAmbient) sound() {}
func (BlockDriedGhastAmbientWater) ID() string { return "minecraft:block.dried_ghast.ambient_water" }
func (BlockDriedGhastAmbientWater) sound() {}
func (BlockDriedGhastPlace) ID() string { return "minecraft:block.dried_ghast.place" }
func (BlockDriedGhastPlace) sound() {}
func (BlockDriedGhastPlaceInWater) ID() string { return "minecraft:block.dried_ghast.place_in_water" }
func (BlockDriedGhastPlaceInWater) sound() {}
func (BlockDriedGhastTransition) ID() string { return "minecraft:block.dried_ghast.transition" }
func (BlockDriedGhastTransition) sound() {}
func (BlockDripstoneBlockBreak) ID() string { return "minecraft:block.dripstone_block.break" }
func (BlockDripstoneBlockBreak) sound() {}
func (BlockDripstoneBlockStep) ID() string { return "minecraft:block.dripstone_block.step" }
func (BlockDripstoneBlockStep) sound() {}
func (BlockDripstoneBlockPlace) ID() string { return "minecraft:block.dripstone_block.place" }
func (BlockDripstoneBlockPlace) sound() {}
func (BlockDripstoneBlockHit) ID() string { return "minecraft:block.dripstone_block.hit" }
func (BlockDripstoneBlockHit) sound() {}
func (BlockDripstoneBlockFall) ID() string { return "minecraft:block.dripstone_block.fall" }
func (BlockDripstoneBlockFall) sound() {}
func (BlockDryGrassAmbient) ID() string { return "minecraft:block.dry_grass.ambient" }
func (BlockDryGrassAmbient) sound() {}
func (BlockPointedDripstoneBreak) ID() string { return "minecraft:block.pointed_dripstone.break" }
func (BlockPointedDripstoneBreak) sound() {}
func (BlockPointedDripstoneStep) ID() string { return "minecraft:block.pointed_dripstone.step" }
func (BlockPointedDripstoneStep) sound() {}
func (BlockPointedDripstonePlace) ID() string { return "minecraft:block.pointed_dripstone.place" }
func (BlockPointedDripstonePlace) sound() {}
func (BlockPointedDripstoneHit) ID() string { return "minecraft:block.pointed_dripstone.hit" }
func (BlockPointedDripstoneHit) sound() {}
func (BlockPointedDripstoneFall) ID() string { return "minecraft:block.pointed_dripstone.fall" }
func (BlockPointedDripstoneFall) sound() {}
func (BlockPointedDripstoneLand) ID() string { return "minecraft:block.pointed_dripstone.land" }
func (BlockPointedDripstoneLand) sound() {}
func (BlockPointedDripstoneDripLava) ID() string {
return "minecraft:block.pointed_dripstone.drip_lava"
}
func (BlockPointedDripstoneDripLava) sound() {}
func (BlockPointedDripstoneDripWater) ID() string {
return "minecraft:block.pointed_dripstone.drip_water"
}
func (BlockPointedDripstoneDripWater) sound() {}
func (BlockPointedDripstoneDripLavaIntoCauldron) ID() string {
return "minecraft:block.pointed_dripstone.drip_lava_into_cauldron"
}
func (BlockPointedDripstoneDripLavaIntoCauldron) sound() {}
func (BlockPointedDripstoneDripWaterIntoCauldron) ID() string {
return "minecraft:block.pointed_dripstone.drip_water_into_cauldron"
}
func (BlockPointedDripstoneDripWaterIntoCauldron) sound() {}
func (BlockBigDripleafTiltDown) ID() string { return "minecraft:block.big_dripleaf.tilt_down" }
func (BlockBigDripleafTiltDown) sound() {}
func (BlockBigDripleafTiltUp) ID() string { return "minecraft:block.big_dripleaf.tilt_up" }
func (BlockBigDripleafTiltUp) sound() {}
func (EntityDrownedAmbient) ID() string { return "minecraft:entity.drowned.ambient" }
func (EntityDrownedAmbient) sound() {}
func (EntityDrownedAmbientWater) ID() string { return "minecraft:entity.drowned.ambient_water" }
func (EntityDrownedAmbientWater) sound() {}
func (EntityDrownedDeath) ID() string { return "minecraft:entity.drowned.death" }
func (EntityDrownedDeath) sound() {}
func (EntityDrownedDeathWater) ID() string { return "minecraft:entity.drowned.death_water" }
func (EntityDrownedDeathWater) sound() {}
func (EntityDrownedHurt) ID() string { return "minecraft:entity.drowned.hurt" }
func (EntityDrownedHurt) sound() {}
func (EntityDrownedHurtWater) ID() string { return "minecraft:entity.drowned.hurt_water" }
func (EntityDrownedHurtWater) sound() {}
func (EntityDrownedShoot) ID() string { return "minecraft:entity.drowned.shoot" }
func (EntityDrownedShoot) sound() {}
func (EntityDrownedStep) ID() string { return "minecraft:entity.drowned.step" }
func (EntityDrownedStep) sound() {}
func (EntityDrownedSwim) ID() string { return "minecraft:entity.drowned.swim" }
func (EntityDrownedSwim) sound() {}
func (ItemDyeUse) ID() string { return "minecraft:item.dye.use" }
func (ItemDyeUse) sound() {}
func (EntityEggThrow) ID() string { return "minecraft:entity.egg.throw" }
func (EntityEggThrow) sound() {}
func (EntityElderGuardianAmbient) ID() string { return "minecraft:entity.elder_guardian.ambient" }
func (EntityElderGuardianAmbient) sound() {}
func (EntityElderGuardianAmbientLand) ID() string {
return "minecraft:entity.elder_guardian.ambient_land"
}
func (EntityElderGuardianAmbientLand) sound() {}
func (EntityElderGuardianCurse) ID() string { return "minecraft:entity.elder_guardian.curse" }
func (EntityElderGuardianCurse) sound() {}
func (EntityElderGuardianDeath) ID() string { return "minecraft:entity.elder_guardian.death" }
func (EntityElderGuardianDeath) sound() {}
func (EntityElderGuardianDeathLand) ID() string { return "minecraft:entity.elder_guardian.death_land" }
func (EntityElderGuardianDeathLand) sound() {}
func (EntityElderGuardianFlop) ID() string { return "minecraft:entity.elder_guardian.flop" }
func (EntityElderGuardianFlop) sound() {}
func (EntityElderGuardianHurt) ID() string { return "minecraft:entity.elder_guardian.hurt" }
func (EntityElderGuardianHurt) sound() {}
func (EntityElderGuardianHurtLand) ID() string { return "minecraft:entity.elder_guardian.hurt_land" }
func (EntityElderGuardianHurtLand) sound() {}
func (ItemElytraFlying) ID() string { return "minecraft:item.elytra.flying" }
func (ItemElytraFlying) sound() {}
func (BlockEnchantmentTableUse) ID() string { return "minecraft:block.enchantment_table.use" }
func (BlockEnchantmentTableUse) sound() {}
func (BlockEnderChestClose) ID() string { return "minecraft:block.ender_chest.close" }
func (BlockEnderChestClose) sound() {}
func (BlockEnderChestOpen) ID() string { return "minecraft:block.ender_chest.open" }
func (BlockEnderChestOpen) sound() {}
func (EntityEnderDragonAmbient) ID() string { return "minecraft:entity.ender_dragon.ambient" }
func (EntityEnderDragonAmbient) sound() {}
func (EntityEnderDragonDeath) ID() string { return "minecraft:entity.ender_dragon.death" }
func (EntityEnderDragonDeath) sound() {}
func (EntityDragonFireballExplode) ID() string { return "minecraft:entity.dragon_fireball.explode" }
func (EntityDragonFireballExplode) sound() {}
func (EntityEnderDragonFlap) ID() string { return "minecraft:entity.ender_dragon.flap" }
func (EntityEnderDragonFlap) sound() {}
func (EntityEnderDragonGrowl) ID() string { return "minecraft:entity.ender_dragon.growl" }
func (EntityEnderDragonGrowl) sound() {}
func (EntityEnderDragonHurt) ID() string { return "minecraft:entity.ender_dragon.hurt" }
func (EntityEnderDragonHurt) sound() {}
func (EntityEnderDragonShoot) ID() string { return "minecraft:entity.ender_dragon.shoot" }
func (EntityEnderDragonShoot) sound() {}
func (EntityEnderEyeDeath) ID() string { return "minecraft:entity.ender_eye.death" }
func (EntityEnderEyeDeath) sound() {}
func (EntityEnderEyeLaunch) ID() string { return "minecraft:entity.ender_eye.launch" }
func (EntityEnderEyeLaunch) sound() {}
func (EntityEndermanAmbient) ID() string { return "minecraft:entity.enderman.ambient" }
func (EntityEndermanAmbient) sound() {}
func (EntityEndermanDeath) ID() string { return "minecraft:entity.enderman.death" }
func (EntityEndermanDeath) sound() {}
func (EntityEndermanHurt) ID() string { return "minecraft:entity.enderman.hurt" }
func (EntityEndermanHurt) sound() {}
func (EntityEndermanScream) ID() string { return "minecraft:entity.enderman.scream" }
func (EntityEndermanScream) sound() {}
func (EntityEndermanStare) ID() string { return "minecraft:entity.enderman.stare" }
func (EntityEndermanStare) sound() {}
func (EntityEndermanTeleport) ID() string { return "minecraft:entity.enderman.teleport" }
func (EntityEndermanTeleport) sound() {}
func (EntityEndermiteAmbient) ID() string { return "minecraft:entity.endermite.ambient" }
func (EntityEndermiteAmbient) sound() {}
func (EntityEndermiteDeath) ID() string { return "minecraft:entity.endermite.death" }
func (EntityEndermiteDeath) sound() {}
func (EntityEndermiteHurt) ID() string { return "minecraft:entity.endermite.hurt" }
func (EntityEndermiteHurt) sound() {}
func (EntityEndermiteStep) ID() string { return "minecraft:entity.endermite.step" }
func (EntityEndermiteStep) sound() {}
func (EntityEnderPearlThrow) ID() string { return "minecraft:entity.ender_pearl.throw" }
func (EntityEnderPearlThrow) sound() {}
func (BlockEndGatewaySpawn) ID() string { return "minecraft:block.end_gateway.spawn" }
func (BlockEndGatewaySpawn) sound() {}
func (BlockEndPortalFrameFill) ID() string { return "minecraft:block.end_portal_frame.fill" }
func (BlockEndPortalFrameFill) sound() {}
func (BlockEndPortalSpawn) ID() string { return "minecraft:block.end_portal.spawn" }
func (BlockEndPortalSpawn) sound() {}
func (EntityEvokerAmbient) ID() string { return "minecraft:entity.evoker.ambient" }
func (EntityEvokerAmbient) sound() {}
func (EntityEvokerCastSpell) ID() string { return "minecraft:entity.evoker.cast_spell" }
func (EntityEvokerCastSpell) sound() {}
func (EntityEvokerCelebrate) ID() string { return "minecraft:entity.evoker.celebrate" }
func (EntityEvokerCelebrate) sound() {}
func (EntityEvokerDeath) ID() string { return "minecraft:entity.evoker.death" }
func (EntityEvokerDeath) sound() {}
func (EntityEvokerFangsAttack) ID() string { return "minecraft:entity.evoker_fangs.attack" }
func (EntityEvokerFangsAttack) sound() {}
func (EntityEvokerHurt) ID() string { return "minecraft:entity.evoker.hurt" }
func (EntityEvokerHurt) sound() {}
func (EntityEvokerPrepareAttack) ID() string { return "minecraft:entity.evoker.prepare_attack" }
func (EntityEvokerPrepareAttack) sound() {}
func (EntityEvokerPrepareSummon) ID() string { return "minecraft:entity.evoker.prepare_summon" }
func (EntityEvokerPrepareSummon) sound() {}
func (EntityEvokerPrepareWololo) ID() string { return "minecraft:entity.evoker.prepare_wololo" }
func (EntityEvokerPrepareWololo) sound() {}
func (EntityExperienceBottleThrow) ID() string { return "minecraft:entity.experience_bottle.throw" }
func (EntityExperienceBottleThrow) sound() {}
func (EntityExperienceOrbPickup) ID() string { return "minecraft:entity.experience_orb.pickup" }
func (EntityExperienceOrbPickup) sound() {}
func (BlockEyeblossomOpenLong) ID() string { return "minecraft:block.eyeblossom.open_long" }
func (BlockEyeblossomOpenLong) sound() {}
func (BlockEyeblossomOpen) ID() string { return "minecraft:block.eyeblossom.open" }
func (BlockEyeblossomOpen) sound() {}
func (BlockEyeblossomCloseLong) ID() string { return "minecraft:block.eyeblossom.close_long" }
func (BlockEyeblossomCloseLong) sound() {}
func (BlockEyeblossomClose) ID() string { return "minecraft:block.eyeblossom.close" }
func (BlockEyeblossomClose) sound() {}
func (BlockEyeblossomIdle) ID() string { return "minecraft:block.eyeblossom.idle" }
func (BlockEyeblossomIdle) sound() {}
func (BlockFenceGateClose) ID() string { return "minecraft:block.fence_gate.close" }
func (BlockFenceGateClose) sound() {}
func (BlockFenceGateOpen) ID() string { return "minecraft:block.fence_gate.open" }
func (BlockFenceGateOpen) sound() {}
func (ItemFirechargeUse) ID() string { return "minecraft:item.firecharge.use" }
func (ItemFirechargeUse) sound() {}
func (BlockFireflyBushIdle) ID() string { return "minecraft:block.firefly_bush.idle" }
func (BlockFireflyBushIdle) sound() {}
func (EntityFireworkRocketBlast) ID() string { return "minecraft:entity.firework_rocket.blast" }
func (EntityFireworkRocketBlast) sound() {}
func (EntityFireworkRocketBlastFar) ID() string { return "minecraft:entity.firework_rocket.blast_far" }
func (EntityFireworkRocketBlastFar) sound() {}
func (EntityFireworkRocketLargeBlast) ID() string {
return "minecraft:entity.firework_rocket.large_blast"
}
func (EntityFireworkRocketLargeBlast) sound() {}
func (EntityFireworkRocketLargeBlastFar) ID() string {
return "minecraft:entity.firework_rocket.large_blast_far"
}
func (EntityFireworkRocketLargeBlastFar) sound() {}
func (EntityFireworkRocketLaunch) ID() string { return "minecraft:entity.firework_rocket.launch" }
func (EntityFireworkRocketLaunch) sound() {}
func (EntityFireworkRocketShoot) ID() string { return "minecraft:entity.firework_rocket.shoot" }
func (EntityFireworkRocketShoot) sound() {}
func (EntityFireworkRocketTwinkle) ID() string { return "minecraft:entity.firework_rocket.twinkle" }
func (EntityFireworkRocketTwinkle) sound() {}
func (EntityFireworkRocketTwinkleFar) ID() string {
return "minecraft:entity.firework_rocket.twinkle_far"
}
func (EntityFireworkRocketTwinkleFar) sound() {}
func (BlockFireAmbient) ID() string { return "minecraft:block.fire.ambient" }
func (BlockFireAmbient) sound() {}
func (BlockFireExtinguish) ID() string { return "minecraft:block.fire.extinguish" }
func (BlockFireExtinguish) sound() {}
func (EntityFishSwim) ID() string { return "minecraft:entity.fish.swim" }
func (EntityFishSwim) sound() {}
func (EntityFishingBobberRetrieve) ID() string { return "minecraft:entity.fishing_bobber.retrieve" }
func (EntityFishingBobberRetrieve) sound() {}
func (EntityFishingBobberSplash) ID() string { return "minecraft:entity.fishing_bobber.splash" }
func (EntityFishingBobberSplash) sound() {}
func (EntityFishingBobberThrow) ID() string { return "minecraft:entity.fishing_bobber.throw" }
func (EntityFishingBobberThrow) sound() {}
func (ItemFlintandsteelUse) ID() string { return "minecraft:item.flintandsteel.use" }
func (ItemFlintandsteelUse) sound() {}
func (BlockFloweringAzaleaBreak) ID() string { return "minecraft:block.flowering_azalea.break" }
func (BlockFloweringAzaleaBreak) sound() {}
func (BlockFloweringAzaleaFall) ID() string { return "minecraft:block.flowering_azalea.fall" }
func (BlockFloweringAzaleaFall) sound() {}
func (BlockFloweringAzaleaHit) ID() string { return "minecraft:block.flowering_azalea.hit" }
func (BlockFloweringAzaleaHit) sound() {}
func (BlockFloweringAzaleaPlace) ID() string { return "minecraft:block.flowering_azalea.place" }
func (BlockFloweringAzaleaPlace) sound() {}
func (BlockFloweringAzaleaStep) ID() string { return "minecraft:block.flowering_azalea.step" }
func (BlockFloweringAzaleaStep) sound() {}
func (EntityFoxAggro) ID() string { return "minecraft:entity.fox.aggro" }
func (EntityFoxAggro) sound() {}
func (EntityFoxAmbient) ID() string { return "minecraft:entity.fox.ambient" }
func (EntityFoxAmbient) sound() {}
func (EntityFoxBite) ID() string { return "minecraft:entity.fox.bite" }
func (EntityFoxBite) sound() {}
func (EntityFoxDeath) ID() string { return "minecraft:entity.fox.death" }
func (EntityFoxDeath) sound() {}
func (EntityFoxEat) ID() string { return "minecraft:entity.fox.eat" }
func (EntityFoxEat) sound() {}
func (EntityFoxHurt) ID() string { return "minecraft:entity.fox.hurt" }
func (EntityFoxHurt) sound() {}
func (EntityFoxScreech) ID() string { return "minecraft:entity.fox.screech" }
func (EntityFoxScreech) sound() {}
func (EntityFoxSleep) ID() string { return "minecraft:entity.fox.sleep" }
func (EntityFoxSleep) sound() {}
func (EntityFoxSniff) ID() string { return "minecraft:entity.fox.sniff" }
func (EntityFoxSniff) sound() {}
func (EntityFoxSpit) ID() string { return "minecraft:entity.fox.spit" }
func (EntityFoxSpit) sound() {}
func (EntityFoxTeleport) ID() string { return "minecraft:entity.fox.teleport" }
func (EntityFoxTeleport) sound() {}
func (BlockSuspiciousSandBreak) ID() string { return "minecraft:block.suspicious_sand.break" }
func (BlockSuspiciousSandBreak) sound() {}
func (BlockSuspiciousSandStep) ID() string { return "minecraft:block.suspicious_sand.step" }
func (BlockSuspiciousSandStep) sound() {}
func (BlockSuspiciousSandPlace) ID() string { return "minecraft:block.suspicious_sand.place" }
func (BlockSuspiciousSandPlace) sound() {}
func (BlockSuspiciousSandHit) ID() string { return "minecraft:block.suspicious_sand.hit" }
func (BlockSuspiciousSandHit) sound() {}
func (BlockSuspiciousSandFall) ID() string { return "minecraft:block.suspicious_sand.fall" }
func (BlockSuspiciousSandFall) sound() {}
func (BlockSuspiciousGravelBreak) ID() string { return "minecraft:block.suspicious_gravel.break" }
func (BlockSuspiciousGravelBreak) sound() {}
func (BlockSuspiciousGravelStep) ID() string { return "minecraft:block.suspicious_gravel.step" }
func (BlockSuspiciousGravelStep) sound() {}
func (BlockSuspiciousGravelPlace) ID() string { return "minecraft:block.suspicious_gravel.place" }
func (BlockSuspiciousGravelPlace) sound() {}
func (BlockSuspiciousGravelHit) ID() string { return "minecraft:block.suspicious_gravel.hit" }
func (BlockSuspiciousGravelHit) sound() {}
func (BlockSuspiciousGravelFall) ID() string { return "minecraft:block.suspicious_gravel.fall" }
func (BlockSuspiciousGravelFall) sound() {}
func (BlockFroglightBreak) ID() string { return "minecraft:block.froglight.break" }
func (BlockFroglightBreak) sound() {}
func (BlockFroglightFall) ID() string { return "minecraft:block.froglight.fall" }
func (BlockFroglightFall) sound() {}
func (BlockFroglightHit) ID() string { return "minecraft:block.froglight.hit" }
func (BlockFroglightHit) sound() {}
func (BlockFroglightPlace) ID() string { return "minecraft:block.froglight.place" }
func (BlockFroglightPlace) sound() {}
func (BlockFroglightStep) ID() string { return "minecraft:block.froglight.step" }
func (BlockFroglightStep) sound() {}
func (BlockFrogspawnStep) ID() string { return "minecraft:block.frogspawn.step" }
func (BlockFrogspawnStep) sound() {}
func (BlockFrogspawnBreak) ID() string { return "minecraft:block.frogspawn.break" }
func (BlockFrogspawnBreak) sound() {}
func (BlockFrogspawnFall) ID() string { return "minecraft:block.frogspawn.fall" }
func (BlockFrogspawnFall) sound() {}
func (BlockFrogspawnHatch) ID() string { return "minecraft:block.frogspawn.hatch" }
func (BlockFrogspawnHatch) sound() {}
func (BlockFrogspawnHit) ID() string { return "minecraft:block.frogspawn.hit" }
func (BlockFrogspawnHit) sound() {}
func (BlockFrogspawnPlace) ID() string { return "minecraft:block.frogspawn.place" }
func (BlockFrogspawnPlace) sound() {}
func (EntityFrogAmbient) ID() string { return "minecraft:entity.frog.ambient" }
func (EntityFrogAmbient) sound() {}
func (EntityFrogDeath) ID() string { return "minecraft:entity.frog.death" }
func (EntityFrogDeath) sound() {}
func (EntityFrogEat) ID() string { return "minecraft:entity.frog.eat" }
func (EntityFrogEat) sound() {}
func (EntityFrogHurt) ID() string { return "minecraft:entity.frog.hurt" }
func (EntityFrogHurt) sound() {}
func (EntityFrogLaySpawn) ID() string { return "minecraft:entity.frog.lay_spawn" }
func (EntityFrogLaySpawn) sound() {}
func (EntityFrogLongJump) ID() string { return "minecraft:entity.frog.long_jump" }
func (EntityFrogLongJump) sound() {}
func (EntityFrogStep) ID() string { return "minecraft:entity.frog.step" }
func (EntityFrogStep) sound() {}
func (EntityFrogTongue) ID() string { return "minecraft:entity.frog.tongue" }
func (EntityFrogTongue) sound() {}
func (BlockRootsBreak) ID() string { return "minecraft:block.roots.break" }
func (BlockRootsBreak) sound() {}
func (BlockRootsStep) ID() string { return "minecraft:block.roots.step" }
func (BlockRootsStep) sound() {}
func (BlockRootsPlace) ID() string { return "minecraft:block.roots.place" }
func (BlockRootsPlace) sound() {}
func (BlockRootsHit) ID() string { return "minecraft:block.roots.hit" }
func (BlockRootsHit) sound() {}
func (BlockRootsFall) ID() string { return "minecraft:block.roots.fall" }
func (BlockRootsFall) sound() {}
func (BlockFurnaceFireCrackle) ID() string { return "minecraft:block.furnace.fire_crackle" }
func (BlockFurnaceFireCrackle) sound() {}
func (EntityGenericBigFall) ID() string { return "minecraft:entity.generic.big_fall" }
func (EntityGenericBigFall) sound() {}
func (EntityGenericBurn) ID() string { return "minecraft:entity.generic.burn" }
func (EntityGenericBurn) sound() {}
func (EntityGenericDeath) ID() string { return "minecraft:entity.generic.death" }
func (EntityGenericDeath) sound() {}
func (EntityGenericDrink) ID() string { return "minecraft:entity.generic.drink" }
func (EntityGenericDrink) sound() {}
func (EntityGenericEat) ID() string { return "minecraft:entity.generic.eat" }
func (EntityGenericEat) sound() {}
func (EntityGenericExplode) ID() string { return "minecraft:entity.generic.explode" }
func (EntityGenericExplode) sound() {}
func (EntityGenericExtinguishFire) ID() string { return "minecraft:entity.generic.extinguish_fire" }
func (EntityGenericExtinguishFire) sound() {}
func (EntityGenericHurt) ID() string { return "minecraft:entity.generic.hurt" }
func (EntityGenericHurt) sound() {}
func (EntityGenericSmallFall) ID() string { return "minecraft:entity.generic.small_fall" }
func (EntityGenericSmallFall) sound() {}
func (EntityGenericSplash) ID() string { return "minecraft:entity.generic.splash" }
func (EntityGenericSplash) sound() {}
func (EntityGenericSwim) ID() string { return "minecraft:entity.generic.swim" }
func (EntityGenericSwim) sound() {}
func (EntityGhastAmbient) ID() string { return "minecraft:entity.ghast.ambient" }
func (EntityGhastAmbient) sound() {}
func (EntityGhastDeath) ID() string { return "minecraft:entity.ghast.death" }
func (EntityGhastDeath) sound() {}
func (EntityGhastHurt) ID() string { return "minecraft:entity.ghast.hurt" }
func (EntityGhastHurt) sound() {}
func (EntityGhastScream) ID() string { return "minecraft:entity.ghast.scream" }
func (EntityGhastScream) sound() {}
func (EntityGhastShoot) ID() string { return "minecraft:entity.ghast.shoot" }
func (EntityGhastShoot) sound() {}
func (EntityGhastWarn) ID() string { return "minecraft:entity.ghast.warn" }
func (EntityGhastWarn) sound() {}
func (EntityGhastlingAmbient) ID() string { return "minecraft:entity.ghastling.ambient" }
func (EntityGhastlingAmbient) sound() {}
func (EntityGhastlingDeath) ID() string { return "minecraft:entity.ghastling.death" }
func (EntityGhastlingDeath) sound() {}
func (EntityGhastlingHurt) ID() string { return "minecraft:entity.ghastling.hurt" }
func (EntityGhastlingHurt) sound() {}
func (EntityGhastlingSpawn) ID() string { return "minecraft:entity.ghastling.spawn" }
func (EntityGhastlingSpawn) sound() {}
func (BlockGildedBlackstoneBreak) ID() string { return "minecraft:block.gilded_blackstone.break" }
func (BlockGildedBlackstoneBreak) sound() {}
func (BlockGildedBlackstoneFall) ID() string { return "minecraft:block.gilded_blackstone.fall" }
func (BlockGildedBlackstoneFall) sound() {}
func (BlockGildedBlackstoneHit) ID() string { return "minecraft:block.gilded_blackstone.hit" }
func (BlockGildedBlackstoneHit) sound() {}
func (BlockGildedBlackstonePlace) ID() string { return "minecraft:block.gilded_blackstone.place" }
func (BlockGildedBlackstonePlace) sound() {}
func (BlockGildedBlackstoneStep) ID() string { return "minecraft:block.gilded_blackstone.step" }
func (BlockGildedBlackstoneStep) sound() {}
func (BlockGlassBreak) ID() string { return "minecraft:block.glass.break" }
func (BlockGlassBreak) sound() {}
func (BlockGlassFall) ID() string { return "minecraft:block.glass.fall" }
func (BlockGlassFall) sound() {}
func (BlockGlassHit) ID() string { return "minecraft:block.glass.hit" }
func (BlockGlassHit) sound() {}
func (BlockGlassPlace) ID() string { return "minecraft:block.glass.place" }
func (BlockGlassPlace) sound() {}
func (BlockGlassStep) ID() string { return "minecraft:block.glass.step" }
func (BlockGlassStep) sound() {}
func (ItemGlowInkSacUse) ID() string { return "minecraft:item.glow_ink_sac.use" }
func (ItemGlowInkSacUse) sound() {}
func (EntityGlowItemFrameAddItem) ID() string { return "minecraft:entity.glow_item_frame.add_item" }
func (EntityGlowItemFrameAddItem) sound() {}
func (EntityGlowItemFrameBreak) ID() string { return "minecraft:entity.glow_item_frame.break" }
func (EntityGlowItemFrameBreak) sound() {}
func (EntityGlowItemFramePlace) ID() string { return "minecraft:entity.glow_item_frame.place" }
func (EntityGlowItemFramePlace) sound() {}
func (EntityGlowItemFrameRemoveItem) ID() string {
return "minecraft:entity.glow_item_frame.remove_item"
}
func (EntityGlowItemFrameRemoveItem) sound() {}
func (EntityGlowItemFrameRotateItem) ID() string {
return "minecraft:entity.glow_item_frame.rotate_item"
}
func (EntityGlowItemFrameRotateItem) sound() {}
func (EntityGlowSquidAmbient) ID() string { return "minecraft:entity.glow_squid.ambient" }
func (EntityGlowSquidAmbient) sound() {}
func (EntityGlowSquidDeath) ID() string { return "minecraft:entity.glow_squid.death" }
func (EntityGlowSquidDeath) sound() {}
func (EntityGlowSquidHurt) ID() string { return "minecraft:entity.glow_squid.hurt" }
func (EntityGlowSquidHurt) sound() {}
func (EntityGlowSquidSquirt) ID() string { return "minecraft:entity.glow_squid.squirt" }
func (EntityGlowSquidSquirt) sound() {}
func (EntityGoatAmbient) ID() string { return "minecraft:entity.goat.ambient" }
func (EntityGoatAmbient) sound() {}
func (EntityGoatDeath) ID() string { return "minecraft:entity.goat.death" }
func (EntityGoatDeath) sound() {}
func (EntityGoatEat) ID() string { return "minecraft:entity.goat.eat" }
func (EntityGoatEat) sound() {}
func (EntityGoatHurt) ID() string { return "minecraft:entity.goat.hurt" }
func (EntityGoatHurt) sound() {}
func (EntityGoatLongJump) ID() string { return "minecraft:entity.goat.long_jump" }
func (EntityGoatLongJump) sound() {}
func (EntityGoatMilk) ID() string { return "minecraft:entity.goat.milk" }
func (EntityGoatMilk) sound() {}
func (EntityGoatPrepareRam) ID() string { return "minecraft:entity.goat.prepare_ram" }
func (EntityGoatPrepareRam) sound() {}
func (EntityGoatRamImpact) ID() string { return "minecraft:entity.goat.ram_impact" }
func (EntityGoatRamImpact) sound() {}
func (EntityGoatHornBreak) ID() string { return "minecraft:entity.goat.horn_break" }
func (EntityGoatHornBreak) sound() {}
func (EntityGoatScreamingAmbient) ID() string { return "minecraft:entity.goat.screaming.ambient" }
func (EntityGoatScreamingAmbient) sound() {}
func (EntityGoatScreamingDeath) ID() string { return "minecraft:entity.goat.screaming.death" }
func (EntityGoatScreamingDeath) sound() {}
func (EntityGoatScreamingEat) ID() string { return "minecraft:entity.goat.screaming.eat" }
func (EntityGoatScreamingEat) sound() {}
func (EntityGoatScreamingHurt) ID() string { return "minecraft:entity.goat.screaming.hurt" }
func (EntityGoatScreamingHurt) sound() {}
func (EntityGoatScreamingLongJump) ID() string { return "minecraft:entity.goat.screaming.long_jump" }
func (EntityGoatScreamingLongJump) sound() {}
func (EntityGoatScreamingMilk) ID() string { return "minecraft:entity.goat.screaming.milk" }
func (EntityGoatScreamingMilk) sound() {}
func (EntityGoatScreamingPrepareRam) ID() string {
return "minecraft:entity.goat.screaming.prepare_ram"
}
func (EntityGoatScreamingPrepareRam) sound() {}
func (EntityGoatScreamingRamImpact) ID() string { return "minecraft:entity.goat.screaming.ram_impact" }
func (EntityGoatScreamingRamImpact) sound() {}
func (EntityGoatStep) ID() string { return "minecraft:entity.goat.step" }
func (EntityGoatStep) sound() {}
func (BlockGrassBreak) ID() string { return "minecraft:block.grass.break" }
func (BlockGrassBreak) sound() {}
func (BlockGrassFall) ID() string { return "minecraft:block.grass.fall" }
func (BlockGrassFall) sound() {}
func (BlockGrassHit) ID() string { return "minecraft:block.grass.hit" }
func (BlockGrassHit) sound() {}
func (BlockGrassPlace) ID() string { return "minecraft:block.grass.place" }
func (BlockGrassPlace) sound() {}
func (BlockGrassStep) ID() string { return "minecraft:block.grass.step" }
func (BlockGrassStep) sound() {}
func (BlockGravelBreak) ID() string { return "minecraft:block.gravel.break" }
func (BlockGravelBreak) sound() {}
func (BlockGravelFall) ID() string { return "minecraft:block.gravel.fall" }
func (BlockGravelFall) sound() {}
func (BlockGravelHit) ID() string { return "minecraft:block.gravel.hit" }
func (BlockGravelHit) sound() {}
func (BlockGravelPlace) ID() string { return "minecraft:block.gravel.place" }
func (BlockGravelPlace) sound() {}
func (BlockGravelStep) ID() string { return "minecraft:block.gravel.step" }
func (BlockGravelStep) sound() {}
func (BlockGrindstoneUse) ID() string { return "minecraft:block.grindstone.use" }
func (BlockGrindstoneUse) sound() {}
func (BlockGrowingPlantCrop) ID() string { return "minecraft:block.growing_plant.crop" }
func (BlockGrowingPlantCrop) sound() {}
func (EntityGuardianAmbient) ID() string { return "minecraft:entity.guardian.ambient" }
func (EntityGuardianAmbient) sound() {}
func (EntityGuardianAmbientLand) ID() string { return "minecraft:entity.guardian.ambient_land" }
func (EntityGuardianAmbientLand) sound() {}
func (EntityGuardianAttack) ID() string { return "minecraft:entity.guardian.attack" }
func (EntityGuardianAttack) sound() {}
func (EntityGuardianDeath) ID() string { return "minecraft:entity.guardian.death" }
func (EntityGuardianDeath) sound() {}
func (EntityGuardianDeathLand) ID() string { return "minecraft:entity.guardian.death_land" }
func (EntityGuardianDeathLand) sound() {}
func (EntityGuardianFlop) ID() string { return "minecraft:entity.guardian.flop" }
func (EntityGuardianFlop) sound() {}
func (EntityGuardianHurt) ID() string { return "minecraft:entity.guardian.hurt" }
func (EntityGuardianHurt) sound() {}
func (EntityGuardianHurtLand) ID() string { return "minecraft:entity.guardian.hurt_land" }
func (EntityGuardianHurtLand) sound() {}
func (BlockHangingRootsBreak) ID() string { return "minecraft:block.hanging_roots.break" }
func (BlockHangingRootsBreak) sound() {}
func (BlockHangingRootsFall) ID() string { return "minecraft:block.hanging_roots.fall" }
func (BlockHangingRootsFall) sound() {}
func (BlockHangingRootsHit) ID() string { return "minecraft:block.hanging_roots.hit" }
func (BlockHangingRootsHit) sound() {}
func (BlockHangingRootsPlace) ID() string { return "minecraft:block.hanging_roots.place" }
func (BlockHangingRootsPlace) sound() {}
func (BlockHangingRootsStep) ID() string { return "minecraft:block.hanging_roots.step" }
func (BlockHangingRootsStep) sound() {}
func (BlockHangingSignStep) ID() string { return "minecraft:block.hanging_sign.step" }
func (BlockHangingSignStep) sound() {}
func (BlockHangingSignBreak) ID() string { return "minecraft:block.hanging_sign.break" }
func (BlockHangingSignBreak) sound() {}
func (BlockHangingSignFall) ID() string { return "minecraft:block.hanging_sign.fall" }
func (BlockHangingSignFall) sound() {}
func (BlockHangingSignHit) ID() string { return "minecraft:block.hanging_sign.hit" }
func (BlockHangingSignHit) sound() {}
func (BlockHangingSignPlace) ID() string { return "minecraft:block.hanging_sign.place" }
func (BlockHangingSignPlace) sound() {}
func (EntityHappyGhastAmbient) ID() string { return "minecraft:entity.happy_ghast.ambient" }
func (EntityHappyGhastAmbient) sound() {}
func (EntityHappyGhastDeath) ID() string { return "minecraft:entity.happy_ghast.death" }
func (EntityHappyGhastDeath) sound() {}
func (EntityHappyGhastHurt) ID() string { return "minecraft:entity.happy_ghast.hurt" }
func (EntityHappyGhastHurt) sound() {}
func (EntityHappyGhastRiding) ID() string { return "minecraft:entity.happy_ghast.riding" }
func (EntityHappyGhastRiding) sound() {}
func (BlockHeavyCoreBreak) ID() string { return "minecraft:block.heavy_core.break" }
func (BlockHeavyCoreBreak) sound() {}
func (BlockHeavyCoreFall) ID() string { return "minecraft:block.heavy_core.fall" }
func (BlockHeavyCoreFall) sound() {}
func (BlockHeavyCoreHit) ID() string { return "minecraft:block.heavy_core.hit" }
func (BlockHeavyCoreHit) sound() {}
func (BlockHeavyCorePlace) ID() string { return "minecraft:block.heavy_core.place" }
func (BlockHeavyCorePlace) sound() {}
func (BlockHeavyCoreStep) ID() string { return "minecraft:block.heavy_core.step" }
func (BlockHeavyCoreStep) sound() {}
func (BlockNetherWoodHangingSignStep) ID() string {
return "minecraft:block.nether_wood_hanging_sign.step"
}
func (BlockNetherWoodHangingSignStep) sound() {}
func (BlockNetherWoodHangingSignBreak) ID() string {
return "minecraft:block.nether_wood_hanging_sign.break"
}
func (BlockNetherWoodHangingSignBreak) sound() {}
func (BlockNetherWoodHangingSignFall) ID() string {
return "minecraft:block.nether_wood_hanging_sign.fall"
}
func (BlockNetherWoodHangingSignFall) sound() {}
func (BlockNetherWoodHangingSignHit) ID() string {
return "minecraft:block.nether_wood_hanging_sign.hit"
}
func (BlockNetherWoodHangingSignHit) sound() {}
func (BlockNetherWoodHangingSignPlace) ID() string {
return "minecraft:block.nether_wood_hanging_sign.place"
}
func (BlockNetherWoodHangingSignPlace) sound() {}
func (BlockBambooWoodHangingSignStep) ID() string {
return "minecraft:block.bamboo_wood_hanging_sign.step"
}
func (BlockBambooWoodHangingSignStep) sound() {}
func (BlockBambooWoodHangingSignBreak) ID() string {
return "minecraft:block.bamboo_wood_hanging_sign.break"
}
func (BlockBambooWoodHangingSignBreak) sound() {}
func (BlockBambooWoodHangingSignFall) ID() string {
return "minecraft:block.bamboo_wood_hanging_sign.fall"
}
func (BlockBambooWoodHangingSignFall) sound() {}
func (BlockBambooWoodHangingSignHit) ID() string {
return "minecraft:block.bamboo_wood_hanging_sign.hit"
}
func (BlockBambooWoodHangingSignHit) sound() {}
func (BlockBambooWoodHangingSignPlace) ID() string {
return "minecraft:block.bamboo_wood_hanging_sign.place"
}
func (BlockBambooWoodHangingSignPlace) sound() {}
func (BlockTrialSpawnerBreak) ID() string { return "minecraft:block.trial_spawner.break" }
func (BlockTrialSpawnerBreak) sound() {}
func (BlockTrialSpawnerStep) ID() string { return "minecraft:block.trial_spawner.step" }
func (BlockTrialSpawnerStep) sound() {}
func (BlockTrialSpawnerPlace) ID() string { return "minecraft:block.trial_spawner.place" }
func (BlockTrialSpawnerPlace) sound() {}
func (BlockTrialSpawnerHit) ID() string { return "minecraft:block.trial_spawner.hit" }
func (BlockTrialSpawnerHit) sound() {}
func (BlockTrialSpawnerFall) ID() string { return "minecraft:block.trial_spawner.fall" }
func (BlockTrialSpawnerFall) sound() {}
func (BlockTrialSpawnerSpawnMob) ID() string { return "minecraft:block.trial_spawner.spawn_mob" }
func (BlockTrialSpawnerSpawnMob) sound() {}
func (BlockTrialSpawnerAboutToSpawnItem) ID() string {
return "minecraft:block.trial_spawner.about_to_spawn_item"
}
func (BlockTrialSpawnerAboutToSpawnItem) sound() {}
func (BlockTrialSpawnerSpawnItem) ID() string { return "minecraft:block.trial_spawner.spawn_item" }
func (BlockTrialSpawnerSpawnItem) sound() {}
func (BlockTrialSpawnerSpawnItemBegin) ID() string {
return "minecraft:block.trial_spawner.spawn_item_begin"
}
func (BlockTrialSpawnerSpawnItemBegin) sound() {}
func (BlockTrialSpawnerDetectPlayer) ID() string {
return "minecraft:block.trial_spawner.detect_player"
}
func (BlockTrialSpawnerDetectPlayer) sound() {}
func (BlockTrialSpawnerOminousActivate) ID() string {
return "minecraft:block.trial_spawner.ominous_activate"
}
func (BlockTrialSpawnerOminousActivate) sound() {}
func (BlockTrialSpawnerAmbient) ID() string { return "minecraft:block.trial_spawner.ambient" }
func (BlockTrialSpawnerAmbient) sound() {}
func (BlockTrialSpawnerAmbientOminous) ID() string {
return "minecraft:block.trial_spawner.ambient_ominous"
}
func (BlockTrialSpawnerAmbientOminous) sound() {}
func (BlockTrialSpawnerOpenShutter) ID() string { return "minecraft:block.trial_spawner.open_shutter" }
func (BlockTrialSpawnerOpenShutter) sound() {}
func (BlockTrialSpawnerCloseShutter) ID() string {
return "minecraft:block.trial_spawner.close_shutter"
}
func (BlockTrialSpawnerCloseShutter) sound() {}
func (BlockTrialSpawnerEjectItem) ID() string { return "minecraft:block.trial_spawner.eject_item" }
func (BlockTrialSpawnerEjectItem) sound() {}
func (EntityHappyGhastEquip) ID() string { return "minecraft:entity.happy_ghast.equip" }
func (EntityHappyGhastEquip) sound() {}
func (EntityHappyGhastUnequip) ID() string { return "minecraft:entity.happy_ghast.unequip" }
func (EntityHappyGhastUnequip) sound() {}
func (EntityHappyGhastHarnessGogglesUp) ID() string {
return "minecraft:entity.happy_ghast.harness_goggles_up"
}
func (EntityHappyGhastHarnessGogglesUp) sound() {}
func (EntityHappyGhastHarnessGogglesDown) ID() string {
return "minecraft:entity.happy_ghast.harness_goggles_down"
}
func (EntityHappyGhastHarnessGogglesDown) sound() {}
func (ItemHoeTill) ID() string { return "minecraft:item.hoe.till" }
func (ItemHoeTill) sound() {}
func (EntityHoglinAmbient) ID() string { return "minecraft:entity.hoglin.ambient" }
func (EntityHoglinAmbient) sound() {}
func (EntityHoglinAngry) ID() string { return "minecraft:entity.hoglin.angry" }
func (EntityHoglinAngry) sound() {}
func (EntityHoglinAttack) ID() string { return "minecraft:entity.hoglin.attack" }
func (EntityHoglinAttack) sound() {}
func (EntityHoglinConvertedToZombified) ID() string {
return "minecraft:entity.hoglin.converted_to_zombified"
}
func (EntityHoglinConvertedToZombified) sound() {}
func (EntityHoglinDeath) ID() string { return "minecraft:entity.hoglin.death" }
func (EntityHoglinDeath) sound() {}
func (EntityHoglinHurt) ID() string { return "minecraft:entity.hoglin.hurt" }
func (EntityHoglinHurt) sound() {}
func (EntityHoglinRetreat) ID() string { return "minecraft:entity.hoglin.retreat" }
func (EntityHoglinRetreat) sound() {}
func (EntityHoglinStep) ID() string { return "minecraft:entity.hoglin.step" }
func (EntityHoglinStep) sound() {}
func (BlockHoneyBlockBreak) ID() string { return "minecraft:block.honey_block.break" }
func (BlockHoneyBlockBreak) sound() {}
func (BlockHoneyBlockFall) ID() string { return "minecraft:block.honey_block.fall" }
func (BlockHoneyBlockFall) sound() {}
func (BlockHoneyBlockHit) ID() string { return "minecraft:block.honey_block.hit" }
func (BlockHoneyBlockHit) sound() {}
func (BlockHoneyBlockPlace) ID() string { return "minecraft:block.honey_block.place" }
func (BlockHoneyBlockPlace) sound() {}
func (BlockHoneyBlockSlide) ID() string { return "minecraft:block.honey_block.slide" }
func (BlockHoneyBlockSlide) sound() {}
func (BlockHoneyBlockStep) ID() string { return "minecraft:block.honey_block.step" }
func (BlockHoneyBlockStep) sound() {}
func (ItemHoneycombWaxOn) ID() string { return "minecraft:item.honeycomb.wax_on" }
func (ItemHoneycombWaxOn) sound() {}
func (ItemHoneyBottleDrink) ID() string { return "minecraft:item.honey_bottle.drink" }
func (ItemHoneyBottleDrink) sound() {}
func (ItemGoatHornSound0) ID() string { return "minecraft:item.goat_horn.sound.0" }
func (ItemGoatHornSound0) sound() {}
func (ItemGoatHornSound1) ID() string { return "minecraft:item.goat_horn.sound.1" }
func (ItemGoatHornSound1) sound() {}
func (ItemGoatHornSound2) ID() string { return "minecraft:item.goat_horn.sound.2" }
func (ItemGoatHornSound2) sound() {}
func (ItemGoatHornSound3) ID() string { return "minecraft:item.goat_horn.sound.3" }
func (ItemGoatHornSound3) sound() {}
func (ItemGoatHornSound4) ID() string { return "minecraft:item.goat_horn.sound.4" }
func (ItemGoatHornSound4) sound() {}
func (ItemGoatHornSound5) ID() string { return "minecraft:item.goat_horn.sound.5" }
func (ItemGoatHornSound5) sound() {}
func (ItemGoatHornSound6) ID() string { return "minecraft:item.goat_horn.sound.6" }
func (ItemGoatHornSound6) sound() {}
func (ItemGoatHornSound7) ID() string { return "minecraft:item.goat_horn.sound.7" }
func (ItemGoatHornSound7) sound() {}
func (EntityHorseAmbient) ID() string { return "minecraft:entity.horse.ambient" }
func (EntityHorseAmbient) sound() {}
func (EntityHorseAngry) ID() string { return "minecraft:entity.horse.angry" }
func (EntityHorseAngry) sound() {}
func (EntityHorseArmor) ID() string { return "minecraft:entity.horse.armor" }
func (EntityHorseArmor) sound() {}
func (ItemHorseArmorUnequip) ID() string { return "minecraft:item.horse_armor.unequip" }
func (ItemHorseArmorUnequip) sound() {}
func (EntityHorseBreathe) ID() string { return "minecraft:entity.horse.breathe" }
func (EntityHorseBreathe) sound() {}
func (EntityHorseDeath) ID() string { return "minecraft:entity.horse.death" }
func (EntityHorseDeath) sound() {}
func (EntityHorseEat) ID() string { return "minecraft:entity.horse.eat" }
func (EntityHorseEat) sound() {}
func (EntityHorseGallop) ID() string { return "minecraft:entity.horse.gallop" }
func (EntityHorseGallop) sound() {}
func (EntityHorseHurt) ID() string { return "minecraft:entity.horse.hurt" }
func (EntityHorseHurt) sound() {}
func (EntityHorseJump) ID() string { return "minecraft:entity.horse.jump" }
func (EntityHorseJump) sound() {}
func (EntityHorseLand) ID() string { return "minecraft:entity.horse.land" }
func (EntityHorseLand) sound() {}
func (EntityHorseSaddle) ID() string { return "minecraft:entity.horse.saddle" }
func (EntityHorseSaddle) sound() {}
func (EntityHorseStep) ID() string { return "minecraft:entity.horse.step" }
func (EntityHorseStep) sound() {}
func (EntityHorseStepWood) ID() string { return "minecraft:entity.horse.step_wood" }
func (EntityHorseStepWood) sound() {}
func (EntityHostileBigFall) ID() string { return "minecraft:entity.hostile.big_fall" }
func (EntityHostileBigFall) sound() {}
func (EntityHostileDeath) ID() string { return "minecraft:entity.hostile.death" }
func (EntityHostileDeath) sound() {}
func (EntityHostileHurt) ID() string { return "minecraft:entity.hostile.hurt" }
func (EntityHostileHurt) sound() {}
func (EntityHostileSmallFall) ID() string { return "minecraft:entity.hostile.small_fall" }
func (EntityHostileSmallFall) sound() {}
func (EntityHostileSplash) ID() string { return "minecraft:entity.hostile.splash" }
func (EntityHostileSplash) sound() {}
func (EntityHostileSwim) ID() string { return "minecraft:entity.hostile.swim" }
func (EntityHostileSwim) sound() {}
func (EntityHuskAmbient) ID() string { return "minecraft:entity.husk.ambient" }
func (EntityHuskAmbient) sound() {}
func (EntityHuskConvertedToZombie) ID() string { return "minecraft:entity.husk.converted_to_zombie" }
func (EntityHuskConvertedToZombie) sound() {}
func (EntityHuskDeath) ID() string { return "minecraft:entity.husk.death" }
func (EntityHuskDeath) sound() {}
func (EntityHuskHurt) ID() string { return "minecraft:entity.husk.hurt" }
func (EntityHuskHurt) sound() {}
func (EntityHuskStep) ID() string { return "minecraft:entity.husk.step" }
func (EntityHuskStep) sound() {}
func (EntityIllusionerAmbient) ID() string { return "minecraft:entity.illusioner.ambient" }
func (EntityIllusionerAmbient) sound() {}
func (EntityIllusionerCastSpell) ID() string { return "minecraft:entity.illusioner.cast_spell" }
func (EntityIllusionerCastSpell) sound() {}
func (EntityIllusionerDeath) ID() string { return "minecraft:entity.illusioner.death" }
func (EntityIllusionerDeath) sound() {}
func (EntityIllusionerHurt) ID() string { return "minecraft:entity.illusioner.hurt" }
func (EntityIllusionerHurt) sound() {}
func (EntityIllusionerMirrorMove) ID() string { return "minecraft:entity.illusioner.mirror_move" }
func (EntityIllusionerMirrorMove) sound() {}
func (EntityIllusionerPrepareBlindness) ID() string {
return "minecraft:entity.illusioner.prepare_blindness"
}
func (EntityIllusionerPrepareBlindness) sound() {}
func (EntityIllusionerPrepareMirror) ID() string { return "minecraft:entity.illusioner.prepare_mirror" }
func (EntityIllusionerPrepareMirror) sound() {}
func (ItemInkSacUse) ID() string { return "minecraft:item.ink_sac.use" }
func (ItemInkSacUse) sound() {}
func (BlockIronBreak) ID() string { return "minecraft:block.iron.break" }
func (BlockIronBreak) sound() {}
func (BlockIronStep) ID() string { return "minecraft:block.iron.step" }
func (BlockIronStep) sound() {}
func (BlockIronPlace) ID() string { return "minecraft:block.iron.place" }
func (BlockIronPlace) sound() {}
func (BlockIronHit) ID() string { return "minecraft:block.iron.hit" }
func (BlockIronHit) sound() {}
func (BlockIronFall) ID() string { return "minecraft:block.iron.fall" }
func (BlockIronFall) sound() {}
func (BlockIronDoorClose) ID() string { return "minecraft:block.iron_door.close" }
func (BlockIronDoorClose) sound() {}
func (BlockIronDoorOpen) ID() string { return "minecraft:block.iron_door.open" }
func (BlockIronDoorOpen) sound() {}
func (EntityIronGolemAttack) ID() string { return "minecraft:entity.iron_golem.attack" }
func (EntityIronGolemAttack) sound() {}
func (EntityIronGolemDamage) ID() string { return "minecraft:entity.iron_golem.damage" }
func (EntityIronGolemDamage) sound() {}
func (EntityIronGolemDeath) ID() string { return "minecraft:entity.iron_golem.death" }
func (EntityIronGolemDeath) sound() {}
func (EntityIronGolemHurt) ID() string { return "minecraft:entity.iron_golem.hurt" }
func (EntityIronGolemHurt) sound() {}
func (EntityIronGolemRepair) ID() string { return "minecraft:entity.iron_golem.repair" }
func (EntityIronGolemRepair) sound() {}
func (EntityIronGolemStep) ID() string { return "minecraft:entity.iron_golem.step" }
func (EntityIronGolemStep) sound() {}
func (BlockIronTrapdoorClose) ID() string { return "minecraft:block.iron_trapdoor.close" }
func (BlockIronTrapdoorClose) sound() {}
func (BlockIronTrapdoorOpen) ID() string { return "minecraft:block.iron_trapdoor.open" }
func (BlockIronTrapdoorOpen) sound() {}
func (EntityItemFrameAddItem) ID() string { return "minecraft:entity.item_frame.add_item" }
func (EntityItemFrameAddItem) sound() {}
func (EntityItemFrameBreak) ID() string { return "minecraft:entity.item_frame.break" }
func (EntityItemFrameBreak) sound() {}
func (EntityItemFramePlace) ID() string { return "minecraft:entity.item_frame.place" }
func (EntityItemFramePlace) sound() {}
func (EntityItemFrameRemoveItem) ID() string { return "minecraft:entity.item_frame.remove_item" }
func (EntityItemFrameRemoveItem) sound() {}
func (EntityItemFrameRotateItem) ID() string { return "minecraft:entity.item_frame.rotate_item" }
func (EntityItemFrameRotateItem) sound() {}
func (EntityItemBreak) ID() string { return "minecraft:entity.item.break" }
func (EntityItemBreak) sound() {}
func (EntityItemPickup) ID() string { return "minecraft:entity.item.pickup" }
func (EntityItemPickup) sound() {}
func (BlockLadderBreak) ID() string { return "minecraft:block.ladder.break" }
func (BlockLadderBreak) sound() {}
func (BlockLadderFall) ID() string { return "minecraft:block.ladder.fall" }
func (BlockLadderFall) sound() {}
func (BlockLadderHit) ID() string { return "minecraft:block.ladder.hit" }
func (BlockLadderHit) sound() {}
func (BlockLadderPlace) ID() string { return "minecraft:block.ladder.place" }
func (BlockLadderPlace) sound() {}
func (BlockLadderStep) ID() string { return "minecraft:block.ladder.step" }
func (BlockLadderStep) sound() {}
func (BlockLanternBreak) ID() string { return "minecraft:block.lantern.break" }
func (BlockLanternBreak) sound() {}
func (BlockLanternFall) ID() string { return "minecraft:block.lantern.fall" }
func (BlockLanternFall) sound() {}
func (BlockLanternHit) ID() string { return "minecraft:block.lantern.hit" }
func (BlockLanternHit) sound() {}
func (BlockLanternPlace) ID() string { return "minecraft:block.lantern.place" }
func (BlockLanternPlace) sound() {}
func (BlockLanternStep) ID() string { return "minecraft:block.lantern.step" }
func (BlockLanternStep) sound() {}
func (BlockLargeAmethystBudBreak) ID() string { return "minecraft:block.large_amethyst_bud.break" }
func (BlockLargeAmethystBudBreak) sound() {}
func (BlockLargeAmethystBudPlace) ID() string { return "minecraft:block.large_amethyst_bud.place" }
func (BlockLargeAmethystBudPlace) sound() {}
func (BlockLavaAmbient) ID() string { return "minecraft:block.lava.ambient" }
func (BlockLavaAmbient) sound() {}
func (BlockLavaExtinguish) ID() string { return "minecraft:block.lava.extinguish" }
func (BlockLavaExtinguish) sound() {}
func (BlockLavaPop) ID() string { return "minecraft:block.lava.pop" }
func (BlockLavaPop) sound() {}
func (BlockLeafLitterBreak) ID() string { return "minecraft:block.leaf_litter.break" }
func (BlockLeafLitterBreak) sound() {}
func (BlockLeafLitterStep) ID() string { return "minecraft:block.leaf_litter.step" }
func (BlockLeafLitterStep) sound() {}
func (BlockLeafLitterPlace) ID() string { return "minecraft:block.leaf_litter.place" }
func (BlockLeafLitterPlace) sound() {}
func (BlockLeafLitterHit) ID() string { return "minecraft:block.leaf_litter.hit" }
func (BlockLeafLitterHit) sound() {}
func (BlockLeafLitterFall) ID() string { return "minecraft:block.leaf_litter.fall" }
func (BlockLeafLitterFall) sound() {}
func (ItemLeadUntied) ID() string { return "minecraft:item.lead.untied" }
func (ItemLeadUntied) sound() {}
func (ItemLeadTied) ID() string { return "minecraft:item.lead.tied" }
func (ItemLeadTied) sound() {}
func (ItemLeadBreak) ID() string { return "minecraft:item.lead.break" }
func (ItemLeadBreak) sound() {}
func (BlockLeverClick) ID() string { return "minecraft:block.lever.click" }
func (BlockLeverClick) sound() {}
func (EntityLightningBoltImpact) ID() string { return "minecraft:entity.lightning_bolt.impact" }
func (EntityLightningBoltImpact) sound() {}
func (EntityLightningBoltThunder) ID() string { return "minecraft:entity.lightning_bolt.thunder" }
func (EntityLightningBoltThunder) sound() {}
func (EntityLingeringPotionThrow) ID() string { return "minecraft:entity.lingering_potion.throw" }
func (EntityLingeringPotionThrow) sound() {}
func (EntityLlamaAmbient) ID() string { return "minecraft:entity.llama.ambient" }
func (EntityLlamaAmbient) sound() {}
func (EntityLlamaAngry) ID() string { return "minecraft:entity.llama.angry" }
func (EntityLlamaAngry) sound() {}
func (EntityLlamaChest) ID() string { return "minecraft:entity.llama.chest" }
func (EntityLlamaChest) sound() {}
func (EntityLlamaDeath) ID() string { return "minecraft:entity.llama.death" }
func (EntityLlamaDeath) sound() {}
func (EntityLlamaEat) ID() string { return "minecraft:entity.llama.eat" }
func (EntityLlamaEat) sound() {}
func (EntityLlamaHurt) ID() string { return "minecraft:entity.llama.hurt" }
func (EntityLlamaHurt) sound() {}
func (EntityLlamaSpit) ID() string { return "minecraft:entity.llama.spit" }
func (EntityLlamaSpit) sound() {}
func (EntityLlamaStep) ID() string { return "minecraft:entity.llama.step" }
func (EntityLlamaStep) sound() {}
func (EntityLlamaSwag) ID() string { return "minecraft:entity.llama.swag" }
func (EntityLlamaSwag) sound() {}
func (ItemLlamaCarpetUnequip) ID() string { return "minecraft:item.llama_carpet.unequip" }
func (ItemLlamaCarpetUnequip) sound() {}
func (EntityMagmaCubeDeathSmall) ID() string { return "minecraft:entity.magma_cube.death_small" }
func (EntityMagmaCubeDeathSmall) sound() {}
func (BlockLodestoneBreak) ID() string { return "minecraft:block.lodestone.break" }
func (BlockLodestoneBreak) sound() {}
func (BlockLodestoneStep) ID() string { return "minecraft:block.lodestone.step" }
func (BlockLodestoneStep) sound() {}
func (BlockLodestonePlace) ID() string { return "minecraft:block.lodestone.place" }
func (BlockLodestonePlace) sound() {}
func (BlockLodestoneHit) ID() string { return "minecraft:block.lodestone.hit" }
func (BlockLodestoneHit) sound() {}
func (BlockLodestoneFall) ID() string { return "minecraft:block.lodestone.fall" }
func (BlockLodestoneFall) sound() {}
func (ItemLodestoneCompassLock) ID() string { return "minecraft:item.lodestone_compass.lock" }
func (ItemLodestoneCompassLock) sound() {}
func (ItemMaceSmashAir) ID() string { return "minecraft:item.mace.smash_air" }
func (ItemMaceSmashAir) sound() {}
func (ItemMaceSmashGround) ID() string { return "minecraft:item.mace.smash_ground" }
func (ItemMaceSmashGround) sound() {}
func (ItemMaceSmashGroundHeavy) ID() string { return "minecraft:item.mace.smash_ground_heavy" }
func (ItemMaceSmashGroundHeavy) sound() {}
func (EntityMagmaCubeDeath) ID() string { return "minecraft:entity.magma_cube.death" }
func (EntityMagmaCubeDeath) sound() {}
func (EntityMagmaCubeHurt) ID() string { return "minecraft:entity.magma_cube.hurt" }
func (EntityMagmaCubeHurt) sound() {}
func (EntityMagmaCubeHurtSmall) ID() string { return "minecraft:entity.magma_cube.hurt_small" }
func (EntityMagmaCubeHurtSmall) sound() {}
func (EntityMagmaCubeJump) ID() string { return "minecraft:entity.magma_cube.jump" }
func (EntityMagmaCubeJump) sound() {}
func (EntityMagmaCubeSquish) ID() string { return "minecraft:entity.magma_cube.squish" }
func (EntityMagmaCubeSquish) sound() {}
func (EntityMagmaCubeSquishSmall) ID() string { return "minecraft:entity.magma_cube.squish_small" }
func (EntityMagmaCubeSquishSmall) sound() {}
func (BlockMangroveRootsBreak) ID() string { return "minecraft:block.mangrove_roots.break" }
func (BlockMangroveRootsBreak) sound() {}
func (BlockMangroveRootsFall) ID() string { return "minecraft:block.mangrove_roots.fall" }
func (BlockMangroveRootsFall) sound() {}
func (BlockMangroveRootsHit) ID() string { return "minecraft:block.mangrove_roots.hit" }
func (BlockMangroveRootsHit) sound() {}
func (BlockMangroveRootsPlace) ID() string { return "minecraft:block.mangrove_roots.place" }
func (BlockMangroveRootsPlace) sound() {}
func (BlockMangroveRootsStep) ID() string { return "minecraft:block.mangrove_roots.step" }
func (BlockMangroveRootsStep) sound() {}
func (BlockMediumAmethystBudBreak) ID() string { return "minecraft:block.medium_amethyst_bud.break" }
func (BlockMediumAmethystBudBreak) sound() {}
func (BlockMediumAmethystBudPlace) ID() string { return "minecraft:block.medium_amethyst_bud.place" }
func (BlockMediumAmethystBudPlace) sound() {}
func (BlockMetalBreak) ID() string { return "minecraft:block.metal.break" }
func (BlockMetalBreak) sound() {}
func (BlockMetalFall) ID() string { return "minecraft:block.metal.fall" }
func (BlockMetalFall) sound() {}
func (BlockMetalHit) ID() string { return "minecraft:block.metal.hit" }
func (BlockMetalHit) sound() {}
func (BlockMetalPlace) ID() string { return "minecraft:block.metal.place" }
func (BlockMetalPlace) sound() {}
func (BlockMetalPressurePlateClickOff) ID() string {
return "minecraft:block.metal_pressure_plate.click_off"
}
func (BlockMetalPressurePlateClickOff) sound() {}
func (BlockMetalPressurePlateClickOn) ID() string {
return "minecraft:block.metal_pressure_plate.click_on"
}
func (BlockMetalPressurePlateClickOn) sound() {}
func (BlockMetalStep) ID() string { return "minecraft:block.metal.step" }
func (BlockMetalStep) sound() {}
func (EntityMinecartInsideUnderwater) ID() string {
return "minecraft:entity.minecart.inside.underwater"
}
func (EntityMinecartInsideUnderwater) sound() {}
func (EntityMinecartInside) ID() string { return "minecraft:entity.minecart.inside" }
func (EntityMinecartInside) sound() {}
func (EntityMinecartRiding) ID() string { return "minecraft:entity.minecart.riding" }
func (EntityMinecartRiding) sound() {}
func (EntityMooshroomConvert) ID() string { return "minecraft:entity.mooshroom.convert" }
func (EntityMooshroomConvert) sound() {}
func (EntityMooshroomEat) ID() string { return "minecraft:entity.mooshroom.eat" }
func (EntityMooshroomEat) sound() {}
func (EntityMooshroomMilk) ID() string { return "minecraft:entity.mooshroom.milk" }
func (EntityMooshroomMilk) sound() {}
func (EntityMooshroomSuspiciousMilk) ID() string { return "minecraft:entity.mooshroom.suspicious_milk" }
func (EntityMooshroomSuspiciousMilk) sound() {}
func (EntityMooshroomShear) ID() string { return "minecraft:entity.mooshroom.shear" }
func (EntityMooshroomShear) sound() {}
func (BlockMossCarpetBreak) ID() string { return "minecraft:block.moss_carpet.break" }
func (BlockMossCarpetBreak) sound() {}
func (BlockMossCarpetFall) ID() string { return "minecraft:block.moss_carpet.fall" }
func (BlockMossCarpetFall) sound() {}
func (BlockMossCarpetHit) ID() string { return "minecraft:block.moss_carpet.hit" }
func (BlockMossCarpetHit) sound() {}
func (BlockMossCarpetPlace) ID() string { return "minecraft:block.moss_carpet.place" }
func (BlockMossCarpetPlace) sound() {}
func (BlockMossCarpetStep) ID() string { return "minecraft:block.moss_carpet.step" }
func (BlockMossCarpetStep) sound() {}
func (BlockPinkPetalsBreak) ID() string { return "minecraft:block.pink_petals.break" }
func (BlockPinkPetalsBreak) sound() {}
func (BlockPinkPetalsFall) ID() string { return "minecraft:block.pink_petals.fall" }
func (BlockPinkPetalsFall) sound() {}
func (BlockPinkPetalsHit) ID() string { return "minecraft:block.pink_petals.hit" }
func (BlockPinkPetalsHit) sound() {}
func (BlockPinkPetalsPlace) ID() string { return "minecraft:block.pink_petals.place" }
func (BlockPinkPetalsPlace) sound() {}
func (BlockPinkPetalsStep) ID() string { return "minecraft:block.pink_petals.step" }
func (BlockPinkPetalsStep) sound() {}
func (BlockMossBreak) ID() string { return "minecraft:block.moss.break" }
func (BlockMossBreak) sound() {}
func (BlockMossFall) ID() string { return "minecraft:block.moss.fall" }
func (BlockMossFall) sound() {}
func (BlockMossHit) ID() string { return "minecraft:block.moss.hit" }
func (BlockMossHit) sound() {}
func (BlockMossPlace) ID() string { return "minecraft:block.moss.place" }
func (BlockMossPlace) sound() {}
func (BlockMossStep) ID() string { return "minecraft:block.moss.step" }
func (BlockMossStep) sound() {}
func (BlockMudBreak) ID() string { return "minecraft:block.mud.break" }
func (BlockMudBreak) sound() {}
func (BlockMudFall) ID() string { return "minecraft:block.mud.fall" }
func (BlockMudFall) sound() {}
func (BlockMudHit) ID() string { return "minecraft:block.mud.hit" }
func (BlockMudHit) sound() {}
func (BlockMudPlace) ID() string { return "minecraft:block.mud.place" }
func (BlockMudPlace) sound() {}
func (BlockMudStep) ID() string { return "minecraft:block.mud.step" }
func (BlockMudStep) sound() {}
func (BlockMudBricksBreak) ID() string { return "minecraft:block.mud_bricks.break" }
func (BlockMudBricksBreak) sound() {}
func (BlockMudBricksFall) ID() string { return "minecraft:block.mud_bricks.fall" }
func (BlockMudBricksFall) sound() {}
func (BlockMudBricksHit) ID() string { return "minecraft:block.mud_bricks.hit" }
func (BlockMudBricksHit) sound() {}
func (BlockMudBricksPlace) ID() string { return "minecraft:block.mud_bricks.place" }
func (BlockMudBricksPlace) sound() {}
func (BlockMudBricksStep) ID() string { return "minecraft:block.mud_bricks.step" }
func (BlockMudBricksStep) sound() {}
func (BlockMuddyMangroveRootsBreak) ID() string { return "minecraft:block.muddy_mangrove_roots.break" }
func (BlockMuddyMangroveRootsBreak) sound() {}
func (BlockMuddyMangroveRootsFall) ID() string { return "minecraft:block.muddy_mangrove_roots.fall" }
func (BlockMuddyMangroveRootsFall) sound() {}
func (BlockMuddyMangroveRootsHit) ID() string { return "minecraft:block.muddy_mangrove_roots.hit" }
func (BlockMuddyMangroveRootsHit) sound() {}
func (BlockMuddyMangroveRootsPlace) ID() string { return "minecraft:block.muddy_mangrove_roots.place" }
func (BlockMuddyMangroveRootsPlace) sound() {}
func (BlockMuddyMangroveRootsStep) ID() string { return "minecraft:block.muddy_mangrove_roots.step" }
func (BlockMuddyMangroveRootsStep) sound() {}
func (EntityMuleAmbient) ID() string { return "minecraft:entity.mule.ambient" }
func (EntityMuleAmbient) sound() {}
func (EntityMuleAngry) ID() string { return "minecraft:entity.mule.angry" }
func (EntityMuleAngry) sound() {}
func (EntityMuleChest) ID() string { return "minecraft:entity.mule.chest" }
func (EntityMuleChest) sound() {}
func (EntityMuleDeath) ID() string { return "minecraft:entity.mule.death" }
func (EntityMuleDeath) sound() {}
func (EntityMuleEat) ID() string { return "minecraft:entity.mule.eat" }
func (EntityMuleEat) sound() {}
func (EntityMuleHurt) ID() string { return "minecraft:entity.mule.hurt" }
func (EntityMuleHurt) sound() {}
func (EntityMuleJump) ID() string { return "minecraft:entity.mule.jump" }
func (EntityMuleJump) sound() {}
func (MusicCreative) ID() string { return "minecraft:music.creative" }
func (MusicCreative) sound() {}
func (MusicCredits) ID() string { return "minecraft:music.credits" }
func (MusicCredits) sound() {}
func (MusicDisc5) ID() string { return "minecraft:music_disc.5" }
func (MusicDisc5) sound() {}
func (MusicDisc11) ID() string { return "minecraft:music_disc.11" }
func (MusicDisc11) sound() {}
func (MusicDisc13) ID() string { return "minecraft:music_disc.13" }
func (MusicDisc13) sound() {}
func (MusicDiscBlocks) ID() string { return "minecraft:music_disc.blocks" }
func (MusicDiscBlocks) sound() {}
func (MusicDiscCat) ID() string { return "minecraft:music_disc.cat" }
func (MusicDiscCat) sound() {}
func (MusicDiscChirp) ID() string { return "minecraft:music_disc.chirp" }
func (MusicDiscChirp) sound() {}
func (MusicDiscFar) ID() string { return "minecraft:music_disc.far" }
func (MusicDiscFar) sound() {}
func (MusicDiscLavaChicken) ID() string { return "minecraft:music_disc.lava_chicken" }
func (MusicDiscLavaChicken) sound() {}
func (MusicDiscMall) ID() string { return "minecraft:music_disc.mall" }
func (MusicDiscMall) sound() {}
func (MusicDiscMellohi) ID() string { return "minecraft:music_disc.mellohi" }
func (MusicDiscMellohi) sound() {}
func (MusicDiscPigstep) ID() string { return "minecraft:music_disc.pigstep" }
func (MusicDiscPigstep) sound() {}
func (MusicDiscStal) ID() string { return "minecraft:music_disc.stal" }
func (MusicDiscStal) sound() {}
func (MusicDiscStrad) ID() string { return "minecraft:music_disc.strad" }
func (MusicDiscStrad) sound() {}
func (MusicDiscWait) ID() string { return "minecraft:music_disc.wait" }
func (MusicDiscWait) sound() {}
func (MusicDiscWard) ID() string { return "minecraft:music_disc.ward" }
func (MusicDiscWard) sound() {}
func (MusicDiscOtherside) ID() string { return "minecraft:music_disc.otherside" }
func (MusicDiscOtherside) sound() {}
func (MusicDiscRelic) ID() string { return "minecraft:music_disc.relic" }
func (MusicDiscRelic) sound() {}
func (MusicDiscCreator) ID() string { return "minecraft:music_disc.creator" }
func (MusicDiscCreator) sound() {}
func (MusicDiscCreatorMusicBox) ID() string { return "minecraft:music_disc.creator_music_box" }
func (MusicDiscCreatorMusicBox) sound() {}
func (MusicDiscPrecipice) ID() string { return "minecraft:music_disc.precipice" }
func (MusicDiscPrecipice) sound() {}
func (MusicDiscTears) ID() string { return "minecraft:music_disc.tears" }
func (MusicDiscTears) sound() {}
func (MusicDragon) ID() string { return "minecraft:music.dragon" }
func (MusicDragon) sound() {}
func (MusicEnd) ID() string { return "minecraft:music.end" }
func (MusicEnd) sound() {}
func (MusicGame) ID() string { return "minecraft:music.game" }
func (MusicGame) sound() {}
func (MusicMenu) ID() string { return "minecraft:music.menu" }
func (MusicMenu) sound() {}
func (MusicNetherBasaltDeltas) ID() string { return "minecraft:music.nether.basalt_deltas" }
func (MusicNetherBasaltDeltas) sound() {}
func (MusicNetherCrimsonForest) ID() string { return "minecraft:music.nether.crimson_forest" }
func (MusicNetherCrimsonForest) sound() {}
func (MusicOverworldDeepDark) ID() string { return "minecraft:music.overworld.deep_dark" }
func (MusicOverworldDeepDark) sound() {}
func (MusicOverworldDripstoneCaves) ID() string { return "minecraft:music.overworld.dripstone_caves" }
func (MusicOverworldDripstoneCaves) sound() {}
func (MusicOverworldGrove) ID() string { return "minecraft:music.overworld.grove" }
func (MusicOverworldGrove) sound() {}
func (MusicOverworldJaggedPeaks) ID() string { return "minecraft:music.overworld.jagged_peaks" }
func (MusicOverworldJaggedPeaks) sound() {}
func (MusicOverworldLushCaves) ID() string { return "minecraft:music.overworld.lush_caves" }
func (MusicOverworldLushCaves) sound() {}
func (MusicOverworldSwamp) ID() string { return "minecraft:music.overworld.swamp" }
func (MusicOverworldSwamp) sound() {}
func (MusicOverworldForest) ID() string { return "minecraft:music.overworld.forest" }
func (MusicOverworldForest) sound() {}
func (MusicOverworldOldGrowthTaiga) ID() string { return "minecraft:music.overworld.old_growth_taiga" }
func (MusicOverworldOldGrowthTaiga) sound() {}
func (MusicOverworldMeadow) ID() string { return "minecraft:music.overworld.meadow" }
func (MusicOverworldMeadow) sound() {}
func (MusicOverworldCherryGrove) ID() string { return "minecraft:music.overworld.cherry_grove" }
func (MusicOverworldCherryGrove) sound() {}
func (MusicNetherNetherWastes) ID() string { return "minecraft:music.nether.nether_wastes" }
func (MusicNetherNetherWastes) sound() {}
func (MusicOverworldFrozenPeaks) ID() string { return "minecraft:music.overworld.frozen_peaks" }
func (MusicOverworldFrozenPeaks) sound() {}
func (MusicOverworldSnowySlopes) ID() string { return "minecraft:music.overworld.snowy_slopes" }
func (MusicOverworldSnowySlopes) sound() {}
func (MusicNetherSoulSandValley) ID() string { return "minecraft:music.nether.soul_sand_valley" }
func (MusicNetherSoulSandValley) sound() {}
func (MusicOverworldStonyPeaks) ID() string { return "minecraft:music.overworld.stony_peaks" }
func (MusicOverworldStonyPeaks) sound() {}
func (MusicNetherWarpedForest) ID() string { return "minecraft:music.nether.warped_forest" }
func (MusicNetherWarpedForest) sound() {}
func (MusicOverworldFlowerForest) ID() string { return "minecraft:music.overworld.flower_forest" }
func (MusicOverworldFlowerForest) sound() {}
func (MusicOverworldDesert) ID() string { return "minecraft:music.overworld.desert" }
func (MusicOverworldDesert) sound() {}
func (MusicOverworldBadlands) ID() string { return "minecraft:music.overworld.badlands" }
func (MusicOverworldBadlands) sound() {}
func (MusicOverworldJungle) ID() string { return "minecraft:music.overworld.jungle" }
func (MusicOverworldJungle) sound() {}
func (MusicOverworldSparseJungle) ID() string { return "minecraft:music.overworld.sparse_jungle" }
func (MusicOverworldSparseJungle) sound() {}
func (MusicOverworldBambooJungle) ID() string { return "minecraft:music.overworld.bamboo_jungle" }
func (MusicOverworldBambooJungle) sound() {}
func (MusicUnderWater) ID() string { return "minecraft:music.under_water" }
func (MusicUnderWater) sound() {}
func (BlockNetherBricksBreak) ID() string { return "minecraft:block.nether_bricks.break" }
func (BlockNetherBricksBreak) sound() {}
func (BlockNetherBricksStep) ID() string { return "minecraft:block.nether_bricks.step" }
func (BlockNetherBricksStep) sound() {}
func (BlockNetherBricksPlace) ID() string { return "minecraft:block.nether_bricks.place" }
func (BlockNetherBricksPlace) sound() {}
func (BlockNetherBricksHit) ID() string { return "minecraft:block.nether_bricks.hit" }
func (BlockNetherBricksHit) sound() {}
func (BlockNetherBricksFall) ID() string { return "minecraft:block.nether_bricks.fall" }
func (BlockNetherBricksFall) sound() {}
func (BlockNetherWartBreak) ID() string { return "minecraft:block.nether_wart.break" }
func (BlockNetherWartBreak) sound() {}
func (ItemNetherWartPlant) ID() string { return "minecraft:item.nether_wart.plant" }
func (ItemNetherWartPlant) sound() {}
func (BlockNetherWoodBreak) ID() string { return "minecraft:block.nether_wood.break" }
func (BlockNetherWoodBreak) sound() {}
func (BlockNetherWoodFall) ID() string { return "minecraft:block.nether_wood.fall" }
func (BlockNetherWoodFall) sound() {}
func (BlockNetherWoodHit) ID() string { return "minecraft:block.nether_wood.hit" }
func (BlockNetherWoodHit) sound() {}
func (BlockNetherWoodPlace) ID() string { return "minecraft:block.nether_wood.place" }
func (BlockNetherWoodPlace) sound() {}
func (BlockNetherWoodStep) ID() string { return "minecraft:block.nether_wood.step" }
func (BlockNetherWoodStep) sound() {}
func (BlockNetherWoodDoorClose) ID() string { return "minecraft:block.nether_wood_door.close" }
func (BlockNetherWoodDoorClose) sound() {}
func (BlockNetherWoodDoorOpen) ID() string { return "minecraft:block.nether_wood_door.open" }
func (BlockNetherWoodDoorOpen) sound() {}
func (BlockNetherWoodTrapdoorClose) ID() string { return "minecraft:block.nether_wood_trapdoor.close" }
func (BlockNetherWoodTrapdoorClose) sound() {}
func (BlockNetherWoodTrapdoorOpen) ID() string { return "minecraft:block.nether_wood_trapdoor.open" }
func (BlockNetherWoodTrapdoorOpen) sound() {}
func (BlockNetherWoodButtonClickOff) ID() string {
return "minecraft:block.nether_wood_button.click_off"
}
func (BlockNetherWoodButtonClickOff) sound() {}
func (BlockNetherWoodButtonClickOn) ID() string { return "minecraft:block.nether_wood_button.click_on" }
func (BlockNetherWoodButtonClickOn) sound() {}
func (BlockNetherWoodPressurePlateClickOff) ID() string {
return "minecraft:block.nether_wood_pressure_plate.click_off"
}
func (BlockNetherWoodPressurePlateClickOff) sound() {}
func (BlockNetherWoodPressurePlateClickOn) ID() string {
return "minecraft:block.nether_wood_pressure_plate.click_on"
}
func (BlockNetherWoodPressurePlateClickOn) sound() {}
func (BlockNetherWoodFenceGateClose) ID() string {
return "minecraft:block.nether_wood_fence_gate.close"
}
func (BlockNetherWoodFenceGateClose) sound() {}
func (BlockNetherWoodFenceGateOpen) ID() string { return "minecraft:block.nether_wood_fence_gate.open" }
func (BlockNetherWoodFenceGateOpen) sound() {}
func (IntentionallyEmpty) ID() string { return "minecraft:intentionally_empty" }
func (IntentionallyEmpty) sound() {}
func (BlockPackedMudBreak) ID() string { return "minecraft:block.packed_mud.break" }
func (BlockPackedMudBreak) sound() {}
func (BlockPackedMudFall) ID() string { return "minecraft:block.packed_mud.fall" }
func (BlockPackedMudFall) sound() {}
func (BlockPackedMudHit) ID() string { return "minecraft:block.packed_mud.hit" }
func (BlockPackedMudHit) sound() {}
func (BlockPackedMudPlace) ID() string { return "minecraft:block.packed_mud.place" }
func (BlockPackedMudPlace) sound() {}
func (BlockPackedMudStep) ID() string { return "minecraft:block.packed_mud.step" }
func (BlockPackedMudStep) sound() {}
func (BlockStemBreak) ID() string { return "minecraft:block.stem.break" }
func (BlockStemBreak) sound() {}
func (BlockStemStep) ID() string { return "minecraft:block.stem.step" }
func (BlockStemStep) sound() {}
func (BlockStemPlace) ID() string { return "minecraft:block.stem.place" }
func (BlockStemPlace) sound() {}
func (BlockStemHit) ID() string { return "minecraft:block.stem.hit" }
func (BlockStemHit) sound() {}
func (BlockStemFall) ID() string { return "minecraft:block.stem.fall" }
func (BlockStemFall) sound() {}
func (BlockNyliumBreak) ID() string { return "minecraft:block.nylium.break" }
func (BlockNyliumBreak) sound() {}
func (BlockNyliumStep) ID() string { return "minecraft:block.nylium.step" }
func (BlockNyliumStep) sound() {}
func (BlockNyliumPlace) ID() string { return "minecraft:block.nylium.place" }
func (BlockNyliumPlace) sound() {}
func (BlockNyliumHit) ID() string { return "minecraft:block.nylium.hit" }
func (BlockNyliumHit) sound() {}
func (BlockNyliumFall) ID() string { return "minecraft:block.nylium.fall" }
func (BlockNyliumFall) sound() {}
func (BlockNetherSproutsBreak) ID() string { return "minecraft:block.nether_sprouts.break" }
func (BlockNetherSproutsBreak) sound() {}
func (BlockNetherSproutsStep) ID() string { return "minecraft:block.nether_sprouts.step" }
func (BlockNetherSproutsStep) sound() {}
func (BlockNetherSproutsPlace) ID() string { return "minecraft:block.nether_sprouts.place" }
func (BlockNetherSproutsPlace) sound() {}
func (BlockNetherSproutsHit) ID() string { return "minecraft:block.nether_sprouts.hit" }
func (BlockNetherSproutsHit) sound() {}
func (BlockNetherSproutsFall) ID() string { return "minecraft:block.nether_sprouts.fall" }
func (BlockNetherSproutsFall) sound() {}
func (BlockFungusBreak) ID() string { return "minecraft:block.fungus.break" }
func (BlockFungusBreak) sound() {}
func (BlockFungusStep) ID() string { return "minecraft:block.fungus.step" }
func (BlockFungusStep) sound() {}
func (BlockFungusPlace) ID() string { return "minecraft:block.fungus.place" }
func (BlockFungusPlace) sound() {}
func (BlockFungusHit) ID() string { return "minecraft:block.fungus.hit" }
func (BlockFungusHit) sound() {}
func (BlockFungusFall) ID() string { return "minecraft:block.fungus.fall" }
func (BlockFungusFall) sound() {}
func (BlockWeepingVinesBreak) ID() string { return "minecraft:block.weeping_vines.break" }
func (BlockWeepingVinesBreak) sound() {}
func (BlockWeepingVinesStep) ID() string { return "minecraft:block.weeping_vines.step" }
func (BlockWeepingVinesStep) sound() {}
func (BlockWeepingVinesPlace) ID() string { return "minecraft:block.weeping_vines.place" }
func (BlockWeepingVinesPlace) sound() {}
func (BlockWeepingVinesHit) ID() string { return "minecraft:block.weeping_vines.hit" }
func (BlockWeepingVinesHit) sound() {}
func (BlockWeepingVinesFall) ID() string { return "minecraft:block.weeping_vines.fall" }
func (BlockWeepingVinesFall) sound() {}
func (BlockWartBlockBreak) ID() string { return "minecraft:block.wart_block.break" }
func (BlockWartBlockBreak) sound() {}
func (BlockWartBlockStep) ID() string { return "minecraft:block.wart_block.step" }
func (BlockWartBlockStep) sound() {}
func (BlockWartBlockPlace) ID() string { return "minecraft:block.wart_block.place" }
func (BlockWartBlockPlace) sound() {}
func (BlockWartBlockHit) ID() string { return "minecraft:block.wart_block.hit" }
func (BlockWartBlockHit) sound() {}
func (BlockWartBlockFall) ID() string { return "minecraft:block.wart_block.fall" }
func (BlockWartBlockFall) sound() {}
func (BlockNetheriteBlockBreak) ID() string { return "minecraft:block.netherite_block.break" }
func (BlockNetheriteBlockBreak) sound() {}
func (BlockNetheriteBlockStep) ID() string { return "minecraft:block.netherite_block.step" }
func (BlockNetheriteBlockStep) sound() {}
func (BlockNetheriteBlockPlace) ID() string { return "minecraft:block.netherite_block.place" }
func (BlockNetheriteBlockPlace) sound() {}
func (BlockNetheriteBlockHit) ID() string { return "minecraft:block.netherite_block.hit" }
func (BlockNetheriteBlockHit) sound() {}
func (BlockNetheriteBlockFall) ID() string { return "minecraft:block.netherite_block.fall" }
func (BlockNetheriteBlockFall) sound() {}
func (BlockNetherrackBreak) ID() string { return "minecraft:block.netherrack.break" }
func (BlockNetherrackBreak) sound() {}
func (BlockNetherrackStep) ID() string { return "minecraft:block.netherrack.step" }
func (BlockNetherrackStep) sound() {}
func (BlockNetherrackPlace) ID() string { return "minecraft:block.netherrack.place" }
func (BlockNetherrackPlace) sound() {}
func (BlockNetherrackHit) ID() string { return "minecraft:block.netherrack.hit" }
func (BlockNetherrackHit) sound() {}
func (BlockNetherrackFall) ID() string { return "minecraft:block.netherrack.fall" }
func (BlockNetherrackFall) sound() {}
func (BlockNoteBlockBasedrum) ID() string { return "minecraft:block.note_block.basedrum" }
func (BlockNoteBlockBasedrum) sound() {}
func (BlockNoteBlockBass) ID() string { return "minecraft:block.note_block.bass" }
func (BlockNoteBlockBass) sound() {}
func (BlockNoteBlockBell) ID() string { return "minecraft:block.note_block.bell" }
func (BlockNoteBlockBell) sound() {}
func (BlockNoteBlockChime) ID() string { return "minecraft:block.note_block.chime" }
func (BlockNoteBlockChime) sound() {}
func (BlockNoteBlockFlute) ID() string { return "minecraft:block.note_block.flute" }
func (BlockNoteBlockFlute) sound() {}
func (BlockNoteBlockGuitar) ID() string { return "minecraft:block.note_block.guitar" }
func (BlockNoteBlockGuitar) sound() {}
func (BlockNoteBlockHarp) ID() string { return "minecraft:block.note_block.harp" }
func (BlockNoteBlockHarp) sound() {}
func (BlockNoteBlockHat) ID() string { return "minecraft:block.note_block.hat" }
func (BlockNoteBlockHat) sound() {}
func (BlockNoteBlockPling) ID() string { return "minecraft:block.note_block.pling" }
func (BlockNoteBlockPling) sound() {}
func (BlockNoteBlockSnare) ID() string { return "minecraft:block.note_block.snare" }
func (BlockNoteBlockSnare) sound() {}
func (BlockNoteBlockXylophone) ID() string { return "minecraft:block.note_block.xylophone" }
func (BlockNoteBlockXylophone) sound() {}
func (BlockNoteBlockIronXylophone) ID() string { return "minecraft:block.note_block.iron_xylophone" }
func (BlockNoteBlockIronXylophone) sound() {}
func (BlockNoteBlockCowBell) ID() string { return "minecraft:block.note_block.cow_bell" }
func (BlockNoteBlockCowBell) sound() {}
func (BlockNoteBlockDidgeridoo) ID() string { return "minecraft:block.note_block.didgeridoo" }
func (BlockNoteBlockDidgeridoo) sound() {}
func (BlockNoteBlockBit) ID() string { return "minecraft:block.note_block.bit" }
func (BlockNoteBlockBit) sound() {}
func (BlockNoteBlockBanjo) ID() string { return "minecraft:block.note_block.banjo" }
func (BlockNoteBlockBanjo) sound() {}
func (BlockNoteBlockImitateZombie) ID() string { return "minecraft:block.note_block.imitate.zombie" }
func (BlockNoteBlockImitateZombie) sound() {}
func (BlockNoteBlockImitateSkeleton) ID() string {
return "minecraft:block.note_block.imitate.skeleton"
}
func (BlockNoteBlockImitateSkeleton) sound() {}
func (BlockNoteBlockImitateCreeper) ID() string { return "minecraft:block.note_block.imitate.creeper" }
func (BlockNoteBlockImitateCreeper) sound() {}
func (BlockNoteBlockImitateEnderDragon) ID() string {
return "minecraft:block.note_block.imitate.ender_dragon"
}
func (BlockNoteBlockImitateEnderDragon) sound() {}
func (BlockNoteBlockImitateWitherSkeleton) ID() string {
return "minecraft:block.note_block.imitate.wither_skeleton"
}
func (BlockNoteBlockImitateWitherSkeleton) sound() {}
func (BlockNoteBlockImitatePiglin) ID() string { return "minecraft:block.note_block.imitate.piglin" }
func (BlockNoteBlockImitatePiglin) sound() {}
func (EntityOcelotHurt) ID() string { return "minecraft:entity.ocelot.hurt" }
func (EntityOcelotHurt) sound() {}
func (EntityOcelotAmbient) ID() string { return "minecraft:entity.ocelot.ambient" }
func (EntityOcelotAmbient) sound() {}
func (EntityOcelotDeath) ID() string { return "minecraft:entity.ocelot.death" }
func (EntityOcelotDeath) sound() {}
func (ItemOminousBottleDispose) ID() string { return "minecraft:item.ominous_bottle.dispose" }
func (ItemOminousBottleDispose) sound() {}
func (EntityPaintingBreak) ID() string { return "minecraft:entity.painting.break" }
func (EntityPaintingBreak) sound() {}
func (EntityPaintingPlace) ID() string { return "minecraft:entity.painting.place" }
func (EntityPaintingPlace) sound() {}
func (BlockPaleHangingMossIdle) ID() string { return "minecraft:block.pale_hanging_moss.idle" }
func (BlockPaleHangingMossIdle) sound() {}
func (EntityPandaPreSneeze) ID() string { return "minecraft:entity.panda.pre_sneeze" }
func (EntityPandaPreSneeze) sound() {}
func (EntityPandaSneeze) ID() string { return "minecraft:entity.panda.sneeze" }
func (EntityPandaSneeze) sound() {}
func (EntityPandaAmbient) ID() string { return "minecraft:entity.panda.ambient" }
func (EntityPandaAmbient) sound() {}
func (EntityPandaDeath) ID() string { return "minecraft:entity.panda.death" }
func (EntityPandaDeath) sound() {}
func (EntityPandaEat) ID() string { return "minecraft:entity.panda.eat" }
func (EntityPandaEat) sound() {}
func (EntityPandaStep) ID() string { return "minecraft:entity.panda.step" }
func (EntityPandaStep) sound() {}
func (EntityPandaCantBreed) ID() string { return "minecraft:entity.panda.cant_breed" }
func (EntityPandaCantBreed) sound() {}
func (EntityPandaAggressiveAmbient) ID() string { return "minecraft:entity.panda.aggressive_ambient" }
func (EntityPandaAggressiveAmbient) sound() {}
func (EntityPandaWorriedAmbient) ID() string { return "minecraft:entity.panda.worried_ambient" }
func (EntityPandaWorriedAmbient) sound() {}
func (EntityPandaHurt) ID() string { return "minecraft:entity.panda.hurt" }
func (EntityPandaHurt) sound() {}
func (EntityPandaBite) ID() string { return "minecraft:entity.panda.bite" }
func (EntityPandaBite) sound() {}
func (EntityParrotAmbient) ID() string { return "minecraft:entity.parrot.ambient" }
func (EntityParrotAmbient) sound() {}
func (EntityParrotDeath) ID() string { return "minecraft:entity.parrot.death" }
func (EntityParrotDeath) sound() {}
func (EntityParrotEat) ID() string { return "minecraft:entity.parrot.eat" }
func (EntityParrotEat) sound() {}
func (EntityParrotFly) ID() string { return "minecraft:entity.parrot.fly" }
func (EntityParrotFly) sound() {}
func (EntityParrotHurt) ID() string { return "minecraft:entity.parrot.hurt" }
func (EntityParrotHurt) sound() {}
func (EntityParrotImitateBlaze) ID() string { return "minecraft:entity.parrot.imitate.blaze" }
func (EntityParrotImitateBlaze) sound() {}
func (EntityParrotImitateBogged) ID() string { return "minecraft:entity.parrot.imitate.bogged" }
func (EntityParrotImitateBogged) sound() {}
func (EntityParrotImitateBreeze) ID() string { return "minecraft:entity.parrot.imitate.breeze" }
func (EntityParrotImitateBreeze) sound() {}
func (EntityParrotImitateCreaking) ID() string { return "minecraft:entity.parrot.imitate.creaking" }
func (EntityParrotImitateCreaking) sound() {}
func (EntityParrotImitateCreeper) ID() string { return "minecraft:entity.parrot.imitate.creeper" }
func (EntityParrotImitateCreeper) sound() {}
func (EntityParrotImitateDrowned) ID() string { return "minecraft:entity.parrot.imitate.drowned" }
func (EntityParrotImitateDrowned) sound() {}
func (EntityParrotImitateElderGuardian) ID() string {
return "minecraft:entity.parrot.imitate.elder_guardian"
}
func (EntityParrotImitateElderGuardian) sound() {}
func (EntityParrotImitateEnderDragon) ID() string {
return "minecraft:entity.parrot.imitate.ender_dragon"
}
func (EntityParrotImitateEnderDragon) sound() {}
func (EntityParrotImitateEndermite) ID() string { return "minecraft:entity.parrot.imitate.endermite" }
func (EntityParrotImitateEndermite) sound() {}
func (EntityParrotImitateEvoker) ID() string { return "minecraft:entity.parrot.imitate.evoker" }
func (EntityParrotImitateEvoker) sound() {}
func (EntityParrotImitateGhast) ID() string { return "minecraft:entity.parrot.imitate.ghast" }
func (EntityParrotImitateGhast) sound() {}
func (EntityParrotImitateGuardian) ID() string { return "minecraft:entity.parrot.imitate.guardian" }
func (EntityParrotImitateGuardian) sound() {}
func (EntityParrotImitateHoglin) ID() string { return "minecraft:entity.parrot.imitate.hoglin" }
func (EntityParrotImitateHoglin) sound() {}
func (EntityParrotImitateHusk) ID() string { return "minecraft:entity.parrot.imitate.husk" }
func (EntityParrotImitateHusk) sound() {}
func (EntityParrotImitateIllusioner) ID() string { return "minecraft:entity.parrot.imitate.illusioner" }
func (EntityParrotImitateIllusioner) sound() {}
func (EntityParrotImitateMagmaCube) ID() string { return "minecraft:entity.parrot.imitate.magma_cube" }
func (EntityParrotImitateMagmaCube) sound() {}
func (EntityParrotImitatePhantom) ID() string { return "minecraft:entity.parrot.imitate.phantom" }
func (EntityParrotImitatePhantom) sound() {}
func (EntityParrotImitatePiglin) ID() string { return "minecraft:entity.parrot.imitate.piglin" }
func (EntityParrotImitatePiglin) sound() {}
func (EntityParrotImitatePiglinBrute) ID() string {
return "minecraft:entity.parrot.imitate.piglin_brute"
}
func (EntityParrotImitatePiglinBrute) sound() {}
func (EntityParrotImitatePillager) ID() string { return "minecraft:entity.parrot.imitate.pillager" }
func (EntityParrotImitatePillager) sound() {}
func (EntityParrotImitateRavager) ID() string { return "minecraft:entity.parrot.imitate.ravager" }
func (EntityParrotImitateRavager) sound() {}
func (EntityParrotImitateShulker) ID() string { return "minecraft:entity.parrot.imitate.shulker" }
func (EntityParrotImitateShulker) sound() {}
func (EntityParrotImitateSilverfish) ID() string { return "minecraft:entity.parrot.imitate.silverfish" }
func (EntityParrotImitateSilverfish) sound() {}
func (EntityParrotImitateSkeleton) ID() string { return "minecraft:entity.parrot.imitate.skeleton" }
func (EntityParrotImitateSkeleton) sound() {}
func (EntityParrotImitateSlime) ID() string { return "minecraft:entity.parrot.imitate.slime" }
func (EntityParrotImitateSlime) sound() {}
func (EntityParrotImitateSpider) ID() string { return "minecraft:entity.parrot.imitate.spider" }
func (EntityParrotImitateSpider) sound() {}
func (EntityParrotImitateStray) ID() string { return "minecraft:entity.parrot.imitate.stray" }
func (EntityParrotImitateStray) sound() {}
func (EntityParrotImitateVex) ID() string { return "minecraft:entity.parrot.imitate.vex" }
func (EntityParrotImitateVex) sound() {}
func (EntityParrotImitateVindicator) ID() string { return "minecraft:entity.parrot.imitate.vindicator" }
func (EntityParrotImitateVindicator) sound() {}
func (EntityParrotImitateWarden) ID() string { return "minecraft:entity.parrot.imitate.warden" }
func (EntityParrotImitateWarden) sound() {}
func (EntityParrotImitateWitch) ID() string { return "minecraft:entity.parrot.imitate.witch" }
func (EntityParrotImitateWitch) sound() {}
func (EntityParrotImitateWither) ID() string { return "minecraft:entity.parrot.imitate.wither" }
func (EntityParrotImitateWither) sound() {}
func (EntityParrotImitateWitherSkeleton) ID() string {
return "minecraft:entity.parrot.imitate.wither_skeleton"
}
func (EntityParrotImitateWitherSkeleton) sound() {}
func (EntityParrotImitateZoglin) ID() string { return "minecraft:entity.parrot.imitate.zoglin" }
func (EntityParrotImitateZoglin) sound() {}
func (EntityParrotImitateZombie) ID() string { return "minecraft:entity.parrot.imitate.zombie" }
func (EntityParrotImitateZombie) sound() {}
func (EntityParrotImitateZombieVillager) ID() string {
return "minecraft:entity.parrot.imitate.zombie_villager"
}
func (EntityParrotImitateZombieVillager) sound() {}
func (EntityParrotStep) ID() string { return "minecraft:entity.parrot.step" }
func (EntityParrotStep) sound() {}
func (EntityPhantomAmbient) ID() string { return "minecraft:entity.phantom.ambient" }
func (EntityPhantomAmbient) sound() {}
func (EntityPhantomBite) ID() string { return "minecraft:entity.phantom.bite" }
func (EntityPhantomBite) sound() {}
func (EntityPhantomDeath) ID() string { return "minecraft:entity.phantom.death" }
func (EntityPhantomDeath) sound() {}
func (EntityPhantomFlap) ID() string { return "minecraft:entity.phantom.flap" }
func (EntityPhantomFlap) sound() {}
func (EntityPhantomHurt) ID() string { return "minecraft:entity.phantom.hurt" }
func (EntityPhantomHurt) sound() {}
func (EntityPhantomSwoop) ID() string { return "minecraft:entity.phantom.swoop" }
func (EntityPhantomSwoop) sound() {}
func (EntityPigAmbient) ID() string { return "minecraft:entity.pig.ambient" }
func (EntityPigAmbient) sound() {}
func (EntityPigDeath) ID() string { return "minecraft:entity.pig.death" }
func (EntityPigDeath) sound() {}
func (EntityPigHurt) ID() string { return "minecraft:entity.pig.hurt" }
func (EntityPigHurt) sound() {}
func (EntityPigSaddle) ID() string { return "minecraft:entity.pig.saddle" }
func (EntityPigSaddle) sound() {}
func (EntityPigStep) ID() string { return "minecraft:entity.pig.step" }
func (EntityPigStep) sound() {}
func (EntityPiglinAdmiringItem) ID() string { return "minecraft:entity.piglin.admiring_item" }
func (EntityPiglinAdmiringItem) sound() {}
func (EntityPiglinAmbient) ID() string { return "minecraft:entity.piglin.ambient" }
func (EntityPiglinAmbient) sound() {}
func (EntityPiglinAngry) ID() string { return "minecraft:entity.piglin.angry" }
func (EntityPiglinAngry) sound() {}
func (EntityPiglinCelebrate) ID() string { return "minecraft:entity.piglin.celebrate" }
func (EntityPiglinCelebrate) sound() {}
func (EntityPiglinDeath) ID() string { return "minecraft:entity.piglin.death" }
func (EntityPiglinDeath) sound() {}
func (EntityPiglinJealous) ID() string { return "minecraft:entity.piglin.jealous" }
func (EntityPiglinJealous) sound() {}
func (EntityPiglinHurt) ID() string { return "minecraft:entity.piglin.hurt" }
func (EntityPiglinHurt) sound() {}
func (EntityPiglinRetreat) ID() string { return "minecraft:entity.piglin.retreat" }
func (EntityPiglinRetreat) sound() {}
func (EntityPiglinStep) ID() string { return "minecraft:entity.piglin.step" }
func (EntityPiglinStep) sound() {}
func (EntityPiglinConvertedToZombified) ID() string {
return "minecraft:entity.piglin.converted_to_zombified"
}
func (EntityPiglinConvertedToZombified) sound() {}
func (EntityPiglinBruteAmbient) ID() string { return "minecraft:entity.piglin_brute.ambient" }
func (EntityPiglinBruteAmbient) sound() {}
func (EntityPiglinBruteAngry) ID() string { return "minecraft:entity.piglin_brute.angry" }
func (EntityPiglinBruteAngry) sound() {}
func (EntityPiglinBruteDeath) ID() string { return "minecraft:entity.piglin_brute.death" }
func (EntityPiglinBruteDeath) sound() {}
func (EntityPiglinBruteHurt) ID() string { return "minecraft:entity.piglin_brute.hurt" }
func (EntityPiglinBruteHurt) sound() {}
func (EntityPiglinBruteStep) ID() string { return "minecraft:entity.piglin_brute.step" }
func (EntityPiglinBruteStep) sound() {}
func (EntityPiglinBruteConvertedToZombified) ID() string {
return "minecraft:entity.piglin_brute.converted_to_zombified"
}
func (EntityPiglinBruteConvertedToZombified) sound() {}
func (EntityPillagerAmbient) ID() string { return "minecraft:entity.pillager.ambient" }
func (EntityPillagerAmbient) sound() {}
func (EntityPillagerCelebrate) ID() string { return "minecraft:entity.pillager.celebrate" }
func (EntityPillagerCelebrate) sound() {}
func (EntityPillagerDeath) ID() string { return "minecraft:entity.pillager.death" }
func (EntityPillagerDeath) sound() {}
func (EntityPillagerHurt) ID() string { return "minecraft:entity.pillager.hurt" }
func (EntityPillagerHurt) sound() {}
func (BlockPistonContract) ID() string { return "minecraft:block.piston.contract" }
func (BlockPistonContract) sound() {}
func (BlockPistonExtend) ID() string { return "minecraft:block.piston.extend" }
func (BlockPistonExtend) sound() {}
func (EntityPlayerAttackCrit) ID() string { return "minecraft:entity.player.attack.crit" }
func (EntityPlayerAttackCrit) sound() {}
func (EntityPlayerAttackKnockback) ID() string { return "minecraft:entity.player.attack.knockback" }
func (EntityPlayerAttackKnockback) sound() {}
func (EntityPlayerAttackNodamage) ID() string { return "minecraft:entity.player.attack.nodamage" }
func (EntityPlayerAttackNodamage) sound() {}
func (EntityPlayerAttackStrong) ID() string { return "minecraft:entity.player.attack.strong" }
func (EntityPlayerAttackStrong) sound() {}
func (EntityPlayerAttackSweep) ID() string { return "minecraft:entity.player.attack.sweep" }
func (EntityPlayerAttackSweep) sound() {}
func (EntityPlayerAttackWeak) ID() string { return "minecraft:entity.player.attack.weak" }
func (EntityPlayerAttackWeak) sound() {}
func (EntityPlayerBigFall) ID() string { return "minecraft:entity.player.big_fall" }
func (EntityPlayerBigFall) sound() {}
func (EntityPlayerBreath) ID() string { return "minecraft:entity.player.breath" }
func (EntityPlayerBreath) sound() {}
func (EntityPlayerBurp) ID() string { return "minecraft:entity.player.burp" }
func (EntityPlayerBurp) sound() {}
func (EntityPlayerDeath) ID() string { return "minecraft:entity.player.death" }
func (EntityPlayerDeath) sound() {}
func (EntityPlayerHurt) ID() string { return "minecraft:entity.player.hurt" }
func (EntityPlayerHurt) sound() {}
func (EntityPlayerHurtDrown) ID() string { return "minecraft:entity.player.hurt_drown" }
func (EntityPlayerHurtDrown) sound() {}
func (EntityPlayerHurtFreeze) ID() string { return "minecraft:entity.player.hurt_freeze" }
func (EntityPlayerHurtFreeze) sound() {}
func (EntityPlayerHurtOnFire) ID() string { return "minecraft:entity.player.hurt_on_fire" }
func (EntityPlayerHurtOnFire) sound() {}
func (EntityPlayerHurtSweetBerryBush) ID() string {
return "minecraft:entity.player.hurt_sweet_berry_bush"
}
func (EntityPlayerHurtSweetBerryBush) sound() {}
func (EntityPlayerLevelup) ID() string { return "minecraft:entity.player.levelup" }
func (EntityPlayerLevelup) sound() {}
func (EntityPlayerSmallFall) ID() string { return "minecraft:entity.player.small_fall" }
func (EntityPlayerSmallFall) sound() {}
func (EntityPlayerSplash) ID() string { return "minecraft:entity.player.splash" }
func (EntityPlayerSplash) sound() {}
func (EntityPlayerSplashHighSpeed) ID() string { return "minecraft:entity.player.splash.high_speed" }
func (EntityPlayerSplashHighSpeed) sound() {}
func (EntityPlayerSwim) ID() string { return "minecraft:entity.player.swim" }
func (EntityPlayerSwim) sound() {}
func (EntityPlayerTeleport) ID() string { return "minecraft:entity.player.teleport" }
func (EntityPlayerTeleport) sound() {}
func (EntityPolarBearAmbient) ID() string { return "minecraft:entity.polar_bear.ambient" }
func (EntityPolarBearAmbient) sound() {}
func (EntityPolarBearAmbientBaby) ID() string { return "minecraft:entity.polar_bear.ambient_baby" }
func (EntityPolarBearAmbientBaby) sound() {}
func (EntityPolarBearDeath) ID() string { return "minecraft:entity.polar_bear.death" }
func (EntityPolarBearDeath) sound() {}
func (EntityPolarBearHurt) ID() string { return "minecraft:entity.polar_bear.hurt" }
func (EntityPolarBearHurt) sound() {}
func (EntityPolarBearStep) ID() string { return "minecraft:entity.polar_bear.step" }
func (EntityPolarBearStep) sound() {}
func (EntityPolarBearWarning) ID() string { return "minecraft:entity.polar_bear.warning" }
func (EntityPolarBearWarning) sound() {}
func (BlockPolishedDeepslateBreak) ID() string { return "minecraft:block.polished_deepslate.break" }
func (BlockPolishedDeepslateBreak) sound() {}
func (BlockPolishedDeepslateFall) ID() string { return "minecraft:block.polished_deepslate.fall" }
func (BlockPolishedDeepslateFall) sound() {}
func (BlockPolishedDeepslateHit) ID() string { return "minecraft:block.polished_deepslate.hit" }
func (BlockPolishedDeepslateHit) sound() {}
func (BlockPolishedDeepslatePlace) ID() string { return "minecraft:block.polished_deepslate.place" }
func (BlockPolishedDeepslatePlace) sound() {}
func (BlockPolishedDeepslateStep) ID() string { return "minecraft:block.polished_deepslate.step" }
func (BlockPolishedDeepslateStep) sound() {}
func (BlockPortalAmbient) ID() string { return "minecraft:block.portal.ambient" }
func (BlockPortalAmbient) sound() {}
func (BlockPortalTravel) ID() string { return "minecraft:block.portal.travel" }
func (BlockPortalTravel) sound() {}
func (BlockPortalTrigger) ID() string { return "minecraft:block.portal.trigger" }
func (BlockPortalTrigger) sound() {}
func (BlockPowderSnowBreak) ID() string { return "minecraft:block.powder_snow.break" }
func (BlockPowderSnowBreak) sound() {}
func (BlockPowderSnowFall) ID() string { return "minecraft:block.powder_snow.fall" }
func (BlockPowderSnowFall) sound() {}
func (BlockPowderSnowHit) ID() string { return "minecraft:block.powder_snow.hit" }
func (BlockPowderSnowHit) sound() {}
func (BlockPowderSnowPlace) ID() string { return "minecraft:block.powder_snow.place" }
func (BlockPowderSnowPlace) sound() {}
func (BlockPowderSnowStep) ID() string { return "minecraft:block.powder_snow.step" }
func (BlockPowderSnowStep) sound() {}
func (EntityPufferFishBlowOut) ID() string { return "minecraft:entity.puffer_fish.blow_out" }
func (EntityPufferFishBlowOut) sound() {}
func (EntityPufferFishBlowUp) ID() string { return "minecraft:entity.puffer_fish.blow_up" }
func (EntityPufferFishBlowUp) sound() {}
func (EntityPufferFishDeath) ID() string { return "minecraft:entity.puffer_fish.death" }
func (EntityPufferFishDeath) sound() {}
func (EntityPufferFishFlop) ID() string { return "minecraft:entity.puffer_fish.flop" }
func (EntityPufferFishFlop) sound() {}
func (EntityPufferFishHurt) ID() string { return "minecraft:entity.puffer_fish.hurt" }
func (EntityPufferFishHurt) sound() {}
func (EntityPufferFishSting) ID() string { return "minecraft:entity.puffer_fish.sting" }
func (EntityPufferFishSting) sound() {}
func (BlockPumpkinCarve) ID() string { return "minecraft:block.pumpkin.carve" }
func (BlockPumpkinCarve) sound() {}
func (EntityRabbitAmbient) ID() string { return "minecraft:entity.rabbit.ambient" }
func (EntityRabbitAmbient) sound() {}
func (EntityRabbitAttack) ID() string { return "minecraft:entity.rabbit.attack" }
func (EntityRabbitAttack) sound() {}
func (EntityRabbitDeath) ID() string { return "minecraft:entity.rabbit.death" }
func (EntityRabbitDeath) sound() {}
func (EntityRabbitHurt) ID() string { return "minecraft:entity.rabbit.hurt" }
func (EntityRabbitHurt) sound() {}
func (EntityRabbitJump) ID() string { return "minecraft:entity.rabbit.jump" }
func (EntityRabbitJump) sound() {}
func (EventRaidHorn) ID() string { return "minecraft:event.raid.horn" }
func (EventRaidHorn) sound() {}
func (EntityRavagerAmbient) ID() string { return "minecraft:entity.ravager.ambient" }
func (EntityRavagerAmbient) sound() {}
func (EntityRavagerAttack) ID() string { return "minecraft:entity.ravager.attack" }
func (EntityRavagerAttack) sound() {}
func (EntityRavagerCelebrate) ID() string { return "minecraft:entity.ravager.celebrate" }
func (EntityRavagerCelebrate) sound() {}
func (EntityRavagerDeath) ID() string { return "minecraft:entity.ravager.death" }
func (EntityRavagerDeath) sound() {}
func (EntityRavagerHurt) ID() string { return "minecraft:entity.ravager.hurt" }
func (EntityRavagerHurt) sound() {}
func (EntityRavagerStep) ID() string { return "minecraft:entity.ravager.step" }
func (EntityRavagerStep) sound() {}
func (EntityRavagerStunned) ID() string { return "minecraft:entity.ravager.stunned" }
func (EntityRavagerStunned) sound() {}
func (EntityRavagerRoar) ID() string { return "minecraft:entity.ravager.roar" }
func (EntityRavagerRoar) sound() {}
func (BlockNetherGoldOreBreak) ID() string { return "minecraft:block.nether_gold_ore.break" }
func (BlockNetherGoldOreBreak) sound() {}
func (BlockNetherGoldOreFall) ID() string { return "minecraft:block.nether_gold_ore.fall" }
func (BlockNetherGoldOreFall) sound() {}
func (BlockNetherGoldOreHit) ID() string { return "minecraft:block.nether_gold_ore.hit" }
func (BlockNetherGoldOreHit) sound() {}
func (BlockNetherGoldOrePlace) ID() string { return "minecraft:block.nether_gold_ore.place" }
func (BlockNetherGoldOrePlace) sound() {}
func (BlockNetherGoldOreStep) ID() string { return "minecraft:block.nether_gold_ore.step" }
func (BlockNetherGoldOreStep) sound() {}
func (BlockNetherOreBreak) ID() string { return "minecraft:block.nether_ore.break" }
func (BlockNetherOreBreak) sound() {}
func (BlockNetherOreFall) ID() string { return "minecraft:block.nether_ore.fall" }
func (BlockNetherOreFall) sound() {}
func (BlockNetherOreHit) ID() string { return "minecraft:block.nether_ore.hit" }
func (BlockNetherOreHit) sound() {}
func (BlockNetherOrePlace) ID() string { return "minecraft:block.nether_ore.place" }
func (BlockNetherOrePlace) sound() {}
func (BlockNetherOreStep) ID() string { return "minecraft:block.nether_ore.step" }
func (BlockNetherOreStep) sound() {}
func (BlockRedstoneTorchBurnout) ID() string { return "minecraft:block.redstone_torch.burnout" }
func (BlockRedstoneTorchBurnout) sound() {}
func (BlockRespawnAnchorAmbient) ID() string { return "minecraft:block.respawn_anchor.ambient" }
func (BlockRespawnAnchorAmbient) sound() {}
func (BlockRespawnAnchorCharge) ID() string { return "minecraft:block.respawn_anchor.charge" }
func (BlockRespawnAnchorCharge) sound() {}
func (BlockRespawnAnchorDeplete) ID() string { return "minecraft:block.respawn_anchor.deplete" }
func (BlockRespawnAnchorDeplete) sound() {}
func (BlockRespawnAnchorSetSpawn) ID() string { return "minecraft:block.respawn_anchor.set_spawn" }
func (BlockRespawnAnchorSetSpawn) sound() {}
func (BlockRootedDirtBreak) ID() string { return "minecraft:block.rooted_dirt.break" }
func (BlockRootedDirtBreak) sound() {}
func (BlockRootedDirtFall) ID() string { return "minecraft:block.rooted_dirt.fall" }
func (BlockRootedDirtFall) sound() {}
func (BlockRootedDirtHit) ID() string { return "minecraft:block.rooted_dirt.hit" }
func (BlockRootedDirtHit) sound() {}
func (BlockRootedDirtPlace) ID() string { return "minecraft:block.rooted_dirt.place" }
func (BlockRootedDirtPlace) sound() {}
func (BlockRootedDirtStep) ID() string { return "minecraft:block.rooted_dirt.step" }
func (BlockRootedDirtStep) sound() {}
func (EntitySalmonAmbient) ID() string { return "minecraft:entity.salmon.ambient" }
func (EntitySalmonAmbient) sound() {}
func (EntitySalmonDeath) ID() string { return "minecraft:entity.salmon.death" }
func (EntitySalmonDeath) sound() {}
func (EntitySalmonFlop) ID() string { return "minecraft:entity.salmon.flop" }
func (EntitySalmonFlop) sound() {}
func (EntitySalmonHurt) ID() string { return "minecraft:entity.salmon.hurt" }
func (EntitySalmonHurt) sound() {}
func (BlockSandBreak) ID() string { return "minecraft:block.sand.break" }
func (BlockSandBreak) sound() {}
func (BlockSandFall) ID() string { return "minecraft:block.sand.fall" }
func (BlockSandFall) sound() {}
func (BlockSandHit) ID() string { return "minecraft:block.sand.hit" }
func (BlockSandHit) sound() {}
func (BlockSandPlace) ID() string { return "minecraft:block.sand.place" }
func (BlockSandPlace) sound() {}
func (BlockSandStep) ID() string { return "minecraft:block.sand.step" }
func (BlockSandStep) sound() {}
func (BlockSandIdle) ID() string { return "minecraft:block.sand.idle" }
func (BlockSandIdle) sound() {}
func (BlockScaffoldingBreak) ID() string { return "minecraft:block.scaffolding.break" }
func (BlockScaffoldingBreak) sound() {}
func (BlockScaffoldingFall) ID() string { return "minecraft:block.scaffolding.fall" }
func (BlockScaffoldingFall) sound() {}
func (BlockScaffoldingHit) ID() string { return "minecraft:block.scaffolding.hit" }
func (BlockScaffoldingHit) sound() {}
func (BlockScaffoldingPlace) ID() string { return "minecraft:block.scaffolding.place" }
func (BlockScaffoldingPlace) sound() {}
func (BlockScaffoldingStep) ID() string { return "minecraft:block.scaffolding.step" }
func (BlockScaffoldingStep) sound() {}
func (BlockSculkSpread) ID() string { return "minecraft:block.sculk.spread" }
func (BlockSculkSpread) sound() {}
func (BlockSculkCharge) ID() string { return "minecraft:block.sculk.charge" }
func (BlockSculkCharge) sound() {}
func (BlockSculkBreak) ID() string { return "minecraft:block.sculk.break" }
func (BlockSculkBreak) sound() {}
func (BlockSculkFall) ID() string { return "minecraft:block.sculk.fall" }
func (BlockSculkFall) sound() {}
func (BlockSculkHit) ID() string { return "minecraft:block.sculk.hit" }
func (BlockSculkHit) sound() {}
func (BlockSculkPlace) ID() string { return "minecraft:block.sculk.place" }
func (BlockSculkPlace) sound() {}
func (BlockSculkStep) ID() string { return "minecraft:block.sculk.step" }
func (BlockSculkStep) sound() {}
func (BlockSculkCatalystBloom) ID() string { return "minecraft:block.sculk_catalyst.bloom" }
func (BlockSculkCatalystBloom) sound() {}
func (BlockSculkCatalystBreak) ID() string { return "minecraft:block.sculk_catalyst.break" }
func (BlockSculkCatalystBreak) sound() {}
func (BlockSculkCatalystFall) ID() string { return "minecraft:block.sculk_catalyst.fall" }
func (BlockSculkCatalystFall) sound() {}
func (BlockSculkCatalystHit) ID() string { return "minecraft:block.sculk_catalyst.hit" }
func (BlockSculkCatalystHit) sound() {}
func (BlockSculkCatalystPlace) ID() string { return "minecraft:block.sculk_catalyst.place" }
func (BlockSculkCatalystPlace) sound() {}
func (BlockSculkCatalystStep) ID() string { return "minecraft:block.sculk_catalyst.step" }
func (BlockSculkCatalystStep) sound() {}
func (BlockSculkSensorClicking) ID() string { return "minecraft:block.sculk_sensor.clicking" }
func (BlockSculkSensorClicking) sound() {}
func (BlockSculkSensorClickingStop) ID() string { return "minecraft:block.sculk_sensor.clicking_stop" }
func (BlockSculkSensorClickingStop) sound() {}
func (BlockSculkSensorBreak) ID() string { return "minecraft:block.sculk_sensor.break" }
func (BlockSculkSensorBreak) sound() {}
func (BlockSculkSensorFall) ID() string { return "minecraft:block.sculk_sensor.fall" }
func (BlockSculkSensorFall) sound() {}
func (BlockSculkSensorHit) ID() string { return "minecraft:block.sculk_sensor.hit" }
func (BlockSculkSensorHit) sound() {}
func (BlockSculkSensorPlace) ID() string { return "minecraft:block.sculk_sensor.place" }
func (BlockSculkSensorPlace) sound() {}
func (BlockSculkSensorStep) ID() string { return "minecraft:block.sculk_sensor.step" }
func (BlockSculkSensorStep) sound() {}
func (BlockSculkShriekerBreak) ID() string { return "minecraft:block.sculk_shrieker.break" }
func (BlockSculkShriekerBreak) sound() {}
func (BlockSculkShriekerFall) ID() string { return "minecraft:block.sculk_shrieker.fall" }
func (BlockSculkShriekerFall) sound() {}
func (BlockSculkShriekerHit) ID() string { return "minecraft:block.sculk_shrieker.hit" }
func (BlockSculkShriekerHit) sound() {}
func (BlockSculkShriekerPlace) ID() string { return "minecraft:block.sculk_shrieker.place" }
func (BlockSculkShriekerPlace) sound() {}
func (BlockSculkShriekerShriek) ID() string { return "minecraft:block.sculk_shrieker.shriek" }
func (BlockSculkShriekerShriek) sound() {}
func (BlockSculkShriekerStep) ID() string { return "minecraft:block.sculk_shrieker.step" }
func (BlockSculkShriekerStep) sound() {}
func (BlockSculkVeinBreak) ID() string { return "minecraft:block.sculk_vein.break" }
func (BlockSculkVeinBreak) sound() {}
func (BlockSculkVeinFall) ID() string { return "minecraft:block.sculk_vein.fall" }
func (BlockSculkVeinFall) sound() {}
func (BlockSculkVeinHit) ID() string { return "minecraft:block.sculk_vein.hit" }
func (BlockSculkVeinHit) sound() {}
func (BlockSculkVeinPlace) ID() string { return "minecraft:block.sculk_vein.place" }
func (BlockSculkVeinPlace) sound() {}
func (BlockSculkVeinStep) ID() string { return "minecraft:block.sculk_vein.step" }
func (BlockSculkVeinStep) sound() {}
func (EntitySheepAmbient) ID() string { return "minecraft:entity.sheep.ambient" }
func (EntitySheepAmbient) sound() {}
func (EntitySheepDeath) ID() string { return "minecraft:entity.sheep.death" }
func (EntitySheepDeath) sound() {}
func (EntitySheepHurt) ID() string { return "minecraft:entity.sheep.hurt" }
func (EntitySheepHurt) sound() {}
func (EntitySheepShear) ID() string { return "minecraft:entity.sheep.shear" }
func (EntitySheepShear) sound() {}
func (EntitySheepStep) ID() string { return "minecraft:entity.sheep.step" }
func (EntitySheepStep) sound() {}
func (ItemShearsSnip) ID() string { return "minecraft:item.shears.snip" }
func (ItemShearsSnip) sound() {}
func (ItemShieldBlock) ID() string { return "minecraft:item.shield.block" }
func (ItemShieldBlock) sound() {}
func (ItemShieldBreak) ID() string { return "minecraft:item.shield.break" }
func (ItemShieldBreak) sound() {}
func (BlockShroomlightBreak) ID() string { return "minecraft:block.shroomlight.break" }
func (BlockShroomlightBreak) sound() {}
func (BlockShroomlightStep) ID() string { return "minecraft:block.shroomlight.step" }
func (BlockShroomlightStep) sound() {}
func (BlockShroomlightPlace) ID() string { return "minecraft:block.shroomlight.place" }
func (BlockShroomlightPlace) sound() {}
func (BlockShroomlightHit) ID() string { return "minecraft:block.shroomlight.hit" }
func (BlockShroomlightHit) sound() {}
func (BlockShroomlightFall) ID() string { return "minecraft:block.shroomlight.fall" }
func (BlockShroomlightFall) sound() {}
func (ItemShovelFlatten) ID() string { return "minecraft:item.shovel.flatten" }
func (ItemShovelFlatten) sound() {}
func (EntityShulkerAmbient) ID() string { return "minecraft:entity.shulker.ambient" }
func (EntityShulkerAmbient) sound() {}
func (BlockShulkerBoxClose) ID() string { return "minecraft:block.shulker_box.close" }
func (BlockShulkerBoxClose) sound() {}
func (BlockShulkerBoxOpen) ID() string { return "minecraft:block.shulker_box.open" }
func (BlockShulkerBoxOpen) sound() {}
func (EntityShulkerBulletHit) ID() string { return "minecraft:entity.shulker_bullet.hit" }
func (EntityShulkerBulletHit) sound() {}
func (EntityShulkerBulletHurt) ID() string { return "minecraft:entity.shulker_bullet.hurt" }
func (EntityShulkerBulletHurt) sound() {}
func (EntityShulkerClose) ID() string { return "minecraft:entity.shulker.close" }
func (EntityShulkerClose) sound() {}
func (EntityShulkerDeath) ID() string { return "minecraft:entity.shulker.death" }
func (EntityShulkerDeath) sound() {}
func (EntityShulkerHurt) ID() string { return "minecraft:entity.shulker.hurt" }
func (EntityShulkerHurt) sound() {}
func (EntityShulkerHurtClosed) ID() string { return "minecraft:entity.shulker.hurt_closed" }
func (EntityShulkerHurtClosed) sound() {}
func (EntityShulkerOpen) ID() string { return "minecraft:entity.shulker.open" }
func (EntityShulkerOpen) sound() {}
func (EntityShulkerShoot) ID() string { return "minecraft:entity.shulker.shoot" }
func (EntityShulkerShoot) sound() {}
func (EntityShulkerTeleport) ID() string { return "minecraft:entity.shulker.teleport" }
func (EntityShulkerTeleport) sound() {}
func (EntitySilverfishAmbient) ID() string { return "minecraft:entity.silverfish.ambient" }
func (EntitySilverfishAmbient) sound() {}
func (EntitySilverfishDeath) ID() string { return "minecraft:entity.silverfish.death" }
func (EntitySilverfishDeath) sound() {}
func (EntitySilverfishHurt) ID() string { return "minecraft:entity.silverfish.hurt" }
func (EntitySilverfishHurt) sound() {}
func (EntitySilverfishStep) ID() string { return "minecraft:entity.silverfish.step" }
func (EntitySilverfishStep) sound() {}
func (EntitySkeletonAmbient) ID() string { return "minecraft:entity.skeleton.ambient" }
func (EntitySkeletonAmbient) sound() {}
func (EntitySkeletonConvertedToStray) ID() string {
return "minecraft:entity.skeleton.converted_to_stray"
}
func (EntitySkeletonConvertedToStray) sound() {}
func (EntitySkeletonDeath) ID() string { return "minecraft:entity.skeleton.death" }
func (EntitySkeletonDeath) sound() {}
func (EntitySkeletonHorseAmbient) ID() string { return "minecraft:entity.skeleton_horse.ambient" }
func (EntitySkeletonHorseAmbient) sound() {}
func (EntitySkeletonHorseDeath) ID() string { return "minecraft:entity.skeleton_horse.death" }
func (EntitySkeletonHorseDeath) sound() {}
func (EntitySkeletonHorseHurt) ID() string { return "minecraft:entity.skeleton_horse.hurt" }
func (EntitySkeletonHorseHurt) sound() {}
func (EntitySkeletonHorseSwim) ID() string { return "minecraft:entity.skeleton_horse.swim" }
func (EntitySkeletonHorseSwim) sound() {}
func (EntitySkeletonHorseAmbientWater) ID() string {
return "minecraft:entity.skeleton_horse.ambient_water"
}
func (EntitySkeletonHorseAmbientWater) sound() {}
func (EntitySkeletonHorseGallopWater) ID() string {
return "minecraft:entity.skeleton_horse.gallop_water"
}
func (EntitySkeletonHorseGallopWater) sound() {}
func (EntitySkeletonHorseJumpWater) ID() string { return "minecraft:entity.skeleton_horse.jump_water" }
func (EntitySkeletonHorseJumpWater) sound() {}
func (EntitySkeletonHorseStepWater) ID() string { return "minecraft:entity.skeleton_horse.step_water" }
func (EntitySkeletonHorseStepWater) sound() {}
func (EntitySkeletonHurt) ID() string { return "minecraft:entity.skeleton.hurt" }
func (EntitySkeletonHurt) sound() {}
func (EntitySkeletonShoot) ID() string { return "minecraft:entity.skeleton.shoot" }
func (EntitySkeletonShoot) sound() {}
func (EntitySkeletonStep) ID() string { return "minecraft:entity.skeleton.step" }
func (EntitySkeletonStep) sound() {}
func (EntitySlimeAttack) ID() string { return "minecraft:entity.slime.attack" }
func (EntitySlimeAttack) sound() {}
func (EntitySlimeDeath) ID() string { return "minecraft:entity.slime.death" }
func (EntitySlimeDeath) sound() {}
func (EntitySlimeHurt) ID() string { return "minecraft:entity.slime.hurt" }
func (EntitySlimeHurt) sound() {}
func (EntitySlimeJump) ID() string { return "minecraft:entity.slime.jump" }
func (EntitySlimeJump) sound() {}
func (EntitySlimeSquish) ID() string { return "minecraft:entity.slime.squish" }
func (EntitySlimeSquish) sound() {}
func (BlockSlimeBlockBreak) ID() string { return "minecraft:block.slime_block.break" }
func (BlockSlimeBlockBreak) sound() {}
func (BlockSlimeBlockFall) ID() string { return "minecraft:block.slime_block.fall" }
func (BlockSlimeBlockFall) sound() {}
func (BlockSlimeBlockHit) ID() string { return "minecraft:block.slime_block.hit" }
func (BlockSlimeBlockHit) sound() {}
func (BlockSlimeBlockPlace) ID() string { return "minecraft:block.slime_block.place" }
func (BlockSlimeBlockPlace) sound() {}
func (BlockSlimeBlockStep) ID() string { return "minecraft:block.slime_block.step" }
func (BlockSlimeBlockStep) sound() {}
func (BlockSmallAmethystBudBreak) ID() string { return "minecraft:block.small_amethyst_bud.break" }
func (BlockSmallAmethystBudBreak) sound() {}
func (BlockSmallAmethystBudPlace) ID() string { return "minecraft:block.small_amethyst_bud.place" }
func (BlockSmallAmethystBudPlace) sound() {}
func (BlockSmallDripleafBreak) ID() string { return "minecraft:block.small_dripleaf.break" }
func (BlockSmallDripleafBreak) sound() {}
func (BlockSmallDripleafFall) ID() string { return "minecraft:block.small_dripleaf.fall" }
func (BlockSmallDripleafFall) sound() {}
func (BlockSmallDripleafHit) ID() string { return "minecraft:block.small_dripleaf.hit" }
func (BlockSmallDripleafHit) sound() {}
func (BlockSmallDripleafPlace) ID() string { return "minecraft:block.small_dripleaf.place" }
func (BlockSmallDripleafPlace) sound() {}
func (BlockSmallDripleafStep) ID() string { return "minecraft:block.small_dripleaf.step" }
func (BlockSmallDripleafStep) sound() {}
func (BlockSoulSandBreak) ID() string { return "minecraft:block.soul_sand.break" }
func (BlockSoulSandBreak) sound() {}
func (BlockSoulSandStep) ID() string { return "minecraft:block.soul_sand.step" }
func (BlockSoulSandStep) sound() {}
func (BlockSoulSandPlace) ID() string { return "minecraft:block.soul_sand.place" }
func (BlockSoulSandPlace) sound() {}
func (BlockSoulSandHit) ID() string { return "minecraft:block.soul_sand.hit" }
func (BlockSoulSandHit) sound() {}
func (BlockSoulSandFall) ID() string { return "minecraft:block.soul_sand.fall" }
func (BlockSoulSandFall) sound() {}
func (BlockSoulSoilBreak) ID() string { return "minecraft:block.soul_soil.break" }
func (BlockSoulSoilBreak) sound() {}
func (BlockSoulSoilStep) ID() string { return "minecraft:block.soul_soil.step" }
func (BlockSoulSoilStep) sound() {}
func (BlockSoulSoilPlace) ID() string { return "minecraft:block.soul_soil.place" }
func (BlockSoulSoilPlace) sound() {}
func (BlockSoulSoilHit) ID() string { return "minecraft:block.soul_soil.hit" }
func (BlockSoulSoilHit) sound() {}
func (BlockSoulSoilFall) ID() string { return "minecraft:block.soul_soil.fall" }
func (BlockSoulSoilFall) sound() {}
func (ParticleSoulEscape) ID() string { return "minecraft:particle.soul_escape" }
func (ParticleSoulEscape) sound() {}
func (BlockSpawnerBreak) ID() string { return "minecraft:block.spawner.break" }
func (BlockSpawnerBreak) sound() {}
func (BlockSpawnerFall) ID() string { return "minecraft:block.spawner.fall" }
func (BlockSpawnerFall) sound() {}
func (BlockSpawnerHit) ID() string { return "minecraft:block.spawner.hit" }
func (BlockSpawnerHit) sound() {}
func (BlockSpawnerPlace) ID() string { return "minecraft:block.spawner.place" }
func (BlockSpawnerPlace) sound() {}
func (BlockSpawnerStep) ID() string { return "minecraft:block.spawner.step" }
func (BlockSpawnerStep) sound() {}
func (BlockResinBreak) ID() string { return "minecraft:block.resin.break" }
func (BlockResinBreak) sound() {}
func (BlockResinFall) ID() string { return "minecraft:block.resin.fall" }
func (BlockResinFall) sound() {}
func (BlockResinPlace) ID() string { return "minecraft:block.resin.place" }
func (BlockResinPlace) sound() {}
func (BlockResinStep) ID() string { return "minecraft:block.resin.step" }
func (BlockResinStep) sound() {}
func (BlockResinBricksBreak) ID() string { return "minecraft:block.resin_bricks.break" }
func (BlockResinBricksBreak) sound() {}
func (BlockResinBricksFall) ID() string { return "minecraft:block.resin_bricks.fall" }
func (BlockResinBricksFall) sound() {}
func (BlockResinBricksHit) ID() string { return "minecraft:block.resin_bricks.hit" }
func (BlockResinBricksHit) sound() {}
func (BlockResinBricksPlace) ID() string { return "minecraft:block.resin_bricks.place" }
func (BlockResinBricksPlace) sound() {}
func (BlockResinBricksStep) ID() string { return "minecraft:block.resin_bricks.step" }
func (BlockResinBricksStep) sound() {}
func (BlockSporeBlossomBreak) ID() string { return "minecraft:block.spore_blossom.break" }
func (BlockSporeBlossomBreak) sound() {}
func (BlockSporeBlossomFall) ID() string { return "minecraft:block.spore_blossom.fall" }
func (BlockSporeBlossomFall) sound() {}
func (BlockSporeBlossomHit) ID() string { return "minecraft:block.spore_blossom.hit" }
func (BlockSporeBlossomHit) sound() {}
func (BlockSporeBlossomPlace) ID() string { return "minecraft:block.spore_blossom.place" }
func (BlockSporeBlossomPlace) sound() {}
func (BlockSporeBlossomStep) ID() string { return "minecraft:block.spore_blossom.step" }
func (BlockSporeBlossomStep) sound() {}
func (EntityStriderAmbient) ID() string { return "minecraft:entity.strider.ambient" }
func (EntityStriderAmbient) sound() {}
func (EntityStriderHappy) ID() string { return "minecraft:entity.strider.happy" }
func (EntityStriderHappy) sound() {}
func (EntityStriderRetreat) ID() string { return "minecraft:entity.strider.retreat" }
func (EntityStriderRetreat) sound() {}
func (EntityStriderDeath) ID() string { return "minecraft:entity.strider.death" }
func (EntityStriderDeath) sound() {}
func (EntityStriderHurt) ID() string { return "minecraft:entity.strider.hurt" }
func (EntityStriderHurt) sound() {}
func (EntityStriderStep) ID() string { return "minecraft:entity.strider.step" }
func (EntityStriderStep) sound() {}
func (EntityStriderStepLava) ID() string { return "minecraft:entity.strider.step_lava" }
func (EntityStriderStepLava) sound() {}
func (EntityStriderEat) ID() string { return "minecraft:entity.strider.eat" }
func (EntityStriderEat) sound() {}
func (EntityStriderSaddle) ID() string { return "minecraft:entity.strider.saddle" }
func (EntityStriderSaddle) sound() {}
func (EntitySlimeDeathSmall) ID() string { return "minecraft:entity.slime.death_small" }
func (EntitySlimeDeathSmall) sound() {}
func (EntitySlimeHurtSmall) ID() string { return "minecraft:entity.slime.hurt_small" }
func (EntitySlimeHurtSmall) sound() {}
func (EntitySlimeJumpSmall) ID() string { return "minecraft:entity.slime.jump_small" }
func (EntitySlimeJumpSmall) sound() {}
func (EntitySlimeSquishSmall) ID() string { return "minecraft:entity.slime.squish_small" }
func (EntitySlimeSquishSmall) sound() {}
func (BlockSmithingTableUse) ID() string { return "minecraft:block.smithing_table.use" }
func (BlockSmithingTableUse) sound() {}
func (BlockSmokerSmoke) ID() string { return "minecraft:block.smoker.smoke" }
func (BlockSmokerSmoke) sound() {}
func (EntitySnifferStep) ID() string { return "minecraft:entity.sniffer.step" }
func (EntitySnifferStep) sound() {}
func (EntitySnifferEat) ID() string { return "minecraft:entity.sniffer.eat" }
func (EntitySnifferEat) sound() {}
func (EntitySnifferIdle) ID() string { return "minecraft:entity.sniffer.idle" }
func (EntitySnifferIdle) sound() {}
func (EntitySnifferHurt) ID() string { return "minecraft:entity.sniffer.hurt" }
func (EntitySnifferHurt) sound() {}
func (EntitySnifferDeath) ID() string { return "minecraft:entity.sniffer.death" }
func (EntitySnifferDeath) sound() {}
func (EntitySnifferDropSeed) ID() string { return "minecraft:entity.sniffer.drop_seed" }
func (EntitySnifferDropSeed) sound() {}
func (EntitySnifferScenting) ID() string { return "minecraft:entity.sniffer.scenting" }
func (EntitySnifferScenting) sound() {}
func (EntitySnifferSniffing) ID() string { return "minecraft:entity.sniffer.sniffing" }
func (EntitySnifferSniffing) sound() {}
func (EntitySnifferSearching) ID() string { return "minecraft:entity.sniffer.searching" }
func (EntitySnifferSearching) sound() {}
func (EntitySnifferDigging) ID() string { return "minecraft:entity.sniffer.digging" }
func (EntitySnifferDigging) sound() {}
func (EntitySnifferDiggingStop) ID() string { return "minecraft:entity.sniffer.digging_stop" }
func (EntitySnifferDiggingStop) sound() {}
func (EntitySnifferHappy) ID() string { return "minecraft:entity.sniffer.happy" }
func (EntitySnifferHappy) sound() {}
func (BlockSnifferEggPlop) ID() string { return "minecraft:block.sniffer_egg.plop" }
func (BlockSnifferEggPlop) sound() {}
func (BlockSnifferEggCrack) ID() string { return "minecraft:block.sniffer_egg.crack" }
func (BlockSnifferEggCrack) sound() {}
func (BlockSnifferEggHatch) ID() string { return "minecraft:block.sniffer_egg.hatch" }
func (BlockSnifferEggHatch) sound() {}
func (EntitySnowballThrow) ID() string { return "minecraft:entity.snowball.throw" }
func (EntitySnowballThrow) sound() {}
func (BlockSnowBreak) ID() string { return "minecraft:block.snow.break" }
func (BlockSnowBreak) sound() {}
func (BlockSnowFall) ID() string { return "minecraft:block.snow.fall" }
func (BlockSnowFall) sound() {}
func (EntitySnowGolemAmbient) ID() string { return "minecraft:entity.snow_golem.ambient" }
func (EntitySnowGolemAmbient) sound() {}
func (EntitySnowGolemDeath) ID() string { return "minecraft:entity.snow_golem.death" }
func (EntitySnowGolemDeath) sound() {}
func (EntitySnowGolemHurt) ID() string { return "minecraft:entity.snow_golem.hurt" }
func (EntitySnowGolemHurt) sound() {}
func (EntitySnowGolemShoot) ID() string { return "minecraft:entity.snow_golem.shoot" }
func (EntitySnowGolemShoot) sound() {}
func (EntitySnowGolemShear) ID() string { return "minecraft:entity.snow_golem.shear" }
func (EntitySnowGolemShear) sound() {}
func (BlockSnowHit) ID() string { return "minecraft:block.snow.hit" }
func (BlockSnowHit) sound() {}
func (BlockSnowPlace) ID() string { return "minecraft:block.snow.place" }
func (BlockSnowPlace) sound() {}
func (BlockSnowStep) ID() string { return "minecraft:block.snow.step" }
func (BlockSnowStep) sound() {}
func (EntitySpiderAmbient) ID() string { return "minecraft:entity.spider.ambient" }
func (EntitySpiderAmbient) sound() {}
func (EntitySpiderDeath) ID() string { return "minecraft:entity.spider.death" }
func (EntitySpiderDeath) sound() {}
func (EntitySpiderHurt) ID() string { return "minecraft:entity.spider.hurt" }
func (EntitySpiderHurt) sound() {}
func (EntitySpiderStep) ID() string { return "minecraft:entity.spider.step" }
func (EntitySpiderStep) sound() {}
func (EntitySplashPotionBreak) ID() string { return "minecraft:entity.splash_potion.break" }
func (EntitySplashPotionBreak) sound() {}
func (EntitySplashPotionThrow) ID() string { return "minecraft:entity.splash_potion.throw" }
func (EntitySplashPotionThrow) sound() {}
func (BlockSpongeBreak) ID() string { return "minecraft:block.sponge.break" }
func (BlockSpongeBreak) sound() {}
func (BlockSpongeFall) ID() string { return "minecraft:block.sponge.fall" }
func (BlockSpongeFall) sound() {}
func (BlockSpongeHit) ID() string { return "minecraft:block.sponge.hit" }
func (BlockSpongeHit) sound() {}
func (BlockSpongePlace) ID() string { return "minecraft:block.sponge.place" }
func (BlockSpongePlace) sound() {}
func (BlockSpongeStep) ID() string { return "minecraft:block.sponge.step" }
func (BlockSpongeStep) sound() {}
func (BlockSpongeAbsorb) ID() string { return "minecraft:block.sponge.absorb" }
func (BlockSpongeAbsorb) sound() {}
func (ItemSpyglassUse) ID() string { return "minecraft:item.spyglass.use" }
func (ItemSpyglassUse) sound() {}
func (ItemSpyglassStopUsing) ID() string { return "minecraft:item.spyglass.stop_using" }
func (ItemSpyglassStopUsing) sound() {}
func (EntitySquidAmbient) ID() string { return "minecraft:entity.squid.ambient" }
func (EntitySquidAmbient) sound() {}
func (EntitySquidDeath) ID() string { return "minecraft:entity.squid.death" }
func (EntitySquidDeath) sound() {}
func (EntitySquidHurt) ID() string { return "minecraft:entity.squid.hurt" }
func (EntitySquidHurt) sound() {}
func (EntitySquidSquirt) ID() string { return "minecraft:entity.squid.squirt" }
func (EntitySquidSquirt) sound() {}
func (BlockStoneBreak) ID() string { return "minecraft:block.stone.break" }
func (BlockStoneBreak) sound() {}
func (BlockStoneButtonClickOff) ID() string { return "minecraft:block.stone_button.click_off" }
func (BlockStoneButtonClickOff) sound() {}
func (BlockStoneButtonClickOn) ID() string { return "minecraft:block.stone_button.click_on" }
func (BlockStoneButtonClickOn) sound() {}
func (BlockStoneFall) ID() string { return "minecraft:block.stone.fall" }
func (BlockStoneFall) sound() {}
func (BlockStoneHit) ID() string { return "minecraft:block.stone.hit" }
func (BlockStoneHit) sound() {}
func (BlockStonePlace) ID() string { return "minecraft:block.stone.place" }
func (BlockStonePlace) sound() {}
func (BlockStonePressurePlateClickOff) ID() string {
return "minecraft:block.stone_pressure_plate.click_off"
}
func (BlockStonePressurePlateClickOff) sound() {}
func (BlockStonePressurePlateClickOn) ID() string {
return "minecraft:block.stone_pressure_plate.click_on"
}
func (BlockStonePressurePlateClickOn) sound() {}
func (BlockStoneStep) ID() string { return "minecraft:block.stone.step" }
func (BlockStoneStep) sound() {}
func (EntityStrayAmbient) ID() string { return "minecraft:entity.stray.ambient" }
func (EntityStrayAmbient) sound() {}
func (EntityStrayDeath) ID() string { return "minecraft:entity.stray.death" }
func (EntityStrayDeath) sound() {}
func (EntityStrayHurt) ID() string { return "minecraft:entity.stray.hurt" }
func (EntityStrayHurt) sound() {}
func (EntityStrayStep) ID() string { return "minecraft:entity.stray.step" }
func (EntityStrayStep) sound() {}
func (BlockSweetBerryBushBreak) ID() string { return "minecraft:block.sweet_berry_bush.break" }
func (BlockSweetBerryBushBreak) sound() {}
func (BlockSweetBerryBushPlace) ID() string { return "minecraft:block.sweet_berry_bush.place" }
func (BlockSweetBerryBushPlace) sound() {}
func (BlockSweetBerryBushPickBerries) ID() string {
return "minecraft:block.sweet_berry_bush.pick_berries"
}
func (BlockSweetBerryBushPickBerries) sound() {}
func (EntityTadpoleDeath) ID() string { return "minecraft:entity.tadpole.death" }
func (EntityTadpoleDeath) sound() {}
func (EntityTadpoleFlop) ID() string { return "minecraft:entity.tadpole.flop" }
func (EntityTadpoleFlop) sound() {}
func (EntityTadpoleGrowUp) ID() string { return "minecraft:entity.tadpole.grow_up" }
func (EntityTadpoleGrowUp) sound() {}
func (EntityTadpoleHurt) ID() string { return "minecraft:entity.tadpole.hurt" }
func (EntityTadpoleHurt) sound() {}
func (EnchantThornsHit) ID() string { return "minecraft:enchant.thorns.hit" }
func (EnchantThornsHit) sound() {}
func (EntityTntPrimed) ID() string { return "minecraft:entity.tnt.primed" }
func (EntityTntPrimed) sound() {}
func (ItemTotemUse) ID() string { return "minecraft:item.totem.use" }
func (ItemTotemUse) sound() {}
func (ItemTridentHit) ID() string { return "minecraft:item.trident.hit" }
func (ItemTridentHit) sound() {}
func (ItemTridentHitGround) ID() string { return "minecraft:item.trident.hit_ground" }
func (ItemTridentHitGround) sound() {}
func (ItemTridentReturn) ID() string { return "minecraft:item.trident.return" }
func (ItemTridentReturn) sound() {}
func (ItemTridentRiptide1) ID() string { return "minecraft:item.trident.riptide_1" }
func (ItemTridentRiptide1) sound() {}
func (ItemTridentRiptide2) ID() string { return "minecraft:item.trident.riptide_2" }
func (ItemTridentRiptide2) sound() {}
func (ItemTridentRiptide3) ID() string { return "minecraft:item.trident.riptide_3" }
func (ItemTridentRiptide3) sound() {}
func (ItemTridentThrow) ID() string { return "minecraft:item.trident.throw" }
func (ItemTridentThrow) sound() {}
func (ItemTridentThunder) ID() string { return "minecraft:item.trident.thunder" }
func (ItemTridentThunder) sound() {}
func (BlockTripwireAttach) ID() string { return "minecraft:block.tripwire.attach" }
func (BlockTripwireAttach) sound() {}
func (BlockTripwireClickOff) ID() string { return "minecraft:block.tripwire.click_off" }
func (BlockTripwireClickOff) sound() {}
func (BlockTripwireClickOn) ID() string { return "minecraft:block.tripwire.click_on" }
func (BlockTripwireClickOn) sound() {}
func (BlockTripwireDetach) ID() string { return "minecraft:block.tripwire.detach" }
func (BlockTripwireDetach) sound() {}
func (EntityTropicalFishAmbient) ID() string { return "minecraft:entity.tropical_fish.ambient" }
func (EntityTropicalFishAmbient) sound() {}
func (EntityTropicalFishDeath) ID() string { return "minecraft:entity.tropical_fish.death" }
func (EntityTropicalFishDeath) sound() {}
func (EntityTropicalFishFlop) ID() string { return "minecraft:entity.tropical_fish.flop" }
func (EntityTropicalFishFlop) sound() {}
func (EntityTropicalFishHurt) ID() string { return "minecraft:entity.tropical_fish.hurt" }
func (EntityTropicalFishHurt) sound() {}
func (BlockTuffBreak) ID() string { return "minecraft:block.tuff.break" }
func (BlockTuffBreak) sound() {}
func (BlockTuffStep) ID() string { return "minecraft:block.tuff.step" }
func (BlockTuffStep) sound() {}
func (BlockTuffPlace) ID() string { return "minecraft:block.tuff.place" }
func (BlockTuffPlace) sound() {}
func (BlockTuffHit) ID() string { return "minecraft:block.tuff.hit" }
func (BlockTuffHit) sound() {}
func (BlockTuffFall) ID() string { return "minecraft:block.tuff.fall" }
func (BlockTuffFall) sound() {}
func (BlockTuffBricksBreak) ID() string { return "minecraft:block.tuff_bricks.break" }
func (BlockTuffBricksBreak) sound() {}
func (BlockTuffBricksFall) ID() string { return "minecraft:block.tuff_bricks.fall" }
func (BlockTuffBricksFall) sound() {}
func (BlockTuffBricksHit) ID() string { return "minecraft:block.tuff_bricks.hit" }
func (BlockTuffBricksHit) sound() {}
func (BlockTuffBricksPlace) ID() string { return "minecraft:block.tuff_bricks.place" }
func (BlockTuffBricksPlace) sound() {}
func (BlockTuffBricksStep) ID() string { return "minecraft:block.tuff_bricks.step" }
func (BlockTuffBricksStep) sound() {}
func (BlockPolishedTuffBreak) ID() string { return "minecraft:block.polished_tuff.break" }
func (BlockPolishedTuffBreak) sound() {}
func (BlockPolishedTuffFall) ID() string { return "minecraft:block.polished_tuff.fall" }
func (BlockPolishedTuffFall) sound() {}
func (BlockPolishedTuffHit) ID() string { return "minecraft:block.polished_tuff.hit" }
func (BlockPolishedTuffHit) sound() {}
func (BlockPolishedTuffPlace) ID() string { return "minecraft:block.polished_tuff.place" }
func (BlockPolishedTuffPlace) sound() {}
func (BlockPolishedTuffStep) ID() string { return "minecraft:block.polished_tuff.step" }
func (BlockPolishedTuffStep) sound() {}
func (EntityTurtleAmbientLand) ID() string { return "minecraft:entity.turtle.ambient_land" }
func (EntityTurtleAmbientLand) sound() {}
func (EntityTurtleDeath) ID() string { return "minecraft:entity.turtle.death" }
func (EntityTurtleDeath) sound() {}
func (EntityTurtleDeathBaby) ID() string { return "minecraft:entity.turtle.death_baby" }
func (EntityTurtleDeathBaby) sound() {}
func (EntityTurtleEggBreak) ID() string { return "minecraft:entity.turtle.egg_break" }
func (EntityTurtleEggBreak) sound() {}
func (EntityTurtleEggCrack) ID() string { return "minecraft:entity.turtle.egg_crack" }
func (EntityTurtleEggCrack) sound() {}
func (EntityTurtleEggHatch) ID() string { return "minecraft:entity.turtle.egg_hatch" }
func (EntityTurtleEggHatch) sound() {}
func (EntityTurtleHurt) ID() string { return "minecraft:entity.turtle.hurt" }
func (EntityTurtleHurt) sound() {}
func (EntityTurtleHurtBaby) ID() string { return "minecraft:entity.turtle.hurt_baby" }
func (EntityTurtleHurtBaby) sound() {}
func (EntityTurtleLayEgg) ID() string { return "minecraft:entity.turtle.lay_egg" }
func (EntityTurtleLayEgg) sound() {}
func (EntityTurtleShamble) ID() string { return "minecraft:entity.turtle.shamble" }
func (EntityTurtleShamble) sound() {}
func (EntityTurtleShambleBaby) ID() string { return "minecraft:entity.turtle.shamble_baby" }
func (EntityTurtleShambleBaby) sound() {}
func (EntityTurtleSwim) ID() string { return "minecraft:entity.turtle.swim" }
func (EntityTurtleSwim) sound() {}
func (UiButtonClick) ID() string { return "minecraft:ui.button.click" }
func (UiButtonClick) sound() {}
func (UiLoomSelectPattern) ID() string { return "minecraft:ui.loom.select_pattern" }
func (UiLoomSelectPattern) sound() {}
func (UiLoomTakeResult) ID() string { return "minecraft:ui.loom.take_result" }
func (UiLoomTakeResult) sound() {}
func (UiCartographyTableTakeResult) ID() string { return "minecraft:ui.cartography_table.take_result" }
func (UiCartographyTableTakeResult) sound() {}
func (UiStonecutterTakeResult) ID() string { return "minecraft:ui.stonecutter.take_result" }
func (UiStonecutterTakeResult) sound() {}
func (UiStonecutterSelectRecipe) ID() string { return "minecraft:ui.stonecutter.select_recipe" }
func (UiStonecutterSelectRecipe) sound() {}
func (UiToastChallengeComplete) ID() string { return "minecraft:ui.toast.challenge_complete" }
func (UiToastChallengeComplete) sound() {}
func (UiToastIn) ID() string { return "minecraft:ui.toast.in" }
func (UiToastIn) sound() {}
func (UiToastOut) ID() string { return "minecraft:ui.toast.out" }
func (UiToastOut) sound() {}
func (BlockVaultActivate) ID() string { return "minecraft:block.vault.activate" }
func (BlockVaultActivate) sound() {}
func (BlockVaultAmbient) ID() string { return "minecraft:block.vault.ambient" }
func (BlockVaultAmbient) sound() {}
func (BlockVaultBreak) ID() string { return "minecraft:block.vault.break" }
func (BlockVaultBreak) sound() {}
func (BlockVaultCloseShutter) ID() string { return "minecraft:block.vault.close_shutter" }
func (BlockVaultCloseShutter) sound() {}
func (BlockVaultDeactivate) ID() string { return "minecraft:block.vault.deactivate" }
func (BlockVaultDeactivate) sound() {}
func (BlockVaultEjectItem) ID() string { return "minecraft:block.vault.eject_item" }
func (BlockVaultEjectItem) sound() {}
func (BlockVaultRejectRewardedPlayer) ID() string {
return "minecraft:block.vault.reject_rewarded_player"
}
func (BlockVaultRejectRewardedPlayer) sound() {}
func (BlockVaultFall) ID() string { return "minecraft:block.vault.fall" }
func (BlockVaultFall) sound() {}
func (BlockVaultHit) ID() string { return "minecraft:block.vault.hit" }
func (BlockVaultHit) sound() {}
func (BlockVaultInsertItem) ID() string { return "minecraft:block.vault.insert_item" }
func (BlockVaultInsertItem) sound() {}
func (BlockVaultInsertItemFail) ID() string { return "minecraft:block.vault.insert_item_fail" }
func (BlockVaultInsertItemFail) sound() {}
func (BlockVaultOpenShutter) ID() string { return "minecraft:block.vault.open_shutter" }
func (BlockVaultOpenShutter) sound() {}
func (BlockVaultPlace) ID() string { return "minecraft:block.vault.place" }
func (BlockVaultPlace) sound() {}
func (BlockVaultStep) ID() string { return "minecraft:block.vault.step" }
func (BlockVaultStep) sound() {}
func (EntityVexAmbient) ID() string { return "minecraft:entity.vex.ambient" }
func (EntityVexAmbient) sound() {}
func (EntityVexCharge) ID() string { return "minecraft:entity.vex.charge" }
func (EntityVexCharge) sound() {}
func (EntityVexDeath) ID() string { return "minecraft:entity.vex.death" }
func (EntityVexDeath) sound() {}
func (EntityVexHurt) ID() string { return "minecraft:entity.vex.hurt" }
func (EntityVexHurt) sound() {}
func (EntityVillagerAmbient) ID() string { return "minecraft:entity.villager.ambient" }
func (EntityVillagerAmbient) sound() {}
func (EntityVillagerCelebrate) ID() string { return "minecraft:entity.villager.celebrate" }
func (EntityVillagerCelebrate) sound() {}
func (EntityVillagerDeath) ID() string { return "minecraft:entity.villager.death" }
func (EntityVillagerDeath) sound() {}
func (EntityVillagerHurt) ID() string { return "minecraft:entity.villager.hurt" }
func (EntityVillagerHurt) sound() {}
func (EntityVillagerNo) ID() string { return "minecraft:entity.villager.no" }
func (EntityVillagerNo) sound() {}
func (EntityVillagerTrade) ID() string { return "minecraft:entity.villager.trade" }
func (EntityVillagerTrade) sound() {}
func (EntityVillagerYes) ID() string { return "minecraft:entity.villager.yes" }
func (EntityVillagerYes) sound() {}
func (EntityVillagerWorkArmorer) ID() string { return "minecraft:entity.villager.work_armorer" }
func (EntityVillagerWorkArmorer) sound() {}
func (EntityVillagerWorkButcher) ID() string { return "minecraft:entity.villager.work_butcher" }
func (EntityVillagerWorkButcher) sound() {}
func (EntityVillagerWorkCartographer) ID() string {
return "minecraft:entity.villager.work_cartographer"
}
func (EntityVillagerWorkCartographer) sound() {}
func (EntityVillagerWorkCleric) ID() string { return "minecraft:entity.villager.work_cleric" }
func (EntityVillagerWorkCleric) sound() {}
func (EntityVillagerWorkFarmer) ID() string { return "minecraft:entity.villager.work_farmer" }
func (EntityVillagerWorkFarmer) sound() {}
func (EntityVillagerWorkFisherman) ID() string { return "minecraft:entity.villager.work_fisherman" }
func (EntityVillagerWorkFisherman) sound() {}
func (EntityVillagerWorkFletcher) ID() string { return "minecraft:entity.villager.work_fletcher" }
func (EntityVillagerWorkFletcher) sound() {}
func (EntityVillagerWorkLeatherworker) ID() string {
return "minecraft:entity.villager.work_leatherworker"
}
func (EntityVillagerWorkLeatherworker) sound() {}
func (EntityVillagerWorkLibrarian) ID() string { return "minecraft:entity.villager.work_librarian" }
func (EntityVillagerWorkLibrarian) sound() {}
func (EntityVillagerWorkMason) ID() string { return "minecraft:entity.villager.work_mason" }
func (EntityVillagerWorkMason) sound() {}
func (EntityVillagerWorkShepherd) ID() string { return "minecraft:entity.villager.work_shepherd" }
func (EntityVillagerWorkShepherd) sound() {}
func (EntityVillagerWorkToolsmith) ID() string { return "minecraft:entity.villager.work_toolsmith" }
func (EntityVillagerWorkToolsmith) sound() {}
func (EntityVillagerWorkWeaponsmith) ID() string { return "minecraft:entity.villager.work_weaponsmith" }
func (EntityVillagerWorkWeaponsmith) sound() {}
func (EntityVindicatorAmbient) ID() string { return "minecraft:entity.vindicator.ambient" }
func (EntityVindicatorAmbient) sound() {}
func (EntityVindicatorCelebrate) ID() string { return "minecraft:entity.vindicator.celebrate" }
func (EntityVindicatorCelebrate) sound() {}
func (EntityVindicatorDeath) ID() string { return "minecraft:entity.vindicator.death" }
func (EntityVindicatorDeath) sound() {}
func (EntityVindicatorHurt) ID() string { return "minecraft:entity.vindicator.hurt" }
func (EntityVindicatorHurt) sound() {}
func (BlockVineBreak) ID() string { return "minecraft:block.vine.break" }
func (BlockVineBreak) sound() {}
func (BlockVineFall) ID() string { return "minecraft:block.vine.fall" }
func (BlockVineFall) sound() {}
func (BlockVineHit) ID() string { return "minecraft:block.vine.hit" }
func (BlockVineHit) sound() {}
func (BlockVinePlace) ID() string { return "minecraft:block.vine.place" }
func (BlockVinePlace) sound() {}
func (BlockVineStep) ID() string { return "minecraft:block.vine.step" }
func (BlockVineStep) sound() {}
func (BlockLilyPadPlace) ID() string { return "minecraft:block.lily_pad.place" }
func (BlockLilyPadPlace) sound() {}
func (EntityWanderingTraderAmbient) ID() string { return "minecraft:entity.wandering_trader.ambient" }
func (EntityWanderingTraderAmbient) sound() {}
func (EntityWanderingTraderDeath) ID() string { return "minecraft:entity.wandering_trader.death" }
func (EntityWanderingTraderDeath) sound() {}
func (EntityWanderingTraderDisappeared) ID() string {
return "minecraft:entity.wandering_trader.disappeared"
}
func (EntityWanderingTraderDisappeared) sound() {}
func (EntityWanderingTraderDrinkMilk) ID() string {
return "minecraft:entity.wandering_trader.drink_milk"
}
func (EntityWanderingTraderDrinkMilk) sound() {}
func (EntityWanderingTraderDrinkPotion) ID() string {
return "minecraft:entity.wandering_trader.drink_potion"
}
func (EntityWanderingTraderDrinkPotion) sound() {}
func (EntityWanderingTraderHurt) ID() string { return "minecraft:entity.wandering_trader.hurt" }
func (EntityWanderingTraderHurt) sound() {}
func (EntityWanderingTraderNo) ID() string { return "minecraft:entity.wandering_trader.no" }
func (EntityWanderingTraderNo) sound() {}
func (EntityWanderingTraderReappeared) ID() string {
return "minecraft:entity.wandering_trader.reappeared"
}
func (EntityWanderingTraderReappeared) sound() {}
func (EntityWanderingTraderTrade) ID() string { return "minecraft:entity.wandering_trader.trade" }
func (EntityWanderingTraderTrade) sound() {}
func (EntityWanderingTraderYes) ID() string { return "minecraft:entity.wandering_trader.yes" }
func (EntityWanderingTraderYes) sound() {}
func (EntityWardenAgitated) ID() string { return "minecraft:entity.warden.agitated" }
func (EntityWardenAgitated) sound() {}
func (EntityWardenAmbient) ID() string { return "minecraft:entity.warden.ambient" }
func (EntityWardenAmbient) sound() {}
func (EntityWardenAngry) ID() string { return "minecraft:entity.warden.angry" }
func (EntityWardenAngry) sound() {}
func (EntityWardenAttackImpact) ID() string { return "minecraft:entity.warden.attack_impact" }
func (EntityWardenAttackImpact) sound() {}
func (EntityWardenDeath) ID() string { return "minecraft:entity.warden.death" }
func (EntityWardenDeath) sound() {}
func (EntityWardenDig) ID() string { return "minecraft:entity.warden.dig" }
func (EntityWardenDig) sound() {}
func (EntityWardenEmerge) ID() string { return "minecraft:entity.warden.emerge" }
func (EntityWardenEmerge) sound() {}
func (EntityWardenHeartbeat) ID() string { return "minecraft:entity.warden.heartbeat" }
func (EntityWardenHeartbeat) sound() {}
func (EntityWardenHurt) ID() string { return "minecraft:entity.warden.hurt" }
func (EntityWardenHurt) sound() {}
func (EntityWardenListening) ID() string { return "minecraft:entity.warden.listening" }
func (EntityWardenListening) sound() {}
func (EntityWardenListeningAngry) ID() string { return "minecraft:entity.warden.listening_angry" }
func (EntityWardenListeningAngry) sound() {}
func (EntityWardenNearbyClose) ID() string { return "minecraft:entity.warden.nearby_close" }
func (EntityWardenNearbyClose) sound() {}
func (EntityWardenNearbyCloser) ID() string { return "minecraft:entity.warden.nearby_closer" }
func (EntityWardenNearbyCloser) sound() {}
func (EntityWardenNearbyClosest) ID() string { return "minecraft:entity.warden.nearby_closest" }
func (EntityWardenNearbyClosest) sound() {}
func (EntityWardenRoar) ID() string { return "minecraft:entity.warden.roar" }
func (EntityWardenRoar) sound() {}
func (EntityWardenSniff) ID() string { return "minecraft:entity.warden.sniff" }
func (EntityWardenSniff) sound() {}
func (EntityWardenSonicBoom) ID() string { return "minecraft:entity.warden.sonic_boom" }
func (EntityWardenSonicBoom) sound() {}
func (EntityWardenSonicCharge) ID() string { return "minecraft:entity.warden.sonic_charge" }
func (EntityWardenSonicCharge) sound() {}
func (EntityWardenStep) ID() string { return "minecraft:entity.warden.step" }
func (EntityWardenStep) sound() {}
func (EntityWardenTendrilClicks) ID() string { return "minecraft:entity.warden.tendril_clicks" }
func (EntityWardenTendrilClicks) sound() {}
func (BlockHangingSignWaxedInteractFail) ID() string {
return "minecraft:block.hanging_sign.waxed_interact_fail"
}
func (BlockHangingSignWaxedInteractFail) sound() {}
func (BlockSignWaxedInteractFail) ID() string { return "minecraft:block.sign.waxed_interact_fail" }
func (BlockSignWaxedInteractFail) sound() {}
func (BlockWaterAmbient) ID() string { return "minecraft:block.water.ambient" }
func (BlockWaterAmbient) sound() {}
func (WeatherRain) ID() string { return "minecraft:weather.rain" }
func (WeatherRain) sound() {}
func (WeatherRainAbove) ID() string { return "minecraft:weather.rain.above" }
func (WeatherRainAbove) sound() {}
func (BlockWetGrassBreak) ID() string { return "minecraft:block.wet_grass.break" }
func (BlockWetGrassBreak) sound() {}
func (BlockWetGrassFall) ID() string { return "minecraft:block.wet_grass.fall" }
func (BlockWetGrassFall) sound() {}
func (BlockWetGrassHit) ID() string { return "minecraft:block.wet_grass.hit" }
func (BlockWetGrassHit) sound() {}
func (BlockWetGrassPlace) ID() string { return "minecraft:block.wet_grass.place" }
func (BlockWetGrassPlace) sound() {}
func (BlockWetGrassStep) ID() string { return "minecraft:block.wet_grass.step" }
func (BlockWetGrassStep) sound() {}
func (BlockWetSpongeBreak) ID() string { return "minecraft:block.wet_sponge.break" }
func (BlockWetSpongeBreak) sound() {}
func (BlockWetSpongeDries) ID() string { return "minecraft:block.wet_sponge.dries" }
func (BlockWetSpongeDries) sound() {}
func (BlockWetSpongeFall) ID() string { return "minecraft:block.wet_sponge.fall" }
func (BlockWetSpongeFall) sound() {}
func (BlockWetSpongeHit) ID() string { return "minecraft:block.wet_sponge.hit" }
func (BlockWetSpongeHit) sound() {}
func (BlockWetSpongePlace) ID() string { return "minecraft:block.wet_sponge.place" }
func (BlockWetSpongePlace) sound() {}
func (BlockWetSpongeStep) ID() string { return "minecraft:block.wet_sponge.step" }
func (BlockWetSpongeStep) sound() {}
func (EntityWindChargeWindBurst) ID() string { return "minecraft:entity.wind_charge.wind_burst" }
func (EntityWindChargeWindBurst) sound() {}
func (EntityWindChargeThrow) ID() string { return "minecraft:entity.wind_charge.throw" }
func (EntityWindChargeThrow) sound() {}
func (EntityWitchAmbient) ID() string { return "minecraft:entity.witch.ambient" }
func (EntityWitchAmbient) sound() {}
func (EntityWitchCelebrate) ID() string { return "minecraft:entity.witch.celebrate" }
func (EntityWitchCelebrate) sound() {}
func (EntityWitchDeath) ID() string { return "minecraft:entity.witch.death" }
func (EntityWitchDeath) sound() {}
func (EntityWitchDrink) ID() string { return "minecraft:entity.witch.drink" }
func (EntityWitchDrink) sound() {}
func (EntityWitchHurt) ID() string { return "minecraft:entity.witch.hurt" }
func (EntityWitchHurt) sound() {}
func (EntityWitchThrow) ID() string { return "minecraft:entity.witch.throw" }
func (EntityWitchThrow) sound() {}
func (EntityWitherAmbient) ID() string { return "minecraft:entity.wither.ambient" }
func (EntityWitherAmbient) sound() {}
func (EntityWitherBreakBlock) ID() string { return "minecraft:entity.wither.break_block" }
func (EntityWitherBreakBlock) sound() {}
func (EntityWitherDeath) ID() string { return "minecraft:entity.wither.death" }
func (EntityWitherDeath) sound() {}
func (EntityWitherHurt) ID() string { return "minecraft:entity.wither.hurt" }
func (EntityWitherHurt) sound() {}
func (EntityWitherShoot) ID() string { return "minecraft:entity.wither.shoot" }
func (EntityWitherShoot) sound() {}
func (EntityWitherSkeletonAmbient) ID() string { return "minecraft:entity.wither_skeleton.ambient" }
func (EntityWitherSkeletonAmbient) sound() {}
func (EntityWitherSkeletonDeath) ID() string { return "minecraft:entity.wither_skeleton.death" }
func (EntityWitherSkeletonDeath) sound() {}
func (EntityWitherSkeletonHurt) ID() string { return "minecraft:entity.wither_skeleton.hurt" }
func (EntityWitherSkeletonHurt) sound() {}
func (EntityWitherSkeletonStep) ID() string { return "minecraft:entity.wither_skeleton.step" }
func (EntityWitherSkeletonStep) sound() {}
func (EntityWitherSpawn) ID() string { return "minecraft:entity.wither.spawn" }
func (EntityWitherSpawn) sound() {}
func (ItemWolfArmorBreak) ID() string { return "minecraft:item.wolf_armor.break" }
func (ItemWolfArmorBreak) sound() {}
func (ItemWolfArmorCrack) ID() string { return "minecraft:item.wolf_armor.crack" }
func (ItemWolfArmorCrack) sound() {}
func (ItemWolfArmorDamage) ID() string { return "minecraft:item.wolf_armor.damage" }
func (ItemWolfArmorDamage) sound() {}
func (ItemWolfArmorRepair) ID() string { return "minecraft:item.wolf_armor.repair" }
func (ItemWolfArmorRepair) sound() {}
func (EntityWolfShake) ID() string { return "minecraft:entity.wolf.shake" }
func (EntityWolfShake) sound() {}
func (EntityWolfStep) ID() string { return "minecraft:entity.wolf.step" }
func (EntityWolfStep) sound() {}
func (EntityWolfAmbient) ID() string { return "minecraft:entity.wolf.ambient" }
func (EntityWolfAmbient) sound() {}
func (EntityWolfDeath) ID() string { return "minecraft:entity.wolf.death" }
func (EntityWolfDeath) sound() {}
func (EntityWolfGrowl) ID() string { return "minecraft:entity.wolf.growl" }
func (EntityWolfGrowl) sound() {}
func (EntityWolfHurt) ID() string { return "minecraft:entity.wolf.hurt" }
func (EntityWolfHurt) sound() {}
func (EntityWolfPant) ID() string { return "minecraft:entity.wolf.pant" }
func (EntityWolfPant) sound() {}
func (EntityWolfWhine) ID() string { return "minecraft:entity.wolf.whine" }
func (EntityWolfWhine) sound() {}
func (EntityWolfPuglinAmbient) ID() string { return "minecraft:entity.wolf_puglin.ambient" }
func (EntityWolfPuglinAmbient) sound() {}
func (EntityWolfPuglinDeath) ID() string { return "minecraft:entity.wolf_puglin.death" }
func (EntityWolfPuglinDeath) sound() {}
func (EntityWolfPuglinGrowl) ID() string { return "minecraft:entity.wolf_puglin.growl" }
func (EntityWolfPuglinGrowl) sound() {}
func (EntityWolfPuglinHurt) ID() string { return "minecraft:entity.wolf_puglin.hurt" }
func (EntityWolfPuglinHurt) sound() {}
func (EntityWolfPuglinPant) ID() string { return "minecraft:entity.wolf_puglin.pant" }
func (EntityWolfPuglinPant) sound() {}
func (EntityWolfPuglinWhine) ID() string { return "minecraft:entity.wolf_puglin.whine" }
func (EntityWolfPuglinWhine) sound() {}
func (EntityWolfSadAmbient) ID() string { return "minecraft:entity.wolf_sad.ambient" }
func (EntityWolfSadAmbient) sound() {}
func (EntityWolfSadDeath) ID() string { return "minecraft:entity.wolf_sad.death" }
func (EntityWolfSadDeath) sound() {}
func (EntityWolfSadGrowl) ID() string { return "minecraft:entity.wolf_sad.growl" }
func (EntityWolfSadGrowl) sound() {}
func (EntityWolfSadHurt) ID() string { return "minecraft:entity.wolf_sad.hurt" }
func (EntityWolfSadHurt) sound() {}
func (EntityWolfSadPant) ID() string { return "minecraft:entity.wolf_sad.pant" }
func (EntityWolfSadPant) sound() {}
func (EntityWolfSadWhine) ID() string { return "minecraft:entity.wolf_sad.whine" }
func (EntityWolfSadWhine) sound() {}
func (EntityWolfAngryAmbient) ID() string { return "minecraft:entity.wolf_angry.ambient" }
func (EntityWolfAngryAmbient) sound() {}
func (EntityWolfAngryDeath) ID() string { return "minecraft:entity.wolf_angry.death" }
func (EntityWolfAngryDeath) sound() {}
func (EntityWolfAngryGrowl) ID() string { return "minecraft:entity.wolf_angry.growl" }
func (EntityWolfAngryGrowl) sound() {}
func (EntityWolfAngryHurt) ID() string { return "minecraft:entity.wolf_angry.hurt" }
func (EntityWolfAngryHurt) sound() {}
func (EntityWolfAngryPant) ID() string { return "minecraft:entity.wolf_angry.pant" }
func (EntityWolfAngryPant) sound() {}
func (EntityWolfAngryWhine) ID() string { return "minecraft:entity.wolf_angry.whine" }
func (EntityWolfAngryWhine) sound() {}
func (EntityWolfGrumpyAmbient) ID() string { return "minecraft:entity.wolf_grumpy.ambient" }
func (EntityWolfGrumpyAmbient) sound() {}
func (EntityWolfGrumpyDeath) ID() string { return "minecraft:entity.wolf_grumpy.death" }
func (EntityWolfGrumpyDeath) sound() {}
func (EntityWolfGrumpyGrowl) ID() string { return "minecraft:entity.wolf_grumpy.growl" }
func (EntityWolfGrumpyGrowl) sound() {}
func (EntityWolfGrumpyHurt) ID() string { return "minecraft:entity.wolf_grumpy.hurt" }
func (EntityWolfGrumpyHurt) sound() {}
func (EntityWolfGrumpyPant) ID() string { return "minecraft:entity.wolf_grumpy.pant" }
func (EntityWolfGrumpyPant) sound() {}
func (EntityWolfGrumpyWhine) ID() string { return "minecraft:entity.wolf_grumpy.whine" }
func (EntityWolfGrumpyWhine) sound() {}
func (EntityWolfBigAmbient) ID() string { return "minecraft:entity.wolf_big.ambient" }
func (EntityWolfBigAmbient) sound() {}
func (EntityWolfBigDeath) ID() string { return "minecraft:entity.wolf_big.death" }
func (EntityWolfBigDeath) sound() {}
func (EntityWolfBigGrowl) ID() string { return "minecraft:entity.wolf_big.growl" }
func (EntityWolfBigGrowl) sound() {}
func (EntityWolfBigHurt) ID() string { return "minecraft:entity.wolf_big.hurt" }
func (EntityWolfBigHurt) sound() {}
func (EntityWolfBigPant) ID() string { return "minecraft:entity.wolf_big.pant" }
func (EntityWolfBigPant) sound() {}
func (EntityWolfBigWhine) ID() string { return "minecraft:entity.wolf_big.whine" }
func (EntityWolfBigWhine) sound() {}
func (EntityWolfCuteAmbient) ID() string { return "minecraft:entity.wolf_cute.ambient" }
func (EntityWolfCuteAmbient) sound() {}
func (EntityWolfCuteDeath) ID() string { return "minecraft:entity.wolf_cute.death" }
func (EntityWolfCuteDeath) sound() {}
func (EntityWolfCuteGrowl) ID() string { return "minecraft:entity.wolf_cute.growl" }
func (EntityWolfCuteGrowl) sound() {}
func (EntityWolfCuteHurt) ID() string { return "minecraft:entity.wolf_cute.hurt" }
func (EntityWolfCuteHurt) sound() {}
func (EntityWolfCutePant) ID() string { return "minecraft:entity.wolf_cute.pant" }
func (EntityWolfCutePant) sound() {}
func (EntityWolfCuteWhine) ID() string { return "minecraft:entity.wolf_cute.whine" }
func (EntityWolfCuteWhine) sound() {}
func (BlockWoodenDoorClose) ID() string { return "minecraft:block.wooden_door.close" }
func (BlockWoodenDoorClose) sound() {}
func (BlockWoodenDoorOpen) ID() string { return "minecraft:block.wooden_door.open" }
func (BlockWoodenDoorOpen) sound() {}
func (BlockWoodenTrapdoorClose) ID() string { return "minecraft:block.wooden_trapdoor.close" }
func (BlockWoodenTrapdoorClose) sound() {}
func (BlockWoodenTrapdoorOpen) ID() string { return "minecraft:block.wooden_trapdoor.open" }
func (BlockWoodenTrapdoorOpen) sound() {}
func (BlockWoodenButtonClickOff) ID() string { return "minecraft:block.wooden_button.click_off" }
func (BlockWoodenButtonClickOff) sound() {}
func (BlockWoodenButtonClickOn) ID() string { return "minecraft:block.wooden_button.click_on" }
func (BlockWoodenButtonClickOn) sound() {}
func (BlockWoodenPressurePlateClickOff) ID() string {
return "minecraft:block.wooden_pressure_plate.click_off"
}
func (BlockWoodenPressurePlateClickOff) sound() {}
func (BlockWoodenPressurePlateClickOn) ID() string {
return "minecraft:block.wooden_pressure_plate.click_on"
}
func (BlockWoodenPressurePlateClickOn) sound() {}
func (BlockWoodBreak) ID() string { return "minecraft:block.wood.break" }
func (BlockWoodBreak) sound() {}
func (BlockWoodFall) ID() string { return "minecraft:block.wood.fall" }
func (BlockWoodFall) sound() {}
func (BlockWoodHit) ID() string { return "minecraft:block.wood.hit" }
func (BlockWoodHit) sound() {}
func (BlockWoodPlace) ID() string { return "minecraft:block.wood.place" }
func (BlockWoodPlace) sound() {}
func (BlockWoodStep) ID() string { return "minecraft:block.wood.step" }
func (BlockWoodStep) sound() {}
func (BlockWoolBreak) ID() string { return "minecraft:block.wool.break" }
func (BlockWoolBreak) sound() {}
func (BlockWoolFall) ID() string { return "minecraft:block.wool.fall" }
func (BlockWoolFall) sound() {}
func (BlockWoolHit) ID() string { return "minecraft:block.wool.hit" }
func (BlockWoolHit) sound() {}
func (BlockWoolPlace) ID() string { return "minecraft:block.wool.place" }
func (BlockWoolPlace) sound() {}
func (BlockWoolStep) ID() string { return "minecraft:block.wool.step" }
func (BlockWoolStep) sound() {}
func (EntityZoglinAmbient) ID() string { return "minecraft:entity.zoglin.ambient" }
func (EntityZoglinAmbient) sound() {}
func (EntityZoglinAngry) ID() string { return "minecraft:entity.zoglin.angry" }
func (EntityZoglinAngry) sound() {}
func (EntityZoglinAttack) ID() string { return "minecraft:entity.zoglin.attack" }
func (EntityZoglinAttack) sound() {}
func (EntityZoglinDeath) ID() string { return "minecraft:entity.zoglin.death" }
func (EntityZoglinDeath) sound() {}
func (EntityZoglinHurt) ID() string { return "minecraft:entity.zoglin.hurt" }
func (EntityZoglinHurt) sound() {}
func (EntityZoglinStep) ID() string { return "minecraft:entity.zoglin.step" }
func (EntityZoglinStep) sound() {}
func (EntityZombieAmbient) ID() string { return "minecraft:entity.zombie.ambient" }
func (EntityZombieAmbient) sound() {}
func (EntityZombieAttackWoodenDoor) ID() string { return "minecraft:entity.zombie.attack_wooden_door" }
func (EntityZombieAttackWoodenDoor) sound() {}
func (EntityZombieAttackIronDoor) ID() string { return "minecraft:entity.zombie.attack_iron_door" }
func (EntityZombieAttackIronDoor) sound() {}
func (EntityZombieBreakWoodenDoor) ID() string { return "minecraft:entity.zombie.break_wooden_door" }
func (EntityZombieBreakWoodenDoor) sound() {}
func (EntityZombieConvertedToDrowned) ID() string {
return "minecraft:entity.zombie.converted_to_drowned"
}
func (EntityZombieConvertedToDrowned) sound() {}
func (EntityZombieDeath) ID() string { return "minecraft:entity.zombie.death" }
func (EntityZombieDeath) sound() {}
func (EntityZombieDestroyEgg) ID() string { return "minecraft:entity.zombie.destroy_egg" }
func (EntityZombieDestroyEgg) sound() {}
func (EntityZombieHorseAmbient) ID() string { return "minecraft:entity.zombie_horse.ambient" }
func (EntityZombieHorseAmbient) sound() {}
func (EntityZombieHorseDeath) ID() string { return "minecraft:entity.zombie_horse.death" }
func (EntityZombieHorseDeath) sound() {}
func (EntityZombieHorseHurt) ID() string { return "minecraft:entity.zombie_horse.hurt" }
func (EntityZombieHorseHurt) sound() {}
func (EntityZombieHurt) ID() string { return "minecraft:entity.zombie.hurt" }
func (EntityZombieHurt) sound() {}
func (EntityZombieInfect) ID() string { return "minecraft:entity.zombie.infect" }
func (EntityZombieInfect) sound() {}
func (EntityZombifiedPiglinAmbient) ID() string { return "minecraft:entity.zombified_piglin.ambient" }
func (EntityZombifiedPiglinAmbient) sound() {}
func (EntityZombifiedPiglinAngry) ID() string { return "minecraft:entity.zombified_piglin.angry" }
func (EntityZombifiedPiglinAngry) sound() {}
func (EntityZombifiedPiglinDeath) ID() string { return "minecraft:entity.zombified_piglin.death" }
func (EntityZombifiedPiglinDeath) sound() {}
func (EntityZombifiedPiglinHurt) ID() string { return "minecraft:entity.zombified_piglin.hurt" }
func (EntityZombifiedPiglinHurt) sound() {}
func (EntityZombieStep) ID() string { return "minecraft:entity.zombie.step" }
func (EntityZombieStep) sound() {}
func (EntityZombieVillagerAmbient) ID() string { return "minecraft:entity.zombie_villager.ambient" }
func (EntityZombieVillagerAmbient) sound() {}
func (EntityZombieVillagerConverted) ID() string { return "minecraft:entity.zombie_villager.converted" }
func (EntityZombieVillagerConverted) sound() {}
func (EntityZombieVillagerCure) ID() string { return "minecraft:entity.zombie_villager.cure" }
func (EntityZombieVillagerCure) sound() {}
func (EntityZombieVillagerDeath) ID() string { return "minecraft:entity.zombie_villager.death" }
func (EntityZombieVillagerDeath) sound() {}
func (EntityZombieVillagerHurt) ID() string { return "minecraft:entity.zombie_villager.hurt" }
func (EntityZombieVillagerHurt) sound() {}
func (EntityZombieVillagerStep) ID() string { return "minecraft:entity.zombie_villager.step" }
func (EntityZombieVillagerStep) sound() {}
func (EventMobEffectBadOmen) ID() string { return "minecraft:event.mob_effect.bad_omen" }
func (EventMobEffectBadOmen) sound() {}
func (EventMobEffectTrialOmen) ID() string { return "minecraft:event.mob_effect.trial_omen" }
func (EventMobEffectTrialOmen) sound() {}
func (EventMobEffectRaidOmen) ID() string { return "minecraft:event.mob_effect.raid_omen" }
func (EventMobEffectRaidOmen) sound() {}
func (ItemSaddleUnequip) ID() string { return "minecraft:item.saddle.unequip" }
func (ItemSaddleUnequip) sound() {}
var FromID = map[string]Sound{
"minecraft:entity.allay.ambient_with_item": EntityAllayAmbientWithItem{},
"minecraft:entity.allay.ambient_without_item": EntityAllayAmbientWithoutItem{},
"minecraft:entity.allay.death": EntityAllayDeath{},
"minecraft:entity.allay.hurt": EntityAllayHurt{},
"minecraft:entity.allay.item_given": EntityAllayItemGiven{},
"minecraft:entity.allay.item_taken": EntityAllayItemTaken{},
"minecraft:entity.allay.item_thrown": EntityAllayItemThrown{},
"minecraft:ambient.cave": AmbientCave{},
"minecraft:ambient.basalt_deltas.additions": AmbientBasaltDeltasAdditions{},
"minecraft:ambient.basalt_deltas.loop": AmbientBasaltDeltasLoop{},
"minecraft:ambient.basalt_deltas.mood": AmbientBasaltDeltasMood{},
"minecraft:ambient.crimson_forest.additions": AmbientCrimsonForestAdditions{},
"minecraft:ambient.crimson_forest.loop": AmbientCrimsonForestLoop{},
"minecraft:ambient.crimson_forest.mood": AmbientCrimsonForestMood{},
"minecraft:ambient.nether_wastes.additions": AmbientNetherWastesAdditions{},
"minecraft:ambient.nether_wastes.loop": AmbientNetherWastesLoop{},
"minecraft:ambient.nether_wastes.mood": AmbientNetherWastesMood{},
"minecraft:ambient.soul_sand_valley.additions": AmbientSoulSandValleyAdditions{},
"minecraft:ambient.soul_sand_valley.loop": AmbientSoulSandValleyLoop{},
"minecraft:ambient.soul_sand_valley.mood": AmbientSoulSandValleyMood{},
"minecraft:ambient.warped_forest.additions": AmbientWarpedForestAdditions{},
"minecraft:ambient.warped_forest.loop": AmbientWarpedForestLoop{},
"minecraft:ambient.warped_forest.mood": AmbientWarpedForestMood{},
"minecraft:ambient.underwater.enter": AmbientUnderwaterEnter{},
"minecraft:ambient.underwater.exit": AmbientUnderwaterExit{},
"minecraft:ambient.underwater.loop": AmbientUnderwaterLoop{},
"minecraft:ambient.underwater.loop.additions": AmbientUnderwaterLoopAdditions{},
"minecraft:ambient.underwater.loop.additions.rare": AmbientUnderwaterLoopAdditionsRare{},
"minecraft:ambient.underwater.loop.additions.ultra_rare": AmbientUnderwaterLoopAdditionsUltraRare{},
"minecraft:block.amethyst_block.break": BlockAmethystBlockBreak{},
"minecraft:block.amethyst_block.chime": BlockAmethystBlockChime{},
"minecraft:block.amethyst_block.fall": BlockAmethystBlockFall{},
"minecraft:block.amethyst_block.hit": BlockAmethystBlockHit{},
"minecraft:block.amethyst_block.place": BlockAmethystBlockPlace{},
"minecraft:block.amethyst_block.resonate": BlockAmethystBlockResonate{},
"minecraft:block.amethyst_block.step": BlockAmethystBlockStep{},
"minecraft:block.amethyst_cluster.break": BlockAmethystClusterBreak{},
"minecraft:block.amethyst_cluster.fall": BlockAmethystClusterFall{},
"minecraft:block.amethyst_cluster.hit": BlockAmethystClusterHit{},
"minecraft:block.amethyst_cluster.place": BlockAmethystClusterPlace{},
"minecraft:block.amethyst_cluster.step": BlockAmethystClusterStep{},
"minecraft:block.ancient_debris.break": BlockAncientDebrisBreak{},
"minecraft:block.ancient_debris.step": BlockAncientDebrisStep{},
"minecraft:block.ancient_debris.place": BlockAncientDebrisPlace{},
"minecraft:block.ancient_debris.hit": BlockAncientDebrisHit{},
"minecraft:block.ancient_debris.fall": BlockAncientDebrisFall{},
"minecraft:block.anvil.break": BlockAnvilBreak{},
"minecraft:block.anvil.destroy": BlockAnvilDestroy{},
"minecraft:block.anvil.fall": BlockAnvilFall{},
"minecraft:block.anvil.hit": BlockAnvilHit{},
"minecraft:block.anvil.land": BlockAnvilLand{},
"minecraft:block.anvil.place": BlockAnvilPlace{},
"minecraft:block.anvil.step": BlockAnvilStep{},
"minecraft:block.anvil.use": BlockAnvilUse{},
"minecraft:entity.armadillo.eat": EntityArmadilloEat{},
"minecraft:entity.armadillo.hurt": EntityArmadilloHurt{},
"minecraft:entity.armadillo.hurt_reduced": EntityArmadilloHurtReduced{},
"minecraft:entity.armadillo.ambient": EntityArmadilloAmbient{},
"minecraft:entity.armadillo.step": EntityArmadilloStep{},
"minecraft:entity.armadillo.death": EntityArmadilloDeath{},
"minecraft:entity.armadillo.roll": EntityArmadilloRoll{},
"minecraft:entity.armadillo.land": EntityArmadilloLand{},
"minecraft:entity.armadillo.scute_drop": EntityArmadilloScuteDrop{},
"minecraft:entity.armadillo.unroll_finish": EntityArmadilloUnrollFinish{},
"minecraft:entity.armadillo.peek": EntityArmadilloPeek{},
"minecraft:entity.armadillo.unroll_start": EntityArmadilloUnrollStart{},
"minecraft:entity.armadillo.brush": EntityArmadilloBrush{},
"minecraft:item.armor.equip_chain": ItemArmorEquipChain{},
"minecraft:item.armor.equip_diamond": ItemArmorEquipDiamond{},
"minecraft:item.armor.equip_elytra": ItemArmorEquipElytra{},
"minecraft:item.armor.equip_generic": ItemArmorEquipGeneric{},
"minecraft:item.armor.equip_gold": ItemArmorEquipGold{},
"minecraft:item.armor.equip_iron": ItemArmorEquipIron{},
"minecraft:item.armor.equip_leather": ItemArmorEquipLeather{},
"minecraft:item.armor.equip_netherite": ItemArmorEquipNetherite{},
"minecraft:item.armor.equip_turtle": ItemArmorEquipTurtle{},
"minecraft:item.armor.equip_wolf": ItemArmorEquipWolf{},
"minecraft:item.armor.unequip_wolf": ItemArmorUnequipWolf{},
"minecraft:entity.armor_stand.break": EntityArmorStandBreak{},
"minecraft:entity.armor_stand.fall": EntityArmorStandFall{},
"minecraft:entity.armor_stand.hit": EntityArmorStandHit{},
"minecraft:entity.armor_stand.place": EntityArmorStandPlace{},
"minecraft:entity.arrow.hit": EntityArrowHit{},
"minecraft:entity.arrow.hit_player": EntityArrowHitPlayer{},
"minecraft:entity.arrow.shoot": EntityArrowShoot{},
"minecraft:item.axe.strip": ItemAxeStrip{},
"minecraft:item.axe.scrape": ItemAxeScrape{},
"minecraft:item.axe.wax_off": ItemAxeWaxOff{},
"minecraft:entity.axolotl.attack": EntityAxolotlAttack{},
"minecraft:entity.axolotl.death": EntityAxolotlDeath{},
"minecraft:entity.axolotl.hurt": EntityAxolotlHurt{},
"minecraft:entity.axolotl.idle_air": EntityAxolotlIdleAir{},
"minecraft:entity.axolotl.idle_water": EntityAxolotlIdleWater{},
"minecraft:entity.axolotl.splash": EntityAxolotlSplash{},
"minecraft:entity.axolotl.swim": EntityAxolotlSwim{},
"minecraft:block.azalea.break": BlockAzaleaBreak{},
"minecraft:block.azalea.fall": BlockAzaleaFall{},
"minecraft:block.azalea.hit": BlockAzaleaHit{},
"minecraft:block.azalea.place": BlockAzaleaPlace{},
"minecraft:block.azalea.step": BlockAzaleaStep{},
"minecraft:block.azalea_leaves.break": BlockAzaleaLeavesBreak{},
"minecraft:block.azalea_leaves.fall": BlockAzaleaLeavesFall{},
"minecraft:block.azalea_leaves.hit": BlockAzaleaLeavesHit{},
"minecraft:block.azalea_leaves.place": BlockAzaleaLeavesPlace{},
"minecraft:block.azalea_leaves.step": BlockAzaleaLeavesStep{},
"minecraft:block.bamboo.break": BlockBambooBreak{},
"minecraft:block.bamboo.fall": BlockBambooFall{},
"minecraft:block.bamboo.hit": BlockBambooHit{},
"minecraft:block.bamboo.place": BlockBambooPlace{},
"minecraft:block.bamboo.step": BlockBambooStep{},
"minecraft:block.bamboo_sapling.break": BlockBambooSaplingBreak{},
"minecraft:block.bamboo_sapling.hit": BlockBambooSaplingHit{},
"minecraft:block.bamboo_sapling.place": BlockBambooSaplingPlace{},
"minecraft:block.bamboo_wood.break": BlockBambooWoodBreak{},
"minecraft:block.bamboo_wood.fall": BlockBambooWoodFall{},
"minecraft:block.bamboo_wood.hit": BlockBambooWoodHit{},
"minecraft:block.bamboo_wood.place": BlockBambooWoodPlace{},
"minecraft:block.bamboo_wood.step": BlockBambooWoodStep{},
"minecraft:block.bamboo_wood_door.close": BlockBambooWoodDoorClose{},
"minecraft:block.bamboo_wood_door.open": BlockBambooWoodDoorOpen{},
"minecraft:block.bamboo_wood_trapdoor.close": BlockBambooWoodTrapdoorClose{},
"minecraft:block.bamboo_wood_trapdoor.open": BlockBambooWoodTrapdoorOpen{},
"minecraft:block.bamboo_wood_button.click_off": BlockBambooWoodButtonClickOff{},
"minecraft:block.bamboo_wood_button.click_on": BlockBambooWoodButtonClickOn{},
"minecraft:block.bamboo_wood_pressure_plate.click_off": BlockBambooWoodPressurePlateClickOff{},
"minecraft:block.bamboo_wood_pressure_plate.click_on": BlockBambooWoodPressurePlateClickOn{},
"minecraft:block.bamboo_wood_fence_gate.close": BlockBambooWoodFenceGateClose{},
"minecraft:block.bamboo_wood_fence_gate.open": BlockBambooWoodFenceGateOpen{},
"minecraft:block.barrel.close": BlockBarrelClose{},
"minecraft:block.barrel.open": BlockBarrelOpen{},
"minecraft:block.basalt.break": BlockBasaltBreak{},
"minecraft:block.basalt.step": BlockBasaltStep{},
"minecraft:block.basalt.place": BlockBasaltPlace{},
"minecraft:block.basalt.hit": BlockBasaltHit{},
"minecraft:block.basalt.fall": BlockBasaltFall{},
"minecraft:entity.bat.ambient": EntityBatAmbient{},
"minecraft:entity.bat.death": EntityBatDeath{},
"minecraft:entity.bat.hurt": EntityBatHurt{},
"minecraft:entity.bat.loop": EntityBatLoop{},
"minecraft:entity.bat.takeoff": EntityBatTakeoff{},
"minecraft:block.beacon.activate": BlockBeaconActivate{},
"minecraft:block.beacon.ambient": BlockBeaconAmbient{},
"minecraft:block.beacon.deactivate": BlockBeaconDeactivate{},
"minecraft:block.beacon.power_select": BlockBeaconPowerSelect{},
"minecraft:entity.bee.death": EntityBeeDeath{},
"minecraft:entity.bee.hurt": EntityBeeHurt{},
"minecraft:entity.bee.loop_aggressive": EntityBeeLoopAggressive{},
"minecraft:entity.bee.loop": EntityBeeLoop{},
"minecraft:entity.bee.sting": EntityBeeSting{},
"minecraft:entity.bee.pollinate": EntityBeePollinate{},
"minecraft:block.beehive.drip": BlockBeehiveDrip{},
"minecraft:block.beehive.enter": BlockBeehiveEnter{},
"minecraft:block.beehive.exit": BlockBeehiveExit{},
"minecraft:block.beehive.shear": BlockBeehiveShear{},
"minecraft:block.beehive.work": BlockBeehiveWork{},
"minecraft:block.bell.use": BlockBellUse{},
"minecraft:block.bell.resonate": BlockBellResonate{},
"minecraft:block.big_dripleaf.break": BlockBigDripleafBreak{},
"minecraft:block.big_dripleaf.fall": BlockBigDripleafFall{},
"minecraft:block.big_dripleaf.hit": BlockBigDripleafHit{},
"minecraft:block.big_dripleaf.place": BlockBigDripleafPlace{},
"minecraft:block.big_dripleaf.step": BlockBigDripleafStep{},
"minecraft:entity.blaze.ambient": EntityBlazeAmbient{},
"minecraft:entity.blaze.burn": EntityBlazeBurn{},
"minecraft:entity.blaze.death": EntityBlazeDeath{},
"minecraft:entity.blaze.hurt": EntityBlazeHurt{},
"minecraft:entity.blaze.shoot": EntityBlazeShoot{},
"minecraft:entity.boat.paddle_land": EntityBoatPaddleLand{},
"minecraft:entity.boat.paddle_water": EntityBoatPaddleWater{},
"minecraft:entity.bogged.ambient": EntityBoggedAmbient{},
"minecraft:entity.bogged.death": EntityBoggedDeath{},
"minecraft:entity.bogged.hurt": EntityBoggedHurt{},
"minecraft:entity.bogged.shear": EntityBoggedShear{},
"minecraft:entity.bogged.step": EntityBoggedStep{},
"minecraft:block.bone_block.break": BlockBoneBlockBreak{},
"minecraft:block.bone_block.fall": BlockBoneBlockFall{},
"minecraft:block.bone_block.hit": BlockBoneBlockHit{},
"minecraft:block.bone_block.place": BlockBoneBlockPlace{},
"minecraft:block.bone_block.step": BlockBoneBlockStep{},
"minecraft:item.bone_meal.use": ItemBoneMealUse{},
"minecraft:item.book.page_turn": ItemBookPageTurn{},
"minecraft:item.book.put": ItemBookPut{},
"minecraft:block.blastfurnace.fire_crackle": BlockBlastfurnaceFireCrackle{},
"minecraft:item.bottle.empty": ItemBottleEmpty{},
"minecraft:item.bottle.fill": ItemBottleFill{},
"minecraft:item.bottle.fill_dragonbreath": ItemBottleFillDragonbreath{},
"minecraft:entity.breeze.charge": EntityBreezeCharge{},
"minecraft:entity.breeze.deflect": EntityBreezeDeflect{},
"minecraft:entity.breeze.inhale": EntityBreezeInhale{},
"minecraft:entity.breeze.idle_ground": EntityBreezeIdleGround{},
"minecraft:entity.breeze.idle_air": EntityBreezeIdleAir{},
"minecraft:entity.breeze.shoot": EntityBreezeShoot{},
"minecraft:entity.breeze.jump": EntityBreezeJump{},
"minecraft:entity.breeze.land": EntityBreezeLand{},
"minecraft:entity.breeze.slide": EntityBreezeSlide{},
"minecraft:entity.breeze.death": EntityBreezeDeath{},
"minecraft:entity.breeze.hurt": EntityBreezeHurt{},
"minecraft:entity.breeze.whirl": EntityBreezeWhirl{},
"minecraft:entity.breeze.wind_burst": EntityBreezeWindBurst{},
"minecraft:block.brewing_stand.brew": BlockBrewingStandBrew{},
"minecraft:item.brush.brushing.generic": ItemBrushBrushingGeneric{},
"minecraft:item.brush.brushing.sand": ItemBrushBrushingSand{},
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"minecraft:block.wood.fall": BlockWoodFall{},
"minecraft:block.wood.hit": BlockWoodHit{},
"minecraft:block.wood.place": BlockWoodPlace{},
"minecraft:block.wood.step": BlockWoodStep{},
"minecraft:block.wool.break": BlockWoolBreak{},
"minecraft:block.wool.fall": BlockWoolFall{},
"minecraft:block.wool.hit": BlockWoolHit{},
"minecraft:block.wool.place": BlockWoolPlace{},
"minecraft:block.wool.step": BlockWoolStep{},
"minecraft:entity.zoglin.ambient": EntityZoglinAmbient{},
"minecraft:entity.zoglin.angry": EntityZoglinAngry{},
"minecraft:entity.zoglin.attack": EntityZoglinAttack{},
"minecraft:entity.zoglin.death": EntityZoglinDeath{},
"minecraft:entity.zoglin.hurt": EntityZoglinHurt{},
"minecraft:entity.zoglin.step": EntityZoglinStep{},
"minecraft:entity.zombie.ambient": EntityZombieAmbient{},
"minecraft:entity.zombie.attack_wooden_door": EntityZombieAttackWoodenDoor{},
"minecraft:entity.zombie.attack_iron_door": EntityZombieAttackIronDoor{},
"minecraft:entity.zombie.break_wooden_door": EntityZombieBreakWoodenDoor{},
"minecraft:entity.zombie.converted_to_drowned": EntityZombieConvertedToDrowned{},
"minecraft:entity.zombie.death": EntityZombieDeath{},
"minecraft:entity.zombie.destroy_egg": EntityZombieDestroyEgg{},
"minecraft:entity.zombie_horse.ambient": EntityZombieHorseAmbient{},
"minecraft:entity.zombie_horse.death": EntityZombieHorseDeath{},
"minecraft:entity.zombie_horse.hurt": EntityZombieHorseHurt{},
"minecraft:entity.zombie.hurt": EntityZombieHurt{},
"minecraft:entity.zombie.infect": EntityZombieInfect{},
"minecraft:entity.zombified_piglin.ambient": EntityZombifiedPiglinAmbient{},
"minecraft:entity.zombified_piglin.angry": EntityZombifiedPiglinAngry{},
"minecraft:entity.zombified_piglin.death": EntityZombifiedPiglinDeath{},
"minecraft:entity.zombified_piglin.hurt": EntityZombifiedPiglinHurt{},
"minecraft:entity.zombie.step": EntityZombieStep{},
"minecraft:entity.zombie_villager.ambient": EntityZombieVillagerAmbient{},
"minecraft:entity.zombie_villager.converted": EntityZombieVillagerConverted{},
"minecraft:entity.zombie_villager.cure": EntityZombieVillagerCure{},
"minecraft:entity.zombie_villager.death": EntityZombieVillagerDeath{},
"minecraft:entity.zombie_villager.hurt": EntityZombieVillagerHurt{},
"minecraft:entity.zombie_villager.step": EntityZombieVillagerStep{},
"minecraft:event.mob_effect.bad_omen": EventMobEffectBadOmen{},
"minecraft:event.mob_effect.trial_omen": EventMobEffectTrialOmen{},
"minecraft:event.mob_effect.raid_omen": EventMobEffectRaidOmen{},
"minecraft:item.saddle.unequip": ItemSaddleUnequip{},
}
var ToID = map[ID]Sound{
0: EntityAllayAmbientWithItem{},
1: EntityAllayAmbientWithoutItem{},
2: EntityAllayDeath{},
3: EntityAllayHurt{},
4: EntityAllayItemGiven{},
5: EntityAllayItemTaken{},
6: EntityAllayItemThrown{},
7: AmbientCave{},
8: AmbientBasaltDeltasAdditions{},
9: AmbientBasaltDeltasLoop{},
10: AmbientBasaltDeltasMood{},
11: AmbientCrimsonForestAdditions{},
12: AmbientCrimsonForestLoop{},
13: AmbientCrimsonForestMood{},
14: AmbientNetherWastesAdditions{},
15: AmbientNetherWastesLoop{},
16: AmbientNetherWastesMood{},
17: AmbientSoulSandValleyAdditions{},
18: AmbientSoulSandValleyLoop{},
19: AmbientSoulSandValleyMood{},
20: AmbientWarpedForestAdditions{},
21: AmbientWarpedForestLoop{},
22: AmbientWarpedForestMood{},
23: AmbientUnderwaterEnter{},
24: AmbientUnderwaterExit{},
25: AmbientUnderwaterLoop{},
26: AmbientUnderwaterLoopAdditions{},
27: AmbientUnderwaterLoopAdditionsRare{},
28: AmbientUnderwaterLoopAdditionsUltraRare{},
29: BlockAmethystBlockBreak{},
30: BlockAmethystBlockChime{},
31: BlockAmethystBlockFall{},
32: BlockAmethystBlockHit{},
33: BlockAmethystBlockPlace{},
34: BlockAmethystBlockResonate{},
35: BlockAmethystBlockStep{},
36: BlockAmethystClusterBreak{},
37: BlockAmethystClusterFall{},
38: BlockAmethystClusterHit{},
39: BlockAmethystClusterPlace{},
40: BlockAmethystClusterStep{},
41: BlockAncientDebrisBreak{},
42: BlockAncientDebrisStep{},
43: BlockAncientDebrisPlace{},
44: BlockAncientDebrisHit{},
45: BlockAncientDebrisFall{},
46: BlockAnvilBreak{},
47: BlockAnvilDestroy{},
48: BlockAnvilFall{},
49: BlockAnvilHit{},
50: BlockAnvilLand{},
51: BlockAnvilPlace{},
52: BlockAnvilStep{},
53: BlockAnvilUse{},
54: EntityArmadilloEat{},
55: EntityArmadilloHurt{},
56: EntityArmadilloHurtReduced{},
57: EntityArmadilloAmbient{},
58: EntityArmadilloStep{},
59: EntityArmadilloDeath{},
60: EntityArmadilloRoll{},
61: EntityArmadilloLand{},
62: EntityArmadilloScuteDrop{},
63: EntityArmadilloUnrollFinish{},
64: EntityArmadilloPeek{},
65: EntityArmadilloUnrollStart{},
66: EntityArmadilloBrush{},
67: ItemArmorEquipChain{},
68: ItemArmorEquipDiamond{},
69: ItemArmorEquipElytra{},
70: ItemArmorEquipGeneric{},
71: ItemArmorEquipGold{},
72: ItemArmorEquipIron{},
73: ItemArmorEquipLeather{},
74: ItemArmorEquipNetherite{},
75: ItemArmorEquipTurtle{},
76: ItemArmorEquipWolf{},
77: ItemArmorUnequipWolf{},
78: EntityArmorStandBreak{},
79: EntityArmorStandFall{},
80: EntityArmorStandHit{},
81: EntityArmorStandPlace{},
82: EntityArrowHit{},
83: EntityArrowHitPlayer{},
84: EntityArrowShoot{},
85: ItemAxeStrip{},
86: ItemAxeScrape{},
87: ItemAxeWaxOff{},
88: EntityAxolotlAttack{},
89: EntityAxolotlDeath{},
90: EntityAxolotlHurt{},
91: EntityAxolotlIdleAir{},
92: EntityAxolotlIdleWater{},
93: EntityAxolotlSplash{},
94: EntityAxolotlSwim{},
95: BlockAzaleaBreak{},
96: BlockAzaleaFall{},
97: BlockAzaleaHit{},
98: BlockAzaleaPlace{},
99: BlockAzaleaStep{},
100: BlockAzaleaLeavesBreak{},
101: BlockAzaleaLeavesFall{},
102: BlockAzaleaLeavesHit{},
103: BlockAzaleaLeavesPlace{},
104: BlockAzaleaLeavesStep{},
105: BlockBambooBreak{},
106: BlockBambooFall{},
107: BlockBambooHit{},
108: BlockBambooPlace{},
109: BlockBambooStep{},
110: BlockBambooSaplingBreak{},
111: BlockBambooSaplingHit{},
112: BlockBambooSaplingPlace{},
113: BlockBambooWoodBreak{},
114: BlockBambooWoodFall{},
115: BlockBambooWoodHit{},
116: BlockBambooWoodPlace{},
117: BlockBambooWoodStep{},
118: BlockBambooWoodDoorClose{},
119: BlockBambooWoodDoorOpen{},
120: BlockBambooWoodTrapdoorClose{},
121: BlockBambooWoodTrapdoorOpen{},
122: BlockBambooWoodButtonClickOff{},
123: BlockBambooWoodButtonClickOn{},
124: BlockBambooWoodPressurePlateClickOff{},
125: BlockBambooWoodPressurePlateClickOn{},
126: BlockBambooWoodFenceGateClose{},
127: BlockBambooWoodFenceGateOpen{},
128: BlockBarrelClose{},
129: BlockBarrelOpen{},
130: BlockBasaltBreak{},
131: BlockBasaltStep{},
132: BlockBasaltPlace{},
133: BlockBasaltHit{},
134: BlockBasaltFall{},
135: EntityBatAmbient{},
136: EntityBatDeath{},
137: EntityBatHurt{},
138: EntityBatLoop{},
139: EntityBatTakeoff{},
140: BlockBeaconActivate{},
141: BlockBeaconAmbient{},
142: BlockBeaconDeactivate{},
143: BlockBeaconPowerSelect{},
144: EntityBeeDeath{},
145: EntityBeeHurt{},
146: EntityBeeLoopAggressive{},
147: EntityBeeLoop{},
148: EntityBeeSting{},
149: EntityBeePollinate{},
150: BlockBeehiveDrip{},
151: BlockBeehiveEnter{},
152: BlockBeehiveExit{},
153: BlockBeehiveShear{},
154: BlockBeehiveWork{},
155: BlockBellUse{},
156: BlockBellResonate{},
157: BlockBigDripleafBreak{},
158: BlockBigDripleafFall{},
159: BlockBigDripleafHit{},
160: BlockBigDripleafPlace{},
161: BlockBigDripleafStep{},
162: EntityBlazeAmbient{},
163: EntityBlazeBurn{},
164: EntityBlazeDeath{},
165: EntityBlazeHurt{},
166: EntityBlazeShoot{},
167: EntityBoatPaddleLand{},
168: EntityBoatPaddleWater{},
169: EntityBoggedAmbient{},
170: EntityBoggedDeath{},
171: EntityBoggedHurt{},
172: EntityBoggedShear{},
173: EntityBoggedStep{},
174: BlockBoneBlockBreak{},
175: BlockBoneBlockFall{},
176: BlockBoneBlockHit{},
177: BlockBoneBlockPlace{},
178: BlockBoneBlockStep{},
179: ItemBoneMealUse{},
180: ItemBookPageTurn{},
181: ItemBookPut{},
182: BlockBlastfurnaceFireCrackle{},
183: ItemBottleEmpty{},
184: ItemBottleFill{},
185: ItemBottleFillDragonbreath{},
186: EntityBreezeCharge{},
187: EntityBreezeDeflect{},
188: EntityBreezeInhale{},
189: EntityBreezeIdleGround{},
190: EntityBreezeIdleAir{},
191: EntityBreezeShoot{},
192: EntityBreezeJump{},
193: EntityBreezeLand{},
194: EntityBreezeSlide{},
195: EntityBreezeDeath{},
196: EntityBreezeHurt{},
197: EntityBreezeWhirl{},
198: EntityBreezeWindBurst{},
199: BlockBrewingStandBrew{},
200: ItemBrushBrushingGeneric{},
201: ItemBrushBrushingSand{},
202: ItemBrushBrushingGravel{},
203: ItemBrushBrushingSandComplete{},
204: ItemBrushBrushingGravelComplete{},
205: BlockBubbleColumnBubblePop{},
206: BlockBubbleColumnUpwardsAmbient{},
207: BlockBubbleColumnUpwardsInside{},
208: BlockBubbleColumnWhirlpoolAmbient{},
209: BlockBubbleColumnWhirlpoolInside{},
210: UiHudBubblePop{},
211: ItemBucketEmpty{},
212: ItemBucketEmptyAxolotl{},
213: ItemBucketEmptyFish{},
214: ItemBucketEmptyLava{},
215: ItemBucketEmptyPowderSnow{},
216: ItemBucketEmptyTadpole{},
217: ItemBucketFill{},
218: ItemBucketFillAxolotl{},
219: ItemBucketFillFish{},
220: ItemBucketFillLava{},
221: ItemBucketFillPowderSnow{},
222: ItemBucketFillTadpole{},
223: ItemBundleDropContents{},
224: ItemBundleInsert{},
225: ItemBundleInsertFail{},
226: ItemBundleRemoveOne{},
227: BlockCactusFlowerBreak{},
228: BlockCactusFlowerPlace{},
229: BlockCakeAddCandle{},
230: BlockCalciteBreak{},
231: BlockCalciteStep{},
232: BlockCalcitePlace{},
233: BlockCalciteHit{},
234: BlockCalciteFall{},
235: EntityCamelAmbient{},
236: EntityCamelDash{},
237: EntityCamelDashReady{},
238: EntityCamelDeath{},
239: EntityCamelEat{},
240: EntityCamelHurt{},
241: EntityCamelSaddle{},
242: EntityCamelSit{},
243: EntityCamelStand{},
244: EntityCamelStep{},
245: EntityCamelStepSand{},
246: BlockCampfireCrackle{},
247: BlockCandleAmbient{},
248: BlockCandleBreak{},
249: BlockCandleExtinguish{},
250: BlockCandleFall{},
251: BlockCandleHit{},
252: BlockCandlePlace{},
253: BlockCandleStep{},
254: EntityCatAmbient{},
255: EntityCatStrayAmbient{},
256: EntityCatDeath{},
257: EntityCatEat{},
258: EntityCatHiss{},
259: EntityCatBegForFood{},
260: EntityCatHurt{},
261: EntityCatPurr{},
262: EntityCatPurreow{},
263: BlockCaveVinesBreak{},
264: BlockCaveVinesFall{},
265: BlockCaveVinesHit{},
266: BlockCaveVinesPlace{},
267: BlockCaveVinesStep{},
268: BlockCaveVinesPickBerries{},
269: BlockChainBreak{},
270: BlockChainFall{},
271: BlockChainHit{},
272: BlockChainPlace{},
273: BlockChainStep{},
274: BlockCherryWoodBreak{},
275: BlockCherryWoodFall{},
276: BlockCherryWoodHit{},
277: BlockCherryWoodPlace{},
278: BlockCherryWoodStep{},
279: BlockCherrySaplingBreak{},
280: BlockCherrySaplingFall{},
281: BlockCherrySaplingHit{},
282: BlockCherrySaplingPlace{},
283: BlockCherrySaplingStep{},
284: BlockCherryLeavesBreak{},
285: BlockCherryLeavesFall{},
286: BlockCherryLeavesHit{},
287: BlockCherryLeavesPlace{},
288: BlockCherryLeavesStep{},
289: BlockCherryWoodHangingSignStep{},
290: BlockCherryWoodHangingSignBreak{},
291: BlockCherryWoodHangingSignFall{},
292: BlockCherryWoodHangingSignHit{},
293: BlockCherryWoodHangingSignPlace{},
294: BlockCherryWoodDoorClose{},
295: BlockCherryWoodDoorOpen{},
296: BlockCherryWoodTrapdoorClose{},
297: BlockCherryWoodTrapdoorOpen{},
298: BlockCherryWoodButtonClickOff{},
299: BlockCherryWoodButtonClickOn{},
300: BlockCherryWoodPressurePlateClickOff{},
301: BlockCherryWoodPressurePlateClickOn{},
302: BlockCherryWoodFenceGateClose{},
303: BlockCherryWoodFenceGateOpen{},
304: BlockChestClose{},
305: BlockChestLocked{},
306: BlockChestOpen{},
307: EntityChickenAmbient{},
308: EntityChickenDeath{},
309: EntityChickenEgg{},
310: EntityChickenHurt{},
311: EntityChickenStep{},
312: BlockChiseledBookshelfBreak{},
313: BlockChiseledBookshelfFall{},
314: BlockChiseledBookshelfHit{},
315: BlockChiseledBookshelfInsert{},
316: BlockChiseledBookshelfInsertEnchanted{},
317: BlockChiseledBookshelfStep{},
318: BlockChiseledBookshelfPickup{},
319: BlockChiseledBookshelfPickupEnchanted{},
320: BlockChiseledBookshelfPlace{},
321: BlockChorusFlowerDeath{},
322: BlockChorusFlowerGrow{},
323: ItemChorusFruitTeleport{},
324: BlockCobwebBreak{},
325: BlockCobwebStep{},
326: BlockCobwebPlace{},
327: BlockCobwebHit{},
328: BlockCobwebFall{},
329: EntityCodAmbient{},
330: EntityCodDeath{},
331: EntityCodFlop{},
332: EntityCodHurt{},
333: BlockComparatorClick{},
334: BlockComposterEmpty{},
335: BlockComposterFill{},
336: BlockComposterFillSuccess{},
337: BlockComposterReady{},
338: BlockConduitActivate{},
339: BlockConduitAmbient{},
340: BlockConduitAmbientShort{},
341: BlockConduitAttackTarget{},
342: BlockConduitDeactivate{},
343: BlockCopperBulbBreak{},
344: BlockCopperBulbStep{},
345: BlockCopperBulbPlace{},
346: BlockCopperBulbHit{},
347: BlockCopperBulbFall{},
348: BlockCopperBulbTurnOn{},
349: BlockCopperBulbTurnOff{},
350: BlockCopperBreak{},
351: BlockCopperStep{},
352: BlockCopperPlace{},
353: BlockCopperHit{},
354: BlockCopperFall{},
355: BlockCopperDoorClose{},
356: BlockCopperDoorOpen{},
357: BlockCopperGrateBreak{},
358: BlockCopperGrateStep{},
359: BlockCopperGratePlace{},
360: BlockCopperGrateHit{},
361: BlockCopperGrateFall{},
362: BlockCopperTrapdoorClose{},
363: BlockCopperTrapdoorOpen{},
364: BlockCoralBlockBreak{},
365: BlockCoralBlockFall{},
366: BlockCoralBlockHit{},
367: BlockCoralBlockPlace{},
368: BlockCoralBlockStep{},
369: EntityCowAmbient{},
370: EntityCowDeath{},
371: EntityCowHurt{},
372: EntityCowMilk{},
373: EntityCowStep{},
374: BlockCrafterCraft{},
375: BlockCrafterFail{},
376: EntityCreakingAmbient{},
377: EntityCreakingActivate{},
378: EntityCreakingDeactivate{},
379: EntityCreakingAttack{},
380: EntityCreakingDeath{},
381: EntityCreakingStep{},
382: EntityCreakingFreeze{},
383: EntityCreakingUnfreeze{},
384: EntityCreakingSpawn{},
385: EntityCreakingSway{},
386: EntityCreakingTwitch{},
387: BlockCreakingHeartBreak{},
388: BlockCreakingHeartFall{},
389: BlockCreakingHeartHit{},
390: BlockCreakingHeartHurt{},
391: BlockCreakingHeartPlace{},
392: BlockCreakingHeartStep{},
393: BlockCreakingHeartIdle{},
394: BlockCreakingHeartSpawn{},
395: EntityCreeperDeath{},
396: EntityCreeperHurt{},
397: EntityCreeperPrimed{},
398: BlockCropBreak{},
399: ItemCropPlant{},
400: ItemCrossbowHit{},
401: ItemCrossbowLoadingEnd{},
402: ItemCrossbowLoadingMiddle{},
403: ItemCrossbowLoadingStart{},
404: ItemCrossbowQuickCharge1{},
405: ItemCrossbowQuickCharge2{},
406: ItemCrossbowQuickCharge3{},
407: ItemCrossbowShoot{},
408: BlockDeadbushIdle{},
409: BlockDecoratedPotBreak{},
410: BlockDecoratedPotFall{},
411: BlockDecoratedPotHit{},
412: BlockDecoratedPotInsert{},
413: BlockDecoratedPotInsertFail{},
414: BlockDecoratedPotStep{},
415: BlockDecoratedPotPlace{},
416: BlockDecoratedPotShatter{},
417: BlockDeepslateBricksBreak{},
418: BlockDeepslateBricksFall{},
419: BlockDeepslateBricksHit{},
420: BlockDeepslateBricksPlace{},
421: BlockDeepslateBricksStep{},
422: BlockDeepslateBreak{},
423: BlockDeepslateFall{},
424: BlockDeepslateHit{},
425: BlockDeepslatePlace{},
426: BlockDeepslateStep{},
427: BlockDeepslateTilesBreak{},
428: BlockDeepslateTilesFall{},
429: BlockDeepslateTilesHit{},
430: BlockDeepslateTilesPlace{},
431: BlockDeepslateTilesStep{},
432: BlockDispenserDispense{},
433: BlockDispenserFail{},
434: BlockDispenserLaunch{},
435: EntityDolphinAmbient{},
436: EntityDolphinAmbientWater{},
437: EntityDolphinAttack{},
438: EntityDolphinDeath{},
439: EntityDolphinEat{},
440: EntityDolphinHurt{},
441: EntityDolphinJump{},
442: EntityDolphinPlay{},
443: EntityDolphinSplash{},
444: EntityDolphinSwim{},
445: EntityDonkeyAmbient{},
446: EntityDonkeyAngry{},
447: EntityDonkeyChest{},
448: EntityDonkeyDeath{},
449: EntityDonkeyEat{},
450: EntityDonkeyHurt{},
451: EntityDonkeyJump{},
452: BlockDriedGhastBreak{},
453: BlockDriedGhastStep{},
454: BlockDriedGhastFall{},
455: BlockDriedGhastAmbient{},
456: BlockDriedGhastAmbientWater{},
457: BlockDriedGhastPlace{},
458: BlockDriedGhastPlaceInWater{},
459: BlockDriedGhastTransition{},
460: BlockDripstoneBlockBreak{},
461: BlockDripstoneBlockStep{},
462: BlockDripstoneBlockPlace{},
463: BlockDripstoneBlockHit{},
464: BlockDripstoneBlockFall{},
465: BlockDryGrassAmbient{},
466: BlockPointedDripstoneBreak{},
467: BlockPointedDripstoneStep{},
468: BlockPointedDripstonePlace{},
469: BlockPointedDripstoneHit{},
470: BlockPointedDripstoneFall{},
471: BlockPointedDripstoneLand{},
472: BlockPointedDripstoneDripLava{},
473: BlockPointedDripstoneDripWater{},
474: BlockPointedDripstoneDripLavaIntoCauldron{},
475: BlockPointedDripstoneDripWaterIntoCauldron{},
476: BlockBigDripleafTiltDown{},
477: BlockBigDripleafTiltUp{},
478: EntityDrownedAmbient{},
479: EntityDrownedAmbientWater{},
480: EntityDrownedDeath{},
481: EntityDrownedDeathWater{},
482: EntityDrownedHurt{},
483: EntityDrownedHurtWater{},
484: EntityDrownedShoot{},
485: EntityDrownedStep{},
486: EntityDrownedSwim{},
487: ItemDyeUse{},
488: EntityEggThrow{},
489: EntityElderGuardianAmbient{},
490: EntityElderGuardianAmbientLand{},
491: EntityElderGuardianCurse{},
492: EntityElderGuardianDeath{},
493: EntityElderGuardianDeathLand{},
494: EntityElderGuardianFlop{},
495: EntityElderGuardianHurt{},
496: EntityElderGuardianHurtLand{},
497: ItemElytraFlying{},
498: BlockEnchantmentTableUse{},
499: BlockEnderChestClose{},
500: BlockEnderChestOpen{},
501: EntityEnderDragonAmbient{},
502: EntityEnderDragonDeath{},
503: EntityDragonFireballExplode{},
504: EntityEnderDragonFlap{},
505: EntityEnderDragonGrowl{},
506: EntityEnderDragonHurt{},
507: EntityEnderDragonShoot{},
508: EntityEnderEyeDeath{},
509: EntityEnderEyeLaunch{},
510: EntityEndermanAmbient{},
511: EntityEndermanDeath{},
512: EntityEndermanHurt{},
513: EntityEndermanScream{},
514: EntityEndermanStare{},
515: EntityEndermanTeleport{},
516: EntityEndermiteAmbient{},
517: EntityEndermiteDeath{},
518: EntityEndermiteHurt{},
519: EntityEndermiteStep{},
520: EntityEnderPearlThrow{},
521: BlockEndGatewaySpawn{},
522: BlockEndPortalFrameFill{},
523: BlockEndPortalSpawn{},
524: EntityEvokerAmbient{},
525: EntityEvokerCastSpell{},
526: EntityEvokerCelebrate{},
527: EntityEvokerDeath{},
528: EntityEvokerFangsAttack{},
529: EntityEvokerHurt{},
530: EntityEvokerPrepareAttack{},
531: EntityEvokerPrepareSummon{},
532: EntityEvokerPrepareWololo{},
533: EntityExperienceBottleThrow{},
534: EntityExperienceOrbPickup{},
535: BlockEyeblossomOpenLong{},
536: BlockEyeblossomOpen{},
537: BlockEyeblossomCloseLong{},
538: BlockEyeblossomClose{},
539: BlockEyeblossomIdle{},
540: BlockFenceGateClose{},
541: BlockFenceGateOpen{},
542: ItemFirechargeUse{},
543: BlockFireflyBushIdle{},
544: EntityFireworkRocketBlast{},
545: EntityFireworkRocketBlastFar{},
546: EntityFireworkRocketLargeBlast{},
547: EntityFireworkRocketLargeBlastFar{},
548: EntityFireworkRocketLaunch{},
549: EntityFireworkRocketShoot{},
550: EntityFireworkRocketTwinkle{},
551: EntityFireworkRocketTwinkleFar{},
552: BlockFireAmbient{},
553: BlockFireExtinguish{},
554: EntityFishSwim{},
555: EntityFishingBobberRetrieve{},
556: EntityFishingBobberSplash{},
557: EntityFishingBobberThrow{},
558: ItemFlintandsteelUse{},
559: BlockFloweringAzaleaBreak{},
560: BlockFloweringAzaleaFall{},
561: BlockFloweringAzaleaHit{},
562: BlockFloweringAzaleaPlace{},
563: BlockFloweringAzaleaStep{},
564: EntityFoxAggro{},
565: EntityFoxAmbient{},
566: EntityFoxBite{},
567: EntityFoxDeath{},
568: EntityFoxEat{},
569: EntityFoxHurt{},
570: EntityFoxScreech{},
571: EntityFoxSleep{},
572: EntityFoxSniff{},
573: EntityFoxSpit{},
574: EntityFoxTeleport{},
575: BlockSuspiciousSandBreak{},
576: BlockSuspiciousSandStep{},
577: BlockSuspiciousSandPlace{},
578: BlockSuspiciousSandHit{},
579: BlockSuspiciousSandFall{},
580: BlockSuspiciousGravelBreak{},
581: BlockSuspiciousGravelStep{},
582: BlockSuspiciousGravelPlace{},
583: BlockSuspiciousGravelHit{},
584: BlockSuspiciousGravelFall{},
585: BlockFroglightBreak{},
586: BlockFroglightFall{},
587: BlockFroglightHit{},
588: BlockFroglightPlace{},
589: BlockFroglightStep{},
590: BlockFrogspawnStep{},
591: BlockFrogspawnBreak{},
592: BlockFrogspawnFall{},
593: BlockFrogspawnHatch{},
594: BlockFrogspawnHit{},
595: BlockFrogspawnPlace{},
596: EntityFrogAmbient{},
597: EntityFrogDeath{},
598: EntityFrogEat{},
599: EntityFrogHurt{},
600: EntityFrogLaySpawn{},
601: EntityFrogLongJump{},
602: EntityFrogStep{},
603: EntityFrogTongue{},
604: BlockRootsBreak{},
605: BlockRootsStep{},
606: BlockRootsPlace{},
607: BlockRootsHit{},
608: BlockRootsFall{},
609: BlockFurnaceFireCrackle{},
610: EntityGenericBigFall{},
611: EntityGenericBurn{},
612: EntityGenericDeath{},
613: EntityGenericDrink{},
614: EntityGenericEat{},
615: EntityGenericExplode{},
616: EntityGenericExtinguishFire{},
617: EntityGenericHurt{},
618: EntityGenericSmallFall{},
619: EntityGenericSplash{},
620: EntityGenericSwim{},
621: EntityGhastAmbient{},
622: EntityGhastDeath{},
623: EntityGhastHurt{},
624: EntityGhastScream{},
625: EntityGhastShoot{},
626: EntityGhastWarn{},
627: EntityGhastlingAmbient{},
628: EntityGhastlingDeath{},
629: EntityGhastlingHurt{},
630: EntityGhastlingSpawn{},
631: BlockGildedBlackstoneBreak{},
632: BlockGildedBlackstoneFall{},
633: BlockGildedBlackstoneHit{},
634: BlockGildedBlackstonePlace{},
635: BlockGildedBlackstoneStep{},
636: BlockGlassBreak{},
637: BlockGlassFall{},
638: BlockGlassHit{},
639: BlockGlassPlace{},
640: BlockGlassStep{},
641: ItemGlowInkSacUse{},
642: EntityGlowItemFrameAddItem{},
643: EntityGlowItemFrameBreak{},
644: EntityGlowItemFramePlace{},
645: EntityGlowItemFrameRemoveItem{},
646: EntityGlowItemFrameRotateItem{},
647: EntityGlowSquidAmbient{},
648: EntityGlowSquidDeath{},
649: EntityGlowSquidHurt{},
650: EntityGlowSquidSquirt{},
651: EntityGoatAmbient{},
652: EntityGoatDeath{},
653: EntityGoatEat{},
654: EntityGoatHurt{},
655: EntityGoatLongJump{},
656: EntityGoatMilk{},
657: EntityGoatPrepareRam{},
658: EntityGoatRamImpact{},
659: EntityGoatHornBreak{},
660: EntityGoatScreamingAmbient{},
661: EntityGoatScreamingDeath{},
662: EntityGoatScreamingEat{},
663: EntityGoatScreamingHurt{},
664: EntityGoatScreamingLongJump{},
665: EntityGoatScreamingMilk{},
666: EntityGoatScreamingPrepareRam{},
667: EntityGoatScreamingRamImpact{},
668: EntityGoatStep{},
669: BlockGrassBreak{},
670: BlockGrassFall{},
671: BlockGrassHit{},
672: BlockGrassPlace{},
673: BlockGrassStep{},
674: BlockGravelBreak{},
675: BlockGravelFall{},
676: BlockGravelHit{},
677: BlockGravelPlace{},
678: BlockGravelStep{},
679: BlockGrindstoneUse{},
680: BlockGrowingPlantCrop{},
681: EntityGuardianAmbient{},
682: EntityGuardianAmbientLand{},
683: EntityGuardianAttack{},
684: EntityGuardianDeath{},
685: EntityGuardianDeathLand{},
686: EntityGuardianFlop{},
687: EntityGuardianHurt{},
688: EntityGuardianHurtLand{},
689: BlockHangingRootsBreak{},
690: BlockHangingRootsFall{},
691: BlockHangingRootsHit{},
692: BlockHangingRootsPlace{},
693: BlockHangingRootsStep{},
694: BlockHangingSignStep{},
695: BlockHangingSignBreak{},
696: BlockHangingSignFall{},
697: BlockHangingSignHit{},
698: BlockHangingSignPlace{},
699: EntityHappyGhastAmbient{},
700: EntityHappyGhastDeath{},
701: EntityHappyGhastHurt{},
702: EntityHappyGhastRiding{},
703: BlockHeavyCoreBreak{},
704: BlockHeavyCoreFall{},
705: BlockHeavyCoreHit{},
706: BlockHeavyCorePlace{},
707: BlockHeavyCoreStep{},
708: BlockNetherWoodHangingSignStep{},
709: BlockNetherWoodHangingSignBreak{},
710: BlockNetherWoodHangingSignFall{},
711: BlockNetherWoodHangingSignHit{},
712: BlockNetherWoodHangingSignPlace{},
713: BlockBambooWoodHangingSignStep{},
714: BlockBambooWoodHangingSignBreak{},
715: BlockBambooWoodHangingSignFall{},
716: BlockBambooWoodHangingSignHit{},
717: BlockBambooWoodHangingSignPlace{},
718: BlockTrialSpawnerBreak{},
719: BlockTrialSpawnerStep{},
720: BlockTrialSpawnerPlace{},
721: BlockTrialSpawnerHit{},
722: BlockTrialSpawnerFall{},
723: BlockTrialSpawnerSpawnMob{},
724: BlockTrialSpawnerAboutToSpawnItem{},
725: BlockTrialSpawnerSpawnItem{},
726: BlockTrialSpawnerSpawnItemBegin{},
727: BlockTrialSpawnerDetectPlayer{},
728: BlockTrialSpawnerOminousActivate{},
729: BlockTrialSpawnerAmbient{},
730: BlockTrialSpawnerAmbientOminous{},
731: BlockTrialSpawnerOpenShutter{},
732: BlockTrialSpawnerCloseShutter{},
733: BlockTrialSpawnerEjectItem{},
734: EntityHappyGhastEquip{},
735: EntityHappyGhastUnequip{},
736: EntityHappyGhastHarnessGogglesUp{},
737: EntityHappyGhastHarnessGogglesDown{},
738: ItemHoeTill{},
739: EntityHoglinAmbient{},
740: EntityHoglinAngry{},
741: EntityHoglinAttack{},
742: EntityHoglinConvertedToZombified{},
743: EntityHoglinDeath{},
744: EntityHoglinHurt{},
745: EntityHoglinRetreat{},
746: EntityHoglinStep{},
747: BlockHoneyBlockBreak{},
748: BlockHoneyBlockFall{},
749: BlockHoneyBlockHit{},
750: BlockHoneyBlockPlace{},
751: BlockHoneyBlockSlide{},
752: BlockHoneyBlockStep{},
753: ItemHoneycombWaxOn{},
754: ItemHoneyBottleDrink{},
755: ItemGoatHornSound0{},
756: ItemGoatHornSound1{},
757: ItemGoatHornSound2{},
758: ItemGoatHornSound3{},
759: ItemGoatHornSound4{},
760: ItemGoatHornSound5{},
761: ItemGoatHornSound6{},
762: ItemGoatHornSound7{},
763: EntityHorseAmbient{},
764: EntityHorseAngry{},
765: EntityHorseArmor{},
766: ItemHorseArmorUnequip{},
767: EntityHorseBreathe{},
768: EntityHorseDeath{},
769: EntityHorseEat{},
770: EntityHorseGallop{},
771: EntityHorseHurt{},
772: EntityHorseJump{},
773: EntityHorseLand{},
774: EntityHorseSaddle{},
775: EntityHorseStep{},
776: EntityHorseStepWood{},
777: EntityHostileBigFall{},
778: EntityHostileDeath{},
779: EntityHostileHurt{},
780: EntityHostileSmallFall{},
781: EntityHostileSplash{},
782: EntityHostileSwim{},
783: EntityHuskAmbient{},
784: EntityHuskConvertedToZombie{},
785: EntityHuskDeath{},
786: EntityHuskHurt{},
787: EntityHuskStep{},
788: EntityIllusionerAmbient{},
789: EntityIllusionerCastSpell{},
790: EntityIllusionerDeath{},
791: EntityIllusionerHurt{},
792: EntityIllusionerMirrorMove{},
793: EntityIllusionerPrepareBlindness{},
794: EntityIllusionerPrepareMirror{},
795: ItemInkSacUse{},
796: BlockIronBreak{},
797: BlockIronStep{},
798: BlockIronPlace{},
799: BlockIronHit{},
800: BlockIronFall{},
801: BlockIronDoorClose{},
802: BlockIronDoorOpen{},
803: EntityIronGolemAttack{},
804: EntityIronGolemDamage{},
805: EntityIronGolemDeath{},
806: EntityIronGolemHurt{},
807: EntityIronGolemRepair{},
808: EntityIronGolemStep{},
809: BlockIronTrapdoorClose{},
810: BlockIronTrapdoorOpen{},
811: EntityItemFrameAddItem{},
812: EntityItemFrameBreak{},
813: EntityItemFramePlace{},
814: EntityItemFrameRemoveItem{},
815: EntityItemFrameRotateItem{},
816: EntityItemBreak{},
817: EntityItemPickup{},
818: BlockLadderBreak{},
819: BlockLadderFall{},
820: BlockLadderHit{},
821: BlockLadderPlace{},
822: BlockLadderStep{},
823: BlockLanternBreak{},
824: BlockLanternFall{},
825: BlockLanternHit{},
826: BlockLanternPlace{},
827: BlockLanternStep{},
828: BlockLargeAmethystBudBreak{},
829: BlockLargeAmethystBudPlace{},
830: BlockLavaAmbient{},
831: BlockLavaExtinguish{},
832: BlockLavaPop{},
833: BlockLeafLitterBreak{},
834: BlockLeafLitterStep{},
835: BlockLeafLitterPlace{},
836: BlockLeafLitterHit{},
837: BlockLeafLitterFall{},
838: ItemLeadUntied{},
839: ItemLeadTied{},
840: ItemLeadBreak{},
841: BlockLeverClick{},
842: EntityLightningBoltImpact{},
843: EntityLightningBoltThunder{},
844: EntityLingeringPotionThrow{},
845: EntityLlamaAmbient{},
846: EntityLlamaAngry{},
847: EntityLlamaChest{},
848: EntityLlamaDeath{},
849: EntityLlamaEat{},
850: EntityLlamaHurt{},
851: EntityLlamaSpit{},
852: EntityLlamaStep{},
853: EntityLlamaSwag{},
854: ItemLlamaCarpetUnequip{},
855: EntityMagmaCubeDeathSmall{},
856: BlockLodestoneBreak{},
857: BlockLodestoneStep{},
858: BlockLodestonePlace{},
859: BlockLodestoneHit{},
860: BlockLodestoneFall{},
861: ItemLodestoneCompassLock{},
862: ItemMaceSmashAir{},
863: ItemMaceSmashGround{},
864: ItemMaceSmashGroundHeavy{},
865: EntityMagmaCubeDeath{},
866: EntityMagmaCubeHurt{},
867: EntityMagmaCubeHurtSmall{},
868: EntityMagmaCubeJump{},
869: EntityMagmaCubeSquish{},
870: EntityMagmaCubeSquishSmall{},
871: BlockMangroveRootsBreak{},
872: BlockMangroveRootsFall{},
873: BlockMangroveRootsHit{},
874: BlockMangroveRootsPlace{},
875: BlockMangroveRootsStep{},
876: BlockMediumAmethystBudBreak{},
877: BlockMediumAmethystBudPlace{},
878: BlockMetalBreak{},
879: BlockMetalFall{},
880: BlockMetalHit{},
881: BlockMetalPlace{},
882: BlockMetalPressurePlateClickOff{},
883: BlockMetalPressurePlateClickOn{},
884: BlockMetalStep{},
885: EntityMinecartInsideUnderwater{},
886: EntityMinecartInside{},
887: EntityMinecartRiding{},
888: EntityMooshroomConvert{},
889: EntityMooshroomEat{},
890: EntityMooshroomMilk{},
891: EntityMooshroomSuspiciousMilk{},
892: EntityMooshroomShear{},
893: BlockMossCarpetBreak{},
894: BlockMossCarpetFall{},
895: BlockMossCarpetHit{},
896: BlockMossCarpetPlace{},
897: BlockMossCarpetStep{},
898: BlockPinkPetalsBreak{},
899: BlockPinkPetalsFall{},
900: BlockPinkPetalsHit{},
901: BlockPinkPetalsPlace{},
902: BlockPinkPetalsStep{},
903: BlockMossBreak{},
904: BlockMossFall{},
905: BlockMossHit{},
906: BlockMossPlace{},
907: BlockMossStep{},
908: BlockMudBreak{},
909: BlockMudFall{},
910: BlockMudHit{},
911: BlockMudPlace{},
912: BlockMudStep{},
913: BlockMudBricksBreak{},
914: BlockMudBricksFall{},
915: BlockMudBricksHit{},
916: BlockMudBricksPlace{},
917: BlockMudBricksStep{},
918: BlockMuddyMangroveRootsBreak{},
919: BlockMuddyMangroveRootsFall{},
920: BlockMuddyMangroveRootsHit{},
921: BlockMuddyMangroveRootsPlace{},
922: BlockMuddyMangroveRootsStep{},
923: EntityMuleAmbient{},
924: EntityMuleAngry{},
925: EntityMuleChest{},
926: EntityMuleDeath{},
927: EntityMuleEat{},
928: EntityMuleHurt{},
929: EntityMuleJump{},
930: MusicCreative{},
931: MusicCredits{},
932: MusicDisc5{},
933: MusicDisc11{},
934: MusicDisc13{},
935: MusicDiscBlocks{},
936: MusicDiscCat{},
937: MusicDiscChirp{},
938: MusicDiscFar{},
939: MusicDiscLavaChicken{},
940: MusicDiscMall{},
941: MusicDiscMellohi{},
942: MusicDiscPigstep{},
943: MusicDiscStal{},
944: MusicDiscStrad{},
945: MusicDiscWait{},
946: MusicDiscWard{},
947: MusicDiscOtherside{},
948: MusicDiscRelic{},
949: MusicDiscCreator{},
950: MusicDiscCreatorMusicBox{},
951: MusicDiscPrecipice{},
952: MusicDiscTears{},
953: MusicDragon{},
954: MusicEnd{},
955: MusicGame{},
956: MusicMenu{},
957: MusicNetherBasaltDeltas{},
958: MusicNetherCrimsonForest{},
959: MusicOverworldDeepDark{},
960: MusicOverworldDripstoneCaves{},
961: MusicOverworldGrove{},
962: MusicOverworldJaggedPeaks{},
963: MusicOverworldLushCaves{},
964: MusicOverworldSwamp{},
965: MusicOverworldForest{},
966: MusicOverworldOldGrowthTaiga{},
967: MusicOverworldMeadow{},
968: MusicOverworldCherryGrove{},
969: MusicNetherNetherWastes{},
970: MusicOverworldFrozenPeaks{},
971: MusicOverworldSnowySlopes{},
972: MusicNetherSoulSandValley{},
973: MusicOverworldStonyPeaks{},
974: MusicNetherWarpedForest{},
975: MusicOverworldFlowerForest{},
976: MusicOverworldDesert{},
977: MusicOverworldBadlands{},
978: MusicOverworldJungle{},
979: MusicOverworldSparseJungle{},
980: MusicOverworldBambooJungle{},
981: MusicUnderWater{},
982: BlockNetherBricksBreak{},
983: BlockNetherBricksStep{},
984: BlockNetherBricksPlace{},
985: BlockNetherBricksHit{},
986: BlockNetherBricksFall{},
987: BlockNetherWartBreak{},
988: ItemNetherWartPlant{},
989: BlockNetherWoodBreak{},
990: BlockNetherWoodFall{},
991: BlockNetherWoodHit{},
992: BlockNetherWoodPlace{},
993: BlockNetherWoodStep{},
994: BlockNetherWoodDoorClose{},
995: BlockNetherWoodDoorOpen{},
996: BlockNetherWoodTrapdoorClose{},
997: BlockNetherWoodTrapdoorOpen{},
998: BlockNetherWoodButtonClickOff{},
999: BlockNetherWoodButtonClickOn{},
1000: BlockNetherWoodPressurePlateClickOff{},
1001: BlockNetherWoodPressurePlateClickOn{},
1002: BlockNetherWoodFenceGateClose{},
1003: BlockNetherWoodFenceGateOpen{},
1004: IntentionallyEmpty{},
1005: BlockPackedMudBreak{},
1006: BlockPackedMudFall{},
1007: BlockPackedMudHit{},
1008: BlockPackedMudPlace{},
1009: BlockPackedMudStep{},
1010: BlockStemBreak{},
1011: BlockStemStep{},
1012: BlockStemPlace{},
1013: BlockStemHit{},
1014: BlockStemFall{},
1015: BlockNyliumBreak{},
1016: BlockNyliumStep{},
1017: BlockNyliumPlace{},
1018: BlockNyliumHit{},
1019: BlockNyliumFall{},
1020: BlockNetherSproutsBreak{},
1021: BlockNetherSproutsStep{},
1022: BlockNetherSproutsPlace{},
1023: BlockNetherSproutsHit{},
1024: BlockNetherSproutsFall{},
1025: BlockFungusBreak{},
1026: BlockFungusStep{},
1027: BlockFungusPlace{},
1028: BlockFungusHit{},
1029: BlockFungusFall{},
1030: BlockWeepingVinesBreak{},
1031: BlockWeepingVinesStep{},
1032: BlockWeepingVinesPlace{},
1033: BlockWeepingVinesHit{},
1034: BlockWeepingVinesFall{},
1035: BlockWartBlockBreak{},
1036: BlockWartBlockStep{},
1037: BlockWartBlockPlace{},
1038: BlockWartBlockHit{},
1039: BlockWartBlockFall{},
1040: BlockNetheriteBlockBreak{},
1041: BlockNetheriteBlockStep{},
1042: BlockNetheriteBlockPlace{},
1043: BlockNetheriteBlockHit{},
1044: BlockNetheriteBlockFall{},
1045: BlockNetherrackBreak{},
1046: BlockNetherrackStep{},
1047: BlockNetherrackPlace{},
1048: BlockNetherrackHit{},
1049: BlockNetherrackFall{},
1050: BlockNoteBlockBasedrum{},
1051: BlockNoteBlockBass{},
1052: BlockNoteBlockBell{},
1053: BlockNoteBlockChime{},
1054: BlockNoteBlockFlute{},
1055: BlockNoteBlockGuitar{},
1056: BlockNoteBlockHarp{},
1057: BlockNoteBlockHat{},
1058: BlockNoteBlockPling{},
1059: BlockNoteBlockSnare{},
1060: BlockNoteBlockXylophone{},
1061: BlockNoteBlockIronXylophone{},
1062: BlockNoteBlockCowBell{},
1063: BlockNoteBlockDidgeridoo{},
1064: BlockNoteBlockBit{},
1065: BlockNoteBlockBanjo{},
1066: BlockNoteBlockImitateZombie{},
1067: BlockNoteBlockImitateSkeleton{},
1068: BlockNoteBlockImitateCreeper{},
1069: BlockNoteBlockImitateEnderDragon{},
1070: BlockNoteBlockImitateWitherSkeleton{},
1071: BlockNoteBlockImitatePiglin{},
1072: EntityOcelotHurt{},
1073: EntityOcelotAmbient{},
1074: EntityOcelotDeath{},
1075: ItemOminousBottleDispose{},
1076: EntityPaintingBreak{},
1077: EntityPaintingPlace{},
1078: BlockPaleHangingMossIdle{},
1079: EntityPandaPreSneeze{},
1080: EntityPandaSneeze{},
1081: EntityPandaAmbient{},
1082: EntityPandaDeath{},
1083: EntityPandaEat{},
1084: EntityPandaStep{},
1085: EntityPandaCantBreed{},
1086: EntityPandaAggressiveAmbient{},
1087: EntityPandaWorriedAmbient{},
1088: EntityPandaHurt{},
1089: EntityPandaBite{},
1090: EntityParrotAmbient{},
1091: EntityParrotDeath{},
1092: EntityParrotEat{},
1093: EntityParrotFly{},
1094: EntityParrotHurt{},
1095: EntityParrotImitateBlaze{},
1096: EntityParrotImitateBogged{},
1097: EntityParrotImitateBreeze{},
1098: EntityParrotImitateCreaking{},
1099: EntityParrotImitateCreeper{},
1100: EntityParrotImitateDrowned{},
1101: EntityParrotImitateElderGuardian{},
1102: EntityParrotImitateEnderDragon{},
1103: EntityParrotImitateEndermite{},
1104: EntityParrotImitateEvoker{},
1105: EntityParrotImitateGhast{},
1106: EntityParrotImitateGuardian{},
1107: EntityParrotImitateHoglin{},
1108: EntityParrotImitateHusk{},
1109: EntityParrotImitateIllusioner{},
1110: EntityParrotImitateMagmaCube{},
1111: EntityParrotImitatePhantom{},
1112: EntityParrotImitatePiglin{},
1113: EntityParrotImitatePiglinBrute{},
1114: EntityParrotImitatePillager{},
1115: EntityParrotImitateRavager{},
1116: EntityParrotImitateShulker{},
1117: EntityParrotImitateSilverfish{},
1118: EntityParrotImitateSkeleton{},
1119: EntityParrotImitateSlime{},
1120: EntityParrotImitateSpider{},
1121: EntityParrotImitateStray{},
1122: EntityParrotImitateVex{},
1123: EntityParrotImitateVindicator{},
1124: EntityParrotImitateWarden{},
1125: EntityParrotImitateWitch{},
1126: EntityParrotImitateWither{},
1127: EntityParrotImitateWitherSkeleton{},
1128: EntityParrotImitateZoglin{},
1129: EntityParrotImitateZombie{},
1130: EntityParrotImitateZombieVillager{},
1131: EntityParrotStep{},
1132: EntityPhantomAmbient{},
1133: EntityPhantomBite{},
1134: EntityPhantomDeath{},
1135: EntityPhantomFlap{},
1136: EntityPhantomHurt{},
1137: EntityPhantomSwoop{},
1138: EntityPigAmbient{},
1139: EntityPigDeath{},
1140: EntityPigHurt{},
1141: EntityPigSaddle{},
1142: EntityPigStep{},
1143: EntityPiglinAdmiringItem{},
1144: EntityPiglinAmbient{},
1145: EntityPiglinAngry{},
1146: EntityPiglinCelebrate{},
1147: EntityPiglinDeath{},
1148: EntityPiglinJealous{},
1149: EntityPiglinHurt{},
1150: EntityPiglinRetreat{},
1151: EntityPiglinStep{},
1152: EntityPiglinConvertedToZombified{},
1153: EntityPiglinBruteAmbient{},
1154: EntityPiglinBruteAngry{},
1155: EntityPiglinBruteDeath{},
1156: EntityPiglinBruteHurt{},
1157: EntityPiglinBruteStep{},
1158: EntityPiglinBruteConvertedToZombified{},
1159: EntityPillagerAmbient{},
1160: EntityPillagerCelebrate{},
1161: EntityPillagerDeath{},
1162: EntityPillagerHurt{},
1163: BlockPistonContract{},
1164: BlockPistonExtend{},
1165: EntityPlayerAttackCrit{},
1166: EntityPlayerAttackKnockback{},
1167: EntityPlayerAttackNodamage{},
1168: EntityPlayerAttackStrong{},
1169: EntityPlayerAttackSweep{},
1170: EntityPlayerAttackWeak{},
1171: EntityPlayerBigFall{},
1172: EntityPlayerBreath{},
1173: EntityPlayerBurp{},
1174: EntityPlayerDeath{},
1175: EntityPlayerHurt{},
1176: EntityPlayerHurtDrown{},
1177: EntityPlayerHurtFreeze{},
1178: EntityPlayerHurtOnFire{},
1179: EntityPlayerHurtSweetBerryBush{},
1180: EntityPlayerLevelup{},
1181: EntityPlayerSmallFall{},
1182: EntityPlayerSplash{},
1183: EntityPlayerSplashHighSpeed{},
1184: EntityPlayerSwim{},
1185: EntityPlayerTeleport{},
1186: EntityPolarBearAmbient{},
1187: EntityPolarBearAmbientBaby{},
1188: EntityPolarBearDeath{},
1189: EntityPolarBearHurt{},
1190: EntityPolarBearStep{},
1191: EntityPolarBearWarning{},
1192: BlockPolishedDeepslateBreak{},
1193: BlockPolishedDeepslateFall{},
1194: BlockPolishedDeepslateHit{},
1195: BlockPolishedDeepslatePlace{},
1196: BlockPolishedDeepslateStep{},
1197: BlockPortalAmbient{},
1198: BlockPortalTravel{},
1199: BlockPortalTrigger{},
1200: BlockPowderSnowBreak{},
1201: BlockPowderSnowFall{},
1202: BlockPowderSnowHit{},
1203: BlockPowderSnowPlace{},
1204: BlockPowderSnowStep{},
1205: EntityPufferFishBlowOut{},
1206: EntityPufferFishBlowUp{},
1207: EntityPufferFishDeath{},
1208: EntityPufferFishFlop{},
1209: EntityPufferFishHurt{},
1210: EntityPufferFishSting{},
1211: BlockPumpkinCarve{},
1212: EntityRabbitAmbient{},
1213: EntityRabbitAttack{},
1214: EntityRabbitDeath{},
1215: EntityRabbitHurt{},
1216: EntityRabbitJump{},
1217: EventRaidHorn{},
1218: EntityRavagerAmbient{},
1219: EntityRavagerAttack{},
1220: EntityRavagerCelebrate{},
1221: EntityRavagerDeath{},
1222: EntityRavagerHurt{},
1223: EntityRavagerStep{},
1224: EntityRavagerStunned{},
1225: EntityRavagerRoar{},
1226: BlockNetherGoldOreBreak{},
1227: BlockNetherGoldOreFall{},
1228: BlockNetherGoldOreHit{},
1229: BlockNetherGoldOrePlace{},
1230: BlockNetherGoldOreStep{},
1231: BlockNetherOreBreak{},
1232: BlockNetherOreFall{},
1233: BlockNetherOreHit{},
1234: BlockNetherOrePlace{},
1235: BlockNetherOreStep{},
1236: BlockRedstoneTorchBurnout{},
1237: BlockRespawnAnchorAmbient{},
1238: BlockRespawnAnchorCharge{},
1239: BlockRespawnAnchorDeplete{},
1240: BlockRespawnAnchorSetSpawn{},
1241: BlockRootedDirtBreak{},
1242: BlockRootedDirtFall{},
1243: BlockRootedDirtHit{},
1244: BlockRootedDirtPlace{},
1245: BlockRootedDirtStep{},
1246: EntitySalmonAmbient{},
1247: EntitySalmonDeath{},
1248: EntitySalmonFlop{},
1249: EntitySalmonHurt{},
1250: BlockSandBreak{},
1251: BlockSandFall{},
1252: BlockSandHit{},
1253: BlockSandPlace{},
1254: BlockSandStep{},
1255: BlockSandIdle{},
1256: BlockScaffoldingBreak{},
1257: BlockScaffoldingFall{},
1258: BlockScaffoldingHit{},
1259: BlockScaffoldingPlace{},
1260: BlockScaffoldingStep{},
1261: BlockSculkSpread{},
1262: BlockSculkCharge{},
1263: BlockSculkBreak{},
1264: BlockSculkFall{},
1265: BlockSculkHit{},
1266: BlockSculkPlace{},
1267: BlockSculkStep{},
1268: BlockSculkCatalystBloom{},
1269: BlockSculkCatalystBreak{},
1270: BlockSculkCatalystFall{},
1271: BlockSculkCatalystHit{},
1272: BlockSculkCatalystPlace{},
1273: BlockSculkCatalystStep{},
1274: BlockSculkSensorClicking{},
1275: BlockSculkSensorClickingStop{},
1276: BlockSculkSensorBreak{},
1277: BlockSculkSensorFall{},
1278: BlockSculkSensorHit{},
1279: BlockSculkSensorPlace{},
1280: BlockSculkSensorStep{},
1281: BlockSculkShriekerBreak{},
1282: BlockSculkShriekerFall{},
1283: BlockSculkShriekerHit{},
1284: BlockSculkShriekerPlace{},
1285: BlockSculkShriekerShriek{},
1286: BlockSculkShriekerStep{},
1287: BlockSculkVeinBreak{},
1288: BlockSculkVeinFall{},
1289: BlockSculkVeinHit{},
1290: BlockSculkVeinPlace{},
1291: BlockSculkVeinStep{},
1292: EntitySheepAmbient{},
1293: EntitySheepDeath{},
1294: EntitySheepHurt{},
1295: EntitySheepShear{},
1296: EntitySheepStep{},
1297: ItemShearsSnip{},
1298: ItemShieldBlock{},
1299: ItemShieldBreak{},
1300: BlockShroomlightBreak{},
1301: BlockShroomlightStep{},
1302: BlockShroomlightPlace{},
1303: BlockShroomlightHit{},
1304: BlockShroomlightFall{},
1305: ItemShovelFlatten{},
1306: EntityShulkerAmbient{},
1307: BlockShulkerBoxClose{},
1308: BlockShulkerBoxOpen{},
1309: EntityShulkerBulletHit{},
1310: EntityShulkerBulletHurt{},
1311: EntityShulkerClose{},
1312: EntityShulkerDeath{},
1313: EntityShulkerHurt{},
1314: EntityShulkerHurtClosed{},
1315: EntityShulkerOpen{},
1316: EntityShulkerShoot{},
1317: EntityShulkerTeleport{},
1318: EntitySilverfishAmbient{},
1319: EntitySilverfishDeath{},
1320: EntitySilverfishHurt{},
1321: EntitySilverfishStep{},
1322: EntitySkeletonAmbient{},
1323: EntitySkeletonConvertedToStray{},
1324: EntitySkeletonDeath{},
1325: EntitySkeletonHorseAmbient{},
1326: EntitySkeletonHorseDeath{},
1327: EntitySkeletonHorseHurt{},
1328: EntitySkeletonHorseSwim{},
1329: EntitySkeletonHorseAmbientWater{},
1330: EntitySkeletonHorseGallopWater{},
1331: EntitySkeletonHorseJumpWater{},
1332: EntitySkeletonHorseStepWater{},
1333: EntitySkeletonHurt{},
1334: EntitySkeletonShoot{},
1335: EntitySkeletonStep{},
1336: EntitySlimeAttack{},
1337: EntitySlimeDeath{},
1338: EntitySlimeHurt{},
1339: EntitySlimeJump{},
1340: EntitySlimeSquish{},
1341: BlockSlimeBlockBreak{},
1342: BlockSlimeBlockFall{},
1343: BlockSlimeBlockHit{},
1344: BlockSlimeBlockPlace{},
1345: BlockSlimeBlockStep{},
1346: BlockSmallAmethystBudBreak{},
1347: BlockSmallAmethystBudPlace{},
1348: BlockSmallDripleafBreak{},
1349: BlockSmallDripleafFall{},
1350: BlockSmallDripleafHit{},
1351: BlockSmallDripleafPlace{},
1352: BlockSmallDripleafStep{},
1353: BlockSoulSandBreak{},
1354: BlockSoulSandStep{},
1355: BlockSoulSandPlace{},
1356: BlockSoulSandHit{},
1357: BlockSoulSandFall{},
1358: BlockSoulSoilBreak{},
1359: BlockSoulSoilStep{},
1360: BlockSoulSoilPlace{},
1361: BlockSoulSoilHit{},
1362: BlockSoulSoilFall{},
1363: ParticleSoulEscape{},
1364: BlockSpawnerBreak{},
1365: BlockSpawnerFall{},
1366: BlockSpawnerHit{},
1367: BlockSpawnerPlace{},
1368: BlockSpawnerStep{},
1369: BlockResinBreak{},
1370: BlockResinFall{},
1371: BlockResinPlace{},
1372: BlockResinStep{},
1373: BlockResinBricksBreak{},
1374: BlockResinBricksFall{},
1375: BlockResinBricksHit{},
1376: BlockResinBricksPlace{},
1377: BlockResinBricksStep{},
1378: BlockSporeBlossomBreak{},
1379: BlockSporeBlossomFall{},
1380: BlockSporeBlossomHit{},
1381: BlockSporeBlossomPlace{},
1382: BlockSporeBlossomStep{},
1383: EntityStriderAmbient{},
1384: EntityStriderHappy{},
1385: EntityStriderRetreat{},
1386: EntityStriderDeath{},
1387: EntityStriderHurt{},
1388: EntityStriderStep{},
1389: EntityStriderStepLava{},
1390: EntityStriderEat{},
1391: EntityStriderSaddle{},
1392: EntitySlimeDeathSmall{},
1393: EntitySlimeHurtSmall{},
1394: EntitySlimeJumpSmall{},
1395: EntitySlimeSquishSmall{},
1396: BlockSmithingTableUse{},
1397: BlockSmokerSmoke{},
1398: EntitySnifferStep{},
1399: EntitySnifferEat{},
1400: EntitySnifferIdle{},
1401: EntitySnifferHurt{},
1402: EntitySnifferDeath{},
1403: EntitySnifferDropSeed{},
1404: EntitySnifferScenting{},
1405: EntitySnifferSniffing{},
1406: EntitySnifferSearching{},
1407: EntitySnifferDigging{},
1408: EntitySnifferDiggingStop{},
1409: EntitySnifferHappy{},
1410: BlockSnifferEggPlop{},
1411: BlockSnifferEggCrack{},
1412: BlockSnifferEggHatch{},
1413: EntitySnowballThrow{},
1414: BlockSnowBreak{},
1415: BlockSnowFall{},
1416: EntitySnowGolemAmbient{},
1417: EntitySnowGolemDeath{},
1418: EntitySnowGolemHurt{},
1419: EntitySnowGolemShoot{},
1420: EntitySnowGolemShear{},
1421: BlockSnowHit{},
1422: BlockSnowPlace{},
1423: BlockSnowStep{},
1424: EntitySpiderAmbient{},
1425: EntitySpiderDeath{},
1426: EntitySpiderHurt{},
1427: EntitySpiderStep{},
1428: EntitySplashPotionBreak{},
1429: EntitySplashPotionThrow{},
1430: BlockSpongeBreak{},
1431: BlockSpongeFall{},
1432: BlockSpongeHit{},
1433: BlockSpongePlace{},
1434: BlockSpongeStep{},
1435: BlockSpongeAbsorb{},
1436: ItemSpyglassUse{},
1437: ItemSpyglassStopUsing{},
1438: EntitySquidAmbient{},
1439: EntitySquidDeath{},
1440: EntitySquidHurt{},
1441: EntitySquidSquirt{},
1442: BlockStoneBreak{},
1443: BlockStoneButtonClickOff{},
1444: BlockStoneButtonClickOn{},
1445: BlockStoneFall{},
1446: BlockStoneHit{},
1447: BlockStonePlace{},
1448: BlockStonePressurePlateClickOff{},
1449: BlockStonePressurePlateClickOn{},
1450: BlockStoneStep{},
1451: EntityStrayAmbient{},
1452: EntityStrayDeath{},
1453: EntityStrayHurt{},
1454: EntityStrayStep{},
1455: BlockSweetBerryBushBreak{},
1456: BlockSweetBerryBushPlace{},
1457: BlockSweetBerryBushPickBerries{},
1458: EntityTadpoleDeath{},
1459: EntityTadpoleFlop{},
1460: EntityTadpoleGrowUp{},
1461: EntityTadpoleHurt{},
1462: EnchantThornsHit{},
1463: EntityTntPrimed{},
1464: ItemTotemUse{},
1465: ItemTridentHit{},
1466: ItemTridentHitGround{},
1467: ItemTridentReturn{},
1468: ItemTridentRiptide1{},
1469: ItemTridentRiptide2{},
1470: ItemTridentRiptide3{},
1471: ItemTridentThrow{},
1472: ItemTridentThunder{},
1473: BlockTripwireAttach{},
1474: BlockTripwireClickOff{},
1475: BlockTripwireClickOn{},
1476: BlockTripwireDetach{},
1477: EntityTropicalFishAmbient{},
1478: EntityTropicalFishDeath{},
1479: EntityTropicalFishFlop{},
1480: EntityTropicalFishHurt{},
1481: BlockTuffBreak{},
1482: BlockTuffStep{},
1483: BlockTuffPlace{},
1484: BlockTuffHit{},
1485: BlockTuffFall{},
1486: BlockTuffBricksBreak{},
1487: BlockTuffBricksFall{},
1488: BlockTuffBricksHit{},
1489: BlockTuffBricksPlace{},
1490: BlockTuffBricksStep{},
1491: BlockPolishedTuffBreak{},
1492: BlockPolishedTuffFall{},
1493: BlockPolishedTuffHit{},
1494: BlockPolishedTuffPlace{},
1495: BlockPolishedTuffStep{},
1496: EntityTurtleAmbientLand{},
1497: EntityTurtleDeath{},
1498: EntityTurtleDeathBaby{},
1499: EntityTurtleEggBreak{},
1500: EntityTurtleEggCrack{},
1501: EntityTurtleEggHatch{},
1502: EntityTurtleHurt{},
1503: EntityTurtleHurtBaby{},
1504: EntityTurtleLayEgg{},
1505: EntityTurtleShamble{},
1506: EntityTurtleShambleBaby{},
1507: EntityTurtleSwim{},
1508: UiButtonClick{},
1509: UiLoomSelectPattern{},
1510: UiLoomTakeResult{},
1511: UiCartographyTableTakeResult{},
1512: UiStonecutterTakeResult{},
1513: UiStonecutterSelectRecipe{},
1514: UiToastChallengeComplete{},
1515: UiToastIn{},
1516: UiToastOut{},
1517: BlockVaultActivate{},
1518: BlockVaultAmbient{},
1519: BlockVaultBreak{},
1520: BlockVaultCloseShutter{},
1521: BlockVaultDeactivate{},
1522: BlockVaultEjectItem{},
1523: BlockVaultRejectRewardedPlayer{},
1524: BlockVaultFall{},
1525: BlockVaultHit{},
1526: BlockVaultInsertItem{},
1527: BlockVaultInsertItemFail{},
1528: BlockVaultOpenShutter{},
1529: BlockVaultPlace{},
1530: BlockVaultStep{},
1531: EntityVexAmbient{},
1532: EntityVexCharge{},
1533: EntityVexDeath{},
1534: EntityVexHurt{},
1535: EntityVillagerAmbient{},
1536: EntityVillagerCelebrate{},
1537: EntityVillagerDeath{},
1538: EntityVillagerHurt{},
1539: EntityVillagerNo{},
1540: EntityVillagerTrade{},
1541: EntityVillagerYes{},
1542: EntityVillagerWorkArmorer{},
1543: EntityVillagerWorkButcher{},
1544: EntityVillagerWorkCartographer{},
1545: EntityVillagerWorkCleric{},
1546: EntityVillagerWorkFarmer{},
1547: EntityVillagerWorkFisherman{},
1548: EntityVillagerWorkFletcher{},
1549: EntityVillagerWorkLeatherworker{},
1550: EntityVillagerWorkLibrarian{},
1551: EntityVillagerWorkMason{},
1552: EntityVillagerWorkShepherd{},
1553: EntityVillagerWorkToolsmith{},
1554: EntityVillagerWorkWeaponsmith{},
1555: EntityVindicatorAmbient{},
1556: EntityVindicatorCelebrate{},
1557: EntityVindicatorDeath{},
1558: EntityVindicatorHurt{},
1559: BlockVineBreak{},
1560: BlockVineFall{},
1561: BlockVineHit{},
1562: BlockVinePlace{},
1563: BlockVineStep{},
1564: BlockLilyPadPlace{},
1565: EntityWanderingTraderAmbient{},
1566: EntityWanderingTraderDeath{},
1567: EntityWanderingTraderDisappeared{},
1568: EntityWanderingTraderDrinkMilk{},
1569: EntityWanderingTraderDrinkPotion{},
1570: EntityWanderingTraderHurt{},
1571: EntityWanderingTraderNo{},
1572: EntityWanderingTraderReappeared{},
1573: EntityWanderingTraderTrade{},
1574: EntityWanderingTraderYes{},
1575: EntityWardenAgitated{},
1576: EntityWardenAmbient{},
1577: EntityWardenAngry{},
1578: EntityWardenAttackImpact{},
1579: EntityWardenDeath{},
1580: EntityWardenDig{},
1581: EntityWardenEmerge{},
1582: EntityWardenHeartbeat{},
1583: EntityWardenHurt{},
1584: EntityWardenListening{},
1585: EntityWardenListeningAngry{},
1586: EntityWardenNearbyClose{},
1587: EntityWardenNearbyCloser{},
1588: EntityWardenNearbyClosest{},
1589: EntityWardenRoar{},
1590: EntityWardenSniff{},
1591: EntityWardenSonicBoom{},
1592: EntityWardenSonicCharge{},
1593: EntityWardenStep{},
1594: EntityWardenTendrilClicks{},
1595: BlockHangingSignWaxedInteractFail{},
1596: BlockSignWaxedInteractFail{},
1597: BlockWaterAmbient{},
1598: WeatherRain{},
1599: WeatherRainAbove{},
1600: BlockWetGrassBreak{},
1601: BlockWetGrassFall{},
1602: BlockWetGrassHit{},
1603: BlockWetGrassPlace{},
1604: BlockWetGrassStep{},
1605: BlockWetSpongeBreak{},
1606: BlockWetSpongeDries{},
1607: BlockWetSpongeFall{},
1608: BlockWetSpongeHit{},
1609: BlockWetSpongePlace{},
1610: BlockWetSpongeStep{},
1611: EntityWindChargeWindBurst{},
1612: EntityWindChargeThrow{},
1613: EntityWitchAmbient{},
1614: EntityWitchCelebrate{},
1615: EntityWitchDeath{},
1616: EntityWitchDrink{},
1617: EntityWitchHurt{},
1618: EntityWitchThrow{},
1619: EntityWitherAmbient{},
1620: EntityWitherBreakBlock{},
1621: EntityWitherDeath{},
1622: EntityWitherHurt{},
1623: EntityWitherShoot{},
1624: EntityWitherSkeletonAmbient{},
1625: EntityWitherSkeletonDeath{},
1626: EntityWitherSkeletonHurt{},
1627: EntityWitherSkeletonStep{},
1628: EntityWitherSpawn{},
1629: ItemWolfArmorBreak{},
1630: ItemWolfArmorCrack{},
1631: ItemWolfArmorDamage{},
1632: ItemWolfArmorRepair{},
1633: EntityWolfShake{},
1634: EntityWolfStep{},
1635: EntityWolfAmbient{},
1636: EntityWolfDeath{},
1637: EntityWolfGrowl{},
1638: EntityWolfHurt{},
1639: EntityWolfPant{},
1640: EntityWolfWhine{},
1641: EntityWolfPuglinAmbient{},
1642: EntityWolfPuglinDeath{},
1643: EntityWolfPuglinGrowl{},
1644: EntityWolfPuglinHurt{},
1645: EntityWolfPuglinPant{},
1646: EntityWolfPuglinWhine{},
1647: EntityWolfSadAmbient{},
1648: EntityWolfSadDeath{},
1649: EntityWolfSadGrowl{},
1650: EntityWolfSadHurt{},
1651: EntityWolfSadPant{},
1652: EntityWolfSadWhine{},
1653: EntityWolfAngryAmbient{},
1654: EntityWolfAngryDeath{},
1655: EntityWolfAngryGrowl{},
1656: EntityWolfAngryHurt{},
1657: EntityWolfAngryPant{},
1658: EntityWolfAngryWhine{},
1659: EntityWolfGrumpyAmbient{},
1660: EntityWolfGrumpyDeath{},
1661: EntityWolfGrumpyGrowl{},
1662: EntityWolfGrumpyHurt{},
1663: EntityWolfGrumpyPant{},
1664: EntityWolfGrumpyWhine{},
1665: EntityWolfBigAmbient{},
1666: EntityWolfBigDeath{},
1667: EntityWolfBigGrowl{},
1668: EntityWolfBigHurt{},
1669: EntityWolfBigPant{},
1670: EntityWolfBigWhine{},
1671: EntityWolfCuteAmbient{},
1672: EntityWolfCuteDeath{},
1673: EntityWolfCuteGrowl{},
1674: EntityWolfCuteHurt{},
1675: EntityWolfCutePant{},
1676: EntityWolfCuteWhine{},
1677: BlockWoodenDoorClose{},
1678: BlockWoodenDoorOpen{},
1679: BlockWoodenTrapdoorClose{},
1680: BlockWoodenTrapdoorOpen{},
1681: BlockWoodenButtonClickOff{},
1682: BlockWoodenButtonClickOn{},
1683: BlockWoodenPressurePlateClickOff{},
1684: BlockWoodenPressurePlateClickOn{},
1685: BlockWoodBreak{},
1686: BlockWoodFall{},
1687: BlockWoodHit{},
1688: BlockWoodPlace{},
1689: BlockWoodStep{},
1690: BlockWoolBreak{},
1691: BlockWoolFall{},
1692: BlockWoolHit{},
1693: BlockWoolPlace{},
1694: BlockWoolStep{},
1695: EntityZoglinAmbient{},
1696: EntityZoglinAngry{},
1697: EntityZoglinAttack{},
1698: EntityZoglinDeath{},
1699: EntityZoglinHurt{},
1700: EntityZoglinStep{},
1701: EntityZombieAmbient{},
1702: EntityZombieAttackWoodenDoor{},
1703: EntityZombieAttackIronDoor{},
1704: EntityZombieBreakWoodenDoor{},
1705: EntityZombieConvertedToDrowned{},
1706: EntityZombieDeath{},
1707: EntityZombieDestroyEgg{},
1708: EntityZombieHorseAmbient{},
1709: EntityZombieHorseDeath{},
1710: EntityZombieHorseHurt{},
1711: EntityZombieHurt{},
1712: EntityZombieInfect{},
1713: EntityZombifiedPiglinAmbient{},
1714: EntityZombifiedPiglinAngry{},
1715: EntityZombifiedPiglinDeath{},
1716: EntityZombifiedPiglinHurt{},
1717: EntityZombieStep{},
1718: EntityZombieVillagerAmbient{},
1719: EntityZombieVillagerConverted{},
1720: EntityZombieVillagerCure{},
1721: EntityZombieVillagerDeath{},
1722: EntityZombieVillagerHurt{},
1723: EntityZombieVillagerStep{},
1724: EventMobEffectBadOmen{},
1725: EventMobEffectTrialOmen{},
1726: EventMobEffectRaidOmen{},
1727: ItemSaddleUnequip{},
}