package world import ( "bytes" "fmt" // "io" "github.com/Tnze/go-mc/data" pk "github.com/Tnze/go-mc/net/packet" ) // DecodeChunkColumn decode the chunk data structure. // If decoding went error, successful decoded data will be returned. func DecodeChunkColumn(mask int32, data []byte) (*Chunk, error) { var c Chunk r := bytes.NewReader(data) for sectionY := 0; sectionY < 16; sectionY++ { // If the section's bit set in the mask if (mask & (1 << uint(sectionY))) != 0 { // read section sec, err := readSection(r) if err != nil { return &c, fmt.Errorf("read section[%d] error: %w", sectionY, err) } c.Sections[sectionY] = sec } } return &c, nil } func perBits(BitsPerBlock byte) uint32 { switch { case BitsPerBlock <= 4: return 4 case BitsPerBlock < 9: return uint32(BitsPerBlock) default: return uint32(data.BitsPerBlock) // DefaultBitsPerBlock } } func readSection(data pk.DecodeReader) (s Section, err error) { var BlockCount pk.Short if err := BlockCount.Decode(data); err != nil { return nil, fmt.Errorf("read block count error: %w", err) } var bpb pk.UnsignedByte if err := bpb.Decode(data); err != nil { return nil, fmt.Errorf("read bits per block error: %w", err) } // If bpb values greater than or equal to 9, use directSection. // Otherwise use paletteSection. var palettes []uint32 if bpb < 9 { // read palettes var length pk.VarInt if err := length.Decode(data); err != nil { return nil, fmt.Errorf("read palettes length error: %w", err) } palettes = make([]uint32, length) for i := 0; i < int(length); i++ { var v pk.VarInt if err := v.Decode(data); err != nil { return nil, fmt.Errorf("read palettes[%d] error: %w", i, err) } palettes[i] = uint32(v) } } // read data array var dataLen pk.VarInt if err := dataLen.Decode(data); err != nil { return nil, fmt.Errorf("read data array length error: %w", err) } dataArray := make([]int64, dataLen) for i := 0; i < int(dataLen); i++ { var v pk.Long if err := v.Decode(data); err != nil { return nil, fmt.Errorf("read dataArray[%d] error: %w", i, err) } dataArray[i] = int64(v) } sec := directSection{bpb: perBits(byte(bpb)), data: dataArray} if bpb < 9 { return &paletteSection{palette: palettes, directSection: sec}, nil } else { return &sec, nil } } type directSection struct { bpb uint32 data []int64 } func (d *directSection) GetBlock(x, y, z int) BlockStatus { // According to wiki.vg: Data Array is given for each block with increasing x coordinates, // within rows of increasing z coordinates, within layers of increasing y coordinates. // So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block). offset := uint32(x+z*16+y*16*16) * d.bpb block := uint32(d.data[offset/64]) block >>= offset % 64 if offset%64 > 64-d.bpb { l := 64 - offset%64 block |= uint32(d.data[offset/64+1] << l) } return BlockStatus(block & (1<