package block //go:generate go run ./generator/blockentities/main.go type Entity interface { ID() string IsValidBlock(block Block) bool } type ( FurnaceEntity struct{} ChestEntity struct{} TrappedChestEntity struct{} EnderChestEntity struct{} JukeboxEntity struct{} DispenserEntity struct{} DropperEntity struct{} SignEntity struct{} HangingSignEntity struct{} MobSpawnerEntity struct{} CreakingHeartEntity struct{} PistonEntity struct{} BrewingStandEntity struct{} EnchantingTableEntity struct{} EndPortalEntity struct{} BeaconEntity struct{} SkullEntity struct{} DaylightDetectorEntity struct{} HopperEntity struct{} ComparatorEntity struct{} BannerEntity struct{} StructureBlockEntity struct{} EndGatewayEntity struct{} CommandBlockEntity struct{} ShulkerBoxEntity struct{} BedEntity struct{} ConduitEntity struct{} BarrelEntity struct{} SmokerEntity struct{} BlastFurnaceEntity struct{} LecternEntity struct{} BellEntity struct{} JigsawEntity struct{} CampfireEntity struct{} BeehiveEntity struct{} SculkSensorEntity struct{} CalibratedSculkSensorEntity struct{} SculkCatalystEntity struct{} SculkShriekerEntity struct{} ChiseledBookshelfEntity struct{} SuspiciousSandEntity struct{} BrushableBlockEntity struct{} DecoratedPotEntity struct{} CrafterEntity struct{} TrialSpawnerEntity struct{} VaultEntity struct{} TestBlockEntity struct{} TestInstanceBlockEntity struct{} ) type EntityType int32 var EntityTypes map[string]EntityType func init() { EntityTypes = make(map[string]EntityType, len(EntityList)) for i, v := range EntityList { EntityTypes[v.ID()] = EntityType(i) } }