package main import ( "flag" "fmt" "github.com/Tnze/go-mc/data/block" "github.com/Tnze/go-mc/save" "github.com/Tnze/go-mc/save/region" "image" "image/color" "image/draw" "log" "os" "path/filepath" "unsafe" ) var colors []color.RGBA64 var ( regionsFold = flag.String("region", filepath.Join(os.Getenv("AppData"), ".minecraft", "saves", "World", "region"), "region directory path") ) func main() { flag.Usage = usage flag.Parse() de, err := os.ReadDir(*regionsFold) if err != nil { log.Fatal(err) } var min, max [2]int updateMinMax := func(pos [2]int) { mkmax(&max[0], &pos[0]) mkmax(&max[1], &pos[1]) mkmin(&min[0], &pos[0]) mkmin(&min[1], &pos[1]) } // Open mca files var rs = make(map[[2]int]*region.Region, len(de)) for _, dir := range de { name := dir.Name() path := filepath.Join(*regionsFold, name) var pos [2]int // {x, z} if _, err := fmt.Sscanf(name, "r.%d.%d.mca", &pos[0], &pos[1]); err != nil { log.Printf("Error parsing file name of %s: %v, ignoring", name, err) continue } updateMinMax(pos) r, err := region.Open(path) if err != nil { log.Printf("Error when opening %s: %v, ignoring", name, err) continue } rs[pos] = r } // To close mca files defer func() { for pos, r := range rs { if err := r.Close(); err != nil { log.Printf("Close r.%d.%d.mca error: %v", pos[0], pos[1], err) } } }() for pos, r := range rs { var column save.Column img := image.NewRGBA(image.Rect(0, 0, 32*16, 32*16)) for x := 0; x < 32; x++ { for z := 0; z < 32; z++ { if !r.ExistSector(x, z) { continue } data, err := r.ReadSector(x, z) if err != nil { log.Printf("Read sector (%d.%d) error: %v", x, z, err) } if err := column.Load(data); err != nil { log.Printf("Decode column (%d.%d) error: %v", x, z, err) } draw.Draw( img, image.Rect(x*16, z*16, x*16+16, z*16+16), drawColumn(&column), image.Pt(0, 0), draw.Over, ) } } savePng(img, fmt.Sprintf("r.%d.%d.png", pos[0], pos[1])) log.Print(pos, r) } } func drawColumn(column *save.Column) (img *image.RGBA) { img = image.NewRGBA(image.Rect(0, 0, 16, 16)) s := column.Level.Sections for i := range s { s := s[i] // calculate bits per block bpb := len(s.BlockStates) * 64 / (16 * 16 * 16) // skip empty if len(s.BlockStates) == 0 { continue } // decode section //n := int(math.Max(4, math.Ceil(math.Log2(float64(len(s.Palette)))))) // decode status data := *(*[]uint64)(unsafe.Pointer(&s.BlockStates)) // convert []int64 into []uint64 bs := save.NewBitStorage(bpb, 4096, data) for y := 0; y < 16; y++ { layerImg := image.NewRGBA(image.Rect(0, 0, 16, 16)) for i := 16*16 - 1; i >= 0; i-- { b := block.ByID[block.StateID[uint32(bs.Get(y*16*16+i))]] c := colors[b.ID] layerImg.Set(i/16, i%16, c) } draw.Draw( img, image.Rect(0, 0, 16, 16), layerImg, image.Pt(0, 0), draw.Over, ) } } return }