// playerdataconvert is a program to convert player data form offline server to online server. // // When a player with official account login connect to a offline-mode server, // the server store the player data with their "offline UUID". While you open // the online-mode switch, the player data loose. // // By using this tool, you can convert the offline data into online data. // The players will keep everything they got, yay! package main import ( "compress/gzip" "encoding/binary" "encoding/json" "flag" "fmt" "io/fs" "net/http" "os" "path/filepath" "github.com/Tnze/go-mc/nbt" "github.com/Tnze/go-mc/nbt/dynbt" "github.com/google/uuid" ) var savePath = flag.String("save", "The save folder with \"usercache.json\" file inside", "") func main() { flag.Parse() save, err := os.ReadDir(*savePath) if err != nil { fmt.Fprintf(os.Stderr, "Failed to open dir: %v", err) return } var usercache fs.DirEntry for i := range save { name := save[i].Name() if name == "usercache.json" && !save[i].IsDir() { usercache = save[i] } } if usercache == nil { fmt.Fprintf(os.Stderr, "usercache.json not found") return } usercaches := readUsercache(filepath.Join(*savePath, usercache.Name())) fmt.Printf("Successfully reading usercache\n") readPlayerdata(filepath.Join(*savePath, "world", "playerdata"), usercaches) } type UserCache struct { Name string `json:"name"` UUID string `json:"uuid"` ExpiresOn string `json:"expiresOn"` } func readUsercache(path string) []UserCache { data, err := os.ReadFile(path) if err != nil { fmt.Fprintf(os.Stderr, "Failed to read usercache file: %v\n", err) return nil } var usercache []UserCache err = json.Unmarshal(data, &usercache) if err != nil { fmt.Fprintf(os.Stderr, "Failed to parse usercache file: %v\n", err) return nil } return usercache } func readPlayerdata(dir string, users []UserCache) { for _, user := range users { nbtdata, err := readNbtData(dir, &user) if err != nil { fmt.Fprintf(os.Stderr, "Failed to read %s's nbt data\n", user.Name) continue } // Get old UUID uuidInts := nbtdata.Get("UUID").IntArray() uuidBytes, err := intArrayToUUID(uuidInts) if err != nil { fmt.Fprintf(os.Stderr, "Failed to read %s's UUID\n", user.Name) continue } if ver := uuidBytes.Version(); ver != 3 { // v3 is for offline players fmt.Printf("Ignoring UUID: %v version: %d\n", uuidBytes, ver) continue } // Get new UUID name, id, err := usernameToUUID(user.Name) if err != nil { fmt.Fprintf(os.Stderr, "Unable to fetch username for %s from Mojang server: %v\n", user.Name, err) continue } fmt.Printf("[%s] %v -> %v\n", name, uuidBytes, id) // Update UUID ints := uuidToIntArray(id) nbtdata.Set("UUID", dynbt.NewIntArray(ints[:])) // Create new .dat file err = writeNbtData(dir, id.String(), &nbtdata) if err != nil { fmt.Fprintf(os.Stderr, "Unable to write %s's .dat file: %v\n", name, err) continue } } } func readNbtData(dir string, user *UserCache) (dynbt.Value, error) { file, err := os.Open(filepath.Join(dir, user.UUID+".dat")) if err != nil { fmt.Fprintf(os.Stderr, "Failed to read %s's userdata: %v\n", user.Name, err) } defer file.Close() r, err := gzip.NewReader(file) if err != nil { fmt.Fprintf(os.Stderr, "Failed to decompress %s's userdata: %v\n", user.Name, err) } var nbtdata dynbt.Value _, err = nbt.NewDecoder(r).Decode(&nbtdata) if err != nil { fmt.Fprintf(os.Stderr, "Failed to parse %s's userdata: %v\n", user.Name, err) } return nbtdata, nil } func writeNbtData(dir string, id string, nbtdata *dynbt.Value) error { newDatFilePath := filepath.Join(dir, id+".dat") file, err := os.Create(newDatFilePath) if err != nil { return err } w := gzip.NewWriter(file) err = nbt.NewEncoder(w).Encode(&nbtdata, "") if err != nil { return err } err = w.Close() if err != nil { return err } err = file.Close() if err != nil { return err } return nil } func usernameToUUID(name string) (string, uuid.UUID, error) { var id uuid.UUID resp, err := http.Get("https://api.mojang.com/users/profiles/minecraft/" + name) if err != nil { return "", id, err } var body struct { Name string `json:"name"` ID string `json:"id"` } err = json.NewDecoder(resp.Body).Decode(&body) if err != nil { return "", id, err } id, err = uuid.Parse(body.ID) return body.Name, id, err } func intArrayToUUID(uuidInts []int32) (id uuid.UUID, err error) { if uuidLen := len(uuidInts); uuidLen != 4 { err = fmt.Errorf("invalid UUID len: %d * int32", uuidLen) return } for i, v := range uuidInts { binary.BigEndian.PutUint32(id[i*4:], uint32(v)) } return } func uuidToIntArray(id uuid.UUID) (ints [4]int32) { for i := range ints { ints[i] = int32(binary.BigEndian.Uint32(id[i*4:])) } return }