package level import ( "io" "math/bits" "strconv" pk "github.com/Tnze/go-mc/net/packet" ) type state = int type PaletteContainer struct { bits int config paletteCfg palette palette data *BitStorage } func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer { return &PaletteContainer{ bits: 0, config: statesCfg{}, palette: &singleValuePalette{v: defaultValue}, data: NewBitStorage(0, length, nil), } } func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer { var p palette n := bits.Len(uint(len(pat) - 1)) switch n { case 0: p = &singleValuePalette{pat[0]} case 1, 2, 3, 4: n = 4 p = &linearPalette{ values: pat, bits: n, } case 5, 6, 7, 8: ids := make(map[state]int) for i, v := range pat { ids[v] = i } p = &hashPalette{ ids: ids, values: pat, bits: n, } default: p = &globalPalette{} } return &PaletteContainer{ bits: n, config: statesCfg{}, palette: p, data: NewBitStorage(n, length, data), } } func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer { return &PaletteContainer{ bits: 0, config: biomesCfg{}, palette: &singleValuePalette{v: defaultValue}, data: NewBitStorage(0, length, nil), } } func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer { var p palette n := bits.Len(uint(len(pat) - 1)) switch n { case 0: p = &singleValuePalette{pat[0]} case 1, 2, 3: p = &linearPalette{ values: pat, bits: n, } default: p = &globalPalette{} } return &PaletteContainer{ bits: n, config: biomesCfg{}, palette: p, data: NewBitStorage(n, length, data), } } func (p *PaletteContainer) Get(i int) state { return p.palette.value(p.data.Get(i)) } func (p *PaletteContainer) Set(i int, v state) { if vv, ok := p.palette.id(v); ok { p.data.Set(i, vv) } else { // resize oldLen := p.data.Len() newPalette := PaletteContainer{ bits: vv, config: p.config, palette: p.config.create(vv), data: NewBitStorage(vv, oldLen+1, nil), } // copy for i := 0; i < oldLen; i++ { raw := p.data.Get(i) if vv, ok := newPalette.palette.id(raw); !ok { panic("not reachable") } else { newPalette.data.Set(i, vv) } } if vv, ok := newPalette.palette.id(v); !ok { panic("not reachable") } else { newPalette.data.Set(oldLen, vv) } *p = newPalette } } func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) { var bits pk.UnsignedByte n, err = bits.ReadFrom(r) if err != nil { return } p.bits = p.config.bits(int(bits)) p.palette = p.config.create(int(bits)) nn, err := p.palette.ReadFrom(r) n += nn if err != nil { return n, err } nn, err = p.data.ReadFrom(r) n += nn if err != nil { return n, err } return n, nil } func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) { return pk.Tuple{ pk.UnsignedByte(p.bits), p.palette, p.data, }.WriteTo(w) } type paletteCfg interface { bits(int) int create(bits int) palette } type statesCfg struct{} func (s statesCfg) bits(bits int) int { switch bits { case 0: return 0 case 1, 2, 3, 4: return 4 case 5, 6, 7, 8: return bits default: return bits } } func (s statesCfg) create(bits int) palette { switch bits { case 0: return &singleValuePalette{v: -1} case 1, 2, 3, 4: return &linearPalette{bits: 4, values: make([]state, 0, 1<<4)} case 5, 6, 7, 8: // TODO: HashMapPalette return &linearPalette{bits: bits, values: make([]state, 0, 1< 0 { l.values = append(l.values, v) return len(l.values) - 1, true } return l.bits + 1, false } func (l *linearPalette) value(i int) state { if i >= 0 && i < len(l.values) { return l.values[i] } panic("linearPalette: " + strconv.Itoa(i) + " out of bounds") } func (l *linearPalette) export() []state { return l.values } func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) { var size, value pk.VarInt if n, err = size.ReadFrom(r); err != nil { return } if int(size) > cap(l.values) { l.values = make([]state, size) } else { l.values = l.values[:size] } for i := 0; i < int(size); i++ { if nn, err := value.ReadFrom(r); err != nil { return n + nn, err } else { n += nn } l.values[i] = state(value) } return } func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) { if n, err = pk.VarInt(len(l.values)).WriteTo(w); err != nil { return } for _, v := range l.values { if nn, err := pk.VarInt(v).WriteTo(w); err != nil { return n + nn, err } else { n += nn } } return } type hashPalette struct { ids map[state]int values []state bits int } func (h *hashPalette) id(v state) (int, bool) { if i, ok := h.ids[v]; ok { return i, true } if cap(h.values)-len(h.values) > 0 { h.ids[v] = len(h.values) h.values = append(h.values, v) return len(h.values) - 1, true } return h.bits + 1, false } func (h *hashPalette) value(i int) state { if i >= 0 && i < len(h.values) { return h.values[i] } panic("hashPalette: " + strconv.Itoa(i) + " out of bounds") } func (h *hashPalette) export() []state { return h.values } func (h *hashPalette) ReadFrom(r io.Reader) (n int64, err error) { var size, value pk.VarInt if n, err = size.ReadFrom(r); err != nil { return } if int(size) > cap(h.values) { h.values = make([]state, size) } else { h.values = h.values[:size] } for i := 0; i < int(size); i++ { if nn, err := value.ReadFrom(r); err != nil { return n + nn, err } else { n += nn } h.values[i] = state(value) h.ids[state(value)] = i } return } func (h *hashPalette) WriteTo(w io.Writer) (n int64, err error) { if n, err = pk.VarInt(len(h.values)).WriteTo(w); err != nil { return } for _, v := range h.values { if nn, err := pk.VarInt(v).WriteTo(w); err != nil { return n + nn, err } else { n += nn } } return } type globalPalette struct{} func (g *globalPalette) id(v state) (int, bool) { return v, true } func (g *globalPalette) value(i int) state { return i } func (g *globalPalette) export() []state { return []state{} } func (g *globalPalette) ReadFrom(_ io.Reader) (int64, error) { return 0, nil } func (g *globalPalette) WriteTo(_ io.Writer) (int64, error) { return 0, nil }