package bot import ( "github.com/Tnze/go-mc/bot/world/entity/player" "github.com/Tnze/go-mc/net" ) // Client is used to access Minecraft server type Client struct { conn *net.Conn Auth player.Player PlayInfo abilities PlayerAbilities settings Settings // wd world //the map data Events eventBroker } // NewClient init and return a new Client. // // A new Client has default name "Steve" and zero UUID. // It is useable for an offline-mode game. // // For online-mode, you need login your Mojang account // and load your Name, UUID and AccessToken to client. func NewClient() (c *Client) { c = new(Client) //init Client c.settings = DefaultSettings c.Name = "Steve" return } //PlayInfo content player info in server. type PlayInfo struct { Gamemode int //游戏模式 Hardcore bool //是否是极限模式 Dimension int //维度 Difficulty int //难度 LevelType string //地图类型 ViewDistance int //视距 ReducedDebugInfo bool //减少调试信息 // SpawnPosition Position //主世界出生点 } // PlayerAbilities defines what player can do. type PlayerAbilities struct { Flags int8 FlyingSpeed float32 FieldofViewModifier float32 } //Position is a 3D vector. type Position struct { X, Y, Z int }