package main import ( "context" _ "embed" "flag" "image" _ "image/png" "log" "os" "github.com/Tnze/go-mc/chat" "github.com/Tnze/go-mc/server" "github.com/Tnze/go-mc/server/command" ) var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}} var addr = flag.String("Address", "127.0.0.1:25565", "Listening address") var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon") var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players") var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files") var playerdataPath = flag.String("PlayerData", "./save/testdata/playerdata", "The player data files") func main() { flag.Parse() logger := Logger{log.Default()} playerList := server.NewPlayerList(*maxPlayer) serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon()) if err != nil { logger.Fatalf("Set server info error: %v", err) } keepAlive := server.NewKeepAlive() commands := command.NewGraph() handleFunc := func(ctx context.Context, args []command.ParsedData) error { logger.Printf("Command: args: %v", args) return nil } commands.AppendLiteral(commands.Literal("me"). AppendArgument(commands.Argument("action", command.StringParser(2)). HandleFunc(handleFunc)). Unhandle(), ).AppendLiteral(commands.Literal("help"). AppendArgument(commands.Argument("command", command.StringParser(0)). HandleFunc(handleFunc)). HandleFunc(handleFunc), ).AppendLiteral(commands.Literal("list"). AppendLiteral(commands.Literal("uuids"). HandleFunc(handleFunc)). HandleFunc(handleFunc), ) game := server.NewGame( logger, playerList, keepAlive, commands, ) go game.Run(context.Background()) s := server.Server{ ListPingHandler: serverInfo, LoginHandler: &server.MojangLoginHandler{ OnlineMode: true, Threshold: 256, LoginChecker: playerList, }, GamePlay: game, } if err := s.Listen(*addr); err != nil { log.Fatalf("Listen error: %v", err) } } func readIcon() image.Image { f, err := os.Open(*iconPath) // if the file doesn't exist, return nil if os.IsNotExist(err) { return nil } else if err != nil { log.Fatalf("Open icon file error: %v", err) } defer f.Close() icon, _, err := image.Decode(f) if err != nil { log.Fatalf("Decode image error: %v", err) } return icon } type Logger struct{ *log.Logger } func (l Logger) Init(g *server.Game) { l.Print("Server init") } func (l Logger) Run(ctx context.Context) { l.Print("Server is running") } func (l Logger) ClientJoin(c *server.Client, p *server.Player) { l.Printf("Player join [%s]%v from %v", p.Name, p.UUID, c.Socket.RemoteAddr()) } func (l Logger) ClientLeft(c *server.Client, p *server.Player, reason error) { l.Printf("Player left [%s]%v reason: %v", p.Name, p.UUID, reason) }