package main import ( "bytes" "log" "github.com/Tnze/go-mc/bot" "github.com/Tnze/go-mc/chat" pk "github.com/Tnze/go-mc/net/packet" // "github.com/Tnze/go-mc/authenticate" ) func main() { c := bot.NewClient() // For online-mode, you need login your Mojang account // and load your Name and UUID to client: // // auth, err := authenticate.Authenticate("Your E-mail", "Your Password") // if err != nil { // panic(err) // } // c.Name, c.Auth.UUID, c.AsTk = auth.SelectedProfile.Name, auth.SelectedProfile.ID, auth.AccessToken //Login err := c.JoinServer("localhost", 25565) if err != nil { log.Fatal(err) } log.Println("Login success") //Register event handlers c.Events.GameStart = onGameStart c.Events.ChatMsg = onChatMsg c.Events.Disconnect = onDisconnect c.Events.PluginMessage = onPluginMessage //JoinGame err = c.HandleGame() if err != nil { log.Fatal(err) } } func onGameStart() error { log.Println("Game start") return nil //if err isn't nil, HandleGame() will return it. } func onChatMsg(c chat.Message, pos byte) error { log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold) return nil } func onDisconnect(c chat.Message) error { log.Println("Disconnect:", c) return nil } func onPluginMessage(channel string, data []byte) error { switch channel { case "minecraft:brand": var brand pk.String if err := brand.Decode(bytes.NewReader(data)); err != nil { return err } log.Println("Server brand is:", brand) default: log.Println("PluginMessage", channel, data) } return nil }