package main import ( "context" _ "embed" "flag" "github.com/Tnze/go-mc/server/ecs" "github.com/Tnze/go-mc/server/world" "image" _ "image/png" "log" "os" "github.com/Tnze/go-mc/chat" "github.com/Tnze/go-mc/server" "github.com/Tnze/go-mc/server/command" "github.com/Tnze/go-mc/server/player" ) var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}} var addr = flag.String("Address", "127.0.0.1:25565", "Listening address") var iconPath = flag.String("ServerIcon", "./server-icon.png", "The path to server icon") var maxPlayer = flag.Int("MaxPlayer", 16384, "The maximum number of players") var regionPath = flag.String("Regions", "./save/testdata/region/", "The region files") func main() { flag.Parse() playerList := server.NewPlayerList(*maxPlayer) serverInfo, err := server.NewPingInfo(playerList, server.ProtocolName, server.ProtocolVersion, motd, readIcon()) if err != nil { log.Fatalf("Set server info error: %v", err) } keepAlive := server.NewKeepAlive() //playerInfo := player.NewPlayerInfo(keepAlive) commands := command.NewGraph() handleFunc := func(ctx context.Context, args []command.ParsedData) error { log.Printf("Command: args: %v", args) return nil } commands.AppendLiteral(commands.Literal("me"). AppendArgument(commands.Argument("action", command.StringParser(2)). HandleFunc(handleFunc)). Unhandle(), ).AppendLiteral(commands.Literal("help"). AppendArgument(commands.Argument("command", command.StringParser(0)). HandleFunc(handleFunc)). HandleFunc(handleFunc), ).AppendLiteral(commands.Literal("list"). AppendLiteral(commands.Literal("uuids"). HandleFunc(handleFunc)). HandleFunc(handleFunc), ) game := server.NewGame( playerList, //playerInfo, keepAlive, commands, ) ecs.Register[world.Dimension, *ecs.HashMapStorage[world.Dimension]](game.World) dimList := world.NewDimensionManager(game) dimList.Add(game.CreateEntity(world.NewDimension( "minecraft:overworld", *regionPath, )), "minecraft:overworld") player.SpawnSystem(game, "./save/testdata/playerdata") player.PosAndRotSystem(game) go game.Run(context.Background()) s := server.Server{ ListPingHandler: serverInfo, LoginHandler: &server.MojangLoginHandler{ OnlineMode: true, Threshold: 256, LoginChecker: playerList, }, GamePlay: game, } if err := s.Listen(*addr); err != nil { log.Fatalf("Listen error: %v", err) } } func readIcon() image.Image { f, err := os.Open(*iconPath) // if the file doesn't exist, return nil if os.IsNotExist(err) { return nil } else if err != nil { log.Fatalf("Open icon file error: %v", err) } defer f.Close() icon, _, err := image.Decode(f) if err != nil { log.Fatalf("Decode image error: %v", err) } return icon }