package bot import ( "github.com/Tnze/go-mc/net" "github.com/Tnze/go-mc/yggdrasil/userApi" "github.com/google/uuid" ) // Client is used to access Minecraft server type Client struct { Conn *net.Conn Auth Auth KeyPair *userApi.KeyPairResp Name string UUID uuid.UUID Events Events LoginPlugin map[string]func(data []byte) ([]byte, error) } func (c *Client) Close() error { return c.Conn.Close() } // NewClient init and return a new Client. // // A new Client has default name "Steve" and zero UUID. // It is usable for an offline-mode game. // // For online-mode, you need login your Mojang account // and load your Name, UUID and AccessToken to client. func NewClient() *Client { return &Client{ Auth: Auth{Name: "Steve"}, Events: Events{handlers: make(map[int32]*handlerHeap)}, } } //Position is a 3D vector. type Position struct { X, Y, Z int }