package block import ( "bytes" "compress/gzip" _ "embed" "fmt" "math/bits" "github.com/Tnze/go-mc/nbt" ) type Block interface { ID() string } // This file stores all possible block states into a TAG_List with gzip compressed. //go:embed block_states.nbt var blockStates []byte var ToStateID map[Block]StateID var StateList []Block // BitsPerBlock indicates how many bits are needed to represent all possible // block states. This value is used to determine the size of the global palette. var BitsPerBlock int type StateID int type State struct { Name string Properties nbt.RawMessage } func init() { var states []State // decompress z, err := gzip.NewReader(bytes.NewReader(blockStates)) if err != nil { panic(err) } // decode all states if _, err = nbt.NewDecoder(z).Decode(&states); err != nil { panic(err) } ToStateID = make(map[Block]StateID, len(states)) StateList = make([]Block, 0, len(states)) for _, state := range states { block := FromID[state.Name] if state.Properties.Type != nbt.TagEnd { err := state.Properties.Unmarshal(&block) if err != nil { panic(err) } } if _, ok := ToStateID[block]; ok { panic(fmt.Errorf("state %#v already exist", block)) } ToStateID[block] = StateID(len(StateList)) StateList = append(StateList, block) } BitsPerBlock = bits.Len(uint(len(StateList))) }