package path import ( "github.com/Tnze/go-mc/bot/world" "github.com/Tnze/go-mc/data/block" ) var ( safeStepBlocks = make(map[world.BlockStatus]struct{}, 1024) blocks = []block.Block{ block.Stone, block.Granite, block.PolishedGranite, block.Diorite, block.PolishedDiorite, block.Andesite, block.PolishedAndesite, block.GrassBlock, block.Dirt, block.CoarseDirt, block.Cobblestone, block.OakPlanks, block.SprucePlanks, block.BirchPlanks, block.JunglePlanks, block.AcaciaPlanks, block.DarkOakPlanks, block.Bedrock, block.GoldOre, block.IronOre, block.CoalOre, block.Glass, block.LapisOre, block.Sandstone, block.RedstoneOre, } ) func init() { for _, b := range blocks { if b.MinStateID == b.MaxStateID { safeStepBlocks[world.BlockStatus(b.MinStateID)] = struct{}{} } else { for i := b.MinStateID; i <= b.MaxStateID; i++ { safeStepBlocks[world.BlockStatus(i)] = struct{}{} } } } }