package player import ( "compress/gzip" "os" "path/filepath" "github.com/google/uuid" "github.com/Tnze/go-mc/level" "github.com/Tnze/go-mc/save" ) type storage struct { playerdataDir string } func (s *storage) GetPlayer(id uuid.UUID) (data save.PlayerData, err error) { filename := id.String() + ".dat" f, err := os.Open(filepath.Join(s.playerdataDir, filename)) if err != nil { return save.PlayerData{}, err } defer f.Close() r, err := gzip.NewReader(f) if err != nil { return save.PlayerData{}, err } return save.ReadPlayerData(r) } func (s *storage) PutPlayer(pos level.ChunkPos, c *level.Chunk) (err error) { return nil }