// Package bot implements a simple Minecraft client that can join a server // or just ping it for getting information. // // Runable example could be found at cmd/ . package bot import ( "fmt" "time" "github.com/Tnze/go-mc/net" pk "github.com/Tnze/go-mc/net/packet" ) // ProtocalVersion , the protocal version number of minecraft net protocal const ProtocalVersion = 480 // PingAndList chack server status and list online player. // Returns a JSON data with server status, and the delay. // // For more infomation for JSON format, see https://wiki.vg/Server_List_Ping#Response func PingAndList(addr string, port int) ([]byte, time.Duration, error) { conn, err := net.DialMC(fmt.Sprintf("%s:%d", addr, port)) if err != nil { return nil, 0, err } //握手 err = conn.WritePacket( //Handshake Packet pk.Marshal( 0x00, //Handshake packet ID pk.VarInt(ProtocalVersion), //Protocal version pk.String(addr), //Server's address pk.UnsignedShort(port), pk.Byte(1), )) if err != nil { return nil, 0, fmt.Errorf("bot: send handshake packect fail: %v", err) } //LIST //请求服务器状态 err = conn.WritePacket(pk.Marshal(0)) if err != nil { return nil, 0, fmt.Errorf("bot: send list packect fail: %v", err) } //服务器返回状态 recv, err := conn.ReadPacket() if err != nil { return nil, 0, fmt.Errorf("bot: recv list packect fail: %v", err) } var s pk.String err = recv.Scan(&s) if err != nil { return nil, 0, fmt.Errorf("bot: scan list packect fail: %v", err) } //PING startTime := time.Now() err = conn.WritePacket(pk.Marshal(0x01, pk.Long(startTime.Unix()))) if err != nil { return nil, 0, fmt.Errorf("bot: send ping packect fail: %v", err) } recv, err = conn.ReadPacket() if err != nil { return nil, 0, fmt.Errorf("bot: recv pong packect fail: %v", err) } var t pk.Long err = recv.Scan(&t) if err != nil { return nil, 0, fmt.Errorf("bot: scan pong packect fail: %v", err) } if t != pk.Long(startTime.Unix()) { return nil, 0, fmt.Errorf("bot: pong packect no match: %v", err) } return []byte(s), time.Since(startTime), err } // JoinServer connect a Minecraft server for playing the game. func (c *Client) JoinServer(addr string, port int) (err error) { //Connect c.conn, err = net.DialMC(fmt.Sprintf("%s:%d", addr, port)) if err != nil { err = fmt.Errorf("bot: connect server fail: %v", err) return } //Handshake err = c.conn.WritePacket( //Handshake Packet pk.Marshal( 0x00, //Handshake packet ID pk.VarInt(ProtocalVersion), //Protocal version pk.String(addr), //Server's address pk.UnsignedShort(port), pk.Byte(2), )) if err != nil { err = fmt.Errorf("bot: send handshake packect fail: %v", err) return } //Login err = c.conn.WritePacket( //LoginStart Packet pk.Marshal(0, pk.String(c.Name))) if err != nil { err = fmt.Errorf("bot: send login start packect fail: %v", err) return } for { //Recive Packet var pack pk.Packet pack, err = c.conn.ReadPacket() if err != nil { err = fmt.Errorf("bot: recv packet for Login fail: %v", err) return } //Handle Packet switch pack.ID { case 0x00: //Disconnect var reason pk.String err = pack.Scan(&reason) if err != nil { err = fmt.Errorf("bot: read Disconnect message fail: %v", err) } else { err = fmt.Errorf("bot: connect disconnected by server: %s", reason) } return case 0x01: //Encryption Request if err := handleEncryptionRequest(c, pack); err != nil { return fmt.Errorf("bot: encryption fail: %v", err) } case 0x02: //Login Success // uuid, l := pk.UnpackString(pack.Data) // name, _ := unpackString(pack.Data[l:]) return //switches the connection state to PLAY. case 0x03: //Set Compression var threshold pk.VarInt if err := pack.Scan(&threshold); err != nil { return fmt.Errorf("bot: set compression fail: %v", err) } c.conn.SetThreshold(int(threshold)) case 0x04: //Login Plugin Request // fmt.Println("Waring Login Plugin Request")//TODO: handle plugin request } } }